TonyG antoine.grasset
  • Joined on 2019-12-12
TonyG commented on issue blender/blender#124101 2024-07-05 11:12:45 +02:00
UI top bar glitch/duplication, permanent in blend file

Ok I found the culprit : I have an add-on that registers a bpy.app.handlers.save_pre function that manipulates the context.

Here is a clean unglitched file with minimal code to reproduce the…

TonyG commented on issue blender/blender#124101 2024-07-05 09:48:49 +02:00
UI top bar glitch/duplication, permanent in blend file

Thank you for replicating. I'm going to do a clean install and investigate the origin of the first glitch.

TonyG reopened issue blender/blender#124101 2024-07-05 08:37:35 +02:00
UI top bar glitch/duplication, permanent in blend file
TonyG commented on issue blender/blender#124101 2024-07-05 08:37:31 +02:00
UI top bar glitch/duplication, permanent in blend file

I found a way to reproduce the issue reliably !

Steps :

TonyG commented on issue blender/blender#124101 2024-07-03 17:45:41 +02:00
UI top bar glitch/duplication, permanent in blend file

Thanks for the Load UI trick ! Do you know if there's a way to troubleshoot / debug an issue like this ? There should be some kind of error somewhere i guess ?

TonyG opened issue blender/blender#124101 2024-07-03 12:58:07 +02:00
UI top bar glitch/duplication, permanent in blend file
TonyG commented on issue blender/blender#114875 2023-11-21 03:45:00 +01:00
Regression: Blender Viewport Lagging in 4.0.0 (MacOS)

Well I think that reduce the window diminishes the number of pixels to be rendered, thus the better responsiveness. Consider that the Blender viewport fullscreen is 4K, by reducing it to a…

TonyG commented on issue blender/blender#114881 2023-11-15 06:54:53 +01:00
Metal backend + Matplotlib = Blender crash (MacOS)

Understandable ^^ Matplotlib is a must-have for anyone doing data science/statistics though. Let me know what you think and if you have any clue about the crash, maybe I'll try reporting on the…

TonyG commented on issue blender/blender#114881 2023-11-15 04:58:07 +01:00
Metal backend + Matplotlib = Blender crash (MacOS)

Update :

  • by default Matplotlib use the "MacOSX" rendering backend
  • if I install PyQT6 and force Matplotlib to use "QtAgg" to render, it doesn't crash anymore !

Attached a new blend file to…

TonyG commented on issue blender/blender#113086 2023-11-15 04:26:45 +01:00
Blender Frozen in 3.6 and 4.0 after Adding DoF in EEVEE on newest macOS version (14.0)

I can confirm, no issue in MacOS 12.5, using Blender 4.0.

@Andrew-Herman can you reproduce the issue in Blender 3.6 and choosing "OpenGL" in Preferences > System > GPU Backend ?

TonyG commented on issue blender/blender#114875 2023-11-15 04:17:32 +01:00
Regression: Blender Viewport Lagging in 4.0.0 (MacOS)

No lag here on my MacBookAir M2.

  • What's your computer and/or CPU ?
  • Can you reproduce the issue in Blender 3.6.5 by choosing "Metal" in Preferences > System > GPU Backend ?
  • Can you share…
TonyG commented on issue blender/blender#114879 2023-11-15 04:02:48 +01:00
Extrude button icon says 'NONE' in Blender 4.0 Stable

Can't reproduce on MacOS using Blender 4.0.0. Can you share a blend file ? Do you use a custom theme ?

TonyG opened issue blender/blender#114881 2023-11-15 03:55:06 +01:00
Metal backend + Matplotlib = Blender crash
TonyG commented on issue blender/blender#73674 2023-11-11 19:09:41 +01:00
Import tkinter

@ideasman42 Thanks for taking time to clear that out, it makes sense.

You are correct about the use case : my add-on already uses Matplotlib which also freezes Blender while its window is open,…

TonyG commented on issue blender/blender#73674 2023-11-10 18:50:41 +01:00
Import tkinter

This has been intentionally removed.

Closing.

Is it to encourage people to use bpy and Blender native interfaces ? or some other technical reason ?

(I'm running into the same…