@PratikPB2123 can You watch movie and confirm problem? Coz after time this can be deleted and issue is also complicated.
Hm.. the simple example to repeat issue is little different in effect than I have (and hard to repeat exactly by this same steps as my project), don't know why and also can't put the original file…
No. Edit surface path, to move curve points and try snap, eg. to the empty cross. It's important to align this points to some other object/surface and operate in this way to organize surface to…
There is many variation of surface
One case I not repated here, the refresh case.. - the situation when collection is moved outside and should refresh other collection as disabled. Here in example and some test always working, in…
Soo.. that finally can explain more around addons and scripts that grouping objects.. coz if this is bug, then normally that this type inheritance is repeated in root of collections. Then if…
I found new simple issue that can help solve problem I think. https://recordit.co/r6yA5iDHdn In this case looks multiplication of collection have some unpredictable inheritance behavior or not…
Maybe you have right that is feature not bug : ) For recognize "active marker" sound ok ✋
I think it's clear that marker is redrawed when cursor from time line is near.
For which "normal object" can you "assign to keys" (what does this mean exactly btw.?) in editmode? Coz for object is vertex group not shape keys, and normal object.. eg. Cube.. anything with…
What problem you're observing with
surface
? Behavior around "new shape keys" is other for edit mode than normal object where this working and can assign to keys. Thats all regarding the…
@ManBlender hi, there might be misunderstanding from our side about your bug report. From the image and original description we assumed you're not able to add "new shape keys". This is…
Have you try to go to object mode?
It's active in object mode, but then can select the verts to separate some parts as group by shape keys, so any created shape keys name in object mode can…
The reason that this must be or working bather is case where trying move some densely arranged mesh and when trying move by arrows from local gizmo then selection diapering for nearest curve…
Not have file, but can confirm that problem still exist with 3.5, 36 I recognized that problem exist more often with:
- collection is huge,
- collection was added to solve problem with…
This issue can be more observed around nvidia, etc. and in relation to GPU. In normal mode eg. Blender or other 3d app is focused to run with GPU processor as priority and default, etc.…