Thomas Barlow Mysteryem
  • Joined on 2023-02-10
98017421b4 Fix: FBX fails to export materials on geometry nodes objects
69528d37a1 Fix #104516: FBX fails to export materials on geometry nodes objects
2f6c21617e Fix povray rendering metaballs with materials
602d75cd61 Import_3ds: Created def for track chunks
3953ece6b6 FBX IO: Bump minor version after recent improvements to FBX import.
2438ae5c27 FBX Import: Speed up geometry with numpy
Compare 29 commits »
26abfd1da6 Fix #104516: FBX fails to export materials on geometry nodes objects
d4ca65e7a4 Sun Position: fix error in HDRI mode introduced in recent refactor
dda54ee81c Merge branch 'blender-v3.5-release'
edb61b0249 Fix #104480: Node Wrangler: Lazy Mix on float outputs in GN error
16b066c9c7 Sun Position: Cleanup -- apply autopep8 and remove unused blocks
Compare 10 commits »
Thomas Barlow created branch fbx_fix_geometry_nodes_mat_export_pr in Mysteryem/blender-addons 2023-04-05 04:23:18 +02:00
Thomas Barlow commented on issue blender/blender-addons#104526 2023-04-05 03:51:46 +02:00
Export FBX doubles vertices for Bevel Harden Normals

The fbx2json.py converter in the blender\scripts\addons\io_scene_fbx folder for the FBX addon is pretty much a 1:1 conversion, but that filestar converter seems to be converting to some…

Thomas Barlow commented on issue blender/blender-addons#104516 2023-04-05 00:32:48 +02:00
Blender 3.5 Gltf fails to export materials on GN objects

I think I can see the problem. The Geometry Nodes modifier entirely replaces the materials of the Mesh/Object, but the materials of the original Object are what are used in the export.

@Rawalanc…

Thomas Barlow created pull request blender/blender#106492 2023-04-03 14:42:52 +02:00
Python API: Implement bool bpy_prop_array foreach_get/set
Thomas Barlow created branch bool_prop_array_foreach_pr in Mysteryem/blender 2023-04-03 14:00:17 +02:00
Thomas Barlow pushed to bool_prop_array_foreach_pr at Mysteryem/blender 2023-04-03 14:00:17 +02:00
8f68525541 Python API: Implement bool bpy_prop_array foreach_get/set
dc63f75837 Fix #106414: Handle mat==None case in GPencil Change Active Material operator
45104ddd14 Cleanup: Remove code asserted as unreachable,
8a364ef72c Fix (unreported) misisng handling of XR data object pointer in foreach_id.
7592ec35d3 GPU: Fix compilation with option WITH_GPU_BUILDTIME_SHADER_BUILDER
Compare 10 commits »
Thomas Barlow commented on issue blender/blender#106384 2023-04-01 02:01:57 +02:00
Error on assigning different amount of verts to MeshPolygon.vertices in Blender 3.5

If you add

print(len(obj.data.polygons[-1].vertices))
print(obj.data.polygons[-1].vertices[:])

to the end of the above code in 3.4, you should be able to see that the assignment to…

Thomas Barlow opened issue blender/blender#106406 2023-03-31 21:58:48 +02:00
is_overridable crash with ShapeKey bl_rna normals functions' "normals" parameters
Thomas Barlow opened issue blender/blender#106251 2023-03-29 02:21:36 +02:00
object.hide_collection "Shift to extend" doesn't work in 3D View Collections panel
Thomas Barlow commented on pull request blender/blender-addons#104487 2023-03-27 01:18:36 +02:00
FBX Import: Speed up geometry layers with foreach_set and numpy

Fixed a bug in blen_read_geom_check_fbx_data_length where it was returning the wrong bool value if there was either too much or too little fbx_data.

Added doscstrings to `blen_read_geom_check_…

0fc186d55d FBX Import: Speed up geometry layers with foreach_set and numpy
Thomas Barlow commented on issue blender/blender#106012 2023-03-22 21:35:32 +01:00
Incorrect viewport display of polygons not in loop order when more than 1 material slot

Supposedly these meshes are considered valid. I don't know, I had a chat with @mont29 about this recently after I broke support for such meshes in the FBX IO addon.

I previously thought that…

Thomas Barlow opened issue blender/blender#106012 2023-03-22 21:01:47 +01:00
Incorrect viewport display of polygons not in loop order when more than 1 material slot
Thomas Barlow commented on pull request blender/blender-addons#104497 2023-03-22 07:11:22 +01:00
FBX Import: Speed up cycles decal workaround with numpy

The imports and shared parray_as_ndarray utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499

Thomas Barlow commented on pull request blender/blender-addons#104491 2023-03-22 07:08:59 +01:00
FBX Import: Speed up shape keys with numpy

The imports and shared parray_as_ndarray utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499

I updated…

Thomas Barlow pushed to fbx_import_shape_keys_np_pr at Mysteryem/blender-addons 2023-03-22 07:01:56 +01:00
bccbd85735 FBX Import: Speed up shape keys with numpy
Thomas Barlow commented on pull request blender/blender-addons#104482 2023-03-22 06:03:13 +01:00
FBX Import: Speed up geometry with numpy

The imports and shared parray_as_ndarray utility function have been moved to a separate commit that has its own PR: blender/blender-addons#104499

I removed…