- Amsterdam, Netherlands
- https://studio.blender.org/
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I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
Thanks. As of some weeks or months ago, Action properties are now stored on the control bone, so this bone no longer needs to be created.
Thanks.
I fixed deform bones being created when they shouldn't.
The "missing" Copy Transform constraint on the deform bone is not a bug. It's just a normal parenting relationship, and I…
Thanks for the report. A lot of changes were made lately to all of the relevant code, including the Action system and the anchor rig, and the rig seems to generate fine for me now with latest…
That's correct, I took my sweet time adding support for bone collections, so CloudRig for Blender 4.0 and 4.1 was skipped, sorry. But 4.2 should work! :)
Hey. Not sure why this was happening, but the metarig was updated recently, and will receive some more updates soon. It doesn't crash for me, at least. If this is still happening, feel free to…
Hi. I did consider it, but trying to stay compatible with Rigify was a headache even 5 years ago, and it only became less and less possible as CloudRig diverged in its design. Rigify cross-compatib…
These should all be fixed by now throughout the 4.1 headache period (when Blender was constantly changing the API under my feet based on my own feedback), thanks.