2009-01-01 13:15:35 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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2009-04-20 15:06:46 +00:00
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#include "BKE_mesh.h"
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2009-01-01 13:15:35 +00:00
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_mesh.h"
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2009-07-08 16:17:47 +00:00
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#include "ED_screen.h"
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#include "ED_transform.h"
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2009-01-05 15:19:31 +00:00
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#include "ED_view3d.h"
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2009-01-01 13:15:35 +00:00
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2009-07-08 21:31:28 +00:00
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#include "UI_interface.h"
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2009-01-01 13:15:35 +00:00
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#include "mesh_intern.h"
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2009-07-08 21:31:28 +00:00
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/******************************** menus *************************************/
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static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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pup= uiPupMenuBegin(C, "Vertex Specials", 0);
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layout= uiPupMenuLayout(pup);
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
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uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
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RNA
* Enums can now be dynamically created in the _itemf callback,
using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
for operators. This doesn't fit design well at all, needed to do
some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
_itemf callback, for docs and fallback in case there is no context.
* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
(unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
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uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
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2009-07-08 21:31:28 +00:00
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uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
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uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
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//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
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//uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
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uiPupMenuEnd(C, pup);
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return OPERATOR_CANCELLED;
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}
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static void MESH_OT_vertex_specials(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Vertex Specials";
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ot->idname= "MESH_OT_vertex_specials";
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/* api callbacks */
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ot->invoke= vertex_specials_invoke;
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ot->poll= ED_operator_editmesh;
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}
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static int edge_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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pup= uiPupMenuBegin(C, "Edge Specials", 0);
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layout= uiPupMenuLayout(pup);
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
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uiItemO(layout, "Mark Seam", 0, "MESH_OT_mark_seam");
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uiItemBooleanO(layout, "Clear Seam", 0, "MESH_OT_mark_seam", "clear", 1);
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uiItemEnumO(layout, "Rotate Edge CW", 0, "MESH_OT_edge_rotate", "direction", 1);
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uiItemEnumO(layout, "Rotate Edge CCW", 0, "MESH_OT_edge_rotate", "direction", 2);
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//uiItemO(layout, "Loopcut", 0, "MESH_OT_loop_cut"); // CutEdgeloop(em, 1);
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//uiItemO(layout, "Edge Slide", 0, "MESH_OT_edge_slide"); // EdgeSlide(em, 0,0.0);
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uiItemO(layout, "Edge Loop", 0, "MESH_OT_loop_multi_select");
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uiItemBooleanO(layout, "Edge Ring", 0, "MESH_OT_loop_multi_select", "ring", 1);
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uiItemO(layout, NULL, 0, "MESH_OT_loop_to_region");
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uiItemO(layout, NULL, 0, "MESH_OT_region_to_loop");
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uiItemO(layout, "Mark Sharp", 0, "MESH_OT_mark_sharp");
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uiItemBooleanO(layout, "Clear Sharp", 0, "MESH_OT_mark_sharp", "clear", 1);
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uiPupMenuEnd(C, pup);
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return OPERATOR_CANCELLED;
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}
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static void MESH_OT_edge_specials(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Edge Specials";
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ot->idname= "MESH_OT_edge_specials";
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/* api callbacks */
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ot->invoke= edge_specials_invoke;
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ot->poll= ED_operator_editmesh;
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}
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static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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pup= uiPupMenuBegin(C, "Face Specials", 0);
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layout= uiPupMenuLayout(pup);
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
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uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
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// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
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2009-07-21 00:36:07 +00:00
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
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2009-07-08 21:31:28 +00:00
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uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris");
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uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads");
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uiItemO(layout, NULL, 0, "MESH_OT_edge_flip");
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2009-01-01 13:15:35 +00:00
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2009-07-08 21:31:28 +00:00
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uiItemS(layout);
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2009-01-17 18:35:33 +00:00
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2009-07-08 21:31:28 +00:00
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uiItemO(layout, NULL, 0, "MESH_OT_fill");
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uiItemO(layout, NULL, 0, "MESH_OT_beauty_fill");
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uiItemS(layout);
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// uiItemO(layout, NULL, 0, "MESH_OT_face_mode"); // mesh_set_face_flags(em, 1);
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// uiItemBooleanO(layout, NULL, 0, "MESH_OT_face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
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//
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// uiItemS(layout);
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uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_rotate", "direction");
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uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_mirror", "axis");
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uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_rotate", "direction");
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uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_mirror", "axis");
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uiPupMenuEnd(C, pup);
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return OPERATOR_CANCELLED;
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}
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static void MESH_OT_face_specials(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Face Specials";
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ot->idname= "MESH_OT_face_specials";
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/* api callbacks */
