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blender-archive/source/blender/blenkernel/intern/studiolight.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenkernel/intern/studiolight.c
* \ingroup bke
*/
#include "BKE_studiolight.h"
#include "BKE_appdir.h"
#include "BKE_icons.h"
#include "BLI_fileops.h"
#include "BLI_fileops_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_path_util.h"
#include "BLI_rand.h"
#include "BLI_string.h"
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#include "BLI_string_utils.h"
#include "DNA_listBase.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
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#include "GPU_texture.h"
#include "MEM_guardedalloc.h"
/* Statics */
static ListBase studiolights;
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#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 16
#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT 64
#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH (STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * 2)
static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
static const char *STUDIOLIGHT_MATCAP_FOLDER = "studiolights/matcap/";
/* FUNCTIONS */
static void studiolight_free(struct StudioLight *sl)
{
for (int index = 0 ; index < 6 ; index ++) {
if (sl->radiance_cubemap_buffers[index] != NULL) {
IMB_freeImBuf(sl->radiance_cubemap_buffers[index]);
sl->radiance_cubemap_buffers[index] = NULL;
}
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}
if (sl->equirectangular_radiance_gputexture) {
GPU_texture_free(sl->equirectangular_radiance_gputexture);
sl->equirectangular_radiance_gputexture = NULL;
}
if (sl->equirectangular_irradiance_gputexture) {
GPU_texture_free(sl->equirectangular_irradiance_gputexture);
sl->equirectangular_irradiance_gputexture = NULL;
}
if (sl->equirectangular_radiance_buffer) {
IMB_freeImBuf(sl->equirectangular_radiance_buffer);
sl->equirectangular_radiance_buffer = NULL;
}
if (sl->equirectangular_irradiance_buffer) {
IMB_freeImBuf(sl->equirectangular_irradiance_buffer);
sl->equirectangular_irradiance_buffer = NULL;
}
if (sl->path_irr) {
MEM_freeN(sl->path_irr);
sl->path_irr = NULL;
}
if (sl->gpu_matcap_3components) {
MEM_freeN(sl->gpu_matcap_3components);
sl->gpu_matcap_3components = NULL;
}
MEM_freeN(sl);
}
static struct StudioLight *studiolight_create(int flag)
{
struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
sl->path[0] = 0x00;
sl->name[0] = 0x00;
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sl->path_irr = NULL;
sl->flag = flag;
sl->index = BLI_listbase_count(&studiolights);
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if (flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
sl->icon_id_matcap = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP);
sl->icon_id_matcap_flipped = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED);
}
else {
sl->icon_id_radiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_RADIANCE);
sl->icon_id_irradiance = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
}
for (int index = 0 ; index < 6 ; index ++) {
sl->radiance_cubemap_buffers[index] = NULL;
}
return sl;
}
static void direction_to_equirectangular(float r[2], const float dir[3])
{
r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
}
static void equirectangular_to_direction(float r[3], float u, float v)
{
float phi = (-(M_PI * 2)) * u + M_PI;
float theta = -M_PI * v + M_PI;
float sin_theta = sinf(theta);
r[0] = sin_theta * cosf(phi);
r[1] = sin_theta * sinf(phi);
r[2] = cosf(theta);
}
static void studiolight_calculate_radiance(ImBuf *ibuf, float color[4], const float direction[3])
{
float uv[2];
direction_to_equirectangular(uv, direction);
nearest_interpolation_color_wrap(ibuf, NULL, color, uv[0] * ibuf->x, uv[1] * ibuf->y);
}
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static void studiolight_calculate_radiance_buffer(
ImBuf *ibuf, float *colbuf,
const float start_x, const float add_x,
const float start_y, const float add_y, const float z,
const int index_x, const int index_y, const int index_z)
{
float direction[3];
float yf = start_y;
float xf;
float *color = colbuf;
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++, yf += add_y) {
xf = start_x;
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++, xf += add_x) {
direction[index_x] = xf;
direction[index_y] = yf;
direction[index_z] = z;
normalize_v3(direction);
studiolight_calculate_radiance(ibuf, color, direction);
color += 4;
}
}
}
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static void studiolight_load_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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ImBuf *ibuf = NULL;
ibuf = IMB_loadiffname(sl->path, 0, NULL);
if (ibuf) {
IMB_float_from_rect(ibuf);
sl->equirectangular_radiance_buffer = ibuf;
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}
}
sl->flag |= STUDIOLIGHT_EXTERNAL_IMAGE_LOADED;
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}
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static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *sl)
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{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
if (sl->flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
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sl->gpu_matcap_3components = MEM_callocN(sizeof(float[3]) * ibuf->x * ibuf->y, __func__);
float *offset4 = ibuf->rect_float;
float *offset3 = sl->gpu_matcap_3components;
