Block a user
MaterialX: add support for Vector nodes
c1f4725826
Make format.
8e91ff2468
Node Displacement.
c103e4faa3
Node Vector Displacement.
5926f1ce84
Node Vector Transform.
67cf3b35ea
Node Vector Rotate.
MaterialX: Implement more shader nodes
Dielectric already has Reflection and Transmission channels (dielectric -> scatter_mode = "RT"). Do we need one more mix with the Reflection channel("conductor")?
c1762e955e
Merge branch 'matx-export-material' into BLEN-530
cbc1e652ab
MaterialX: add shader nodes
1b6b13df4c
Remove redundant type conversion.
b06e2e9da5
Review comments.
0bebab8c47
Merge branch 'matx-export-material' into BLEN-530
1bc2f5c125
Adjusted BSDFPrincipled
f931fbc87c
Merge branch 'main' into matx-export-material
MaterialX: Implement export of Input nodes
891c3c0966
Implemented get_value_default, get_output_default.
b934a39fb3
Node Wireframe.
1b8215f48e
Node Color Attribute.
178fe3d3ac
Node Value.
fc2a155e2b
Node UVMap.
Create parsing system that converts supported nodes and ignores unsupported
this needs to be removed
Create parsing system that converts supported nodes and ignores unsupported
this needs to be removed
WIP: Create parsing system that converts supported nodes and ignores unsupported