@Kent-Davis hi, can you still reproduce this crash in 4.2?
Ok I will check soon.
@Kent-Davis Is the report, that curve intersections are not filled correctly?
New word for me intersections
- You can see I put draw on Affinity Designer. There red stroke line should be…
@PratikPB2123 See above there same blender/blender#108564 (comment)
also
Blender 4.1.1 latest version of build. @PratikPB2123 Cycles change to EEVEE and already have 3000 frames and render there have no crash.
But can you reproduce crash with less number of frames? Does it happen if you render last (3000th) frame directly? Change output file format, see if that causes the crash. Try EEVEE…
@PratikPB2123 There 2 different OpenGL -VS- Metal OpenGL is perfect color and perfect light inside the Iris eye. Metal mess up wrong color and too darkness. Please fix everything on METAL for…
@PratikPB2123 Finally after (3000 frames) result render with flame fire make crash still. Flame Fire 1.0.0 by Kent Davis.zip
@PratikPB2123 Thank you for remind me. Right now render 1 frame to 3000 frames progressing.
@PratikPB2123 Blender 4.1.1 There still 2 Shift R in one sculpt Please inspect everything make sure change and fix. Still toooooo…
@PratikPB2123 Follow your direct and still crash. I put Sample from 128 to 256 Frames from256 to 10000 there end crash frame is config_0341.uni fluid_data_0341.vdb
@PratikPB2123 Sure there 4 files. but I don't remember which one file.
I test take long time about fire bake all some time crash guide still. very rare no crash but still crash.
@PratikPB2123 No no. There is not "out of memory" no. Render running 1 frame - 3000 frames is fine until FINISH make crash. Only "FINISH" render make crash. Only "COMPLETE" rend make…
I have rendered 900 frames with no crash. Would not expect it to crash since I was not able to reproduce referenced issue either.
I already put 3000 frames make about 8 hours and 30 minutes.