2017-02-07 11:20:15 +01:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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2019-01-23 11:29:18 +11:00
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* Copyright 2016, Blender Foundation.
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2017-02-07 11:20:15 +01:00
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*/
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup draw
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2017-02-07 11:20:15 +01:00
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*/
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/* This is the Render Functions used by Realtime engines to draw with OpenGL */
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#ifndef __DRW_RENDER_H__
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#define __DRW_RENDER_H__
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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2017-11-14 17:00:10 +11:00
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#include "BKE_context.h"
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#include "BKE_layer.h"
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#include "BKE_material.h"
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#include "BKE_scene.h"
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2017-02-07 11:20:15 +01:00
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#include "BLT_translation.h"
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#include "DNA_object_types.h"
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2019-02-27 12:34:56 +11:00
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#include "DNA_light_types.h"
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2017-02-07 11:20:15 +01:00
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#include "DNA_material_types.h"
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#include "DNA_scene_types.h"
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2018-07-10 14:14:55 +02:00
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#include "DNA_world_types.h"
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2017-02-07 11:20:15 +01:00
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2018-03-25 17:46:48 +02:00
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#include "GPU_framebuffer.h"
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2019-05-13 17:56:20 +02:00
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#include "GPU_primitive.h"
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2018-04-30 16:02:24 +02:00
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#include "GPU_texture.h"
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2018-05-16 12:47:15 +02:00
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#include "GPU_shader.h"
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2018-03-25 17:46:48 +02:00
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2017-03-08 20:00:09 +01:00
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#include "draw_common.h"
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2017-02-07 11:20:15 +01:00
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#include "draw_cache.h"
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2017-02-14 17:48:16 +01:00
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#include "draw_view.h"
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2017-02-07 11:20:15 +01:00
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2017-07-26 19:57:46 +02:00
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#include "draw_manager_profiling.h"
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2018-07-16 20:07:13 +02:00
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#include "draw_debug.h"
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2017-07-26 19:57:46 +02:00
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2017-02-07 11:20:15 +01:00
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#include "MEM_guardedalloc.h"
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#include "RE_engine.h"
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2018-03-29 12:18:07 +02:00
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#include "DEG_depsgraph.h"
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2019-01-28 21:08:24 +11:00
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struct DRWTextStore;
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struct DefaultFramebufferList;
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struct DefaultTextureList;
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struct GPUBatch;
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2017-02-07 11:20:15 +01:00
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struct GPUFrameBuffer;
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2017-04-27 22:27:09 +02:00
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struct GPUMaterial;
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2019-01-28 21:08:24 +11:00
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struct GPUShader;
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2017-02-07 11:20:15 +01:00
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struct GPUTexture;
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struct GPUUniformBuffer;
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2019-02-27 12:02:02 +11:00
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struct LightEngineData;
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2019-01-28 21:08:24 +11:00
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struct Object;
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2018-05-09 16:55:09 +02:00
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struct ParticleSystem;
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2017-04-10 12:06:17 +02:00
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struct RenderEngineType;
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2017-04-12 19:49:19 +10:00
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struct ViewportEngineData;
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struct ViewportEngineData_Info;
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2019-01-28 21:08:24 +11:00
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struct bContext;
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struct rcti;
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2017-02-07 11:20:15 +01:00
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typedef struct DRWInterface DRWInterface;
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typedef struct DRWPass DRWPass;
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2019-05-20 18:01:42 +02:00
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typedef struct DRWView DRWView;
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2017-02-07 11:20:15 +01:00
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typedef struct DRWShadingGroup DRWShadingGroup;
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2019-01-28 21:08:24 +11:00
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typedef struct DRWUniform DRWUniform;
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2017-02-07 11:20:15 +01:00
