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Cycles: Fix potential NaN in normal mapping
Cycles: Explicitly disable Point Density texture for non-Volume shaders
Lukas Stockner
created branch fix-pointdensity-osl in LukasStockner/blender
2024-08-06 00:13:31 +02:00
a1031ad676
Cycles: Explicitly disable Point Density texture for non-Volume shaders
fe672bd479
Cleanup: USD: const correctness fixes
c0d37d97de
Cleanup: Sculpt: Move topology islands API to C++ namespace
Performance issue with color sampling
It appears that the process of copying the viewport render target back to the CPU is slow enough that when done over and over, it's too slow to be practical. To be honest, I wasn't aware that you…
Shader: Add Metallic BSDF Node
One thought: If we use a specific metal as the default, we might also want set the color inputs accordingly. However, since they are shared, we can only set them correctly for one mode.
Also,…
Shader: Add Metallic BSDF Node
What's your thoughts on using Gold as the default IOR and Extinction values? (These are the default values I am currently using)
It's different from what is usually done (A white or light…
Fix #125595: Cycles artifacts in overlapping volumes with different phase functions
Fair enough, we can keep it for now. I had just never seen this style before.
Render: allow to select an entire collection to set the focal point in the Depth of Field settings in the Camera properties
- Rebased to latest
main
- Changed camera UI to gray out irrelevant fields instead of hiding them
- Removed Cycles-specific DoF UI code, matches the generic code anyways
- Refactor the DoF…
3825d3d385
Fix tooltip
114c19a66d
Clean up DoF distance calculation
1060339f60
Remove Cycles-specific DoF panel
bcbc2311cd
Fix tooltip
46e4bde8a4
Clean up DoF distance calculation
178ad40003
Remove Cycles-specific DoF panel
46d434923d
format
bb0c320bc7
remove extra space