Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny opened issue blender/blender#114364 2023-11-01 13:07:44 +01:00
List item text edit mode inconsistency
Ludvik Koutny commented on issue blender/blender#114241 2023-11-01 12:57:26 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

Since this change also affects spot lamps, one common example would be a street lamp. This sort of setup is very commonly used and while most street lamps are small and produce harsh shadows,…

Ludvik Koutny commented on issue blender/blender#114241 2023-11-01 12:51:52 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

I really hope we won't go back to stone age of non physically based rendering it.

We're not saying the new behavior should be removed (it makes sense why it exists), we're saying…

Ludvik Koutny commented on issue blender/blender#114241 2023-11-01 09:55:32 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

I really hope we won't go back to stone age of non physically based rendering it. People have been placing huge light sources intersecting geometry in their scene and abuse buggy behavior for…

Ludvik Koutny commented on issue blender/blender#114241 2023-10-30 10:39:12 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

The problem is a 5 centimeter light also has much harsher shadows, which is not what I'd want.

Looking in some older scene files, there's major compatibility issues causes by the change…

Ludvik Koutny commented on issue blender/blender#113356 2023-10-29 18:22:34 +01:00
Add option "Auto Add Fake User" to user preferences

That's just your opinion.

My opinion and also how pretty much any other DCC out there works.

My worry is that once these options will get added, they will never be removed in future.…

Ludvik Koutny commented on issue blender/blender#114241 2023-10-29 10:36:52 +01:00
Point/Spot Lights have Harsh Edges in Blender 4.0 (constant inside their radius)

So apparently this is intended behavior (blender/blender#108506). While I see the reasons why, I can't seem to replicate the old falloff behavior unless I set…

Ludvik Koutny commented on issue blender/blender#113356 2023-10-29 08:55:36 +01:00
Add option "Auto Add Fake User" to user preferences

I really hope this doesn't come through. I am all for unused data not getting nuked, but adding 4 random data-block types someone subjectively cherry picked out of dozens as checkboxes to user…

Ludvik Koutny commented on issue blender/blender#113943 2023-10-20 10:07:34 +02:00
Regression: Menu item highlight color hardcoded in 4.0

@Rawalanche hi, I think we already discussed about this: #112122 / #113009 / blender/blender#112380

I think your suggestion was to use complete "inner"…

Ludvik Koutny commented on issue blender/blender#113943 2023-10-19 20:23:03 +02:00
Regression: Menu item highlight color hardcoded in 4.0

The state you are showing is not a "selected" state but a "hover" state. The hover highlight has never been themeable.

For 4.0 we needed separate "hover" and "selected" states so that we…

Ludvik Koutny opened issue blender/blender#113943 2023-10-19 17:02:48 +02:00
Regression: Menu item highlight color hardcoded in 4.0
Ludvik Koutny commented on pull request blender/blender#113520 2023-10-11 11:38:48 +02:00
UI: Type To Search And Space Bar Search

I think this solution is better than previous pure spacebar search, but to me it still raises some questions. Different people have different preferences on search Vs. accelerator key, and…

Ludvik Koutny commented on pull request blender/blender#113299 2023-10-11 09:58:31 +02:00
UI: Search All Menus with Space Bar
  1. Having to press two unique keys to start searching is UX nightmare.
  2. The industry standard for search in most of content creation software is Tab key, so of course in Blender it will be…
Ludvik Koutny commented on issue blender/blender#113370 2023-10-07 08:09:51 +02:00
Cycles Texture baking will not fail even if no Active Image Texture is set

Another example of the dangerous behavior: On the monkey, I have two materials, Eyes, and Head, I want to bake only eyes, so I select Eyes Image Texture. I do not want to bake Head, so on the…

Ludvik Koutny opened issue blender/blender#113370 2023-10-06 23:29:08 +02:00
Cycles Texture baking will not fail even if no Active Image Texture is set
Ludvik Koutny commented on issue blender/blender#113006 2023-10-05 17:38:21 +02:00
Blender 4.0: Ugly lines in 3D View semi-transparent header

Fixed by 31e1a323784ac3c3ff1cda6af920dc743c0e7e0e @Rawalanche , can you check again in today's build?: https://builder.blender.org/download/daily/

^

Yep, fixed. Can be closed!

Ludvik Koutny commented on issue blender/blender#112943 2023-10-05 15:55:43 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

Again, please cut the drama. Setting a few colors is nothing "laborious", compared to the work involved to actually construct a nice rig, or to the animate a shot. Yes, it might be a bit…

Ludvik Koutny commented on issue blender/blender#112943 2023-10-05 14:40:50 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

Please reduce the drama and get a grip. We're simply trying to improve a 12-year-old feature. Calling things "malicious" doesn't help anyone.

What I called malicious is a practice where you…

Ludvik Koutny commented on issue blender/blender#113010 2023-10-04 21:53:03 +02:00
Regression: Blender 4.0 3D View resizing in Workbench mode slower and laggier than 3.6

Since for me the problem is not that noticeable either. I would wait for @Rawalanche or @PratikPB2123 to test. A build with the patch applied can be downloaded from: https://builder.blender

Ludvik Koutny commented on issue blender/blender#112943 2023-10-04 11:55:18 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

In which cases would you want to customize selected and active variants of the bone colors? In which cases would you want to do something different than having select and active colors be just…