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2019-05-13 17:56:20 +02:00
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/* Opaque type to avoid usage as a DRWCall but it is exactly the same thing. */
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typedef struct DRWCallBuffer DRWCallBuffer;
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2018-03-08 17:54:14 +01:00
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/* TODO Put it somewhere else? */
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typedef struct BoundSphere {
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2019-04-17 06:17:24 +02:00
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float center[3], radius;
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2018-03-08 17:54:14 +01:00
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} BoundSphere;
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2017-05-03 05:20:58 +10:00
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/* declare members as empty (unused) */
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typedef char DRWViewportEmptyList;
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#define DRW_VIEWPORT_LIST_SIZE(list) \
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2019-04-17 06:17:24 +02:00
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(sizeof(list) == sizeof(DRWViewportEmptyList) ? 0 : ((sizeof(list)) / sizeof(void *)))
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2017-04-12 19:49:19 +10:00
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/* Unused members must be either pass list or 'char *' when not usd. */
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2019-04-17 06:17:24 +02:00
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#define DRW_VIEWPORT_DATA_SIZE(ty) \
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{ \
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DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->fbl)), DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->txl)), \
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DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->psl)), \
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DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->stl)), \
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}
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2017-04-12 19:49:19 +10:00
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2017-09-23 20:47:42 +02:00
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/* Use of multisample framebuffers. */
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2019-04-17 06:17:24 +02:00
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#define MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl) \
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{ \
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2019-05-11 00:21:27 +02:00
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if (dfbl->multisample_fb != NULL && DRW_state_is_fbo()) { \
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2019-04-17 06:17:24 +02:00
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DRW_stats_query_start("Multisample Blit"); \
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GPU_framebuffer_bind(dfbl->multisample_fb); \
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/* TODO clear only depth but need to do alpha to coverage for transparencies. */ \
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GPU_framebuffer_clear_color_depth(dfbl->multisample_fb, (const float[4]){0.0f}, 1.0f); \
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DRW_stats_query_end(); \
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} \
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} \
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((void)0)
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#define MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl) \
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{ \
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2019-05-11 00:21:27 +02:00
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if (dfbl->multisample_fb != NULL && DRW_state_is_fbo()) { \
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2019-04-17 06:17:24 +02:00
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DRW_stats_query_start("Multisample Resolve"); \
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GPU_framebuffer_bind(dfbl->default_fb); \
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DRW_multisamples_resolve(dtxl->multisample_depth, dtxl->multisample_color, true); \
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DRW_stats_query_end(); \
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} \
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} \
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((void)0)
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#define MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl) \
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{ \
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2019-05-11 00:21:27 +02:00
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if (dfbl->multisample_fb != NULL && DRW_state_is_fbo()) { \
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2019-04-17 06:17:24 +02:00
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DRW_stats_query_start("Multisample Resolve"); \
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GPU_framebuffer_bind(dfbl->default_fb); \
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DRW_multisamples_resolve(dtxl->multisample_depth, dtxl->multisample_color, false); \
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DRW_stats_query_end(); \
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} \
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} \
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((void)0)
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2018-07-31 10:22:19 +02:00
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2017-04-12 19:49:19 +10:00
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typedef struct DrawEngineDataSize {
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2019-04-17 06:17:24 +02:00
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int fbl_len;
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int txl_len;
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int psl_len;
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int stl_len;
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2017-04-12 19:49:19 +10:00
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} DrawEngineDataSize;
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2017-03-08 20:00:09 +01:00
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typedef struct DrawEngineType {
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2019-04-17 06:17:24 +02:00
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struct DrawEngineType *next, *prev;
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2017-03-08 20:00:09 +01:00
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2019-04-17 06:17:24 +02:00
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char idname[32];
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2017-03-08 20:00:09 +01:00
