I am confused. The improvement of purge operators is gravely needed, but I don't understand how the most crucial feature is omitted - actually knowing what I am about to delete?!
Original…
Notice it's still not the new, modified "Asset Group" from the asset library but the old, outdated, modified "Local Group" from the file
Can't confirm. I rebot blender and now i am able…
The problem with the Alt key for multi object editing is that it's really frustrating to use. I use Blender for years now, and I still don't remember whether I have to hold Alt key while invoking…
Ok, I think the part of the problem is editing the datablock in the library file. Sometimes, when I update some of my GN group assets, I have to delete the datablock in the target library and…
I've seen a similar issue before. What happens is that assets have a reference to a directory (
id->library_weak_reference->library_filepath
), which can be absolute (such as from 'C:') or…
Simply says the feature hides unconnected node sockets. Always. Not under some circumstances. There are no exceptions. If the node is in this state, it should have any sockets that don't have…
It is more a missing QoL than a bug. So technically it is a known issue not a bug.
But at this point this is semantics. If someone were to make a patch for this we could consider it I…
This is not a bug.
Then just have balls to close it, despite patch to fix it already being finished.
3 year later, this still continues to be broken despite patch to fix it already being finished.
@Rawalanche Sorry for the confusion. This is not a bug. As it was said, now there are different edge/face selection color depending on selection mode. I know adding more theme entries may not be…
This issue is still present in Blender 4.1. Any geometry created purely in Geometry Nodes can't have materials simply assigned in the Materials Properties panel, and has to be assigned in Geometry…
New
edge/face_select_mode
was added in dfd1b63cc7930d0028aae1f90bf68ee70bc46ef1Edge Selection and Face Selection are still in use, and they set color of the edge/face when you're not in…
Edge Selection and Face Selection are still in use, and they set color of the edge/face when you're not in Edge/Face selection. Edge Selection sets the color for edges when you're in Vertex and…
@Rawalanche - I wanted to finish mine...
No worries at all. I had wanted to look at this issue after changing the confirmations.
Not asking you to test this PR if you don't have…
Do you mind taking a look at this?
Yes, perfect. I wanted to finish mine, but unfortunately I had to get back to my daily job and then didn't notice Julian's comment. I am…
The option is enabled by default on new lights, not disabled? Are you sure you did not get it the other way around? To keep it enabled on existing lights for legacy reasons but disabled it…
I tried another approach, where I created a blend file that has only one workspace with one area, and that area is NODE_EDITOR. I then load this blender file during the startup of headless…