Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
f837f09764 Merge branch 'main' into temp-fix-124167-file-list-dangling-asset-pointer
73338c1553 GPv3: Render evaluated geometry
a0799ac295 I18N: Updated UI translations from git/weblate repository (a2f7105e81bee8).
7c903f9b83 Revert "update"
c4f99bcb6c update
Compare 46 commits »
Julian Eisel approved blender/blender#124839 2024-07-22 11:01:14 +02:00
Cleanup: Animation: Remove pose library UI hint about the new asset shelf UI

Code wise looking fine, but I'll leave up the decision to remove this in 4.3 to the animation & rigging module.

Julian Eisel commented on pull request blender/blender#125092 2024-07-22 10:48:28 +02:00
Fix: The position of the redo panel was inconsistent

This function is now always called since it's on both branches of the if (region == nullptr) check.

Julian Eisel commented on pull request blender/blender#124700 2024-07-19 16:40:42 +02:00
Asset Browser: Generate Preview button not working as tooltip explains

You figured it out correctly :)

I think instead of completely freeing the preview, it's better to just clear it so the icon-id won't change. So we need a way to clear the preview with the…

Julian Eisel commented on issue blender/blender#120466 2024-07-19 16:35:07 +02:00
Shader editor with material asset

The earlier fix was not sufficient and the problem came back, see #124167. I reverted the fix and worked out a new one: #125084.

Julian Eisel created pull request blender/blender#125084 2024-07-19 16:24:13 +02:00
Fix #124167: Crash opening file after asset browser is closed
1a0e5359ca Fix #124167: Crash opening file after asset browser is closed
d2fdb22b93 GPU: Add support for in shader printf
fba6e050c2 Revert "Fix #120466: Crash when opening file with inactive asset browser"
63db751cde Fix #124623: Strips are not deselected as expected
71e1d795b3 Fix #124990: GP Draw mode always adds black color to a palette
Compare 1523 commits »
Julian Eisel pushed to main at JulianEisel/blender 2024-07-19 16:23:36 +02:00
1a0e5359ca Fix #124167: Crash opening file after asset browser is closed
d2fdb22b93 GPU: Add support for in shader printf
fba6e050c2 Revert "Fix #120466: Crash when opening file with inactive asset browser"
63db751cde Fix #124623: Strips are not deselected as expected
71e1d795b3 Fix #124990: GP Draw mode always adds black color to a palette
Compare 147 commits »
c1743fa0c4 Fix #124167: Crash opening file after asset browser is closed
Julian Eisel pushed to main at blender/blender 2024-07-19 15:04:06 +02:00
fba6e050c2 Revert "Fix #120466: Crash when opening file with inactive asset browser"
Julian Eisel created pull request blender/blender#124925 2024-07-17 22:23:30 +02:00
WIP: Grease Pencil: Add back erase tool
Julian Eisel created branch temp-gpencil-erase-brush-tool in JulianEisel/blender 2024-07-17 22:21:58 +02:00
Julian Eisel pushed to temp-gpencil-erase-brush-tool at JulianEisel/blender 2024-07-17 22:21:58 +02:00
7c8c4c8ed9 WIP: Grease Pencil: Add back erase tool
a882473f38 EEVEE: Update render tests
a63a15527d Fix #124771: Allow Back Button When File Browser Loaded in Workspace
3d3fb3dcce Fix: BKE: PartialWrite: Wrong define used in masked-in values.
4000e1f2f2 Fix: EEVEE materials with three closures render black on MacOS
Compare 10 commits »
8dba3a3722 Always use "Draw" brush type, fix cursor with primitive tools
Julian Eisel commented on pull request blender/blender#124551 2024-07-17 20:55:01 +02:00
WIP: Grease Pencil: Support brush assets for primitive tools

Alternative solution: As before, don't set ToolDef.data_block (meaning the tool is not identified as a "brush" tool internally) and force display of the brush asset selector. Problem here is…

Julian Eisel commented on pull request blender/blender#124551 2024-07-17 20:50:42 +02:00
WIP: Grease Pencil: Support brush assets for primitive tools

TODO: The initial click event doesn't trigger the tool operator correctly yet.

This has been quite a struggle to figure out. Issue is, when setting ToolDef.data_block, this marks the…

Julian Eisel commented on pull request blender/blender#124618 2024-07-17 14:29:24 +02:00
Sculpt/paint: Write brush types to brush asset metadata

Will this be exposed in API as well? I would like ability to filter by type for some of my ideas.

Yes this metadata is accessible from Python (which is how we need to access it as well).

Julian Eisel commented on issue blender/blender#106796 2024-07-17 12:28:19 +02:00
Sculpt brush Reverts to Default When Undoing

Is this still an issue with the new brush assets system in main? Brushes shouldn't be affected in any way by undo/redo there anymore.