SleepyEngi SleepyEngi
  • Joined on 2019-10-06
SleepyEngi commented on issue blender/blender#123044 2024-11-20 19:46:38 +01:00
Cloth Simulation Does not bake frame 0

Basically the frame 0 is a special frame that's recognized as a "reset" in a lot of places of legacy physics simulation. I'm not sure we can do much about it at this stage...

Would the same…

SleepyEngi opened issue blender/blender#129769 2024-11-04 05:30:16 +01:00
Hair dynamics bake does not bake frame 0
SleepyEngi commented on issue blender/blender#123044 2024-11-04 04:44:54 +01:00
Cloth Simulation Does not bake frame 0

This seems to also happen for hair dynamics in 3.6, 4.1, 4.2.

SleepyEngi commented on issue blender/blender#110706 2024-09-21 10:17:28 +02:00
Hair Curves: Invalid surface UV attachment

The best solutions I have found are to -Check all subdivision/multiresolution modifiers and turn off UV smoothing in the advanced settings -Make sure the attachment uv map has no overlapping…

SleepyEngi opened issue blender/blender#126636 2024-08-22 10:42:05 +02:00
Multiresolution: Unsubdivide results in all vertex groups vanishing, however, the data remains hidden within the mesh and can be restored.
SleepyEngi opened issue blender/blender#126633 2024-08-22 10:18:24 +02:00
Multiresolution modifier: Using 'Unsubdivide' while the mesh has faces hidden in edit mode results in Blender freezing completely
SleepyEngi commented on issue blender/blender#125292 2024-07-24 10:02:05 +02:00
Geometry Nodes: Applying a "deform curves on surface" node on a posed curves object reverts to the default position and does nothing

In case it's useful for anyone searching this: A way to work around this is to create a second curves object as a proxy, with a geometry nodes group that is just an object info of the original…

SleepyEngi commented on issue blender/blender#125291 2024-07-23 11:30:21 +02:00
Geometry Nodes: Applying a bake node after a "deform curves on surface" node crashes blender

Note: Could be related to #125292

SleepyEngi opened issue blender/blender#125292 2024-07-23 11:24:29 +02:00
[Geometry nodes] Applying a "deform curves on surface" node on a posed curves object reverts to the default position and does nothing
SleepyEngi commented on issue blender/blender#123072 2024-06-12 08:01:17 +02:00
Color ramp result in render changed after updating Blender from 3.6 to 4.1, turning a previously grey material completely black after updating

How do I get the internal values?

The best way is with a debug build of Blender and a debugger, but it can be a bit complex to do, so I used an appromixation instead.

In your…

SleepyEngi commented on issue blender/blender#123072 2024-06-11 17:31:43 +02:00
Color ramp result in render changed after updating Blender from 3.6 to 4.1, turning a previously grey material completely black after updating

I can confirm the change, but it seems to be expected.

The colour ramp node in Blender 3.6 produced different results depending on if you were using EEVEE or Cycles because of subtle…

SleepyEngi opened issue blender/blender#123072 2024-06-11 13:54:55 +02:00
Image & color ramp material changed after updating Blender from 3.6 to 4.1, turning a previously grey material completely black after updating
SleepyEngi opened issue blender/blender#122939 2024-06-09 08:44:03 +02:00
Geometry nodes: Points of curve node "Point total" stops working after 22209 control points
SleepyEngi commented on issue blender/blender#119610 2024-03-18 07:05:18 +01:00
Baking: Geometry behind transparent materials is ignored

The way I see it, it was an incorrect behavior that was fixed but immediately reverted afterwards.

While searching about this issue, I saw lots of people asking for this but saying this may be…

SleepyEngi opened issue blender/blender#119610 2024-03-18 03:53:00 +01:00
Baking: Geometry behind transparent materials is ignored
SleepyEngi commented on issue blender/blender#118305 2024-02-15 03:55:52 +01:00
Interpolate curves is broken on curves objects if converted from particle system

I'm very confused as to why this issue started happening, as I've definitely made curve objects with over 5 million splines and over 30 million control points but didn't experience this before. I…

SleepyEngi opened issue blender/blender#118305 2024-02-15 02:29:24 +01:00
Interpolate curves is broken on curves objects if converted from particle system
SleepyEngi opened issue blender/blender#118232 2024-02-14 02:57:43 +01:00
Interpolate hair curves: Connecting a mask texture breaks the guide curve index of hair curves. (Simple fix by reconnecting one node)
SleepyEngi commented on issue blender/blender#93911 2024-02-04 20:11:54 +01:00
Regression: Multires Unsubdivide destroys the vertex groups

I will say multires unsubdivide is particularly useful for sculpting; you can use it to apply the multires, mirror the sculpt perfectly, and the unsubdivide it back. Or to get the regular mesh's…

SleepyEngi commented on issue blender/blender#93911 2024-02-04 11:04:19 +01:00
Regression: Multires Unsubdivide destroys the vertex groups

Still broken in 4.0.2