I think using a shortcut that is already default for one of the brushes makes a lot of sense. Like example I believe "V" right now is the default shortcut for the draw brush, so that could…
Okay I see. I made this mesh in probably blender 3. I did use dreamuv addon's hotspotting feature to generate those uvs though.
I will also just add in case it is related I was trying to unwrap this little square here and it just would not work until I disabled live unwrap, then smart uv project, then I could unwrap it…
What does it show you when you view the outliner in Blender File mode?
Any more info on this? Or workarounds? Having to redo an object without a warning because there was an ngon is very frustrating.
Enhancements for Stretch overlay, specifically Area:
- Display stretch (area) to work relative to visible islands This is good when you have hidden the rest of the islands except the ones…
@Chris_Blackbourn my .blend for testing.
I spend a week manually uv unwrapping this mesh. It was for a terrain so it had tiling textures that I wanted oriented correctly, and more importantly I…
It would be great if there was also highlights for overlapped islands, and for mirrored islands.
Okay okay after looking at the pictures and looking at this blender/blender#92605 I kind of get how it works.
Maybe these explanations and diagrams could be added to the docs: https://docs.blend…
t will try to make the selected edge intersect the closest distance line between the snap target edge(vertex) and the sliding vector
But it isn't doing that with the yellow edges? Based on…