- https://www.youtube.com/@TheRedWaxPolice
- Joined on
2018-05-21
@mano-wii In some of those builds where selecting EEVEE Next crashes, starting blender with blender_debug_log.cmd
makes EEVEE Next not crash... (again, some builds, not all of them)...
This to, but navigation at this zoom level is usually slow
That's an eevee next only issue actually.... you can try the other way around (scale the cube to almost the size of the viewport)…
If you switch the "Render Method" from "Dithered" to "Blended" in the material settings of the cube, it kinda fixes it, right? I guess the Dithered method has some issues...
Also, if you zoom…
In the web browser that I posted, the image appear, but if I open in another browser or private tab, it says not found.... Interesting...
Unsure what happened with the image from previous comment, but I suspect it was pointing at this menu here:
Hmm. yes... I guess we found a gitea bug... 🤔
This is how the post should…
Pretty sure that's a known issue... #78171 #105674 #96006
Hm, I cannot confirm either..
I'm experiencing this slow start as well in the recents 4.1 builds... but it's very random, sometimes it loads fast, sometimes it take ages... hard to tell why that happens (no network/cloud drive…