Hello, is there any news on this? The VRAM performance regression makes it impossible to use VR on anything outside of extremely high end GPUs.
Also, VR is still broken in 4.3 ([https://project…
Sorry, clicked on the wrong button and closed my own issue.
This issue has a "Needs information from User" tag. Is some information still missing that I should add?
To summarize, Eevee-Next in VR uses about two times the amount of VRAM as Eevee-Legacy.…
On a side note, to reduce VRAM requirements in VR, you can decrease the render resolution. This can sometimes be done with external tools (E.g. SteamVR has settings for it), but can also be done…
Thanks for confirming the issue. Looking at it again, my observations are:
- With no head movement at all (well, holding still as much as possible): I still observe a small shaking ("jittering"?)…
But it's probably VRAM. With that scene in EEVEE-Next with VR, Blender consumes 15-17GB of VRAM (depends on if I enable subdivision surface on the sofas). Considering that you only have 8GB of…
Can you give an example of a non-trivial scene?
Does one of these files meet your criteria, if so, which one? https://www.blender.org/download/demo-files/#eevee
Thanks for the…
Try to remap them to the same object. It only does it one-by-one and the "New ID" only remembers the second to last selection.
Hi, thanks for the report. This is being discussed here:…