Zsolt Stefan ZsoltStefan
  • Joined on 2013-01-30
Zsolt Stefan commented on issue blender/blender#126232 2024-10-11 08:31:00 +02:00
VR extreme performance regression in EEVEE Next

Hello, is there any news on this? The VRAM performance regression makes it impossible to use VR on anything outside of extremely high end GPUs.

Also, VR is still broken in 4.3 ([https://project

Zsolt Stefan commented on issue blender/blender#126232 2024-08-21 18:09:21 +02:00
VR extreme performance regression in EEVEE Next

Sorry, clicked on the wrong button and closed my own issue.

Zsolt Stefan reopened issue blender/blender#126232 2024-08-21 18:08:17 +02:00
VR extreme performance regression in EEVEE Next
Zsolt Stefan closed issue blender/blender#126232 2024-08-21 18:07:44 +02:00
VR extreme performance regression in EEVEE Next
Zsolt Stefan commented on issue blender/blender#126232 2024-08-21 18:07:40 +02:00
VR extreme performance regression in EEVEE Next

This issue has a "Needs information from User" tag. Is some information still missing that I should add?

To summarize, Eevee-Next in VR uses about two times the amount of VRAM as Eevee-Legacy.…

Zsolt Stefan commented on issue blender/blender#126232 2024-08-21 18:01:46 +02:00
VR extreme performance regression in EEVEE Next

On a side note, to reduce VRAM requirements in VR, you can decrease the render resolution. This can sometimes be done with external tools (E.g. SteamVR has settings for it), but can also be done…

Zsolt Stefan commented on issue blender/blender#126281 2024-08-14 17:44:07 +02:00
VR: HDRI background shakes

Thanks for confirming the issue. Looking at it again, my observations are:

  • With no head movement at all (well, holding still as much as possible): I still observe a small shaking ("jittering"?)…
Zsolt Stefan opened issue blender/blender#126281 2024-08-13 15:01:43 +02:00
VR: HDRI background shakes
Zsolt Stefan commented on issue blender/blender#126232 2024-08-13 12:12:44 +02:00
VR extreme performance regression in EEVEE Next

But it's probably VRAM. With that scene in EEVEE-Next with VR, Blender consumes 15-17GB of VRAM (depends on if I enable subdivision surface on the sofas). Considering that you only have 8GB of…

Zsolt Stefan commented on issue blender/blender#126232 2024-08-12 16:48:42 +02:00
VR extreme performance regression in EEVEE Next

Can you give an example of a non-trivial scene?

Does one of these files meet your criteria, if so, which one? https://www.blender.org/download/demo-files/#eevee

Thanks for the…

Zsolt Stefan opened issue blender/blender#126232 2024-08-12 15:24:16 +02:00
VR extreme performance regression in EEVEE Next
Zsolt Stefan opened issue blender/blender#121916 2024-05-17 14:49:21 +02:00
Large objects crash light cache baking (Eevee Next)
Zsolt Stefan commented on issue blender/blender#104885 2024-05-17 08:38:34 +02:00
Solidify modifier rotates custom normals incorrectly

@weasel, @mano-wii Is there any news on this? It is still in Blender and requires a workaround every time.

Zsolt Stefan opened issue blender/blender#121903 2024-05-17 08:34:11 +02:00
Mirror in editmode messes up custom normals
Zsolt Stefan commented on issue blender/blender#117711 2024-02-01 11:44:02 +01:00
Outliner Remap Users menu doesn't fit on screen, remap multiple doesn't remember last selection

Try to remap them to the same object. It only does it one-by-one and the "New ID" only remembers the second to last selection.

Hi, thanks for the report. This is being discussed here:…

Zsolt Stefan opened issue blender/blender#117711 2024-02-01 09:10:49 +01:00
Outliner Remap Users menu doesn't fit on screen, remap multiple doesn't remember last selection
Zsolt Stefan opened issue blender/blender#114404 2023-11-02 13:16:35 +01:00
EEVEE Next: render region enforced in camera view, even when disabled
Zsolt Stefan opened issue blender/blender#109747 2023-07-05 15:50:24 +02:00
Mirror Modifier destroys custom normals (regression)
Zsolt Stefan opened issue blender/blender#104885 2023-02-17 16:06:36 +01:00
Solidify modifier rotates custom normals incorrectly