Thanks @mano-wii for the sample file. If this is a canonical example, then I'll close it as it's not a bug. Hair render does not currently support the radius attribute. That is, it simply uses…
bpy.context.view_layer.update()
adding this after updating the location seems to allow it to update properly. Im unsure if this is intended behavior, it's a bit confusing, but I'm not very…
I'm still somewhat new to UDIMS and might be misunderstanding, but as far as I can tell the UVs are contained within the first UDIM tile, and the only references to UDIMs that I can find is in…
Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.
Thanks for response, from my tests, the…
I believe you are misinterpreting how it works before enabling rest position:
-With rest position disabled, it's just "snapping" the source curves onto the closest surface at the moment, thus…
Here is a slightly more simplified one without the delete invalid curves- and pictures showing: unposed mesh vs posed mesh
Hello, this only uses 7 nodes, or do you mean within the node groups? This is happening with the default node groups provided by blender with the asset browser.
This happens within the…
Update: Works on 3.6.1
Also experiencing this, as I have a baldness map for hair curves made with UDIM tiles which geometry nodes can open but it just doesn't work at all seemingly. It may only recognize the first tile.…
Experiencing this as well, and discovered that the vertex group data is still there- but hidden, somehow. If you manually re-add the vertex groups, they have the same paint values they had before.
Swapping the links causes the top link's radius to override the lower links' radius. Sorry if it's not clear, the images show a hair that is separated into 2 random groups, exlusive of each other…