Didn't Christop already tackled this issue with this commit coming in 3.5? https://archive.blender.org/developer/D17066
I was just hoping there was a shorter way to express it.
I like some of your proposals! Although less explicit, it could be something like this:
Scene Duration: 00:08:42 (1/202 Frames)
This is great @ChrisLend! The only thing I'm wondering, as far as I can see the duration is in minutes:seconds:milliseconds, right? I would rather put it as the compact SMPTE timecode: **hours…
I can confirm this is still happening in 3.4. To me is not an issue that small, it limits specific customization of properties and values.
True, they have a solid background, but in my opinion is still similar enough to potentially disorientate because it's almost like locked.
Also, how would they look if they were also…
Even with the updated design, I still think that with all these different kind of visualization, it would take more effort for the user to learn which one is what, being less immediate than color.…
@weizhen thank you!
Well, regarding light gizmo scaling, I'll have to eat my hat: I took for granted that Precision mode with Shift had always been possible for all the look-at gizmos and for…
I don't understand what you mean, what's in the default cube scene? As shown in my previous video in the build pre-collision, combing and switching to viewport render does not create that artifact.
@mod_moder to me that looks exactly like my report! Do you see that at one point in your video, the hair shown by the hair guides/cage doesn't correspond to the hair rendered in viewport? ![clip.…
Hi Chris, I'm the one who did the request on RCS, thanks for tackling this! I guess it's my turn to eat my hat: I always had the Amaranth add-on, but never enabled (and knew about) the addon's…
Does this happen on GPU rendering only? If so : Optix or CUDA?
Definetely GPU rendering CUDA, on both the computers I tested. In fact, I did a test to try switching from GPU to CPU while in…
I did a couple more tests just to confirm. Steps-wise to reproduce the error, I couldn't find anything more specific, and I always used Blender's factory settings, enabling and disabling various…
Perhaps the type of dashes can be used to create visual associations with what the curve is responsible for
I'm afraid it would be too much of a visual clutter, and instead of helping the…
- As previously said by others, locked curves should keep vertices visible, but not highlighted as selected, so black as unselected. I wouldn't change the curve locked visualization, let's keep…
Hi, wanted to give some feedback on what has been implemented so far, as well as on some of the coming features.
- For some reason, the default radius of Point and Spot Lights is now set to 0,…
Unfortunately I was unable to find more specific causes so far. As shown in the video, after activating Collisions it doesn't happen immediately, but it does happen. I can only say to try again…
Tried again with a new build on another machine, with factory settings, same result. I made a video to show all the steps.
Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card:…