Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to render-time-pass at LukasStockner/blender 2024-08-06 00:32:41 +02:00
95278898eb Render Time pass
54802ac571 Add fast timer
4a11ba1817 Support per-pass scale
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Lukas Stockner created branch render-time-pass in LukasStockner/blender 2024-08-06 00:32:41 +02:00
Lukas Stockner created pull request blender/blender#125930 2024-08-06 00:25:58 +02:00
Cycles: Fix potential NaN in normal mapping
Lukas Stockner created branch fix-normal-nan in LukasStockner/blender 2024-08-06 00:20:45 +02:00
Lukas Stockner pushed to fix-normal-nan at LukasStockner/blender 2024-08-06 00:20:45 +02:00
94d4500d58 Cycles: Fix potential NaN in normal mapping
Lukas Stockner created pull request blender/blender#125928 2024-08-06 00:16:17 +02:00
Cycles: Explicitly disable Point Density texture for non-Volume shaders
Lukas Stockner pushed to fix-pointdensity-osl at LukasStockner/blender 2024-08-06 00:15:19 +02:00
10c3bc9c40 Cycles: Explicitly disable Point Density texture for non-Volume shaders
Lukas Stockner created branch fix-pointdensity-osl in LukasStockner/blender 2024-08-06 00:13:31 +02:00
Lukas Stockner pushed to fix-pointdensity-osl at LukasStockner/blender 2024-08-06 00:13:31 +02:00
a1031ad676 Cycles: Explicitly disable Point Density texture for non-Volume shaders
fe672bd479 Cleanup: USD: const correctness fixes
c0d37d97de Cleanup: Sculpt: Move topology islands API to C++ namespace
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Lukas Stockner pushed to main at LukasStockner/.profile 2024-08-05 17:52:16 +02:00
0ff3d45879 Update reports/2024.md
Lukas Stockner commented on issue blender/blender#124038 2024-08-04 22:39:14 +02:00
Performance issue with color sampling

It appears that the process of copying the viewport render target back to the CPU is slow enough that when done over and over, it's too slow to be practical. To be honest, I wasn't aware that you…

Lukas Stockner commented on pull request blender/blender#114958 2024-08-04 22:35:10 +02:00
Shader: Add Metallic BSDF Node

One thought: If we use a specific metal as the default, we might also want set the color inputs accordingly. However, since they are shared, we can only set them correctly for one mode.

Also,…

Lukas Stockner commented on pull request blender/blender#114958 2024-08-04 22:22:57 +02:00
Shader: Add Metallic BSDF Node

What's your thoughts on using Gold as the default IOR and Extinction values? (These are the default values I am currently using)

It's different from what is usually done (A white or light…

Lukas Stockner commented on pull request blender/blender#125676 2024-08-04 22:19:19 +02:00
Fix #125595: Cycles artifacts in overlapping volumes with different phase functions

Fair enough, we can keep it for now. I had just never seen this style before.

Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:18:04 +02:00
37b640bbe5 Add Depsgraph relationship
Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:10:04 +02:00
b05ae8c4eb Avoid componentwise addition
Lukas Stockner commented on pull request blender/blender#119869 2024-08-04 22:07:18 +02:00
Render: allow to select an entire collection to set the focal point in the Depth of Field settings in the Camera properties
  • Rebased to latest main
  • Changed camera UI to gray out irrelevant fields instead of hiding them
  • Removed Cycles-specific DoF UI code, matches the generic code anyways
  • Refactor the DoF…
Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:06:37 +02:00
3825d3d385 Fix tooltip
114c19a66d Clean up DoF distance calculation
1060339f60 Remove Cycles-specific DoF panel
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Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:03:36 +02:00
bcbc2311cd Fix tooltip
46e4bde8a4 Clean up DoF distance calculation
178ad40003 Remove Cycles-specific DoF panel
46d434923d format
bb0c320bc7 remove extra space
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