@TheCharacterhero-4 That one is unrelated to this report. It might already been solved in 4.4. Please open a new report via
Help -> Report a bug
Okey, I'll open a countdown if the problem…
Yeah, that's weird. I enabled OpenGL in my settings and saved. Then, I restarted Blender and loaded factory settings. Everything was fine.
It only works to change the type of chamfer by angle, and in the second case it does not work correctly because the bevel width at 4 corners is different.
Now I checked it on a clean build and everything was fine. Perhaps in 4.0 there are crashes due to addons. Possibly due to the settings, but it’s unlikely. Is it possible to find out the reason?…
Yes, there is indeed a problem. Thank you for solving this problem.
Yes, such an effect injures proper mesh readability which makes modeling since 2.8 harder, especially modeling from references and in case when aliasing is used (for example, for detecting…
this has always been broken, since version 2.80. As I understand it, there is a slight shift due to which the overlay effect occurs.