2018-03-02 13:53:17 +11:00
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_modes.c
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* \ingroup edobj
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*
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* General utils to handle mode switching,
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* actual mode switching logic is per-object type.
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*/
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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2018-03-02 14:46:21 +11:00
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#include "DNA_workspace_types.h"
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2018-03-02 13:53:17 +11:00
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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2018-03-02 14:55:53 +11:00
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#include "BKE_object.h"
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#include "BKE_paint.h"
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2018-03-02 13:53:17 +11:00
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#include "BKE_report.h"
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#include "WM_api.h"
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#include "WM_types.h"
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2018-03-02 14:55:53 +11:00
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#include "RNA_access.h"
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#include "DEG_depsgraph.h"
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2018-03-02 23:04:19 +11:00
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#include "ED_screen.h"
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2018-03-02 14:55:53 +11:00
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#include "ED_object.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name High Level Mode Operations
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*
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* \{ */
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2018-03-02 13:53:17 +11:00
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static const char *object_mode_op_string(eObjectMode mode)
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{
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if (mode & OB_MODE_EDIT)
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return "OBJECT_OT_editmode_toggle";
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if (mode == OB_MODE_SCULPT)
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return "SCULPT_OT_sculptmode_toggle";
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if (mode == OB_MODE_VERTEX_PAINT)
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return "PAINT_OT_vertex_paint_toggle";
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if (mode == OB_MODE_WEIGHT_PAINT)
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return "PAINT_OT_weight_paint_toggle";
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if (mode == OB_MODE_TEXTURE_PAINT)
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return "PAINT_OT_texture_paint_toggle";
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if (mode == OB_MODE_PARTICLE_EDIT)
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return "PARTICLE_OT_particle_edit_toggle";
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if (mode == OB_MODE_POSE)
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return "OBJECT_OT_posemode_toggle";
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if (mode == OB_MODE_GPENCIL)
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return "GPENCIL_OT_editmode_toggle";
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return NULL;
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}
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/**
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* Checks the mode to be set is compatible with the object
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* should be made into a generic function
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*/
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bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
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{
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if (ob) {
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if (mode == OB_MODE_OBJECT)
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return true;
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else if (mode == OB_MODE_GPENCIL)
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return true; /* XXX: assume this is the case for now... */
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switch (ob->type) {
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case OB_MESH:
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if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
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OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
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{
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return true;
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}
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break;
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case OB_CURVE:
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case OB_SURF:
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case OB_FONT:
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case OB_MBALL:
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if (mode & (OB_MODE_EDIT))
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return true;
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break;
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case OB_LATTICE:
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if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
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return true;
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break;
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case OB_ARMATURE:
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if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
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return true;
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break;
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}
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}
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return false;
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}
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/**
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* Sets the mode to a compatible state (use before entering the mode).
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*
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* This is so each mode's exec function can call
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*/
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2018-03-02 14:46:21 +11:00
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bool ED_object_mode_compat_set(bContext *C, WorkSpace *workspace, eObjectMode mode, ReportList *reports)
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2018-03-02 13:53:17 +11:00
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{
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bool ok;
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2018-03-02 14:46:21 +11:00
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if (!ELEM(workspace->object_mode, mode, OB_MODE_OBJECT)) {
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const char *opstring = object_mode_op_string(workspace->object_mode);
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2018-03-02 13:53:17 +11:00
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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2018-03-02 14:46:21 +11:00
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ok = ELEM(workspace->object_mode, mode, OB_MODE_OBJECT);
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2018-03-02 13:53:17 +11:00
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if (!ok) {
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wmOperatorType *ot = WM_operatortype_find(opstring, false);
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BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
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}
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}
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else {
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ok = true;
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}
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return ok;
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}
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void ED_object_mode_toggle(bContext *C, eObjectMode mode)
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{
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if (mode != OB_MODE_OBJECT) {
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const char *opstring = object_mode_op_string(mode);
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2018-03-02 14:46:21 +11:00
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2018-03-02 13:53:17 +11:00
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if (opstring) {
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WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, NULL);
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}
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}
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}
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2018-03-02 14:55:53 +11:00
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2018-04-01 11:03:25 +02:00
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2018-03-19 14:17:59 +01:00
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/* Wrapper for operator */
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void ED_object_mode_set(bContext *C, eObjectMode mode)
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{
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#if 0
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, ot);
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RNA_enum_set(&ptr, "mode", mode);
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RNA_boolean_set(&ptr, "toggle", false);
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WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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#else
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2018-04-01 11:03:25 +02:00
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const WorkSpace *workspace = CTX_wm_workspace(C);
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2018-03-19 14:17:59 +01:00
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Object *ob = CTX_data_active_object(C);
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if (ob == NULL) {
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return;
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}
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2018-04-01 11:03:25 +02:00
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if (workspace->object_mode == mode) {
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2018-03-19 14:17:59 +01:00
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/* pass */
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}
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2018-04-01 11:03:25 +02:00
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else if (workspace->object_mode != OB_MODE_OBJECT) {
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if (ob && (workspace->object_mode & mode) == 0) {
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2018-03-19 14:17:59 +01:00
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/* needed so we don't do undo pushes. */
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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ED_object_mode_toggle(C, mode);
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wm->op_undo_depth--;
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}
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}
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else {
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/* needed so we don't do undo pushes. */
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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2018-04-01 11:03:25 +02:00
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ED_object_mode_toggle(C, workspace->object_mode);
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2018-03-19 14:17:59 +01:00
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wm->op_undo_depth--;
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}
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#endif
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}
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2018-04-01 11:03:25 +02:00
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2018-03-02 14:55:53 +11:00
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic Mode Enter/Exit
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*
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* Supports exiting a mode without it being in the current context.