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2019-04-17 06:17:24 +02:00
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const DrawEngineDataSize *vedata_size;
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2017-04-12 19:49:19 +10:00
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2019-04-17 06:17:24 +02:00
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void (*engine_init)(void *vedata);
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void (*engine_free)(void);
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2017-03-08 20:00:09 +01:00
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2019-04-17 06:17:24 +02:00
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void (*cache_init)(void *vedata);
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void (*cache_populate)(void *vedata, struct Object *ob);
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void (*cache_finish)(void *vedata);
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2017-03-08 20:00:09 +01:00
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2019-04-17 06:17:24 +02:00
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void (*draw_background)(void *vedata);
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void (*draw_scene)(void *vedata);
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2017-09-25 20:07:02 +02:00
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2019-04-17 06:17:24 +02:00
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void (*view_update)(void *vedata);
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void (*id_update)(void *vedata, struct ID *id);
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2018-01-29 14:56:16 +01:00
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2019-04-17 06:17:24 +02:00
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void (*render_to_image)(void *vedata,
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struct RenderEngine *engine,
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struct RenderLayer *layer,
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const struct rcti *rect);
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2017-03-08 20:00:09 +01:00
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} DrawEngineType;
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#ifndef __DRW_ENGINE_H__
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/* Buffer and textures used by the viewport by default */
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typedef struct DefaultFramebufferList {
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2019-04-17 06:17:24 +02:00
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struct GPUFrameBuffer *default_fb;
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struct GPUFrameBuffer *color_only_fb;
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struct GPUFrameBuffer *depth_only_fb;
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struct GPUFrameBuffer *multisample_fb;
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2017-03-08 20:00:09 +01:00
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} DefaultFramebufferList;
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typedef struct DefaultTextureList {
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2019-04-17 06:17:24 +02:00
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struct GPUTexture *color;
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struct GPUTexture *depth;
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struct GPUTexture *multisample_color;
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struct GPUTexture *multisample_depth;
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2017-03-08 20:00:09 +01:00
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} DefaultTextureList;
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#endif
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2017-02-07 11:20:15 +01:00
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/* Textures */
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typedef enum {
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2019-04-17 06:17:24 +02:00
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DRW_TEX_FILTER = (1 << 0),
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DRW_TEX_WRAP = (1 << 1),
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DRW_TEX_COMPARE = (1 << 2),
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DRW_TEX_MIPMAP = (1 << 3),
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2017-02-07 11:20:15 +01:00
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} DRWTextureFlag;
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2018-03-25 17:46:48 +02:00
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/* Textures from DRW_texture_pool_query_* have the options
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* DRW_TEX_FILTER for color float textures, and no options
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* for depth textures and integer textures. */
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2019-04-17 06:17:24 +02:00
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struct GPUTexture *DRW_texture_pool_query_2d(int w,
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int h,
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eGPUTextureFormat format,
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DrawEngineType *engine_type);
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struct GPUTexture *DRW_texture_create_1d(int w,
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eGPUTextureFormat format,
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DRWTextureFlag flags,
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const float *fpixels);
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2019-03-20 18:17:16 +11:00
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struct GPUTexture *DRW_texture_create_2d(
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2019-04-17 06:17:24 +02:00
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int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
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2019-03-20 18:17:16 +11:00
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struct GPUTexture *DRW_texture_create_2d_array(
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2019-04-17 06:17:24 +02:00
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int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
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2019-03-20 18:17:16 +11:00
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struct GPUTexture *DRW_texture_create_3d(
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2019-04-17 06:17:24 +02:00
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int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
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struct GPUTexture *DRW_texture_create_cube(int w,
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eGPUTextureFormat format,
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DRWTextureFlag flags,
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const float *fpixels);
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void DRW_texture_ensure_fullscreen_2d(struct GPUTexture **tex,
