SleepyEngi SleepyEngi
  • Joined on 2019-10-06
SleepyEngi opened issue blender/blender#116735 2024-01-03 09:32:46 +01:00
Hair Curves: Create Guide Index Map: Group IDs over 2621 among other thresholds randomly delete a large amount of guide curves
SleepyEngi reopened issue blender/blender#106658 2024-01-03 06:06:01 +01:00
Hair Curves: Set Curve Radius does not work with separate values for different curves; all get overridden by the first curve.
SleepyEngi commented on issue blender/blender#106658 2024-01-03 06:05:58 +01:00
Hair Curves: Set Curve Radius does not work with separate values for different curves; all get overridden by the first curve.

Thanks @mano-wii for the sample file. If this is a canonical example, then I'll close it as it's not a bug. Hair render does not currently support the radius attribute. That is, it simply uses…

SleepyEngi commented on issue blender/blender#114426 2023-11-02 20:00:07 +01:00
PoseBone.head does not update when the bone's location is changed if ran through a script; when ran directly in console it updates properly.

bpy.context.view_layer.update()

adding this after updating the location seems to allow it to update properly. Im unsure if this is intended behavior, it's a bit confusing, but I'm not very…

SleepyEngi opened issue blender/blender#114426 2023-11-02 19:36:27 +01:00
PoseBone.head does not update when the bone's location is changed if ran through a script; when ran directly in console it updates properly.
SleepyEngi commented on issue blender/blender#109398 2023-08-03 06:09:53 +02:00
Enabling Surface Rest Position in the Interpolate Hair Curves Modifier Disconnects Hair from Surface Mesh

I'm still somewhat new to UDIMS and might be misunderstanding, but as far as I can tell the UVs are contained within the first UDIM tile, and the only references to UDIMs that I can find is in…

SleepyEngi commented on issue blender/blender#110706 2023-08-02 11:27:12 +02:00
Hair Curves: Invalid surface UV attachment

Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.

Thanks for response, from my tests, the…

SleepyEngi opened issue blender/blender#110711 2023-08-02 05:45:52 +02:00
Hair Curves: Posed hair curves get stuck onto a wrong pose upon entering and exiting Sculpt, Vertex Paint or Weight Paint mode on the surface object
SleepyEngi commented on issue blender/blender#109398 2023-08-02 02:49:03 +02:00
Enabling Surface Rest Position in the Interpolate Hair Curves Modifier Disconnects Hair from Surface Mesh

I believe you are misinterpreting how it works before enabling rest position:

-With rest position disabled, it's just "snapping" the source curves onto the closest surface at the moment, thus…

SleepyEngi commented on issue blender/blender#110706 2023-08-02 02:38:13 +02:00
Hair Curves: Invalid surface UV attachment

Here is a slightly more simplified one without the delete invalid curves- and pictures showing: unposed mesh vs posed mesh

SleepyEngi commented on issue blender/blender#110706 2023-08-02 02:18:05 +02:00
Hair Curves: Invalid surface UV attachment

Hello, this only uses 7 nodes, or do you mean within the node groups? This is happening with the default node groups provided by blender with the asset browser.

This happens within the…

SleepyEngi opened issue blender/blender#110706 2023-08-02 00:21:16 +02:00
Hair Curves: Invalid interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid" curves that are actually invalid remain after deleting invalid curves
SleepyEngi closed issue blender/blender#110705 2023-08-01 23:47:15 +02:00
Regression: Hair Curves with 'Principled Hair BSDF' appear colorless in render on GPU mode [3.6.0, fixed on 3.6.1]
SleepyEngi opened issue blender/blender#110705 2023-08-01 23:42:26 +02:00
Regression: Hair Curves with 'Principled Hair BSDF' appear colorless in render on GPU mode
SleepyEngi commented on issue blender/blender#102918 2023-05-22 15:55:11 +02:00
The image node in GeoNodes can't use UDIM tiles

Also experiencing this, as I have a baldness map for hair curves made with UDIM tiles which geometry nodes can open but it just doesn't work at all seemingly. It may only recognize the first tile.…

SleepyEngi commented on issue blender/blender#93911 2023-05-04 05:03:07 +02:00
Regression: Multires Unsubdivide destroys the vertex groups

Experiencing this as well, and discovered that the vertex group data is still there- but hidden, somehow. If you manually re-add the vertex groups, they have the same paint values they had before.

SleepyEngi commented on issue blender/blender#106658 2023-04-07 13:10:57 +02:00
Hair Curves: Set Curve Radius does not work with separate values for different curves; all get overridden by the first curve.

Swapping the links causes the top link's radius to override the lower links' radius. Sorry if it's not clear, the images show a hair that is separated into 2 random groups, exlusive of each other…

SleepyEngi opened issue blender/blender#106658 2023-04-07 10:36:44 +02:00
Hair Curves: Set Curve Radius does not work with separate values for different curves; all get overridden by the first curve.
SleepyEngi reopened issue blender/blender#105517 2023-03-07 03:30:19 +01:00
Multiresolution modifier: Unsubdivide button deletes vertex weights from object