Previous renaming was special but sane: if Name occupied, then renaming to Name produces Name.001 first. But if i insist, blender flips names. That was pretty simple. Soo if you, dear developers,…
poke. any plans to fix it? posted 2 years ago…
looks like i was confused with Tab/Ctrl tab and theese are different menus, sorry.
but the offset is applied along the smooth normal of the target Yup, blender reacts properly and take averaged normal when target is smooth. So my bad. And looks like it fixes my issue, thanks…
EEVEE sort transparent objects based on their object center distance to the camera OMG…
which is not true alpha blending Despite it, still looks better, i believe.
I hope it will be…
Hi, thanks for the report. I can confirm. It seems all cubes are shading same mesh data. If I make single user mesh data for each cube object and apply the transform, somehow problem disappears. …
Hi, does this happen after
auto masking cavity
turned off?
Nope, I did not touch any masking option before it happened. I worked with sculpture with repeating voxel remesh, remeshed once…
@Vyach hi, I removed this intentionally after a bug report since we're now showing recent searches in the list below: #114758 / #114904 / 920d9a916557aabf7144e8a7c2c3c26547d0128c Not a bug,…
Maybe a "Affect Edges" option, on by default" would work well enough here. I think it's important that by default, the "Shade Smooth" operator actually makes the mesh smooth, regardless of…