slwk1d Slowwkidd
  • Joined on 2020-09-22
slwk1d commented on issue blender/blender#100659 2023-03-11 13:55:41 +01:00
"Add F-Curve Modifier" applies only to Active F-Curve

Didn't Christop already tackled this issue with this commit coming in 3.5? https://archive.blender.org/developer/D17066

slwk1d commented on pull request blender/blender#104882 2023-03-07 17:58:55 +01:00
Animation: Add duration display to frame range settings

I was just hoping there was a shorter way to express it.

I like some of your proposals! Although less explicit, it could be something like this:

Scene Duration: 00:08:42 (1/202 Frames)

slwk1d commented on pull request blender/blender#104882 2023-03-03 16:28:21 +01:00
Animation: Add duration display to frame range settings

This is great @ChrisLend! The only thing I'm wondering, as far as I can see the duration is in minutes:seconds:milliseconds, right? I would rather put it as the compact SMPTE timecode: **hours…

slwk1d commented on issue blender/blender#92533 2023-03-03 16:03:41 +01:00
Resetting singular values in the Themes disables them

I can confirm this is still happening in 3.4. To me is not an issue that small, it limits specific customization of properties and values.

slwk1d commented on issue blender/blender#104867 2023-03-01 12:58:42 +01:00
Design: Graph Editor Curve Display

True, they have a solid background, but in my opinion is still similar enough to potentially disorientate because it's almost like locked.

Also, how would they look if they were also

slwk1d commented on issue blender/blender#104867 2023-03-01 11:58:11 +01:00
Design: Graph Editor Curve Display

Even with the updated design, I still think that with all these different kind of visualization, it would take more effort for the user to learn which one is what, being less immediate than color.…

slwk1d commented on issue blender/blender#104280 2023-02-26 12:23:36 +01:00
Improve visualisation and manipulation of lights in the viewport

@weizhen thank you!

Well, regarding light gizmo scaling, I'll have to eat my hat: I took for granted that Precision mode with Shift had always been possible for all the look-at gizmos and for…

slwk1d commented on issue blender/blender#104704 2023-02-24 16:23:44 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

I don't understand what you mean, what's in the default cube scene? As shown in my previous video in the build pre-collision, combing and switching to viewport render does not create that artifact.

slwk1d commented on issue blender/blender#104704 2023-02-24 16:04:42 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

@mod_moder to me that looks exactly like my report! Do you see that at one point in your video, the hair shown by the hair guides/cage doesn't correspond to the hair rendered in viewport? ![clip.…

slwk1d commented on pull request blender/blender#104882 2023-02-24 11:14:48 +01:00
Animation: Add duration display to frame range settings

Hi Chris, I'm the one who did the request on RCS, thanks for tackling this! I guess it's my turn to eat my hat: I always had the Amaranth add-on, but never enabled (and knew about) the addon's…

slwk1d commented on issue blender/blender#104704 2023-02-24 10:51:47 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

Does this happen on GPU rendering only? If so : Optix or CUDA?

Definetely GPU rendering CUDA, on both the computers I tested. In fact, I did a test to try switching from GPU to CPU while in…

slwk1d commented on issue blender/blender#104704 2023-02-23 18:20:53 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

I did a couple more tests just to confirm. Steps-wise to reproduce the error, I couldn't find anything more specific, and I always used Blender's factory settings, enabling and disabling various…

slwk1d commented on issue blender/blender#104867 2023-02-17 15:06:29 +01:00
Design: Graph Editor Curve Display

Perhaps the type of dashes can be used to create visual associations with what the curve is responsible for

I'm afraid it would be too much of a visual clutter, and instead of helping the…

slwk1d commented on issue blender/blender#104867 2023-02-17 13:11:30 +01:00
Design: Graph Editor Curve Display
  • As previously said by others, locked curves should keep vertices visible, but not highlighted as selected, so black as unselected. I wouldn't change the curve locked visualization, let's keep…
slwk1d opened issue blender/blender#104817 2023-02-16 12:37:55 +01:00
Drawing bug of the Camera Lens gizmo when using the 3D Viewport Axis
slwk1d commented on issue blender/blender#104280 2023-02-16 12:27:55 +01:00
Improve visualisation and manipulation of lights in the viewport

Hi, wanted to give some feedback on what has been implemented so far, as well as on some of the coming features.

  • For some reason, the default radius of Point and Spot Lights is now set to 0,…
slwk1d commented on issue blender/blender#104704 2023-02-16 10:13:35 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

Unfortunately I was unable to find more specific causes so far. As shown in the video, after activating Collisions it doesn't happen immediately, but it does happen. I can only say to try again…

slwk1d commented on issue blender/blender#104704 2023-02-14 10:26:36 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading

Tried again with a new build on another machine, with factory settings, same result. I made a video to show all the steps.

Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card:…

slwk1d opened issue blender/blender#104704 2023-02-13 16:46:52 +01:00
Using Sculpt Collision clips some of the hair curves in Rendered viewport shading