for (int i = 0 ; i < ibuf->x * ibuf->y; i++) {
copy_v3_v3(offset3, offset4);
offset3 += 3;
offset4 += 4;
}
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sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, sl->gpu_matcap_3components, error);
}
else {
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sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
GPUTexture *tex = sl->equirectangular_radiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
}
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}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
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}
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static void studiolight_create_equirectangular_irradiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
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sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
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GPUTexture *tex = sl->equirectangular_irradiance_gputexture;
GPU_texture_bind(tex, 0);
GPU_texture_filter_mode(tex, true);
GPU_texture_wrap_mode(tex, true);
GPU_texture_unbind(tex);
}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE;
}
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static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
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{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
ImBuf *ibuf = sl->equirectangular_radiance_buffer;
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if (ibuf) {
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float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
const float start = ((1.0f / STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * 0.5f) - 0.5f;
/* front */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* back */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* left */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* right */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* top */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* bottom */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
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NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
#if 0
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
#endif
MEM_freeN(colbuf);
}
}
sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
}
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BLI_INLINE void studiolight_evaluate_radiance_buffer(
ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits,
int xoffset, int yoffset, int zoffset, float zvalue)
{
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if (radiance_buffer == NULL) {
return;
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}
float angle;
float *radiance_color = radiance_buffer->rect_float;
float direction[3];
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
// calculate light direction;
direction[zoffset] = zvalue;
direction[xoffset] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
direction[yoffset] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
normalize_v3(direction);
angle = fmax(0.0f, dot_v3v3(direction, normal));
madd_v3_v3fl(color, radiance_color, angle);
(*hits) ++;
radiance_color += 4;
}
}
}
static void studiolight_calculate_irradiance(StudioLight *sl, float color[3], const float normal[3])
{
int hits = 0;
copy_v3_fl(color, 0.0f);
/* back */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, &hits, 0, 2, 1, 0.5);
/* front */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, &hits, 0, 2, 1, -0.5);
/* left */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, &hits, 1, 2, 0, 0.5);
/* right */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, &hits, 1, 2, 0, -0.5);
/* top */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, &hits, 0, 1, 2, 0.5);
/* bottom */
studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, &hits, 0, 1, 2, -0.5);
if (hits) {
mul_v3_fl(color, 3.0 / hits);
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}
else {
copy_v3_fl3(color, 1.0, 0.0, 1.0);
}
}
static void studiolight_calculate_diffuse_light(StudioLight *sl)
{
/* init light to black */
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
const float normal_x_neg[3] = {-1.0f, 0.0f, 0.0f};
const float normal_x_pos[3] = { 1.0f, 0.0f, 0.0f};
const float normal_y_neg[3] = { 0.0f, 1.0f, 0.0f};
const float normal_y_pos[3] = { 0.0f, -1.0f, 0.0f};
const float normal_z_neg[3] = { 0.0f, 0.0f, -1.0f};
const float normal_z_pos[3] = { 0.0f, 0.0f, 1.0f};
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_POS], normal_x_pos);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_X_NEG], normal_x_neg);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_POS], normal_y_pos);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Y_NEG], normal_y_neg);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_POS], normal_z_pos);
studiolight_calculate_irradiance(sl, sl->diffuse_light[STUDIOLIGHT_Z_NEG], normal_z_neg);
}
sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
}
static float area_element(float x, float y )
{
return atan2f(x * y, sqrt(x * x + y * y + 1));
}
static float texel_coord_solid_angle(float a_U, float a_V, int a_Size)
{
//scale up to [-1, 1] range (inclusive), offset by 0.5 to point to texel center.
float u = (2.0f * ((float)a_U + 0.5f) / (float)a_Size ) - 1.0f;
float v = (2.0f * ((float)a_V + 0.5f) / (float)a_Size ) - 1.0f;
float resolution_inv = 1.0f / a_Size;
// U and V are the -1..1 texture coordinate on the current face.
