Antonio Vazquez antoniov
  • Spain
  • Joined on 2011-08-22
Antonio Vazquez commented on issue blender/blender#123596 2024-06-24 16:19:09 +02:00
GPv3: Grease Pencil Vertex Size in Theme does not affect Vertex size in viewport

@PratikPB2123 We had two different size (Mesh and GPencil) because the requirements can be diffferent. For example, a good point size for meshes could be very annoying for GP, so remov ethe…

Antonio Vazquez commented on issue blender/blender#123512 2024-06-22 11:20:39 +02:00
GPv3: Primitives don't show texture fill material

@PratikPB2123 Using GPv3, not GPv2.

Antonio Vazquez commented on issue blender/blender#123512 2024-06-22 11:19:50 +02:00
GPv3: Primitives don't show texture fill material

I have put a video. I just open default 2D animation template, assign a texture to default Fill Material and draw.

The code I have used to compile is update to 22/06/2024 11:00

Antonio Vazquez opened issue blender/blender#123597 2024-06-22 11:08:13 +02:00
GPv3: Sculpt is very slow in medium/heavy dense scenes
Antonio Vazquez opened issue blender/blender#123596 2024-06-22 10:37:17 +02:00
GPv3: Grease Pencil Vertex Size in Theme does not affect Vertex size in viewport
Antonio Vazquez opened issue blender/blender#123536 2024-06-21 09:50:26 +02:00
GPv3: Sculpt Advanced panel is displayed empty.
Antonio Vazquez opened issue blender/blender#123535 2024-06-21 09:48:12 +02:00
GPv3: Sculpt advanced panel shows Mesh panel instead of GP panel
Antonio Vazquez opened issue blender/blender#123512 2024-06-20 20:24:53 +02:00
GPv3: Primitives don't show texture fill material
Antonio Vazquez opened issue blender/blender#123397 2024-06-18 21:04:46 +02:00
GPv3: Layer menu is missing in several modes
Antonio Vazquez opened issue blender/blender#123396 2024-06-18 20:59:23 +02:00
GPv3: Menu Popup Cursor is missing in Sculpt mode
Antonio Vazquez opened issue blender/blender#123318 2024-06-17 16:47:50 +02:00
GPv3: Drawing starts to fail when use a drawing plane different of Front View (X-Z)
Antonio Vazquez opened issue blender/blender#123317 2024-06-17 16:43:37 +02:00
GPv3: Drawing slow down when drawing a very long stroke
Antonio Vazquez commented on issue blender/blender#122183 2024-06-17 15:48:26 +02:00
GPv3: Primitives omitted the color attribute on the fill

I have seen that Texture fill is not working for primitives. Just select a primitive with a solid texture fill and the texture is not displayed. I guess is the UV is not calculated.

Antonio Vazquez commented on pull request blender/blender#122813 2024-06-10 15:14:33 +02:00
Fix #121233: GPv3: Primitives: Add missing confirm action and ability to pan view-port.

I agree with @mendio . If you cannot confirm with the pen, it's a regression. GP must be focused in the draw experience and every time you need put your fingers out of the pen the drawing…

Antonio Vazquez deleted branch gpv3_previews from antoniov/blender 2024-06-07 15:41:12 +02:00
Antonio Vazquez commented on issue blender/blender#122157 2024-05-24 15:38:11 +02:00
GPv3: Radius unit on new object is 'View'

@SietseB I like your proposal too.

Antonio Vazquez commented on issue blender/blender#120560 2024-04-15 09:42:40 +02:00
Grease Pencil: Holdout Material should work across different GPencil objects

IIRC this is by design and the hold out works by object, @fclem can you confirm?

Antonio Vazquez commented on issue blender/blender#118067 2024-02-12 11:05:34 +01:00
Portion of off-screen grease pencil wave distortion rendering issue

@PratikPB2123 I'm sorry but I have no time now to work in this bug now. Anyway, this bug is related to the draw engine and this was done by @fclem and I would not know how to fix it. Sure, he can…

Antonio Vazquez commented on pull request blender/blender#116682 2024-02-01 16:04:50 +01:00
GPv3: reorder operator

Just as a comment, the name "Arrange" may seem less clear, but we used that name in GPv2 because that is the common name for this operation in most 2D software. For anyone used to using other…