Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny commented on issue blender/blender#115367 2023-11-25 16:06:47 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

@mano-wii I have spent lots of time making really good repro file. I have updated the report description to be concise and I've uploaded a new package which should make it really easy to reproduce it.

Ludvik Koutny commented on issue blender/blender#115408 2023-11-25 15:25:45 +01:00
Filter Compositor nodes don't have input sockets

At least, check manual and make sure if that is not by design.

In fact the GPU compositor page talks exactly about this: https://docs.blender.org/manual/en/latest/compositing/realtime_composi

Ludvik Koutny commented on issue blender/blender#115408 2023-11-25 15:16:23 +01:00
Filter Compositor nodes don't have input sockets

Why that is a bug? Crash? Low performance? Incorrect result? That it is how that is works. Yes, i can talk about intanral limitationa and thing about that, but `input sockets, making the…

Ludvik Koutny commented on issue blender/blender#115367 2023-11-25 15:08:35 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

What's the proper way to request UI update?

I don't remember off the top of my head. scene.update or something like that... But generally having to change the interface to execute a…

Ludvik Koutny commented on issue blender/blender#115408 2023-11-25 14:58:10 +01:00
Filter Compositor nodes don't have input sockets

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more…

Ludvik Koutny opened issue blender/blender#115408 2023-11-25 14:50:46 +01:00
Filter Compositor nodes don't have input sockets
Ludvik Koutny commented on issue blender/blender#115367 2023-11-25 14:30:31 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

At first glance, it doesn't look like a bug. You are changing the area type in: area.type = 'NODE_EDITOR'

It's important to request a UI update to ensure that this change takes…

Ludvik Koutny commented on issue blender/blender#115257 2023-11-25 10:51:57 +01:00
IC Keymap Support

It's good that ICK is actually becoming more industry compatible, which it hasn't been. Just one note:

Find` a universal shortcut to pan in list editors. MMB or Alt MMB could work.

MMB or…

Ludvik Koutny commented on issue blender/blender#115367 2023-11-24 21:21:42 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

I am getting even more confused here.

When launching Blender in headless mode, the exact same script will fail the first time and then run fine the second time. I am slowly going crazy. <video…

Ludvik Koutny commented on issue blender/blender#115367 2023-11-24 18:34:41 +01:00
node.group_ungroup() operator fails to run with correct override context in headless Blender process

The script only fails on the last line for me where the context isn't overridden, which I would have expected since the current context will be the Text Editor. The operator call within the…

Ludvik Koutny opened issue blender/blender#115367 2023-11-24 17:46:07 +01:00
node.group_ungroup() operator doesn't work with context override
Ludvik Koutny commented on issue blender/blender#114975 2023-11-24 10:20:29 +01:00
Blender 4.0: Corrupted .blend file fails to display redo panel contents.

Though we will require steps to know how you end up in such situation.

No chance, I have no clue how I ended up there. All I remember is that it was when I was testing creating new panel for…

Ludvik Koutny commented on issue blender/blender#115140 2023-11-20 15:55:27 +01:00
Crash when undoing a Paint Mode fill tool operator with mask active

Can confirm the crash, this is very much like #79373 (which was supposed to be fixed), will check further on this

The image being painted on does not have to be linked for crash to happen.…

Ludvik Koutny commented on issue blender/blender#115140 2023-11-20 12:33:45 +01:00
Crash when undoing a Paint Mode fill tool operator with mask active

@Rawalanche In this case you might able to reproduce this issue in your own simplified file to share?

I have shared the file privately with @lichtwerk as I didn't manage to repro it in a…

Ludvik Koutny commented on issue blender/blender#115140 2023-11-20 12:02:42 +01:00
Crash when undoing a Paint Mode fill tool operator with mask active

From the logs it seems blender cannot get the according image.

But cannot repro this in my tests either.

Could you share the .blend in a state where this still crashes?

Yes, I…

Ludvik Koutny opened issue blender/blender#115140 2023-11-19 14:40:55 +01:00
Crash when undoing a Paint Mode fill tool operator with mask active
Ludvik Koutny commented on issue blender/blender#75913 2023-11-18 11:48:56 +01:00
New tool to add and subtract prismatic volumes

@mano-wii Hi, what is happening here? The blender/blender#80440 report made incredible 3 years ago was closed under the premise that this will address the…

Ludvik Koutny commented on issue blender/blender#84510 2023-11-17 12:43:59 +01:00
Keymap manager - Missing entries for node tools

Is this going to ever be fixed? The report is 3 years old. The fact that even experienced developers can't find their way around in the keymap code is quite concerning.

Ludvik Koutny commented on issue blender/blender#114996 2023-11-16 15:40:05 +01:00
Window denoising can be intermittently ineffective when using a GPU.

Can you please describe what you actually think is wrong here? I see various options being changed for denoising but no bug.

He turns on OptiX denoiser and it just straight up doesn't work…

Ludvik Koutny commented on issue blender/blender#114996 2023-11-16 15:39:10 +01:00
Window denoising can be intermittently ineffective when using a GPU.

The report is quite lacking, but I can also confirm this issue. In 4.0, the OptiX denoiser seems to sporadically not work in the 3D view at all for no obvious reason.