// Get projected area for this texel
float x0 = u - resolution_inv;
float y0 = v - resolution_inv;
float x1 = u + resolution_inv;
float y1 = v + resolution_inv;
return area_element(x0, y0) - area_element(x0, y1) - area_element(x1, y0) + area_element(x1, y1);
}
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BLI_INLINE void studiolight_evaluate_specular_radiance_buffer(
ImBuf *radiance_buffer, const float normal[3], float color[3],
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int xoffset, int yoffset, int zoffset, float zvalue)
{
if (radiance_buffer == NULL) {
return;
}
float angle;
float *radiance_color = radiance_buffer->rect_float;
float direction[3];
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
// calculate light direction;
float u = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
float v = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
direction[zoffset] = zvalue;
direction[xoffset] = u;
direction[yoffset] = v;
normalize_v3(direction);
angle = fmax(0.0f, dot_v3v3(direction, normal)) * texel_coord_solid_angle(x, y, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
madd_v3_v3fl(color, radiance_color, angle);
radiance_color += 4;
}
}
}
static void studiolight_calculate_specular_irradiance(StudioLight *sl, float color[3], const float normal[3])
{
copy_v3_fl(color, 0.0f);
/* back */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, 0, 2, 1, 0.5);
/* front */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, 0, 2, 1, -0.5);
/* left */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, 1, 2, 0, 0.5);
/* right */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, 1, 2, 0, -0.5);
/* top */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, 0, 1, 2, 0.5);
/* bottom */
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studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, 0, 1, 2, -0.5);
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mul_v3_fl(color, 1.0 / M_PI);
}
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static bool studiolight_load_irradiance_equirectangular_image(StudioLight *sl)
{
#if 1
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if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
ImBuf *ibuf = NULL;
ibuf = IMB_loadiffname(sl->path_irr, 0, NULL);
if (ibuf) {
IMB_float_from_rect(ibuf);
sl->equirectangular_irradiance_buffer = ibuf;
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
return true;
}
}
#endif
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return false;
}
static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
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/* check for cached irr file */
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
float *colbuf = MEM_mallocN(STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH * STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * sizeof(float[4]), __func__);
float *color = colbuf;
for (int y = 0; y < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT ; y ++) {
float yf = y / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT;
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for (int x = 0; x < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH ; x ++) {
float xf = x / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH;
float dir[3];
equirectangular_to_direction(dir, xf, yf);
studiolight_calculate_specular_irradiance(sl, color, dir);
color[3] = 1.0f;
color += 4;
}
}
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sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(
NULL, colbuf,
STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH,
STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
MEM_freeN(colbuf);
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if (sl->flag | STUDIOLIGHT_USER_DEFINED) {
IMB_saveiff(sl->equirectangular_irradiance_buffer, sl->path_irr, IB_rectfloat);
}
}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
}
static void studiolight_calculate_light_direction(StudioLight *sl)
{
float best_light = 0.0;
sl->light_direction[0] = 0.0f;
sl->light_direction[1] = 0.0f;
sl->light_direction[2] = -1.0f;
if ((sl->flag & STUDIOLIGHT_EXTERNAL_FILE) && (sl->flag & STUDIOLIGHT_ORIENTATION_WORLD)) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
if (ibuf) {
/* go over every pixel, determine light, if higher calc direction off the light */
float new_light;
float *color = ibuf->rect_float;
for (int y = 0; y < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT; y ++) {
for (int x = 0; x < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH; x ++) {
new_light = color[0] + color[1] + color[2];
if (new_light > best_light) {
float u = x / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH;
float v = y / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT;
equirectangular_to_direction(sl->light_direction, u, v);
SWAP(float, sl->light_direction[0], sl->light_direction[1]);
normalize_v3(sl->light_direction);
negate_v3(sl->light_direction);
best_light = new_light;
}
color += 4;
}
}
}
}
sl->flag |= STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED;
}
static void studiolight_add_files_from_datafolder(const int folder_id, const char *subfolder, int flag)
{
StudioLight *sl;
struct direntry *dir;
const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
if (folder) {
uint totfile = BLI_filelist_dir_contents(folder, &dir);
int i;
for (i = 0; i < totfile; i++) {
if ((dir[i].type & S_IFREG)) {
const char *filename = dir[i].relname;
const char *path = dir[i].path;
