Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny commented on pull request blender/blender#117304 2024-04-30 09:37:37 +02:00
IDManagement: Update the Purge operator to display an interactive popup.

I am confused. The improvement of purge operators is gravely needed, but I don't understand how the most crucial feature is omitted - actually knowing what I am about to delete?!

Original…

Ludvik Koutny commented on issue blender/blender#120134 2024-04-07 11:03:03 +02:00
It is impossible to add updated GN Node Group asset from the Asset Library to the scene

Notice it's still not the new, modified "Asset Group" from the asset library but the old, outdated, modified "Local Group" from the file

Can't confirm. I rebot blender and now i am able…

Ludvik Koutny commented on issue blender/blender#120230 2024-04-04 09:26:23 +02:00
Smooth by Angle Usability Improvements

The problem with the Alt key for multi object editing is that it's really frustrating to use. I use Blender for years now, and I still don't remember whether I have to hold Alt key while invoking…

Ludvik Koutny commented on issue blender/blender#120137 2024-04-04 09:05:11 +02:00
Asset Browser fails to reuse data from the datablock of identical name

Ok, I think the part of the problem is editing the datablock in the library file. Sometimes, when I update some of my GN group assets, I have to delete the datablock in the target library and…

Ludvik Koutny commented on issue blender/blender#120137 2024-04-02 21:55:00 +02:00
Asset Browser fails to reuse data from the datablock of identical name

I've seen a similar issue before. What happens is that assets have a reference to a directory (id->library_weak_reference->library_filepath), which can be absolute (such as from 'C:') or…

Ludvik Koutny opened issue blender/blender#120137 2024-04-01 11:31:17 +02:00
Asset Browser fails to reuse data from the datablock of identical name
Ludvik Koutny opened issue blender/blender#120134 2024-04-01 11:15:06 +02:00
It is impossible to add updated GN Node Group asset from the Asset Library to the scene
Ludvik Koutny commented on issue blender/blender#94413 2024-03-29 16:24:26 +01:00
Adding Node Group inputs unhides newly added inputs on nodes with hidden node sockets

Simply says the feature hides unconnected node sockets. Always. Not under some circumstances. There are no exceptions. If the node is in this state, it should have any sockets that don't have…

Ludvik Koutny commented on issue blender/blender#94413 2024-03-29 13:15:13 +01:00
Adding Node Group inputs unhides newly added inputs on nodes with hidden node sockets

It is more a missing QoL than a bug. So technically it is a known issue not a bug.

But at this point this is semantics. If someone were to make a patch for this we could consider it I…

Ludvik Koutny commented on issue blender/blender#94413 2024-03-29 12:26:48 +01:00
Adding Node Group inputs unhides newly added inputs on nodes with hidden node sockets

This is not a bug.

Then just have balls to close it, despite patch to fix it already being finished.

Ludvik Koutny commented on issue blender/blender#94413 2024-03-29 11:02:28 +01:00
Adding Node Group inputs unhides newly added inputs on nodes with hidden node sockets

3 year later, this still continues to be broken despite patch to fix it already being finished.

Ludvik Koutny commented on issue blender/blender#119953 2024-03-27 19:55:28 +01:00
Duplicate unused Face selection color

@Rawalanche Sorry for the confusion. This is not a bug. As it was said, now there are different edge/face selection color depending on selection mode. I know adding more theme entries may not be…

Ludvik Koutny commented on issue blender/blender#112372 2024-03-27 11:45:54 +01:00
Set Material Index node does not work on some GN-created geometry

This issue is still present in Blender 4.1. Any geometry created purely in Geometry Nodes can't have materials simply assigned in the Materials Properties panel, and has to be assigned in Geometry…

Ludvik Koutny commented on issue blender/blender#119953 2024-03-27 10:18:12 +01:00
Duplicate unused Face selection color

New edge/face_select_mode was added in dfd1b63cc7930d0028aae1f90bf68ee70bc46ef1

Edge Selection and Face Selection are still in use, and they set color of the edge/face when you're not in…

Ludvik Koutny commented on issue blender/blender#119953 2024-03-27 09:35:33 +01:00
Duplicate unused Face selection color

Edge Selection and Face Selection are still in use, and they set color of the edge/face when you're not in Edge/Face selection. Edge Selection sets the color for edges when you're in Vertex and…

Ludvik Koutny opened issue blender/blender#119953 2024-03-27 09:25:37 +01:00
Duplicate unused Face selection color
Ludvik Koutny commented on pull request blender/blender#119491 2024-03-16 19:23:58 +01:00
UI: Button to Save Custom Themes

@Rawalanche - I wanted to finish mine...

No worries at all. I had wanted to look at this issue after changing the confirmations.

Not asking you to test this PR if you don't have…

Ludvik Koutny commented on pull request blender/blender#119491 2024-03-15 09:04:43 +01:00
UI: Button to Save Custom Themes

@Rawalanche

Do you mind taking a look at this?

Yes, perfect. I wanted to finish mine, but unfortunately I had to get back to my daily job and then didn't notice Julian's comment. I am…

Ludvik Koutny commented on pull request blender/blender#117832 2024-02-08 13:40:26 +01:00
Lights: Option to use old point light falloff

The option is enabled by default on new lights, not disabled? Are you sure you did not get it the other way around? To keep it enabled on existing lights for legacy reasons but disabled it…

Ludvik Koutny commented on issue blender/blender#115367 2023-11-25 17:07:29 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

I tried another approach, where I created a blend file that has only one workspace with one area, and that area is NODE_EDITOR. I then load this blender file during the startup of headless…