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blender-archive/source/blender/windowmanager/intern/wm_operators.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_idprop.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm_window.h"
#include "wm_subwindow.h"
#include "wm_event_system.h"
static ListBase global_ops= {NULL, NULL};
/* ************ operator API, exported ********** */
wmOperatorType *WM_operatortype_find(const char *idname)
{
wmOperatorType *ot;
for(ot= global_ops.first; ot; ot= ot->next) {
if(strncmp(ot->idname, idname, OP_MAX_TYPENAME)==0)
return ot;
}
return NULL;
}
/* all ops in 1 list (for time being... needs evaluation later) */
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
void WM_operatortype_append(void (*opfunc)(wmOperatorType*))
{
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
wmOperatorType *ot;
ot= MEM_callocN(sizeof(wmOperatorType), "operatortype");
opfunc(ot);
BLI_addtail(&global_ops, ot);
}
/* ************ default ops, exported *********** */
int WM_operator_confirm(bContext *C, wmOperator *op, wmEvent *event)
{
// if(okee(op->type->name)) {
// return op->type->exec(C, op);
// }
return 0;
}
int WM_operator_winactive(bContext *C)
{
if(C->window==NULL) return 0;
return 1;
}
/* ************ window / screen operator definitions ************** */
static void WM_OT_window_duplicate(wmOperatorType *ot)
{
ot->name= "Duplicate Window";
ot->idname= "WM_OT_window_duplicate";
ot->invoke= NULL; //WM_operator_confirm;
ot->exec= wm_window_duplicate_op;
ot->poll= WM_operator_winactive;
}
static void WM_OT_save_homefile(wmOperatorType *ot)
{
ot->name= "Save User Settings";
ot->idname= "WM_OT_save_homefile";
ot->invoke= NULL; //WM_operator_confirm;
ot->exec= WM_write_homefile;
ot->poll= WM_operator_winactive;
ot->flag= OPTYPE_REGISTER;
}
static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
{
ot->name= "Toggle Fullscreen";
ot->idname= "WM_OT_window_fullscreen_toggle";
ot->invoke= NULL;
ot->exec= wm_window_fullscreen_toggle_op;
ot->poll= WM_operator_winactive;
}
2008-01-15 18:54:38 +00:00
static void WM_OT_exit_blender(wmOperatorType *ot)
{
ot->name= "Exit Blender";
ot->idname= "WM_OT_exit_blender";
ot->invoke= NULL; /* do confirm stuff */
ot->exec= wm_exit_blender_op;
ot->poll= WM_operator_winactive;
}
/* ************ window gesture operator-callback definitions ************** */
/*
* These are default callbacks for use in operators requiring gesture input
*/
static void border_select_apply(bContext *C, wmOperator *op)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
/* operator arguments and storage. */
OP_verify_int(op, "xmin", rect->xmin, NULL);
OP_verify_int(op, "ymin", rect->ymin, NULL);
OP_verify_int(op, "xmax", rect->xmax, NULL);
OP_verify_int(op, "ymax", rect->ymax, NULL);
op->type->exec(C, op);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
static void border_select_end(bContext *C, wmOperator *op)
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
{
wmGesture *gesture= op->customdata;
WM_gesture_end(C, gesture); /* frees gesture itself, and unregisters from window */
op->customdata= NULL;
WM_event_remove_modal_handler(&C->window->handlers, op);
WM_event_add_notifier(C->wm, C->window, gesture->swinid, WM_NOTE_AREA_REDRAW, 0, NULL);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
int WM_border_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata= WM_gesture_new(C, event, WM_GESTURE_CROSS_RECT);
/* add modal handler */
WM_event_add_modal_handler(&C->window->handlers, op);
WM_event_add_notifier(C->wm, C->window, C->screen->subwinactive, WM_NOTE_GESTURE_REDRAW, 0, NULL);
return OPERATOR_RUNNING_MODAL;
}
int WM_border_select_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture= op->customdata;
rcti *rect= gesture->customdata;
int sx, sy;
switch(event->type) {
case MOUSEMOVE:
wm_subwindow_getorigin(C->window, gesture->swinid, &sx, &sy);
if(gesture->type==WM_GESTURE_CROSS_RECT && gesture->mode==0) {
rect->xmin= rect->xmax= event->x - sx;
rect->ymin= rect->ymax= event->y - sy;
}
else {
rect->xmax= event->x - sx;
rect->ymax= event->y - sy;
}
WM_event_add_notifier(C->wm, C->window, gesture->swinid, WM_NOTE_GESTURE_REDRAW, 0, NULL);
break;
case LEFTMOUSE:
if(event->val==1) {
if(gesture->type==WM_GESTURE_CROSS_RECT && gesture->mode==0) {
gesture->mode= 1;
WM_event_add_notifier(C->wm, C->window, gesture->swinid, WM_NOTE_GESTURE_REDRAW, 0, NULL);
}
}
else {
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
border_select_apply(C, op);
border_select_end(C, op);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
return OPERATOR_FINISHED;
}
break;
case ESCKEY:
border_select_end(C, op);
return OPERATOR_CANCELLED;
}
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
return OPERATOR_RUNNING_MODAL;
}
/* ******************************************************* */
/* called on initialize WM_exit() */
void wm_operatortype_free(void)
{
BLI_freelistN(&global_ops);
}
/* called on initialize WM_init() */
void wm_operatortype_init(void)
{
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
WM_operatortype_append(WM_OT_window_duplicate);
WM_operatortype_append(WM_OT_save_homefile);
WM_operatortype_append(WM_OT_window_fullscreen_toggle);
WM_operatortype_append(WM_OT_exit_blender);
}
/* default keymap for windows and screens, only call once per WM */
void wm_window_keymap(wmWindowManager *wm)
{
/* note, this doesn't replace existing keymap items */
WM_keymap_verify_item(&wm->windowkeymap, "WM_OT_window_duplicate", AKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(&wm->windowkeymap, "WM_OT_save_homefile", UKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(&wm->windowkeymap, "WM_OT_window_fullscreen_toggle", FKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(&wm->windowkeymap, "WM_OT_exit_blender", QKEY, KM_PRESS, KM_CTRL, 0);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}