@PratikPB2123 We had two different size (Mesh and GPencil) because the requirements can be diffferent. For example, a good point size for meshes could be very annoying for GP, so remov ethe…
I have put a video. I just open default 2D animation template, assign a texture to default Fill Material and draw.
The code I have used to compile is update to 22/06/2024 11:00
I have seen that Texture fill is not working for primitives. Just select a primitive with a solid texture fill and the texture is not displayed. I guess is the UV is not calculated.
I agree with @mendio . If you cannot confirm with the pen, it's a regression. GP must be focused in the draw experience and every time you need put your fingers out of the pen the drawing…
IIRC this is by design and the hold out works by object, @fclem can you confirm?
@PratikPB2123 I'm sorry but I have no time now to work in this bug now. Anyway, this bug is related to the draw engine and this was done by @fclem and I would not know how to fix it. Sure, he can…
reorder
operator
Just as a comment, the name "Arrange" may seem less clear, but we used that name in GPv2 because that is the common name for this operation in most 2D software. For anyone used to using other…