Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner closed issue blender/blender#61042 2024-03-24 23:58:43 +01:00
Toon shader glossy removes direct and indirect light of diffuse shaders at low sizes with path tracing integrator
Lukas Stockner pushed to main at blender/blender 2024-03-24 19:39:44 +01:00
d4d5281d45 Fix: Cycles: Metal compilation error
Lukas Stockner pushed to main at blender/blender 2024-03-24 17:54:26 +01:00
1f44be97e6 Fix #56355: Cycles: Wrong differentials for panoramic camera
Lukas Stockner closed issue blender/blender#56355 2024-03-24 17:54:25 +01:00
bump map off/wrong for panoramic camera
Lukas Stockner pushed to main at blender/blender-test-data 2024-03-24 17:28:49 +01:00
b9accb676b Cycles: Update panorama displacement test after differentials fix
Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-18 00:14:19 +01:00
60130a06da Update reports/2024.md
Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-11 00:58:19 +01:00
37ecb9f1b1 Update reports/2024.md
Lukas Stockner commented on issue blender/blender#98930 2024-03-11 00:47:24 +01:00
Area Light Leave light border traces on surfaces (less noticable on CPU)

Could be the same as #69535?

I'm pretty sure that it is, yes - or at least very similar. Both are caused by numerical issues in the spherical quad sampling code.

Lukas Stockner commented on issue blender/blender#114515 2024-03-08 21:06:21 +01:00
AGAIN: Lights type of Mesh lights (emission) presents artifacts.

The numerical issue causing the rings and bands is addressed by #119224.

There's a second issue here as well: The light tree option appears to have a problem with the Z scale of one of the…

Lukas Stockner created pull request blender/blender#119224 2024-03-08 21:03:02 +01:00
Fix #114515: Cycles: Numerical precision issues in triangle light sampling
Lukas Stockner pushed to triangle-sampling-precision at LukasStockner/blender 2024-03-08 20:35:27 +01:00
f5f248649b Fix #114515: Cycles: Numerical precision issues in triangle light sampling
Lukas Stockner created branch triangle-sampling-precision in LukasStockner/blender 2024-03-08 20:34:53 +01:00
Lukas Stockner pushed to triangle-sampling-precision at LukasStockner/blender 2024-03-08 20:34:53 +01:00
e6c6d3e14a Fix #114515: Cycles: Numerical precision issues in triangle light sampling
Lukas Stockner pushed to main at LukasStockner/blender 2024-03-08 20:34:48 +01:00
daf3512a51 Merge branch 'blender-v4.1-release'
e0c6db81ea Tests: Blacklist microfacet hair test on GPU, due to different curve shape
4e196f916c Cleanup: Remove unnecessary AssetListStorage class
ab3b8df693 Fix #116249: Compositor: Gizmos ignore backdrop transformations
d99fffc460 GPv3: Legacy Conversion: Animation: Optimize fcurves handling.
Compare 750 commits »
Lukas Stockner closed issue blender/blender#112282 2024-03-07 23:23:03 +01:00
Weird artefacts from emission surface
Lukas Stockner commented on issue blender/blender#112282 2024-03-07 23:23:00 +01:00
Weird artefacts from emission surface

This is fixed in 3.6 LTS now, probably since 3.6.7 due to the backporting of the #110183 fix.

As it's also fixed in 4.0 and newer, this can be closed I think.

Lukas Stockner commented on issue blender/blender#98930 2024-03-07 23:15:44 +01:00
Area Light Leave light border traces on surfaces (less noticable on CPU)

Can still reproduce in current main.

Lukas Stockner commented on issue blender/blender#98063 2024-03-07 23:08:47 +01:00
Cycles: Baking to an externally loaded image fails to update the image buffer results in Cycle's Rendered Viewport Shading

Hm, the issue here is that Cycles considers the image to be loaded and doesn't react to the update flag.

Baking triggers DEG_id_tag_update on the Image datablock through bake_targets_refresh

Lukas Stockner commented on issue blender/blender#117586 2024-03-07 20:30:35 +01:00
Deleting an unused light group caused the environment light group to render to another light group

@LukasStockner hi, can we backport the fix to 3.6/3.3 LTS? Looks straightforward to me

Good point, thanks:

  • 3.6: 8508d6992b30756192626f4d8fad89af78cd0c3f
  • 3.3: 603b88f188aba1326bae563788…
Lukas Stockner pushed to blender-v3.3-release at blender/blender 2024-03-07 20:27:56 +01:00
603b88f188 Fix #117586: Cycles: World Lightgroup not updated when creating/deleting LGs