Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner commented on pull request blender/blender#113071 2023-10-06 00:59:25 +02:00
blenloader: Refactor the write wrappers.

I don't think we need this anymore actually, it's probably left over from the old gzip wrap?

Lukas Stockner commented on pull request blender/blender#112895 2023-10-06 00:46:27 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

I really should of thought of this earlier, but should we be clamping some of these values inside the individual materials instead of the Principled BSDF?

In general, we should only be…

Lukas Stockner pushed to main at blender/blender 2023-10-05 23:08:22 +02:00
c68f568eb3 Merge branch 'blender-v4.0-release'
97dfbc9a63 Fix #110183: Cycles: Numerical issues with distant area light sampling
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Lukas Stockner closed issue blender/blender#110183 2023-10-05 23:08:21 +02:00
Light of 'Area' type lamp presents artifacts when placed at great distances
Lukas Stockner pushed to blender-v4.0-release at blender/blender 2023-10-05 23:00:52 +02:00
97dfbc9a63 Fix #110183: Cycles: Numerical issues with distant area light sampling
Lukas Stockner commented on issue blender/blender#111639 2023-10-05 02:22:13 +02:00
"Illegal address in CUDA queue" error occurs when I use both Principled BSDF and Adaptive Subdivision

I can't reproduce this anymore, do you still get the error on recent builds?

Lukas Stockner commented on issue blender/blender#111434 2023-10-05 02:15:54 +02:00
Volume overlap clipping

The download link here seems dead again, does someone still have the file?

In any case, there appear to be at least three open "overlapping volumes cause artifacts" tickets where the issue is…

Lukas Stockner commented on issue blender/blender#107418 2023-10-05 02:12:55 +02:00
Visible density seen inside an overlapping volume with zero density value (Cycles)

I've looked into a few of the linked issues, and from what I saw so far, several have the same underlying issue: Overlapping boundary geometry.

To give the short version: When Cycles traces a…

Lukas Stockner commented on issue blender/blender#111160 2023-10-05 01:41:48 +02:00
Diffuse materials loose their specularity at IOR >=4 in certain situations.

I can't reproduce this in the current main anymore, maybe the Specular -> IOR Level change fixed it?

To be clear, with the new behavior, with IOR Level 0 the specular reflection is always…

Lukas Stockner commented on issue blender/blender#111149 2023-10-05 01:37:14 +02:00
shadow catcher appearing in vector pass

This isn't specific to the Vector pass, currently shadow catchers write all data passes as if they were regular geometry - only Combined is affected.

To be honest, I'm not sure what kind of…

Lukas Stockner commented on issue blender/blender#111136 2023-10-05 01:29:23 +02:00
Subsurface scatering does not indirectly affect diffuse.

This is due to an optimization that turns Subsurface closures into Diffuse if the path has already encountered a previous diffuse bounce.

The logic behind it is that usually, the indirect…

Lukas Stockner closed issue blender/blender#111125 2023-10-04 14:23:43 +02:00
4.0A producing specular reflections of area lights on diffuse surfaces, 3.6.1 doesn't behave this way.
Lukas Stockner commented on issue blender/blender#111125 2023-10-04 14:23:39 +02:00
4.0A producing specular reflections of area lights on diffuse surfaces, 3.6.1 doesn't behave this way.

Should be fixed by #112552, setting Specular=0 now again gives the same render as if IOR was set to 1.0.

Lukas Stockner pushed to main at blender/blender 2023-10-04 14:00:53 +02:00
e95ae963d9 Merge branch 'blender-v4.0-release'
d071e0a5fc Fix #113058: Cycles: Bump mapping causing dark edges with subsurface
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Lukas Stockner closed issue blender/blender#113058 2023-10-04 14:00:52 +02:00
Regression: Bump and Normal causing a dark outline near the glancing angle with the new SSS changes.
Lukas Stockner pushed to blender-v4.0-release at blender/blender 2023-10-04 13:58:42 +02:00
d071e0a5fc Fix #113058: Cycles: Bump mapping causing dark edges with subsurface
Lukas Stockner commented on pull request blender/blender#113192 2023-10-04 02:53:00 +02:00
Cycles: Fix inconsistencies in Principled Subsurface Scattering SVM/OSL

I originally left the Roughness as-is since theoretically a user-defined OSL shader could also use bssrdf. But yeah, we probably want this to be consistent, and we're making breaking changes…

Lukas Stockner commented on pull request blender/blender#112895 2023-10-02 02:33:12 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

Mostly LGTM, just one minor comment.

Lukas Stockner commented on pull request blender/blender#112895 2023-10-02 02:33:12 +02:00
Shader: Only clamp undefined or unsupported inputs of Principled BSDF

I think this should be saturate(base_color).

Lukas Stockner pushed to main at blender/blender 2023-10-02 02:26:48 +02:00
3961c49930 Merge branch 'blender-v4.0-release'
b1a91c99bc Fix #111588: Cycles: Vector displacement with adaptive subdiv breaks normal
4d35344010 UI: UI: Anchor Right When Double-Clicking Last Word
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