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eGPUTextureFormat format,
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DRWTextureFlag flags);
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2019-03-20 18:17:16 +11:00
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void DRW_texture_ensure_2d(
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2019-04-17 06:17:24 +02:00
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struct GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags);
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2018-03-25 17:46:48 +02:00
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2017-04-18 12:50:09 +02:00
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void DRW_texture_generate_mipmaps(struct GPUTexture *tex);
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2017-02-07 11:20:15 +01:00
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void DRW_texture_free(struct GPUTexture *tex);
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2019-04-17 06:17:24 +02:00
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#define DRW_TEXTURE_FREE_SAFE(tex) \
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do { \
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if (tex != NULL) { \
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DRW_texture_free(tex); \
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tex = NULL; \
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} \
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} while (0)
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2017-02-07 11:20:15 +01:00
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/* UBOs */
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struct GPUUniformBuffer *DRW_uniformbuffer_create(int size, const void *data);
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void DRW_uniformbuffer_update(struct GPUUniformBuffer *ubo, const void *data);
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void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
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2019-04-17 06:17:24 +02:00
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#define DRW_UBO_FREE_SAFE(ubo) \
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do { \
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if (ubo != NULL) { \
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DRW_uniformbuffer_free(ubo); \
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ubo = NULL; \
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} \
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} while (0)
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void DRW_transform_to_display(struct GPUTexture *tex,
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bool use_view_transform,
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bool use_render_settings);
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2018-07-11 11:43:56 +02:00
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void DRW_transform_none(struct GPUTexture *tex);
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2019-04-17 06:17:24 +02:00
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void DRW_multisamples_resolve(struct GPUTexture *src_depth,
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struct GPUTexture *src_color,
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bool use_depth);
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2017-05-11 16:20:10 +02:00
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2017-02-07 11:20:15 +01:00
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/* Shaders */
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2019-04-17 06:17:24 +02:00
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struct GPUShader *DRW_shader_create(const char *vert,
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const char *geom,
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|
|
const char *frag,
|
|
|
|
|
const char *defines);
|
2017-04-22 16:11:12 +10:00
|
|
|
struct GPUShader *DRW_shader_create_with_lib(
|
2019-04-17 06:17:24 +02:00
|
|
|
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines);
|
|
|
|
|
struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
|
|
|
|
|
const char *geom,
|
|
|
|
|
const char *defines,
|
|
|
|
|
const eGPUShaderTFBType prim_type,
|
|
|
|
|
const char **varying_names,
|
|
|
|
|
const int varying_count);
|
2019-03-20 18:17:16 +11:00
|
|
|
struct GPUShader *DRW_shader_create_2d(const char *frag, const char *defines);
|
|
|
|
|
struct GPUShader *DRW_shader_create_3d(const char *frag, const char *defines);
|
2017-03-16 23:58:30 +01:00
|
|
|
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
|
2019-03-20 18:17:16 +11:00
|
|
|
struct GPUShader *DRW_shader_create_3d_depth_only(eGPUShaderConfig slot);
|
2019-04-17 06:17:24 +02:00
|
|
|
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
|
|
|
|
|
const void *engine_type,
|
|
|
|
|
int options,
|
|
|
|
|
bool deferred);
|
|
|
|
|
struct GPUMaterial *DRW_shader_find_from_material(struct Material *ma,
|
|
|
|
|
const void *engine_type,
|
|
|
|
|
int options,
|
|
|
|
|
bool deferred);
|
|
|
|
|
struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
|
|
|
|
|
struct World *wo,
|
|
|
|
|
const void *engine_type,
|
|
|
|
|
int options,
|
|
|
|
|
const char *vert,
|
|
|
|
|
const char *geom,
|
|
|
|
|
const char *frag_lib,
|
|
|
|
|
const char *defines,
|
|
|
|
|
bool deferred);
|
|
|
|
|
struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
|
|
|
|
|
struct Material *ma,
|
|
|
|
|
const void *engine_type,
|
|
|
|
|
int options,
|
|
|
|
|
const char *vert,
|
|
|
|
|
const char *geom,
|
|
|
|
|
const char *frag_lib,
|
|
|
|
|
const char *defines,
|
|
|
|
|
bool deferred);
|
2017-02-07 11:20:15 +01:00
|
|
|
void DRW_shader_free(struct GPUShader *shader);
|
2019-04-17 06:17:24 +02:00
|
|
|
#define DRW_SHADER_FREE_SAFE(shader) \
|
|
|
|
|
do { \
|
|
|
|
|
if (shader != NULL) { \
|
|
|
|
|
DRW_shader_free(shader); \
|
|
|
|
|
shader = NULL; \
|
|
|
|
|
} \
|
|
|
|
|
} while (0)
|
2017-02-07 11:20:15 +01:00
|
|
|
|
|
|
|
|
/* Batches */
|
|
|
|
|
|
|
|
|
|
typedef enum {
|
2019-05-17 14:04:30 +02:00
|
|
|
/** Wrtie mask */
|
2019-04-17 06:17:24 +02:00
|
|
|
DRW_STATE_WRITE_DEPTH = (1 << 0),
|
|
|
|
|
DRW_STATE_WRITE_COLOR = (1 << 1),
|
2019-05-17 14:04:30 +02:00
|
|
|
DRW_STATE_WRITE_STENCIL = (1 << 2),
|
|
|
|
|
DRW_STATE_WRITE_STENCIL_SHADOW_PASS = (1 << 3),
|
|
|
|
|
DRW_STATE_WRITE_STENCIL_SHADOW_FAIL = (1 << 4),
|
|
|
|
|
|
|
|
|
|
/** Depth test */
|
|
|
|
|
DRW_STATE_DEPTH_ALWAYS = (1 << 5),
|
|
|
|
|
DRW_STATE_DEPTH_LESS = (1 << 6),
|
|
|
|
|
DRW_STATE_DEPTH_LESS_EQUAL = (1 << 7),
|
|
|
|
|
DRW_STATE_DEPTH_EQUAL = (1 << 8),
|
|
|
|
|
DRW_STATE_DEPTH_GREATER = (1 << 9),
|
|
|
|
|
DRW_STATE_DEPTH_GREATER_EQUAL = (1 << 10),
|
|
|
|
|
/** Culling test */
|
|
|
|
|
DRW_STATE_CULL_BACK = (1 << 11),
|
|
|
|
|
DRW_STATE_CULL_FRONT = (1 << 12),
|
|
|
|
|
/** Stencil test */
|
|
|
|
|
DRW_STATE_STENCIL_EQUAL = (1 << 13),
|
|
|
|
|
DRW_STATE_STENCIL_NEQUAL = (1 << 14),
|
|
|
|
|
|
|
|
|
|
/** Blend state */
|
2019-05-27 23:21:39 +02:00
|
|
|
DRW_STATE_BLEND_ADD = (1 << 15),
|
2019-05-17 14:04:30 +02:00
|
|
|
/** Same as additive but let alpha accumulate without premult. */