if (BLI_testextensie_array(filename, imb_ext_image)) {
sl = studiolight_create(STUDIOLIGHT_EXTERNAL_FILE | flag);
BLI_strncpy(sl->name, filename, FILE_MAXFILE);
BLI_strncpy(sl->path, path, FILE_MAXFILE);
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sl->path_irr = BLI_string_joinN(path, ".irr");
BLI_addtail(&studiolights, sl);
}
}
}
BLI_filelist_free(dir, totfile);
dir = NULL;
}
}
static int studiolight_flag_cmp_order(const StudioLight *sl)
{
/* Internal studiolights before external studio lights */
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
return 1;
}
return 0;
}
static int studiolight_cmp(const void *a, const void *b)
{
const StudioLight *sl1 = a;
const StudioLight *sl2 = b;
const int flagorder1 = studiolight_flag_cmp_order(sl1);
const int flagorder2 = studiolight_flag_cmp_order(sl2);
if (flagorder1 < flagorder2) {
return -1;
}
else if (flagorder1 > flagorder2) {
return 1;
}
else {
return BLI_strcasecmp(sl1->name, sl2->name);
}
}
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/* icons */
static uint *studiolight_radiance_preview(StudioLight *sl, int icon_size)
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{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
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uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
int icon_center = icon_size / 2;
float sphere_radius = icon_center * 0.9;
int offset = 0;
for (int y = 0; y < icon_size; y++) {
float dy = y - icon_center;
for (int x = 0; x < icon_size; x++) {
float dx = x - icon_center;
/* calculate aliasing */
float alias = 0;
const float alias_step = 0.333;
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
alias += alias_step * alias_step;
}
}
}
uint pixelresult = 0x0;
uint alias_i = clamp_i(alias * 256, 0, 255);
if (alias_i != 0) {
/* calculate normal */
uint alias_mask = alias_i << 24;
float incoming[3];
copy_v3_fl3(incoming, 0.0, 1.0, 0.0);
float normal[3];
normal[0] = dx / sphere_radius;
normal[2] = dy / sphere_radius;
normal[1] = -sqrt(-(normal[0] * normal[0]) - (normal[2] * normal[2]) + 1);
normalize_v3(normal);
float direction[3];
reflect_v3_v3v3(direction, incoming, normal);
float color[4];
studiolight_calculate_radiance(sl->equirectangular_radiance_buffer, color, direction);
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pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alias_mask;
}
rect[offset++] = pixelresult;
}
}
return rect;
}
static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool flipped)
{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EXTERNAL_IMAGE_LOADED);
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
const uint alphamask = 0xff000000;
float color[4];
float fx, fy;
int offset = 0;
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ImBuf *ibuf = sl->equirectangular_radiance_buffer;
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for (int y = 0; y < icon_size; y++) {
fy = y * ibuf->y / icon_size;
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for (int x = 0; x < icon_size; x++) {
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if (flipped) {
fx = ibuf->x - (x * ibuf->x / icon_size) - 1;
}
else {
fx = x * ibuf->x / icon_size;
}
nearest_interpolation_color(ibuf, NULL, color, fx, fy);
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rect[offset++] = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alphamask;
}
}
return rect;
}
static uint *studiolight_irradiance_preview(StudioLight *sl, int icon_size)
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{
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#if 0
if (!(sl->flag & STUDIOLIGHT_EXTERNAL_FILE))
#endif
{
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
int icon_center = icon_size / 2;
float sphere_radius = icon_center * 0.9;
int offset = 0;
for (int y = 0; y < icon_size; y++) {
float dy = y - icon_center;
for (int x = 0; x < icon_size; x++) {
float dx = x - icon_center;
/* calculate aliasing */
float alias = 0;
const float alias_step = 0.333;
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
alias += alias_step * alias_step;
}
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}
}
uint pixelresult = 0x0;
uint alias_i = clamp_i(alias * 256, 0, 255);
if (alias_i != 0) {
/* calculate normal */
uint alias_mask = alias_i << 24;
float normal[3];
normal[0] = dx / sphere_radius;
normal[1] = dy / sphere_radius;
normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
normalize_v3(normal);
float color[3];
mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[1], 0.0, 1.0));
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_NEG], clamp_f(-normal[1], 0.0, 1.0));
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[2], 0.0, 1.0));
pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alias_mask;
}
rect[offset++] = pixelresult;
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}
}
return rect;
}
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#if 0
else {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
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uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
int icon_center = icon_size / 2;
float sphere_radius = icon_center * 0.9;
int offset = 0;
for (int y = 0; y < icon_size; y++) {
float dy = y - icon_center;
for (int x = 0; x < icon_size; x++) {
float dx = x - icon_center;
/* calculate aliasing */
float alias = 0;
const float alias_step = 0.333;
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
alias += alias_step * alias_step;
