Basically the frame 0 is a special frame that's recognized as a "reset" in a lot of places of legacy physics simulation. I'm not sure we can do much about it at this stage...
Would the same…
This seems to also happen for hair dynamics in 3.6, 4.1, 4.2.
The best solutions I have found are to -Check all subdivision/multiresolution modifiers and turn off UV smoothing in the advanced settings -Make sure the attachment uv map has no overlapping…
In case it's useful for anyone searching this: A way to work around this is to create a second curves object as a proxy, with a geometry nodes group that is just an object info of the original…
Note: Could be related to #125292
How do I get the internal values?
The best way is with a debug build of Blender and a debugger, but it can be a bit complex to do, so I used an appromixation instead.
In your…
I can confirm the change, but it seems to be expected.
The colour ramp node in Blender 3.6 produced different results depending on if you were using EEVEE or Cycles because of subtle…
The way I see it, it was an incorrect behavior that was fixed but immediately reverted afterwards.
While searching about this issue, I saw lots of people asking for this but saying this may be…
I'm very confused as to why this issue started happening, as I've definitely made curve objects with over 5 million splines and over 30 million control points but didn't experience this before. I…
I will say multires unsubdivide is particularly useful for sculpting; you can use it to apply the multires, mirror the sculpt perfectly, and the unsubdivide it back. Or to get the regular mesh's…