Nicole Ruiz NicoleRu
  • Joined on 2021-06-20
Nicole Ruiz commented on issue blender/blender#129588 2024-11-04 14:29:35 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

The issue was that in 4.1/4.2, when rendering animations with the compositing on, it would render black frames when the compositing was on (and sometimes even when the compositing wasn't on too).…

Nicole Ruiz commented on issue blender/blender#129588 2024-11-03 15:19:11 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

I've done some testing with different scenes and compositing setups, and it seems to work with no issues in 4.3.

I tried the scenes i've sent before and also some more longer animations with…

Nicole Ruiz commented on issue blender/blender#129588 2024-11-01 13:50:11 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

After running some tests in different scenes with really simple compositing setups, it seems that it's 100% a compositing issue

I'm running tests to see if it may be caused for using GPU as the…

Nicole Ruiz commented on issue blender/blender#129588 2024-11-01 09:30:30 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

I ran some more testing, and with a different node setup in the compositing, and for a frame, it seems to get bugged again. Without the compositing on, it seems to render like normal.

I attach…

Nicole Ruiz commented on issue blender/blender#129588 2024-10-31 16:38:02 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

Okay, after some testing, it seems that turning off the compositing fixed the colors, i'm going to run some more tests and see if the black renders disappear also in other animations and…

Nicole Ruiz commented on issue blender/blender#129588 2024-10-31 09:08:20 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

I've tried this with the scene i've sent and it seems to work, but when i tried the same thing on other scene and now, while most the frames are okay, now a frame came out in a weird color (but…

Nicole Ruiz commented on issue blender/blender#129588 2024-10-30 14:21:26 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)

My bad, here is the scene

The problem doesn't just happen in this scene, it usually happens in most animations i've tried to render in Eevee Next.

Nicole Ruiz opened issue blender/blender#129588 2024-10-30 14:03:52 +01:00
Eevee Next rendering Black Frames in animations (4.2.3 and other Blender Versions with Eevee Next)
Nicole Ruiz commented on issue blender/blender#122296 2024-05-27 17:33:26 +02:00
Blender Started to give "Out of Memory" errors in 4.0/4.1

Nevermind, it keeps happening. One thing that it might be a cause of the issue is that the errors seem to happen more often if I use the Viewport shading in material preview mode at some point to…

Nicole Ruiz commented on issue blender/blender#122296 2024-05-27 14:00:57 +02:00
Blender Started to give "Out of Memory" errors in 4.0/4.1

Going back to a preview Drivers version seems that fixed the memory, now the RAM that blender uses is around 6GB while rendering, and only gets to 7GB while denoising. It also seems that the…

Nicole Ruiz commented on issue blender/blender#122296 2024-05-27 12:36:49 +02:00
Blender Started to give "Out of Memory" errors in 4.0/4.1

Task manager reports around 50% memory used while having blender opened and just idle in a normal scene like the ones i always make (around 1.9GB of memory used by blender), and after rendering,…

Nicole Ruiz opened issue blender/blender#122296 2024-05-27 08:44:34 +02:00
Blender Started to give "Out of Memory" errors in 4.0/4.1
Nicole Ruiz commented on issue blender/blender#120301 2024-04-06 07:23:30 +02:00
Regression: Weird shading with shade smooth in models made with Tris in Blender 4.1

That seems to fix the issue for now, but it's weird for me that the model looks weird in 4.1 when in 4.0.2 looks okay with the same settings.

Still, i prefer using "Shade Smooth" instead of…

Nicole Ruiz commented on issue blender/blender#109415 2024-04-05 15:48:21 +02:00
Cycles HIP RT geometry artifacts

Sorry, the issue is still present in Blender 4.0 and Blender 4.1, using HIP and looking at the model from the top, down or any side, in orthographic view mode

Screenshot from Blender 4.1

Nicole Ruiz commented on issue blender/blender#120301 2024-04-05 15:45:25 +02:00
Regression: Weird shading with shade smooth in models made with Tris in Blender 4.1

Sure, here is the blend file

Nicole Ruiz opened issue blender/blender#120301 2024-04-05 14:32:24 +02:00
Weird shading with shade smooth in models made with Tris in Blender 4.1
Nicole Ruiz commented on issue blender/blender#109415 2023-07-11 00:00:42 +02:00
Cycles HIP RT geometry artifacts

sure, here it is

Also, it seems that this error happens in the orthographic view too sometimes, but only sometimes

Nicole Ruiz commented on issue blender/blender#109415 2023-07-06 23:46:08 +02:00
Cycles HIP RT geometry artifacts

Sure, i'm using an RX 6600 8GB with an Intel I3-10105 3.7GHz

Nicole Ruiz commented on issue blender/blender#109415 2023-07-06 06:00:12 +02:00
Cycles HIP RT geometry artifacts

I've installed that driver and tried to open the model again, but the viewport looks the same for some reason, it also looks the same in other files i've tested.

all this models have .PNG…

Nicole Ruiz opened issue blender/blender#109415 2023-06-27 19:43:29 +02:00
Weird Cycles viewport bug with the new RT AMD. Blender 3.6 LTS