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ot->invoke= face_specials_invoke;
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ot->poll= ED_operator_editmesh;
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}
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static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
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{
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uiPopupMenu *pup;
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uiLayout *layout;
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pup= uiPupMenuBegin(C, "Specials", 0);
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layout= uiPupMenuLayout(pup);
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uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
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uiItemO(layout, "Subdivide", 0, "MESH_OT_subdivide");
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uiItemFloatO(layout, "Subdivide Smooth", 0, "MESH_OT_subdivide", "smoothness", 1.0f);
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uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
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uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
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uiItemO(layout, "Hide", 0, "MESH_OT_hide");
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uiItemO(layout, "Reveal", 0, "MESH_OT_reveal");
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uiItemO(layout, "Select Inverse", 0, "MESH_OT_select_inverse");
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uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
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uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
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// uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
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2009-07-21 00:36:07 +00:00
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uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
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2009-07-08 21:31:28 +00:00
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//uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
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//uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
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uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
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uiPupMenuEnd(C, pup);
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return OPERATOR_CANCELLED;
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}
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static void MESH_OT_specials(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name= "Specials";
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ot->idname= "MESH_OT_specials";
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/* api callbacks */
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ot->invoke= specials_invoke;
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ot->poll= ED_operator_editmesh;
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}
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/**************************** registration **********************************/
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2009-01-01 13:15:35 +00:00
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void ED_operatortypes_mesh(void)
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{
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_select_all_toggle);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_more);
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WM_operatortype_append(MESH_OT_select_less);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_select_inverse);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_non_manifold);
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_select_linked);
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WM_operatortype_append(MESH_OT_select_linked_pick);
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WM_operatortype_append(MESH_OT_select_random);
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WM_operatortype_append(MESH_OT_selection_type);
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WM_operatortype_append(MESH_OT_hide);
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WM_operatortype_append(MESH_OT_reveal);
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2009-07-08 15:34:41 +00:00
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WM_operatortype_append(MESH_OT_select_by_number_vertices);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_normals_make_consistent);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_merge);
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2009-01-16 04:48:33 +00:00
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WM_operatortype_append(MESH_OT_subdivide);
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2009-04-12 17:43:43 +00:00
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WM_operatortype_append(MESH_OT_faces_select_linked_flat);
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WM_operatortype_append(MESH_OT_edges_select_sharp);
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2009-04-12 17:28:16 +00:00
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WM_operatortype_append(MESH_OT_primitive_plane_add);
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WM_operatortype_append(MESH_OT_primitive_cube_add);
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WM_operatortype_append(MESH_OT_primitive_circle_add);
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WM_operatortype_append(MESH_OT_primitive_cylinder_add);
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WM_operatortype_append(MESH_OT_primitive_tube_add);
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WM_operatortype_append(MESH_OT_primitive_cone_add);
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WM_operatortype_append(MESH_OT_primitive_grid_add);
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WM_operatortype_append(MESH_OT_primitive_monkey_add);
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WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
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WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_fgon_clear);
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WM_operatortype_append(MESH_OT_fgon_make);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_duplicate);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_remove_doubles);
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_extrude);
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2009-02-16 20:04:01 +00:00
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WM_operatortype_append(MESH_OT_spin);
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2009-02-18 03:01:45 +00:00
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WM_operatortype_append(MESH_OT_screw);
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2009-02-16 20:04:01 +00:00
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_vertices_transform_to_sphere);
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_split);
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2009-02-07 23:20:36 +00:00
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WM_operatortype_append(MESH_OT_extrude_repeat);
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_edge_rotate);
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2009-07-08 15:34:41 +00:00
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WM_operatortype_append(MESH_OT_select_vertex_path);
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2009-02-07 23:20:36 +00:00
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WM_operatortype_append(MESH_OT_loop_to_region);
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WM_operatortype_append(MESH_OT_region_to_loop);
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2009-04-12 17:54:07 +00:00
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WM_operatortype_append(MESH_OT_uvs_rotate);
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WM_operatortype_append(MESH_OT_uvs_mirror);
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WM_operatortype_append(MESH_OT_colors_rotate);
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WM_operatortype_append(MESH_OT_colors_mirror);
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2009-02-07 23:20:36 +00:00
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_fill);
|
2009-02-01 04:22:18 +00:00
|
|
|
WM_operatortype_append(MESH_OT_beauty_fill);
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_operatortype_append(MESH_OT_quads_convert_to_tris);
|
|
|
|
WM_operatortype_append(MESH_OT_tris_convert_to_quads);
|
2009-02-01 04:22:18 +00:00
|
|
|
WM_operatortype_append(MESH_OT_edge_flip);
|
|
|
|
WM_operatortype_append(MESH_OT_faces_shade_smooth);
|
2009-07-21 00:36:07 +00:00
|
|
|
WM_operatortype_append(MESH_OT_faces_shade_flat);
|
2009-02-01 04:22:18 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_operatortype_append(MESH_OT_delete);
|
2009-01-31 02:31:58 +00:00
|
|
|
|
2009-01-30 15:01:14 +00:00
|
|
|
WM_operatortype_append(MESH_OT_separate);
|
2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
I've made it not move the 3d cursor in that case.
Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove)
it now passes on the mouse event as 'mouse down' for
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...
The location in the keymaps where tweaks get generated
remains important. Examples:
1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event
1 - ctrl+mouse tweak handler checks, makes tweak event,
or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens
In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.
This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.
Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
|
|
|
WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
|
2009-04-12 17:43:43 +00:00
|
|
|
WM_operatortype_append(MESH_OT_loop_select);
|
2009-04-12 17:28:16 +00:00
|
|
|
WM_operatortype_append(MESH_OT_edge_face_add);
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_operatortype_append(MESH_OT_select_shortest_path);
|
2009-07-08 15:34:41 +00:00
|
|
|
WM_operatortype_append(MESH_OT_select_similar);
|
2009-04-12 17:43:43 +00:00
|
|
|
WM_operatortype_append(MESH_OT_loop_multi_select);
|
2009-02-04 02:58:21 +00:00
|
|
|
WM_operatortype_append(MESH_OT_mark_seam);
|
|
|
|
WM_operatortype_append(MESH_OT_mark_sharp);
|
2009-04-12 17:43:43 +00:00
|
|
|
WM_operatortype_append(MESH_OT_vertices_smooth);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_operatortype_append(MESH_OT_flip_normals);
|
2009-02-07 15:44:16 +00:00
|
|
|
WM_operatortype_append(MESH_OT_knife_cut);
|
2009-02-19 19:03:53 +00:00
|
|
|
WM_operatortype_append(MESH_OT_rip);
|
2009-02-02 19:31:43 +00:00
|
|
|
|
2009-07-01 22:25:49 +00:00
|
|
|
WM_operatortype_append(MESH_OT_uv_texture_add);
|
|
|
|
WM_operatortype_append(MESH_OT_uv_texture_remove);
|
|
|
|
WM_operatortype_append(MESH_OT_vertex_color_add);
|
|
|
|
WM_operatortype_append(MESH_OT_vertex_color_remove);
|
|
|
|
WM_operatortype_append(MESH_OT_sticky_add);
|
|
|
|
WM_operatortype_append(MESH_OT_sticky_remove);
|
2009-07-08 21:31:28 +00:00
|
|
|
|
|
|
|
WM_operatortype_append(MESH_OT_vertex_specials);
|
|
|
|
WM_operatortype_append(MESH_OT_edge_specials);
|
|
|
|
WM_operatortype_append(MESH_OT_face_specials);
|
|
|
|
WM_operatortype_append(MESH_OT_specials);
|
2009-07-17 05:09:33 +00:00
|
|
|
|
|
|
|
WM_operatortype_append(MESH_OT_vert_connect);
|
2009-07-17 06:05:09 +00:00
|
|
|
WM_operatortype_append(MESH_OT_edge_split);
|
2009-01-01 13:15:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* note mesh keymap also for other space? */
|
|
|
|
void ED_keymap_mesh(wmWindowManager *wm)
|
2009-01-15 18:28:40 +00:00
|
|
|
{
|
2009-01-01 13:15:35 +00:00
|
|
|
ListBase *keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
wmKeymapItem *kmi;
|
2009-01-01 13:15:35 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* selecting */
|
2009-01-31 13:30:56 +00:00
|
|
|
/* standard mouse selection goes via space_view3d */
|
2009-04-12 17:43:43 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
|
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
RNA_boolean_set(kmi->ptr, "extend", 1);
|
2009-04-12 17:43:43 +00:00
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
RNA_boolean_set(kmi->ptr, "ring", 1);
|
2009-04-12 17:43:43 +00:00
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
RNA_boolean_set(kmi->ptr, "extend", 1);
|
|
|
|
RNA_boolean_set(kmi->ptr, "ring", 1);
|
2009-01-31 13:30:56 +00:00
|
|
|
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_shortest_path", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
|
2009-01-31 13:30:56 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
|
2009-01-13 02:09:58 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
|
2009-08-05 07:15:17 +00:00
|
|
|
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_more", EQUALKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_less", MINUSKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0);
|
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
|
2009-01-17 16:11:12 +00:00
|
|
|
|
2009-04-12 17:43:43 +00:00
|
|
|
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
|
|
|
|
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_edges_select_sharp", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
|
2009-01-31 23:57:04 +00:00
|
|
|
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_vertices_transform_to_sphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT , 0);
|
2009-07-08 15:34:41 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-07-17 06:05:09 +00:00
|
|
|
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_split", MKEY, KM_PRESS, 0, 0);
|
2009-01-31 15:21:26 +00:00
|
|
|
|
2009-02-01 01:04:00 +00:00
|
|
|
/* selection mode */
|
2009-02-01 13:24:19 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-01 01:04:00 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* hide */
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
|
2009-02-20 20:39:27 +00:00
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
|
