Nick Chang Nick2321
  • Joined on 2020-06-25
Nick Chang opened issue blender/blender#120835 2024-04-19 18:26:54 +02:00
GPU Subdivision causes noticeable sharp edge differences from Cycle and other view mode
Nick Chang opened issue blender/blender#115089 2023-11-18 13:02:49 +01:00
3.6 Weight paint mode , Ctrl select will deselect everything with selection box under xray view
Nick Chang commented on issue blender/blender#108513 2023-11-18 12:18:44 +01:00
Apply Parent inverse dose not take scale in to account

Hi Dev-team due to blender recent changes and update Original issue with Parent object (without inverse) works fine as intended, but now it is not. 3.6-->4.1 hopefully u guys find time to fix…

Nick Chang opened issue blender/blender#115025 2023-11-17 05:30:46 +01:00
Unable to trigger G,R,S in Particle editing point selection mode for blender 4.0
Nick Chang opened issue blender/blender#108711 2023-06-07 16:32:17 +02:00
Snap vetex function with Align rotation to target on will not align rotation with empty object or bone
Nick Chang opened issue blender/blender#108709 2023-06-07 16:16:20 +02:00
Snap Face nearest or Volume does not work with Align rotation to target
Nick Chang opened issue blender/blender#108513 2023-06-01 13:31:58 +02:00
Apply Parent inverse dose not take scale in to account
Nick Chang commented on issue blender/blender#48036 2023-04-25 18:47:04 +02:00
SLIM Unwrapping algorithm

I am not a developer but I thought SLIM UV is pretty important for UV Unwrapping. So I am posting this archived development progress in case it was forgotten. where it had left.

https://archiv

Nick Chang opened issue blender/blender#106419 2023-04-01 11:22:23 +02:00
Blender light UI theme changes making 3.5 light theme looks like bug comparing to 3.4
Nick Chang closed issue blender/blender-addons#104456 2023-02-28 14:08:26 +01:00
Copy Attributes Menu not working as intended in Mesh edit mode
Nick Chang opened issue blender/blender-addons#104456 2023-02-28 13:53:58 +01:00
Copy Attributes Menu not working as intended in Mesh edit mode