|
2019-05-27 23:21:39 +02:00
|
|
|
DRW_STATE_BLEND_ADD_FULL = (1 << 16),
|
|
|
|
|
/** Standard alpha blending. */
|
|
|
|
|
DRW_STATE_BLEND_ALPHA = (1 << 17),
|
2019-05-17 14:04:30 +02:00
|
|
|
/** Use that if color is already premult by alpha. */
|
2019-05-27 23:21:39 +02:00
|
|
|
DRW_STATE_BLEND_ALPHA_PREMUL = (1 << 18),
|
|
|
|
|
DRW_STATE_BLEND_ALPHA_UNDER_PREMUL = (1 << 19),
|
2019-05-17 14:04:30 +02:00
|
|
|
DRW_STATE_BLEND_OIT = (1 << 20),
|
2019-05-27 23:21:39 +02:00
|
|
|
DRW_STATE_BLEND_MUL = (1 << 21),
|
2019-05-17 14:04:30 +02:00
|
|
|
|
|
|
|
|
DRW_STATE_CLIP_PLANES = (1 << 22),
|
|
|
|
|
DRW_STATE_WIRE_SMOOTH = (1 << 23),
|
|
|
|
|
DRW_STATE_FIRST_VERTEX_CONVENTION = (1 << 24),
|
2019-05-28 17:18:39 +02:00
|
|
|
/** DO NOT USE. Assumed always enabled. Only used internally. */
|
|
|
|
|
DRW_STATE_PROGRAM_POINT_SIZE = (1 << 25),
|
2017-02-07 11:20:15 +01:00
|
|
|
} DRWState;
|
2019-05-17 14:04:30 +02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
#define DRW_STATE_DEFAULT \
|
|
|
|
|
(DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL)
|
|
|
|
|
#define DRW_STATE_RASTERIZER_ENABLED \
|
|
|
|
|
(DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_STENCIL | \
|
|
|
|
|
DRW_STATE_WRITE_STENCIL_SHADOW_PASS | DRW_STATE_WRITE_STENCIL_SHADOW_FAIL)
|
2017-05-03 20:09:17 +10:00
|
|
|
|
2018-02-14 18:59:15 +01:00
|
|
|
typedef enum {
|
2019-04-17 06:17:24 +02:00
|
|
|
DRW_ATTR_INT,
|
|
|
|
|
DRW_ATTR_FLOAT,
|
2019-01-29 07:46:25 +11:00
|
|
|
} eDRWAttrType;
|
2018-02-14 18:59:15 +01:00
|
|
|
|
2019-01-29 07:46:25 +11:00
|
|
|
typedef struct DRWInstanceAttrFormat {
|
2019-04-17 06:17:24 +02:00
|
|
|
char name[32];
|
|
|
|
|
eDRWAttrType type;
|
|
|
|
|
int components;
|
2019-01-29 07:46:25 +11:00
|
|
|
} DRWInstanceAttrFormat;
|
2018-02-14 18:59:15 +01:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
struct GPUVertFormat *DRW_shgroup_instance_format_array(const DRWInstanceAttrFormat attrs[],
|
|
|
|
|
int arraysize);
|
|
|
|
|
#define DRW_shgroup_instance_format(format, ...) \
|
|
|
|
|
do { \
|
|
|
|
|
if (format == NULL) { \
|
|
|
|
|
DRWInstanceAttrFormat drw_format[] = __VA_ARGS__; \
|
|
|
|
|
format = DRW_shgroup_instance_format_array( \
|
|
|
|
|
drw_format, (sizeof(drw_format) / sizeof(DRWInstanceAttrFormat))); \
|
|
|
|
|
} \
|
|
|
|
|
} while (0)
|
2017-05-03 08:20:11 +10:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
DRWShadingGroup *DRW_shgroup_create(struct GPUShader *shader, DRWPass *pass);
|
2018-10-11 15:50:46 +02:00
|
|
|
DRWShadingGroup *DRW_shgroup_create_sub(DRWShadingGroup *shgroup);
|
2017-04-27 22:27:09 +02:00
|
|
|
DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPass *pass);
|
2019-04-17 06:17:24 +02:00
|
|
|
DRWShadingGroup *DRW_shgroup_transform_feedback_create(struct GPUShader *shader,
|
|
|
|
|
DRWPass *pass,
|
|
|
|
|
struct GPUVertBuf *tf_target);
|
|
|
|
|
|
2018-04-24 12:29:15 +02:00
|
|
|
/* return final visibility */
|
2019-04-17 06:17:24 +02:00
|
|
|
typedef bool(DRWCallVisibilityFn)(bool vis_in, void *user_data);
|
2018-04-24 12:29:15 +02:00
|
|
|
|
2019-05-29 23:52:37 +02:00
|
|
|
void DRW_shgroup_call_ex(DRWShadingGroup *shgroup,
|
|
|
|
|
Object *ob,
|
|
|
|
|
float (*obmat)[4],
|
|
|
|
|
struct GPUBatch *geom,
|
|
|
|
|
uint v_sta,
|
|
|
|
|
uint v_ct,
|
|
|
|
|
bool bypass_culling,
|
|
|
|
|
void *user_data);
|
|
|
|
|
|
|
|
|
|
/* If ob is NULL, unit modelmatrix is assumed and culling is bypassed. */
|
|
|
|
|
#define DRW_shgroup_call(shgrp, geom, ob) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, ob, NULL, geom, 0, 0, false, NULL);
|
|
|
|
|
|
|
|
|
|
/* Same as DRW_shgroup_call but override the obmat. Not culled. */
|
|
|
|
|
#define DRW_shgroup_call_obmat(shgrp, geom, obmat) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, NULL, obmat, geom, 0, 0, false, NULL);
|
2019-05-13 18:28:36 +02:00
|
|
|
|
2019-05-17 13:31:39 +02:00
|
|
|
/* TODO(fclem) remove this when we have DRWView */
|
2019-05-20 18:01:42 +02:00
|
|
|
/* user_data is used by DRWCallVisibilityFn defined in DRWView. */
|
2019-05-29 23:52:37 +02:00
|
|
|
#define DRW_shgroup_call_with_callback(shgrp, geom, ob, user_data) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, ob, NULL, geom, 0, 0, false, user_data);
|
|
|
|
|
|
|
|
|
|
/* Same as DRW_shgroup_call but bypass culling even if ob is not NULL. */
|
|
|
|
|
#define DRW_shgroup_call_no_cull(shgrp, geom, ob) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, ob, NULL, geom, 0, 0, true, NULL);
|
|
|
|
|
|
|
|
|
|
/* Only draw a certain range of geom. */
|
|
|
|
|
#define DRW_shgroup_call_range(shgrp, geom, ob, v_sta, v_ct) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, ob, NULL, geom, v_sta, v_ct, false, NULL);
|
|
|
|
|
|
|
|
|
|
/* Same as DRW_shgroup_call_range but override the obmat. Special for gpencil. */
|
|
|
|
|
#define DRW_shgroup_call_range_obmat(shgrp, geom, obmat, v_sta, v_ct) \
|
|
|
|
|
DRW_shgroup_call_ex(shgrp, NULL, obmat, geom, v_sta, v_ct, false, NULL);
|
|
|
|
|
|
|
|
|
|
void DRW_shgroup_call_procedural_points(DRWShadingGroup *sh, Object *ob, uint point_ct);
|
|
|
|
|
void DRW_shgroup_call_procedural_lines(DRWShadingGroup *sh, Object *ob, uint line_ct);
|
|
|
|
|
void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *sh, Object *ob, uint tri_ct);
|
2019-05-13 18:28:36 +02:00
|
|
|
|
|
|
|
|
void DRW_shgroup_call_instances(DRWShadingGroup *shgroup,
|
2019-05-29 23:52:37 +02:00
|
|
|
Object *ob,
|
2019-05-13 18:28:36 +02:00
|
|
|
struct GPUBatch *geom,
|
|
|
|
|
uint count);
|
|
|
|
|
void DRW_shgroup_call_instances_with_attribs(DRWShadingGroup *shgroup,
|
2019-05-29 23:52:37 +02:00
|
|
|
Object *ob,
|
2019-05-13 18:28:36 +02:00
|
|
|
struct GPUBatch *geom,
|
|
|
|
|
struct GPUBatch *inst_attributes);
|
|
|
|
|
|
|
|
|
|
void DRW_shgroup_call_sculpt(DRWShadingGroup *sh, Object *ob, bool wire, bool mask, bool vcol);
|
|
|
|
|
void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **sh, Object *ob, bool vcol);
|
|
|
|
|
|
|
|
|
|
DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shading_group,
|
|
|
|
|
struct GPUVertFormat *format,
|
|
|
|
|
GPUPrimType prim_type);
|
|
|
|
|
DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shading_group,
|
|
|
|
|
struct GPUVertFormat *format,
|
|
|
|
|
struct GPUBatch *geom);
|
2019-05-13 17:56:20 +02:00
|
|
|
|
|
|
|
|
void DRW_buffer_add_entry_array(DRWCallBuffer *buffer, const void *attr[], uint attr_len);
|
|
|
|
|
|
|
|
|
|
#define DRW_buffer_add_entry(buffer, ...) \
|
2019-04-17 06:17:24 +02:00
|
|
|
do { \
|
|
|
|
|
const void *array[] = {__VA_ARGS__}; \
|
2019-05-13 17:56:20 +02:00
|
|
|
DRW_buffer_add_entry_array(buffer, array, (sizeof(array) / sizeof(*array))); \
|
2019-04-17 06:17:24 +02:00
|
|
|
} while (0)
|
2018-03-01 19:27:38 +01:00
|
|
|
|
2017-05-03 08:20:11 +10:00
|
|
|
void DRW_shgroup_state_enable(DRWShadingGroup *shgroup, DRWState state);
|
2017-07-10 11:26:16 +02:00
|
|
|
void DRW_shgroup_state_disable(DRWShadingGroup *shgroup, DRWState state);
|
2018-05-11 07:48:52 +02:00
|
|
|
void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, uint mask);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const struct GPUTexture *tex);
|
|
|
|
|
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const struct GPUTexture *tex);
|
|
|
|
|