}
}
}
uint pixelresult = 0x0;
uint alias_i = clamp_i(alias * 256, 0, 255);
if (alias_i != 0) {
/* calculate normal */
uint alias_mask = alias_i << 24;
float incoming[3];
copy_v3_fl3(incoming, 0.0, 1.0, 0.0);
float normal[3];
normal[0] = dx / sphere_radius;
normal[2] = dy / sphere_radius;
normal[1] = -sqrt(-(normal[0] * normal[0]) - (normal[2] * normal[2]) + 1);
normalize_v3(normal);
float direction[3];
reflect_v3_v3v3(direction, incoming, normal);
float color[4];
studiolight_calculate_radiance(sl->equirectangular_irradiance_buffer, color, direction);
pixelresult = rgb_to_cpack(
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linearrgb_to_srgb(color[0]),
linearrgb_to_srgb(color[1]),
linearrgb_to_srgb(color[2])) | alias_mask;
}
rect[offset++] = pixelresult;
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}
}
return rect;
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}
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#endif
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}
/* API */
void BKE_studiolight_init(void)
{
StudioLight *sl;
/* go over the preset folder and add a studiolight for every image with its path */
/* order studio lights by name */
/* Also reserve icon space for it. */
/* Add default studio light */
sl = studiolight_create(STUDIOLIGHT_INTERNAL | STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED | STUDIOLIGHT_ORIENTATION_CAMERA);
BLI_strncpy(sl->name, "INTERNAL_01", FILE_MAXFILE);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 1.5f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.8f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.05f);
copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.2f);
copy_v3_fl3(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.1f, 0.0f, 0.0f);
BLI_addtail(&studiolights, sl);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_CAMERA_FOLDER, STUDIOLIGHT_ORIENTATION_CAMERA | STUDIOLIGHT_USER_DEFINED);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_WORLD_FOLDER, STUDIOLIGHT_ORIENTATION_WORLD | STUDIOLIGHT_USER_DEFINED);
studiolight_add_files_from_datafolder(BLENDER_SYSTEM_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_ORIENTATION_VIEWNORMAL);
studiolight_add_files_from_datafolder(BLENDER_USER_DATAFILES, STUDIOLIGHT_MATCAP_FOLDER, STUDIOLIGHT_ORIENTATION_VIEWNORMAL | STUDIOLIGHT_USER_DEFINED);
/* sort studio lights on filename. */
BLI_listbase_sort(&studiolights, studiolight_cmp);
}
void BKE_studiolight_free(void)
{
struct StudioLight *sl;
while ((sl = BLI_pophead(&studiolights))) {
studiolight_free(sl);
}
}
struct StudioLight *BKE_studiolight_find_first(int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if ((sl->flag & flag)) {
return sl;
}
}
return NULL;
}
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struct StudioLight *BKE_studiolight_find(const char *name, int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
if ((sl->flag & flag)) {
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return sl;
}
else {
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/* flags do not match, so use default */
return BKE_studiolight_find_first(flag);
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}
}
}
/* When not found, use the default studio light */
return BKE_studiolight_find_first(flag);
}
struct StudioLight *BKE_studiolight_findindex(int index, int flag)
{
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
if (sl->index == index) {
return sl;
}
}
/* When not found, use the default studio light */
return BKE_studiolight_find_first(flag);
}
struct ListBase *BKE_studiolight_listbase(void)
{
return &studiolights;
}
uint *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type)
{
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switch (icon_id_type) {
case STUDIOLIGHT_ICON_ID_TYPE_RADIANCE:
default:
return studiolight_radiance_preview(sl, icon_size);
case STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE:
return studiolight_irradiance_preview(sl, icon_size);
case STUDIOLIGHT_ICON_ID_TYPE_MATCAP:
return studiolight_matcap_preview(sl, icon_size, false);
case STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED:
return studiolight_matcap_preview(sl, icon_size, true);
}
}
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
{
if ((sl->flag & flag) == flag) {
return;
}
if ((flag & STUDIOLIGHT_EXTERNAL_IMAGE_LOADED)) {
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studiolight_load_equirectangular_image(sl);
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}
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
studiolight_calculate_radiance_cubemap_buffers(sl);
}
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
studiolight_calculate_diffuse_light(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
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studiolight_create_equirectangular_radiance_gputexture(sl);
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}
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
studiolight_calculate_light_direction(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
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studiolight_create_equirectangular_irradiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
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if (!studiolight_load_irradiance_equirectangular_image(sl)) {
studiolight_calculate_irradiance_equirectangular_image(sl);
}
}
}
void BKE_studiolight_refresh(void)
{
BKE_studiolight_free();
BKE_studiolight_init();
}