Thomas Barlow Mysteryem
  • Joined on 2023-02-10
Thomas Barlow commented on issue blender/blender#122125 2024-05-24 15:18:14 +02:00
Using a dynamic enum property in Operator crashes Blender

There are known issues with using dynamic enum properties. I would strongly advise against using them to display any data that comes from Blender itself (so only use them to display dynamic data…

Thomas Barlow commented on issue blender/blender-addons#105334 2024-05-22 11:57:29 +02:00
When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.

Again, I cannot reproduce this issue, I see no rotation difference in the head bone in Unity between Male_test_hair.fbx and importing Male_test_hair.fbx into Blender with the default settings…

Thomas Barlow commented on issue blender/blender-addons#105334 2024-05-21 16:02:11 +02:00
When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.

I cannot reproduce the issue in Blender 3.4.0 or newer versions.

Left is the for_issue.blend and right is the Male_test_hair.fbx imported with the default import settings: ![image](/attachm…

Thomas Barlow commented on issue blender/blender-addons#105330 2024-05-21 11:42:37 +02:00
FBX: Error during export

The error I get when exporting was fixed in Blender 4.1: 0b19f1f4a0

Traceback (most recent call last):
 …
Thomas Barlow commented on issue blender/blender-addons#105334 2024-05-21 11:24:46 +02:00
When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.

The affected .fbx would be needed to determine if/where there is an issue here.

While Force Connect Children being enabled in the FBX Import settings would move the bone tails into a chain…

Thomas Barlow commented on issue blender/blender-addons#105304 2024-05-07 13:50:31 +02:00
Root bone animation missing when Importing FBX

This is a known issue. When importing bones and the tail of a parent bone is in the same place as the head of a child bone, that child bone is set as Connected to the parent bone. Currently, there…

Thomas Barlow commented on issue blender/blender#117656 2024-04-26 17:23:55 +02:00
SystemError setting ID custom property to a list containing NumPy scalars

A note that setting numpy array of numpy np.int32 does work without errors though (C.object['np_data'] = np.array([3,4,5])), error occurs only when np.int32 are in default python list.

The…

Thomas Barlow commented on issue blender/blender-addons#105267 2024-04-26 15:48:13 +02:00
Error importing the FBX

Similar error to #104885 but I'm unsure if they're the same issue since this one is complaining about KeyError: None.

I think the issue here is that there is a bone (LimbNode) called root

Thomas Barlow commented on issue blender/blender#121072 2024-04-26 15:19:52 +02:00
TypeError: object of type 'numpy.int32' has no len() assigning ID's custom attribute

Looks like a duplicate of #117656

Thomas Barlow suggested changes for blender/blender-addons#105273 2024-04-16 01:30:13 +02:00
FBX: Enable the Collection exporter feature

One change requested upon having another look through.

Thomas Barlow commented on pull request blender/blender-addons#105273 2024-04-16 01:30:13 +02:00
FBX: Enable the Collection exporter feature

The batch_mode and use_batch_own_dir properties drawn in export_main() should also only be drawn when is_file_browser because the new code in export_fbx_bin.py is only run when batch_mode == 'OFF' (the default value).

Thomas Barlow commented on pull request blender/blender-addons#105273 2024-04-16 00:30:47 +02:00
FBX: Enable the Collection exporter feature

Hmm, how did you arrive in this state? If you link in a Collection from foo.blend which has an exporter set you shouldn't see anything in the UI as it's not intended to be exportable in the…

Thomas Barlow approved blender/blender-addons#105273 2024-04-15 03:17:00 +02:00
FBX: Enable the Collection exporter feature

Other than a note about library linked Collections where I don't know if changes are needed, looks good to me.

Thomas Barlow commented on pull request blender/blender-addons#105273 2024-04-15 03:11:26 +02:00
FBX: Enable the Collection exporter feature

Might want to consider whether performing a Collection export from a Collection linked from another file should be supported because a linked Collection can have the same name as a Collection local to the current file (or presumably another Collection linked from another different file).

Thomas Barlow commented on pull request blender/blender-addons#105238 2024-04-04 03:09:22 +02:00
FBX: Use layout panels instead of PanelTypes

Oops, didn't realise the review was still pending and not actually sent.

Thomas Barlow commented on pull request blender/blender-addons#105238 2024-04-04 03:07:48 +02:00
FBX: Use layout panels instead of PanelTypes

Now that self is an Operator rather than a Panel, the operator variable can be replaced with using self.

Thomas Barlow opened issue blender/blender#120145 2024-04-01 17:49:36 +02:00
bpy.data.meshes.new_from_object crash with mesh DepsgraphObjectInstance.object created from non-mesh instance_object