Block a user
Crash to desktop when using cloth brushes together with 'Auto-Masking' tools and 'Multires'
Crash ro desktop when in sculpt mode user moves an object that has 'Color Attributes'
Crash to desktop when using 'Mesh Filter' 'Erase Displacement' on a mesh that has no Multires
crash to desktop when baking texture from selected mesh with zero area to active
crash when viewing in 'Wireframe' mode an armature with custom shapes imported from older Blender
broken undo in sculpt mode on a mesh with 'Shape Keys' and 'Multires' modifier
sculpt mode crash when object has 'material_index' attribute and 'Multires' modifier
sculpt mode crash when object has 'material_index' attribute and 'Multires' modifier
I see it's been fixed: c5ccc8ceea
sculpt mode crash when object has 'material_index' attribute and 'Multires' modifier
Geometry nodes simulation crash when pausing playback - but only when Spreadsheet is open
Blander crash without ray shadows Nvidia GTX 950M CUDA
It works with newer Blender and better graphic card.
Eevee (Legacy) crash in Blender 4.1.0 Alpha when rendering
Images as Planes - addon doesn't work with Eevee Next
Time Stretching and video texture - difference between Cycles and Eevee
Crash when rendering with Eevee Next (Blender 4.1.0)
Crash when rendering with Eevee Next (Blender 4.1.0)
No difference between "Thin" and "Default" Line Width in the Interface settings
@PratikPB2123 Makes sense, thanks for explanation.
No difference between "Thin" and "Default" Line Width in the Interface settings
Optix fails when geometry nodes instance has animated translation and scale 0 and motion blur is on
This sounds like a duplicate of #98497 especially since this file has motion blur enabled. But it is supposed to be fixed by driver version 531.18+.
I opened new issue because it's a slightly…
Optix fails when geometry nodes instance has animated translation and scale 0 and motion blur is on
Hi, thanks for the report. Can confirm in uploaded file but unable to repro it from scratch.
Sorry. The object geometry_nodes_object also has its own Transform location and keyframes:
![obr…