void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const struct GPUUniformBuffer *ubo);
|
|
|
|
|
void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const struct GPUUniformBuffer *ubo);
|
|
|
|
|
void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
struct GPUTexture **tex);
|
|
|
|
|
void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const float *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_vec2(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const float *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_vec3(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const float *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_vec4(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const float *value,
|
|
|
|
|
int arraysize);
|
2018-01-03 20:39:44 +01:00
|
|
|
/* Boolean are expected to be 4bytes longs for opengl! */
|
2019-04-17 06:17:24 +02:00
|
|
|
void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const int *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_int(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const int *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_ivec2(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const int *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_ivec3(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const int *value,
|
|
|
|
|
int arraysize);
|
|
|
|
|
void DRW_shgroup_uniform_ivec4(DRWShadingGroup *shgroup,
|
|
|
|
|
const char *name,
|
|
|
|
|
const int *value,
|
|
|
|
|
int arraysize);
|
2018-04-20 18:10:00 +02:00
|
|
|
void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const float (*value)[3]);
|
|
|
|
|
void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float (*value)[4]);
|
2018-04-17 12:59:18 +02:00
|
|
|
/* Store value instead of referencing it. */
|
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void DRW_shgroup_uniform_int_copy(DRWShadingGroup *shgroup, const char *name, const int value);
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2018-05-11 19:00:08 +02:00
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void DRW_shgroup_uniform_bool_copy(DRWShadingGroup *shgroup, const char *name, const bool value);
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void DRW_shgroup_uniform_float_copy(DRWShadingGroup *shgroup, const char *name, const float value);
|
2019-05-13 19:20:58 +02:00
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void DRW_shgroup_uniform_vec2_copy(DRWShadingGroup *shgroup, const char *name, const float *value);
|
2017-02-07 11:20:15 +01:00
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2018-07-30 12:23:23 +02:00
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bool DRW_shgroup_is_empty(DRWShadingGroup *shgroup);
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|
2017-02-07 11:20:15 +01:00
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|
/* Passes */
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DRWPass *DRW_pass_create(const char *name, DRWState state);
|
2019-05-20 18:01:42 +02:00
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/* TODO Replace with passes inheritance. */
|
2018-01-21 19:12:59 +01:00
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void DRW_pass_state_set(DRWPass *pass, DRWState state);
|
2018-05-07 15:01:58 +02:00
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void DRW_pass_state_add(DRWPass *pass, DRWState state);
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void DRW_pass_state_remove(DRWPass *pass, DRWState state);
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2019-04-17 06:17:24 +02:00
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void DRW_pass_foreach_shgroup(DRWPass *pass,
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void (*callback)(void *userData, DRWShadingGroup *shgrp),
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void *userData);
|
2017-07-10 14:45:19 +02:00
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void DRW_pass_sort_shgroup_z(DRWPass *pass);
|
2017-02-07 11:20:15 +01:00
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|
2018-07-30 12:23:23 +02:00
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bool DRW_pass_is_empty(DRWPass *pass);
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2019-05-16 21:41:22 +02:00
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#define DRW_PASS_CREATE(pass, state) (pass = DRW_pass_create(#pass, state))
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2019-05-20 18:01:42 +02:00
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|
/* Views */
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DRWView *DRW_view_create(const float viewmat[4][4],
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const float winmat[4][4],
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const float (*culling_viewmat)[4],
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const float (*culling_winmat)[4],
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DRWCallVisibilityFn *visibility_fn);
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DRWView *DRW_view_create_sub(const DRWView *parent_view,
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const float viewmat[4][4],
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const float winmat[4][4]);
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void DRW_view_update(DRWView *view,
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const float viewmat[4][4],
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const float winmat[4][4],
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const float (*culling_viewmat)[4],
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const float (*culling_winmat)[4]);
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void DRW_view_update_sub(DRWView *view, const float viewmat[4][4], const float winmat[4][4]);
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const DRWView *DRW_view_default_get(void);
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void DRW_view_default_set(DRWView *view);
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void DRW_view_set_active(DRWView *view);
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void DRW_view_clip_planes_set(DRWView *view, float (*planes)[4], int plane_len);
|
2019-05-22 16:09:03 +02:00
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void DRW_view_camtexco_set(DRWView *view, float texco[4]);
|
2019-05-20 18:01:42 +02:00
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/* For all getters, if view is NULL, default view is assumed. */
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void DRW_view_winmat_get(const DRWView *view, float mat[4][4], bool inverse);
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void DRW_view_viewmat_get(const DRWView *view, float mat[4][4], bool inverse);
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void DRW_view_persmat_get(const DRWView *view, float mat[4][4], bool inverse);
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void DRW_view_frustum_corners_get(const DRWView *view, BoundBox *corners);
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void DRW_view_frustum_planes_get(const DRWView *view, float planes[6][4]);
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|
|
/* These are in view-space, so negative if in perspective.
