- Berlin
- https://talhershko.wordpress.com/
- Joined on
2011-05-12
I wanted to report this as well, but was checking and saw it's already reported (Thanks @nickberckley ). Just wanted to mention, I already ran into issues coming from this in my addons, during…
Thanks for the quick fix. Is there away to test the fix or is it still a wip? because when I try the last 4.1 rc from Blender build, then it's still there
Hi @ChrisLend That's great, especially if it's written in C. is it available somewhere? I could give it a test if you want.
My addon actually already has copy paste world and relative…
The following video https://youtu.be/zJLgnJrkzq0?si=3R5InaOCrB7GRqZW is showing another use case for having access to the values before…
ok, this seemed to be fixed on Blender 3.6 I need to start doing all the tests on Beta. I guess case closed...
Sorry for the duplicates, I was searching if someone already reported and didn't find it. Anyway, in 3.6 it looks good. Thank you!
I'm not sure what you meant here. If you're talking about displaying offset matrices: For a TrackTo constraint, the owner's offset matrix isn't used to inverse solve it. You just have to place…
Thanks for your feedback!
As I understand it, this would eventually be the basis for improved visual keying and having Blender's core animation tools work properly even when the character is…
@dr.sybren It works great, thank you! I've done some NLA tests and didn't run into any new surprises.
I think I might have actually used the wrong Blender version. When I open this link There's nothing to download
@blender-bot package
@TalHershkovich could you give this a test once the buildbot is done, to see that I didn't accidentally break something else?
Everything works ok, but the…
I'm a noob. That was the difference.
That's exactly why tab should be the default hotkey for for fullstack evaluation. Most people don't even know it exists, and it's pretty important update…