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blender-archive/source/blender/editors/object/object_modes.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_modes.c
* \ingroup edobj
*
* General utils to handle mode switching,
* actual mode switching logic is per-object type.
*/
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
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#include "DNA_workspace_types.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "ED_screen.h"
#include "ED_object.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name High Level Mode Operations
*
* \{ */
static const char *object_mode_op_string(eObjectMode mode)
{
if (mode & OB_MODE_EDIT)
return "OBJECT_OT_editmode_toggle";
if (mode == OB_MODE_SCULPT)
return "SCULPT_OT_sculptmode_toggle";
if (mode == OB_MODE_VERTEX_PAINT)
return "PAINT_OT_vertex_paint_toggle";
if (mode == OB_MODE_WEIGHT_PAINT)
return "PAINT_OT_weight_paint_toggle";
if (mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
if (mode == OB_MODE_PARTICLE_EDIT)
return "PARTICLE_OT_particle_edit_toggle";
if (mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
if (mode == OB_MODE_GPENCIL)
return "GPENCIL_OT_editmode_toggle";
return NULL;
}
/**
* Checks the mode to be set is compatible with the object
* should be made into a generic function
*/
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
{
if (ob) {
if (mode == OB_MODE_OBJECT)
return true;
else if (mode == OB_MODE_GPENCIL)
return true; /* XXX: assume this is the case for now... */
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
{
return true;
}
break;
case OB_CURVE:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & (OB_MODE_EDIT))
return true;
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
return true;
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
return true;
break;
}
}
return false;
}
/**
* Sets the mode to a compatible state (use before entering the mode).
*
* This is so each mode's exec function can call
*/
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(ob->mode);
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
void ED_object_mode_toggle(bContext *C, eObjectMode mode)
{
if (mode != OB_MODE_OBJECT) {
const char *opstring = object_mode_op_string(mode);
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if (opstring) {
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
}
}
}
/* Wrapper for operator */
void ED_object_mode_set(bContext *C, eObjectMode mode)
{
wmWindowManager *wm = CTX_wm_manager(C);
wm->op_undo_depth++;
/* needed so we don't do undo pushes. */
ED_object_mode_generic_enter(C, mode);
wm->op_undo_depth--;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Mode Enter/Exit
*
* Supports exiting a mode without it being in the current context.
* This could be done for entering modes too if it's needed.
*
* \{ */
bool ED_object_mode_generic_enter(
struct bContext *C, eObjectMode object_mode)
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL) {
return (object_mode == OB_MODE_OBJECT);
}
if (ob->mode == object_mode) {
return true;
}
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_enum_set(&ptr, "mode", object_mode);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
return (ob->mode == object_mode);
}
/**
* Use for changing works-paces or changing active object.
* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
*/
static bool ed_object_mode_generic_exit_ex(
struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob,
bool only_test)
{
if (ob->mode & OB_MODE_EDIT) {
if (BKE_object_is_in_editmode(ob)) {
if (only_test) {
return true;
}
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ED_object_editmode_exit_ex(scene, ob, EM_FREEDATA);
}
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
if (only_test) {
return true;
}
ED_object_vpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
if (only_test) {
return true;
}
ED_object_wpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_SCULPT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
if (only_test) {
return true;
}
ED_object_sculptmode_exit_ex(depsgraph, scene, ob);
}
}
else {
if (only_test) {
return false;
}
BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
}
return false;
}
void ED_object_mode_generic_exit(
struct Depsgraph *depsgraph,
struct Scene *scene, struct Object *ob)
{
ed_object_mode_generic_exit_ex(depsgraph, scene, ob, false);
}
bool ED_object_mode_generic_has_data(
struct Depsgraph *depsgraph,
struct Object *ob)
{
return ed_object_mode_generic_exit_ex(depsgraph, NULL, ob, true);
}
/** \} */