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|
|
* Extract near and far clip distance from the projection matrix. */
|
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|
|
|
float DRW_view_near_distance_get(const DRWView *view);
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|
float DRW_view_far_distance_get(const DRWView *view);
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|
bool DRW_view_is_persp_get(const DRWView *view);
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|
|
/* Culling, return true if object is inside view frustum. */
|
2019-05-21 16:55:17 +02:00
|
|
|
bool DRW_culling_sphere_test(const DRWView *view, const BoundSphere *bsphere);
|
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|
bool DRW_culling_box_test(const DRWView *view, const BoundBox *bbox);
|
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|
|
bool DRW_culling_plane_test(const DRWView *view, const float plane[4]);
|
2019-05-20 18:01:42 +02:00
|
|
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|
2019-05-21 23:56:55 +02:00
|
|
|
void DRW_culling_frustum_corners_get(const DRWView *view, BoundBox *corners);
|
|
|
|
|
void DRW_culling_frustum_planes_get(const DRWView *view, float planes[6][4]);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2019-05-21 23:56:55 +02:00
|
|
|
/* Viewport */
|
2018-03-02 18:05:42 +01:00
|
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|
|
2017-04-12 12:10:01 +10:00
|
|
|
const float *DRW_viewport_size_get(void);
|
2018-03-13 22:38:07 +01:00
|
|
|
const float *DRW_viewport_invert_size_get(void);
|
2017-04-12 12:10:01 +10:00
|
|
|
const float *DRW_viewport_screenvecs_get(void);
|
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|
|
|
const float *DRW_viewport_pixelsize_get(void);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-08 20:00:09 +01:00
|
|
|
struct DefaultFramebufferList *DRW_viewport_framebuffer_list_get(void);
|
2019-04-17 06:17:24 +02:00
|
|
|
struct DefaultTextureList *DRW_viewport_texture_list_get(void);
|
2017-03-08 20:00:09 +01:00
|
|
|
|
2017-06-08 20:25:20 +02:00
|
|
|
void DRW_viewport_request_redraw(void);
|
|
|
|
|
|
2018-05-29 12:01:07 +02:00
|
|
|
void DRW_render_to_image(struct RenderEngine *engine, struct Depsgraph *depsgraph);
|
2019-04-17 06:17:24 +02:00
|
|
|
void DRW_render_object_iter(void *vedata,
|
|
|
|
|
struct RenderEngine *engine,
|
|
|
|
|
struct Depsgraph *depsgraph,
|
|
|
|
|
void (*callback)(void *vedata,
|
|
|
|
|
struct Object *ob,
|
|
|
|
|
struct RenderEngine *engine,
|
|
|
|
|
struct Depsgraph *depsgraph));
|
2018-02-14 18:59:15 +01:00
|
|
|
void DRW_render_instance_buffer_finish(void);
|
2018-09-17 11:53:43 +02:00
|
|
|
void DRW_render_viewport_size_set(int size[2]);
|
2018-01-29 14:56:16 +01:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
|
|
|
|
|
struct Depsgraph *depsgraph,
|
|
|
|
|
void (*callback)(void *vedata, void *user_data),
|
|
|
|
|
void *user_data);
|
2018-07-10 14:40:28 +02:00
|
|
|
|
2017-11-22 10:52:39 -02:00
|
|
|
/* ViewLayers */
|
2017-11-29 11:00:50 +01:00
|
|
|
void *DRW_view_layer_engine_data_get(DrawEngineType *engine_type);
|
2019-04-17 06:17:24 +02:00
|
|
|
void **DRW_view_layer_engine_data_ensure_ex(struct ViewLayer *view_layer,
|
|
|
|
|
DrawEngineType *engine_type,
|
|
|
|
|
void (*callback)(void *storage));
|
|
|
|
|
void **DRW_view_layer_engine_data_ensure(DrawEngineType *engine_type,
|
|
|
|
|
void (*callback)(void *storage));
|
2017-05-30 22:28:47 +02:00
|
|
|
|
2018-07-10 14:14:55 +02:00
|
|
|
/* DrawData */
|
|
|
|
|
DrawData *DRW_drawdata_get(ID *ib, DrawEngineType *engine_type);
|
2019-04-17 06:17:24 +02:00
|
|
|
DrawData *DRW_drawdata_ensure(ID *id,
|
|
|
|
|
DrawEngineType *engine_type,
|
|
|
|
|
size_t size,
|
|
|
|
|
DrawDataInitCb init_cb,
|
|
|
|
|
DrawDataFreeCb free_cb);
|
2019-05-07 20:56:20 +02:00
|
|
|
void **DRW_duplidata_get(void *vedata);
|
2017-04-03 19:01:10 +02:00
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Settings */
|
2018-10-08 10:43:34 +11:00
|
|
|
bool DRW_object_is_renderable(const struct Object *ob);
|
2018-12-18 18:18:00 +01:00
|
|
|
int DRW_object_visibility_in_active_context(const struct Object *ob);
|
2017-07-13 00:27:06 +10:00
|
