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blender-archive/source/blender/blenkernel/intern/paint.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2011-02-23 18:03:40 +00:00
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/paint.c
* \ingroup bke
*/
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#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_space_types.h"
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subsurf.h"
#include "bmesh.h"
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
static OverlayControlFlags overlay_flags = 0;
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void BKE_paint_invalidate_overlay_tex(Scene *scene, const Tex *tex)
{
Paint *p = BKE_paint_get_active(scene);
Brush *br = p->brush;
if (!br)
return;
if (br->mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
if (br->mask_mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
}
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void BKE_paint_invalidate_cursor_overlay(Scene *scene, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene);
Brush *br = p->brush;
if (br && br->curve == curve)
overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
}
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void BKE_paint_invalidate_overlay_all(void)
{
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overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
PAINT_INVALID_OVERLAY_CURVE);
}
OverlayControlFlags BKE_paint_get_overlay_flags(void)
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{
return overlay_flags;
}
void BKE_paint_set_overlay_override(OverlayFlags flags)
{
if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
}
else {
overlay_flags &= ~(PAINT_OVERRIDE_MASK);
}
}
void BKE_paint_reset_overlay_invalid(OverlayControlFlags flag)
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{
overlay_flags &= ~(flag);
}
Paint *BKE_paint_get_active(Scene *sce)
{
if (sce) {
ToolSettings *ts = sce->toolsettings;
if (sce->basact && sce->basact->object) {
switch (sce->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
return &ts->imapaint.paint;
}
}
/* default to image paint */
return &ts->imapaint.paint;
}
return NULL;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
SpaceImage *sima;
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return &ts->imapaint.paint;
else if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
}
else {
return &ts->imapaint.paint;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
return &ts->imapaint.paint;
default:
return &ts->imapaint.paint;
}
}
else {
/* default to image paint */
return &ts->imapaint.paint;
}
}
return NULL;
}
PaintMode BKE_paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
SpaceImage *sima;
if (sce) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (sce->basact && sce->basact->object)
obact = sce->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return PAINT_TEXTURE_2D;
else if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
}
else {
return PAINT_TEXTURE_2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return PAINT_SCULPT;
case OB_MODE_VERTEX_PAINT:
return PAINT_VERTEX;
case OB_MODE_WEIGHT_PAINT:
return PAINT_WEIGHT;
case OB_MODE_TEXTURE_PAINT:
return PAINT_TEXTURE_PROJECTIVE;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return PAINT_SCULPT_UV;
return PAINT_TEXTURE_2D;
default:
return PAINT_TEXTURE_2D;
}
}
else {
/* default to image paint */
return PAINT_TEXTURE_2D;
}
}
return PAINT_INVALID;
}
Brush *BKE_paint_brush(Paint *p)
{
return p ? p->brush : NULL;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
{
if (p) {
id_us_min((ID *)p->brush);
id_us_plus((ID *)br);
p->brush = br;
}
}
/* are we in vertex paint or weight pain face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
);
}
/* are we in weight paint vertex select mode? */
bool BKE_paint_select_vert_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT)
);
}
/**
* used to check if selection is possible
* (when we don't care if its face or vert)
*/
bool BKE_paint_select_elem_test(Object *ob)
{
return (BKE_paint_select_vert_test(ob) ||
BKE_paint_select_face_test(ob));
}
void BKE_paint_init(Paint *p, const char col[3])
{
Brush *brush;
/* If there's no brush, create one */
brush = BKE_paint_brush(p);
if (brush == NULL)
brush = BKE_brush_add(G.main, "Brush");
BKE_paint_brush_set(p, brush);
memcpy(p->paint_cursor_col, col, 3);
