Since this change also affects spot lamps, one common example would be a street lamp. This sort of setup is very commonly used and while most street lamps are small and produce harsh shadows,…
I really hope we won't go back to stone age of non physically based rendering it.
We're not saying the new behavior should be removed (it makes sense why it exists), we're saying…
I really hope we won't go back to stone age of non physically based rendering it. People have been placing huge light sources intersecting geometry in their scene and abuse buggy behavior for…
The problem is a 5 centimeter light also has much harsher shadows, which is not what I'd want.
Looking in some older scene files, there's major compatibility issues causes by the change…
That's just your opinion.
My opinion and also how pretty much any other DCC out there works.
My worry is that once these options will get added, they will never be removed in future.…
So apparently this is intended behavior (blender/blender#108506). While I see the reasons why, I can't seem to replicate the old falloff behavior unless I set…
I really hope this doesn't come through. I am all for unused data not getting nuked, but adding 4 random data-block types someone subjectively cherry picked out of dozens as checkboxes to user…
@Rawalanche hi, I think we already discussed about this: #112122 / #113009 / blender/blender#112380
I think your suggestion was to use complete "inner"…
The state you are showing is not a "selected" state but a "hover" state. The hover highlight has never been themeable.
For 4.0 we needed separate "hover" and "selected" states so that we…
I think this solution is better than previous pure spacebar search, but to me it still raises some questions. Different people have different preferences on search Vs. accelerator key, and…
- Having to press two unique keys to start searching is UX nightmare.
- The industry standard for search in most of content creation software is Tab key, so of course in Blender it will be…
Another example of the dangerous behavior: On the monkey, I have two materials, Eyes, and Head, I want to bake only eyes, so I select Eyes Image Texture. I do not want to bake Head, so on the…
Fixed by 31e1a323784ac3c3ff1cda6af920dc743c0e7e0e @Rawalanche , can you check again in today's build?: https://builder.blender.org/download/daily/
^
Yep, fixed. Can be closed!
Again, please cut the drama. Setting a few colors is nothing "laborious", compared to the work involved to actually construct a nice rig, or to the animate a shot. Yes, it might be a bit…
Please reduce the drama and get a grip. We're simply trying to improve a 12-year-old feature. Calling things "malicious" doesn't help anyone.
What I called malicious is a practice where you…
Since for me the problem is not that noticeable either. I would wait for @Rawalanche or @PratikPB2123 to test. A build with the patch applied can be downloaded from: https://builder.blender…
In which cases would you want to customize selected and active variants of the bone colors? In which cases would you want to do something different than having select and active colors be just…