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* This could be done for entering modes too if it's needed.
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*
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* \{ */
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bool ED_object_mode_generic_enter(
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struct bContext *C, eObjectMode object_mode)
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{
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WorkSpace *workspace = CTX_wm_workspace(C);
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if (workspace->object_mode == object_mode) {
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return true;
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}
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, ot);
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RNA_enum_set(&ptr, "mode", object_mode);
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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return (workspace->object_mode == object_mode);
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}
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/**
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* Use for changing works-paces or changing active object.
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* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
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*/
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static bool ed_object_mode_generic_exit_ex(
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const struct EvaluationContext *eval_ctx,
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struct WorkSpace *workspace, struct Scene *scene, struct Object *ob,
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bool only_test)
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{
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if (eval_ctx->object_mode & OB_MODE_EDIT) {
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if (BKE_object_is_in_editmode(ob)) {
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if (only_test) {
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return true;
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}
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ED_object_editmode_exit_ex(NULL, workspace, scene, ob, EM_FREEDATA);
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}
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}
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else if (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_vpaintmode_exit_ex(workspace, ob);
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}
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}
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else if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
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if (only_test) {
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return true;
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}
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ED_object_wpaintmode_exit_ex(workspace, ob);
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}
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}
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else if (eval_ctx->object_mode & OB_MODE_SCULPT) {
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if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
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if (only_test) {
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return true;
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}
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ED_object_sculptmode_exit_ex(eval_ctx, workspace, scene, ob);
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}
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}
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else {
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if (only_test) {
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return false;
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}
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BLI_assert((eval_ctx->object_mode & OB_MODE_ALL_MODE_DATA) == 0);
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}
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return false;
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}
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void ED_object_mode_generic_exit(
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const struct EvaluationContext *eval_ctx,
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struct WorkSpace *workspace, struct Scene *scene, struct Object *ob)
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{
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ed_object_mode_generic_exit_ex(eval_ctx, workspace, scene, ob, false);
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}
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bool ED_object_mode_generic_has_data(
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const struct EvaluationContext *eval_ctx,
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struct Object *ob)
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{
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return ed_object_mode_generic_exit_ex(eval_ctx, NULL, NULL, ob, true);
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}
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/** \} */
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2018-03-02 23:04:19 +11:00
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/* -------------------------------------------------------------------- */
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/** \name Mode Syncing Utils
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*
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* \{ */
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/**
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* A version of #ED_object_mode_generic_enter that checks if the object
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* has an active mode mode in another window we need to use another window first.
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*/
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bool ED_object_mode_generic_enter_or_other_window(
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2018-03-03 16:39:57 +11:00
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struct bContext *C, const wmWindow *win_compare, eObjectMode object_mode)
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2018-03-02 23:04:19 +11:00
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{
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WorkSpace *workspace = CTX_wm_workspace(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Base *basact = view_layer->basact;
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if (basact == NULL) {
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workspace->object_mode = OB_MODE_OBJECT;
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return (workspace->object_mode == object_mode);
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}
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wmWindowManager *wm = CTX_wm_manager(C);
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eObjectMode object_mode_set = OB_MODE_OBJECT;
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2018-03-03 16:39:57 +11:00
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bool use_object_mode = ED_workspace_object_mode_in_other_window(wm, win_compare, basact->object, &object_mode_set);
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2018-03-02 23:04:19 +11:00
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if (use_object_mode) {
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workspace->object_mode = object_mode_set;
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return (workspace->object_mode == object_mode);
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}
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else {
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workspace->object_mode = OB_MODE_OBJECT;
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return ED_object_mode_generic_enter(C, object_mode);
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}
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}
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2018-03-03 00:19:49 +11:00
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void ED_object_mode_generic_exit_or_other_window(
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const struct EvaluationContext *eval_ctx, wmWindowManager *wm,
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struct WorkSpace *workspace, struct Scene *scene, struct Object *ob)
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{
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if (ob == NULL) {
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return;
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}
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bool is_active = ED_workspace_object_mode_in_other_window(wm, NULL, ob, NULL);
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if (is_active == false) {
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ED_object_mode_generic_exit(eval_ctx, workspace, scene, ob);
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}
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}
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2018-03-03 16:39:57 +11:00
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/**
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* Use to find if we need to create the mode-data.
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*
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* When the mode 'exists' it means we have a windowing showing an object with this mode.
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* So it's data is already created.
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* Used to check if we need to perform mode switching.
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*/
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bool ED_object_mode_generic_exists(
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wmWindowManager *wm, struct Object *ob,
|
|
|
|
eObjectMode object_mode)
|
|
|
|
{
|
|
|
|
if (ob == NULL) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
eObjectMode object_mode_test;
|
|
|
|
if (ED_workspace_object_mode_in_other_window(wm, NULL, ob, &object_mode_test)) {
|
|
|
|
if (object_mode == object_mode_test) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2018-03-02 23:04:19 +11:00
|
|
|
/** \} */
|