|
|
bool DRW_object_is_flat_normal(const struct Object *ob);
|
2018-11-25 18:34:28 +03:00
|
|
|
bool DRW_object_use_hide_faces(const struct Object *ob);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
bool DRW_object_is_visible_psys_in_active_context(const struct Object *object,
|
|
|
|
|
const struct ParticleSystem *psys);
|
2018-05-09 16:55:09 +02:00
|
|
|
|
2018-11-26 15:23:16 +01:00
|
|
|
struct Object *DRW_object_get_dupli_parent(const struct Object *ob);
|
|
|
|
|
struct DupliObject *DRW_object_get_dupli(const struct Object *ob);
|
|
|
|
|
|
2017-02-07 11:20:15 +01:00
|
|
|
/* Draw commands */
|
|
|
|
|
void DRW_draw_pass(DRWPass *pass);
|
2017-06-26 20:42:58 +02:00
|
|
|
void DRW_draw_pass_subset(DRWPass *pass, DRWShadingGroup *start_group, DRWShadingGroup *end_group);
|
2017-02-07 11:20:15 +01:00
|
|
|
|
2017-03-05 18:09:43 +01:00
|
|
|
void DRW_draw_callbacks_pre_scene(void);
|
|
|
|
|
void DRW_draw_callbacks_post_scene(void);
|
|
|
|
|
|
2017-05-03 20:09:17 +10:00
|
|
|
void DRW_state_reset_ex(DRWState state);
|
2017-02-07 11:20:15 +01:00
|
|
|
void DRW_state_reset(void);
|
2018-03-01 17:14:35 +11:00
|
|
|
void DRW_state_lock(DRWState state);
|
2017-06-16 14:23:30 +02:00
|
|
|
|
2017-04-26 16:11:37 +10:00
|
|
|
/* Selection */
|
2018-05-11 07:48:52 +02:00
|
|
|
void DRW_select_load_id(uint id);
|
2017-04-26 16:11:37 +10:00
|
|
|
|
2017-04-27 02:04:56 +10:00
|
|
|
/* Draw State */
|
|
|
|
|
void DRW_state_dfdy_factors_get(float dfdyfac[2]);
|
|
|
|
|
bool DRW_state_is_fbo(void);
|
|
|
|
|
bool DRW_state_is_select(void);
|
2017-04-28 04:33:58 +10:00
|
|
|
bool DRW_state_is_depth(void);
|
2017-06-20 18:33:58 +02:00
|
|
|
bool DRW_state_is_image_render(void);
|
2019-05-21 12:00:48 +02:00
|
|
|
bool DRW_state_do_color_management(void);
|
2017-06-20 18:33:58 +02:00
|
|
|
bool DRW_state_is_scene_render(void);
|
2018-02-16 16:52:08 +01:00
|
|
|
bool DRW_state_is_opengl_render(void);
|
2018-12-04 15:39:30 +01:00
|
|
|
bool DRW_state_is_playback(void);
|
2017-04-28 04:33:58 +10:00
|
|
|
bool DRW_state_show_text(void);
|
2017-07-03 16:16:24 +02:00
|
|
|
bool DRW_state_draw_support(void);
|
2017-12-20 15:28:12 -02:00
|
|
|
bool DRW_state_draw_background(void);
|
2017-04-28 04:33:58 +10:00
|
|
|
|
2017-04-26 00:35:08 +10:00
|
|
|
/* Avoid too many lookups while drawing */
|
|
|
|
|
typedef struct DRWContextState {
|
2018-02-06 16:10:03 +11:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
struct ARegion *ar; /* 'CTX_wm_region(C)' */
|
|
|
|
|
struct RegionView3D *rv3d; /* 'CTX_wm_region_view3d(C)' */
|
|
|
|
|
struct View3D *v3d; /* 'CTX_wm_view3d(C)' */
|
2017-04-26 00:35:08 +10:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
struct Scene *scene; /* 'CTX_data_scene(C)' */
|
|
|
|
|
struct ViewLayer *view_layer; /* 'CTX_data_view_layer(C)' */
|
2017-04-26 00:35:08 +10:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/* Use 'object_edit' for edit-mode */
|
|
|
|
|
struct Object *obact; /* 'OBACT' */
|
2017-05-17 11:03:09 +10:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
struct RenderEngineType *engine_type;
|
2017-10-16 17:15:03 -02:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
struct Depsgraph *depsgraph;
|
2018-01-16 15:42:03 +01:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
eObjectMode object_mode;
|
2018-02-06 16:10:03 +11:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
eGPUShaderConfig sh_cfg;
|
2019-01-23 13:21:49 +11:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/** Last resort (some functions take this as an arg so we can't easily avoid).
|
|
|
|
|
* May be NULL when used for selection or depth buffer. */
|
|
|
|
|
const struct bContext *evil_C;
|
2018-02-06 16:10:03 +11:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/* ---- */
|
2018-02-13 18:15:47 +11:00
|
|
|
|
2019-04-17 06:17:24 +02:00
|
|
|
/* Cache: initialized by 'drw_context_state_init'. */
|
|
|
|
|
struct Object *object_pose;
|
|
|
|
|
struct Object *object_edit;
|
2018-02-09 02:31:09 +11:00
|
|
|
|
2017-04-26 00:35:08 +10:00
|
|
|
} DRWContextState;
|
|
|
|
|
|
|
|
|
|
const DRWContextState *DRW_context_state_get(void);
|
|
|
|
|
|
2017-02-22 18:52:07 +01:00
|
|
|
#endif /* __DRW_RENDER_H__ */
|