2009-01-13 02:09:58 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* tools */
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
|
2009-01-13 02:09:58 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_extrude", EKEY, KM_PRESS, 0, 0);
|
2009-07-17 05:09:33 +00:00
|
|
|
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_vert_connect", YKEY, KM_PRESS, 0, 0);
|
2009-02-01 04:22:18 +00:00
|
|
|
|
2009-02-16 20:04:01 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-18 03:01:45 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-16 20:04:01 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-02-01 04:22:18 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
|
2009-01-19 18:36:54 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
|
2009-04-12 17:54:07 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
|
2009-02-19 19:03:53 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_rip",VKEY, KM_PRESS, 0, 0);
|
RNA
* Enums can now be dynamically created in the _itemf callback,
using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
for operators. This doesn't fit design well at all, needed to do
some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
_itemf callback, for docs and fallback in case there is no context.
* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
(unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-19 19:03:53 +00:00
|
|
|
|
2009-01-31 09:23:17 +00:00
|
|
|
/* add/remove */
|
2009-04-12 17:28:16 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-01-25 20:22:05 +00:00
|
|
|
WM_keymap_add_item(keymap, "OBJECT_OT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-01-30 15:01:14 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, KM_SHIFT, 0);
|
2.5
Sanitized the 'tweak' event.
Original idea was to have WM event system generating it
automatically. However, I first tested it via a handler
and operator, to check what kind of configurations would
be useful. It appeared to not work nice, also because
that inserting a tweak operator in a keymap is confusing.
Now 'tweaks' are generated automatically, and can be
catched by keymaps as any event. The current definition
of tweak is:
- if Left/Middle/Rightmouse pressed
if event wasn't handled by window queue (modal handlers)
start checking mousepositions
- while mousepositions are checked
- escape on any event other than mouse
- on mouse events:
- add tweak event if mousemove > 10 pixels
- stop checking for tweak if mousebutton released
- Tweak events have a define indicating mousebutton used
EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R
- In keymap definitions you can use _S or _A to map to
action or select mouse userdef.
- Event value in keymap should be KM_ANY for all tweaks,
or use one of the eight directions:
EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE
- And of course you can add modifier checks in keymaps for it.
- Because tweaks are a result of mouse events, the handlers get
both to evaluate. That means that RMB-select + tweak will work
correctly.
In case you don't want both to be handled, for example the
CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will
need to set the first acting on a EVT_RELEASE, this event only
gets passed on when tweak fails.
The current system allows all options, configurable, we had in 2.48,
and many more! A diagram of what's possible is on the todo. :)
Also in this commit: lasso select editmesh failed with 'zbuffer
occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
|
|
|
/* use KM_RELEASE because same key is used for tweaks */
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_RELEASE, KM_CTRL, 0);
|
2009-01-30 15:01:14 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
|
2009-01-31 03:23:41 +00:00
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2009-02-07 15:44:16 +00:00
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WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
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2009-07-08 21:31:28 +00:00
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/* menus */
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WM_keymap_add_item(keymap, "MESH_OT_vertex_specials", VKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_edge_specials", EKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_face_specials", FKEY, KM_PRESS, KM_CTRL, 0);
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WM_keymap_add_item(keymap, "MESH_OT_specials", WKEY, KM_PRESS, 0, 0);
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2009-02-07 15:44:16 +00:00
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2009-02-09 20:58:31 +00:00
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/* UV's */
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WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0);
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2009-01-01 13:15:35 +00:00
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}
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