The issue was that in 4.1/4.2, when rendering animations with the compositing on, it would render black frames when the compositing was on (and sometimes even when the compositing wasn't on too).…
I've done some testing with different scenes and compositing setups, and it seems to work with no issues in 4.3.
I tried the scenes i've sent before and also some more longer animations with…
After running some tests in different scenes with really simple compositing setups, it seems that it's 100% a compositing issue
I'm running tests to see if it may be caused for using GPU as the…
I ran some more testing, and with a different node setup in the compositing, and for a frame, it seems to get bugged again. Without the compositing on, it seems to render like normal.
I attach…
Okay, after some testing, it seems that turning off the compositing fixed the colors, i'm going to run some more tests and see if the black renders disappear also in other animations and…
I've tried this with the scene i've sent and it seems to work, but when i tried the same thing on other scene and now, while most the frames are okay, now a frame came out in a weird color (but…
My bad, here is the scene
The problem doesn't just happen in this scene, it usually happens in most animations i've tried to render in Eevee Next.
Nevermind, it keeps happening. One thing that it might be a cause of the issue is that the errors seem to happen more often if I use the Viewport shading in material preview mode at some point to…
Going back to a preview Drivers version seems that fixed the memory, now the RAM that blender uses is around 6GB while rendering, and only gets to 7GB while denoising. It also seems that the…
Task manager reports around 50% memory used while having blender opened and just idle in a normal scene like the ones i always make (around 1.9GB of memory used by blender), and after rendering,…
That seems to fix the issue for now, but it's weird for me that the model looks weird in 4.1 when in 4.0.2 looks okay with the same settings.
Still, i prefer using "Shade Smooth" instead of…
Sorry, the issue is still present in Blender 4.0 and Blender 4.1, using HIP and looking at the model from the top, down or any side, in orthographic view mode
Screenshot from Blender 4.1
Sure, here is the blend file
sure, here it is
Also, it seems that this error happens in the orthographic view too sometimes, but only sometimes
I've installed that driver and tried to open the model again, but the viewport looks the same for some reason, it also looks the same in other files i've tested.
all this models have .PNG…