Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow deleted branch fbx_cluster_export_speedup from Mysteryem/blender-addons 2023-10-06 04:41:48 +02:00
Thomas Barlow merged pull request blender/blender-addons#104922 2023-10-06 04:41:48 +02:00
FBX IO: Speed up cluster export: Remove unused sorting
Thomas Barlow pushed to fbx_cluster_export_speedup at Mysteryem/blender-addons 2023-10-06 04:26:15 +02:00
844b22d7f0 Increase FBX IO Version
62ae0da164 Merge branch 'blender-v4.0-release' into fbx_cluster_export_speedup
dad3a29a12 Fix missing animations when converting some FBX from json to binary
9b77553c6e glTF importer: hide collection for bone shapes in render too
ea73357d23 Update Images as Planes per new APIs
Compare 14 commits »
Thomas Barlow pushed to blender-v4.0-release at Mysteryem/blender-addons 2023-10-06 04:25:32 +02:00
dad3a29a12 Fix missing animations when converting some FBX from json to binary
Thomas Barlow pushed to main at blender/blender-addons 2023-10-06 00:11:15 +02:00
60c798e76b Merge branch 'blender-v4.0-release'
dad3a29a12 Fix missing animations when converting some FBX from json to binary
Compare 2 commits »
Thomas Barlow deleted branch fbx_fix_always_sentinel_when_last from Mysteryem/blender-addons 2023-10-06 00:06:12 +02:00
Thomas Barlow pushed to blender-v4.0-release at blender/blender-addons 2023-10-06 00:06:11 +02:00
dad3a29a12 Fix missing animations when converting some FBX from json to binary
Thomas Barlow merged pull request blender/blender-addons#104911 2023-10-06 00:06:11 +02:00
Fix missing animations when converting some FBX from json to binary
c88a33fa1d Increase FBX IO Version
3c0f47e285 Merge branch 'blender-v4.0-release' into fbx_fix_always_sentinel_when_last
9b77553c6e glTF importer: hide collection for bone shapes in render too
ea73357d23 Update Images as Planes per new APIs
a1ab240f97 Export_3ds: Improved bitmap and object tree export
Compare 13 commits »
Thomas Barlow pushed to blender-v4.0-release at Mysteryem/blender-addons 2023-10-06 00:02:19 +02:00
9b77553c6e glTF importer: hide collection for bone shapes in render too
ea73357d23 Update Images as Planes per new APIs
a1ab240f97 Export_3ds: Improved bitmap and object tree export
d980123a6f Import_3ds: Fixed mismatched world variable
59769e0601 Import_3ds: Fixed KeyError if key zero is missing
Compare 11 commits »
Thomas Barlow commented on pull request blender/blender-addons#104904 2023-10-05 19:01:46 +02:00
FBX IO: Speed up animation simplification using NumPy

Numpy code is somewhat harder to follow

I've added a bunch of extra comments and renamed many variables. The main change to renaming is that there is no longer any mixing of "write mask" vs…

0fb53e49f0 Big comments and variable renaming update
Thomas Barlow commented on pull request blender/blender-addons#104910 2023-10-05 15:46:11 +02:00
WIP: FBX: Fix #84111: AssertionError importing shapekeys

There are two separate changes in this patch, one that prevents importing duplicate shape keys from crappy Unreal exported FBX files with duplicate connections and one that attempts to avoid the…

Thomas Barlow commented on issue blender/blender#113198 2023-10-03 15:11:27 +02:00
Regression: Python error while importing bvh file

While 'U' mode has been deprecated for some time and is removed in Python 3.11, the Python version you should be using with Blender 3.6.4 is Python 3.10.x. So while this is likely something that…

a6ee17c3d9 Merge branch 'blender-v4.0-release' into fbx_anim_export_numpy_simplify
c1611d930d UI: fix a few messages
14a10cbb99 Fix Add Camera Rigs after 4.0 API changes
7d2a5f2594 glTF: update shader after Principled changes
fef728a568 io_scene_3ds: Moved specular color texture to specular tint
Compare 34 commits »
9b6ea1eca4 Fix missing animations when converting some FBX from json to binary
c1611d930d UI: fix a few messages
14a10cbb99 Fix Add Camera Rigs after 4.0 API changes
7d2a5f2594 glTF: update shader after Principled changes
fef728a568 io_scene_3ds: Moved specular color texture to specular tint
Compare 34 commits »
Thomas Barlow created pull request blender/blender-addons#104928 2023-10-01 02:14:10 +02:00
Fix incorrect merged weights from ignored bones in FBX import
Thomas Barlow pushed to fbx_cluster_import_no_divide at Mysteryem/blender-addons 2023-10-01 01:51:22 +02:00
a2e10e6a9c Fix incorrect merged weights from ignored bones in FBX import
Thomas Barlow created branch fbx_cluster_import_no_divide in Mysteryem/blender-addons 2023-10-01 01:51:22 +02:00
Thomas Barlow commented on issue blender/blender#113073 2023-09-30 13:59:06 +02:00
FBX export of armature changes rest pose if without weighted mesh

I think this may be an FBX limitation. The FBX IO addon exports Bind Poses, but these include the mesh(es) and the bones that deform the mesh(es) (and their parent bones). No meshes exported means…