- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
SHARP
distribution internally
Brush settings > Texture > Mapping
mode Area Plane
creates a smaller mapping, cause tiling effect.
@lichtwerk You're right. Also #109201 was made to resolve this issue.
But I see a separate bug that this report highlights. Area & View Plane should be consistent, but they are not. The report…
@PratikPB2123 You're right. I missed that one. This can be closed as a duplicate then.
What could be really useful is to have operators to
- save masks and face sets as named attributes
- create masks and face sets from named attributes
This back and forth conversion can offer…
Just to be clear though. From that list many wouldn't be needed.
- The primary use case of Vertex Group conversion is to use them for modfifiers. In that case, Geometry Nodes offers more…
Since it's a design task of an issue that didn't disappear in the meantime I'd call this "Inactive". Once this get's the needed development time, already having a design for it is a great start.
That's a good point! I'd like to test this on my laptop tomorrow. Or if someone else can beat me to it :D
I agree that this works surprisingly well. The downside is that it won't be accessible to anyone who don't have a middle mouse button.
@Chris_Blackbourn I atteched a simple "suzanne_face_sets.blend" file.
This is working inconsistently atm. The Grab brush is a good example of how this should ideally behave.
Sorry for not getting to reply to the task sooner. @JulianEisel Maybe you can also give some advice?
I think it would be best to rename the CLIPUV
icons to be the new mask icons and not use…