- Amsterdam, Netherlands
- https://studio.blender.org/
-
I work as the character rigger at Blender Studio. I've rigged the characters on the open movies starting with CoffeeRun. You can download most of those rigs here
- Joined on
2019-01-08
Damn, the checkboxes don't look as nice as I'd hoped. I'd go with #3, or actually just embrace toggle=True
instead. But I don't mind too much, it's up to you or whoever else wants to chip in.
shift-m, 2, to switch to armature layer 2
Ah, I didn't know the number keys worked in that pop-up.
Fair concerns about the pie menu idea. For me, using a pie is definitely a lot easier and…
I'm fine with this, in fact I also have an add-on that makes the weight paint context menu less useless, and this is one of the buttons I put there for myself as well. Here's what mine looks like,…
That's a good idea. For a different PR, though
Fair enough. :)
I like the idea of exposing the parent inverse matrix as read-only decomposed loc/rot/scale values, if that is a possibility. …
I used hotkeys to control armature layer visibility frequently
Just to be clear, these were your custom hotkeys, right? As far as I understand, the 1,2,3,etc hotkeys never worked on…
Ah, so Blender is already inconsistent as it is, and right-clicking in an empty space in weight paint mode won't deselect bones like it does in pose mode. Odd indeed.
I'd say that's a separate…
LGTM. 👍
To re-explain our use case here at the Blender Studio:
Let's take the Rocket Exterior, a very complex prop from "Wing It!". This has the case of a…
@1D_Inc You're welcome to contribute a concrete idea for a solution, or to follow the thread in silence. Please stop using this thread just to vent. Thanks.
you did update the issue description to account for this, right? I forgot, but Germano did when he left his comment 2 weeks ago, thank you Germano!
I tried reducing the repro steps now by…
set the my_pointer to be overridable as well
That... works...! Sorry...! 😅 Ignore me, have a nice day, thank you 🙏
Sorry, I don't think this is specific to BoneCollections, seems to happen for properties registered on bpy.types.Object too. Editing task accordingly.
I recently had to work with a complex asset with lots of object parenting, and I want to propose the "Clear Inverse Matrix" button to also Keep Transforms, as I think this would be most commonly…
That's an argument against this feature in general though, not about animation specifically.
To make it more specific to animation, animators in a prod environment will be working with…
Oh wow, nevermind, I think it's not a left/right-click select thing, but a tool vs hotkey thing. Selection Tools, which I never used, behave differently from B/C/Ctrl+Click hotkeys... Wow. I…
Thanks for the patch!
When an object has multiple armatures deforming it To be clear, this is practically unsupported in Blender as it is, so the fact that it doesn't work perfectly is not…