The fbx2json.py
converter in the blender\scripts\addons\io_scene_fbx
folder for the FBX addon is pretty much a 1:1 conversion, but that filestar converter seems to be converting to some…
I think I can see the problem. The Geometry Nodes modifier entirely replaces the materials of the Mesh/Object, but the materials of the original Object are what are used in the export.
@Rawalanc…
mat==None
case in GPencil Change Active Material operator
If you add
print(len(obj.data.polygons[-1].vertices))
print(obj.data.polygons[-1].vertices[:])
to the end of the above code in 3.4, you should be able to see that the assignment to…
Fixed a bug in blen_read_geom_check_fbx_data_length
where it was returning the wrong bool value if there was either too much or too little fbx_data.
Added doscstrings to `blen_read_geom_check_…
Supposedly these meshes are considered valid. I don't know, I had a chat with @mont29 about this recently after I broke support for such meshes in the FBX IO addon.
I previously thought that…
The imports and shared parray_as_ndarray
utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499
The imports and shared parray_as_ndarray
utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499
I updated…
The imports and shared parray_as_ndarray
utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499
I removed…