p->paint_cursor_col[3] = 128;
}
void BKE_paint_free(Paint *paint)
{
id_us_min((ID *)paint->brush);
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
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* still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar)
{
tar->brush = src->brush;
id_us_plus((ID *)tar->brush);
}
/* returns non-zero if any of the face's vertices
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* are hidden, zero otherwise */
bool paint_is_face_hidden(const MFace *f, const MVert *mvert)
{
return ((mvert[f->v1].flag & ME_HIDE) ||
(mvert[f->v2].flag & ME_HIDE) ||
(mvert[f->v3].flag & ME_HIDE) ||
(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
}
/* returns non-zero if any of the corners of the grid
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* face whose inner corner is at (x, y) are hidden,
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* zero otherwise */
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y)
{
/* skip face if any of its corners are hidden */
return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
}
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/* Return TRUE if all vertices in the face are visible, FALSE otherwise */
bool paint_is_bmesh_face_hidden(BMFace *f)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->next) != l_first);
return false;
}
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float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y)
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{
int factor = BKE_ccg_factor(level, gpm->level);
int gridsize = BKE_ccg_gridsize(gpm->level);
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return gpm->data[(y * factor) * gridsize + (x * factor)];
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}
/* threshhold to move before updating the brush rotation */
#define RAKE_THRESHHOLD 20
void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2])
{
const float u = 0.5f;
const float r = RAKE_THRESHHOLD;
float dpos[2];
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
if (len_squared_v2(dpos) >= r * r) {
ups->brush_rotation = atan2(dpos[0], dpos[1]);
interp_v2_v2v2(ups->last_rake, ups->last_rake,
mouse_pos, u);
}
}
void free_sculptsession_deformMats(SculptSession *ss)
{
if (ss->orig_cos) MEM_freeN(ss->orig_cos);
if (ss->deform_cos) MEM_freeN(ss->deform_cos);
if (ss->deform_imats) MEM_freeN(ss->deform_imats);
ss->orig_cos = NULL;
ss->deform_cos = NULL;
ss->deform_imats = NULL;
}
/* Write out the sculpt dynamic-topology BMesh to the Mesh */
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
if (ob->data) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_SMOOTH,
ss->bm_smooth_shading);
}
if (reorder)
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
BM_mesh_bm_to_me(ss->bm, ob->data, FALSE);
}
}
}
void sculptsession_bm_to_me(Object *ob, int reorder)
{
if (ob && ob->sculpt) {
sculptsession_bm_to_me_update_data_only(ob, reorder);
/* ensure the objects DerivedMesh mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
void sculptsession_bm_to_me_for_render(Object *object)
{
if (object && object->sculpt) {
if (object->sculpt->bm) {
/* Ensure no points to old arrays are stored in DM
*
* Apparently, we could not use DAG_id_tag_update
* here because this will lead to the while object
* surface to disappear, so we'll release DM in place.
*/
BKE_object_free_derived_caches(object);
if (object->sculpt->pbvh) {
BKE_pbvh_free(object->sculpt->pbvh);
object->sculpt->pbvh = NULL;
}
sculptsession_bm_to_me_update_data_only(object, false);
/* In contrast with sculptsession_bm_to_me no need in
* DAG tag update here - derived mesh was freed and
* old pointers are nowhere stored.
*/
}
}
}
void free_sculptsession(Object *ob)
{
if (ob && ob->sculpt) {
SculptSession *ss = ob->sculpt;
DerivedMesh *dm = ob->derivedFinal;
if (ss->bm) {
sculptsession_bm_to_me(ob, TRUE);
BM_mesh_free(ss->bm);
}
if (ss->pbvh)
BKE_pbvh_free(ss->pbvh);
if (ss->bm_log)
BM_log_free(ss->bm_log);
if (dm && dm->getPBVH)
dm->getPBVH(NULL, dm); /* signal to clear */
if (ss->texcache)
MEM_freeN(ss->texcache);
if (ss->tex_pool)
BKE_image_pool_free(ss->tex_pool);
if (ss->layer_co)
MEM_freeN(ss->layer_co);
if (ss->orig_cos)
MEM_freeN(ss->orig_cos);
if (ss->deform_cos)
MEM_freeN(ss->deform_cos);
if (ss->deform_imats)
MEM_freeN(ss->deform_imats);
MEM_freeN(ss);
ob->sculpt = NULL;
}
}