2009-01-01 13:15:35 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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2009-04-20 15:06:46 +00:00
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#include "BKE_mesh.h"
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2009-01-01 13:15:35 +00:00
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#include "BKE_utildefines.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_mesh.h"
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2009-10-13 19:02:30 +00:00
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#include "ED_object.h"
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2009-07-08 16:17:47 +00:00
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#include "ED_screen.h"
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#include "ED_transform.h"
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2009-01-05 15:19:31 +00:00
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#include "ED_view3d.h"
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2009-01-01 13:15:35 +00:00
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2009-07-08 21:31:28 +00:00
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#include "UI_interface.h"
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2009-01-01 13:15:35 +00:00
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#include "mesh_intern.h"
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2009-07-08 21:31:28 +00:00
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/**************************** registration **********************************/
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2009-01-01 13:15:35 +00:00
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void ED_operatortypes_mesh(void)
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{
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_select_all_toggle);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_more);
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WM_operatortype_append(MESH_OT_select_less);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_select_inverse);
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2009-01-13 02:09:58 +00:00
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WM_operatortype_append(MESH_OT_select_non_manifold);
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_select_linked);
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WM_operatortype_append(MESH_OT_select_linked_pick);
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WM_operatortype_append(MESH_OT_select_random);
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WM_operatortype_append(MESH_OT_selection_type);
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WM_operatortype_append(MESH_OT_hide);
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WM_operatortype_append(MESH_OT_reveal);
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2009-07-08 15:34:41 +00:00
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WM_operatortype_append(MESH_OT_select_by_number_vertices);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_normals_make_consistent);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_merge);
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2009-01-16 04:48:33 +00:00
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WM_operatortype_append(MESH_OT_subdivide);
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2009-04-12 17:43:43 +00:00
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WM_operatortype_append(MESH_OT_faces_select_linked_flat);
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WM_operatortype_append(MESH_OT_edges_select_sharp);
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2009-04-12 17:28:16 +00:00
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WM_operatortype_append(MESH_OT_primitive_plane_add);
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WM_operatortype_append(MESH_OT_primitive_cube_add);
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WM_operatortype_append(MESH_OT_primitive_circle_add);
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WM_operatortype_append(MESH_OT_primitive_tube_add);
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WM_operatortype_append(MESH_OT_primitive_cone_add);
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WM_operatortype_append(MESH_OT_primitive_grid_add);
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WM_operatortype_append(MESH_OT_primitive_monkey_add);
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WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
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WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_fgon_clear);
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WM_operatortype_append(MESH_OT_fgon_make);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_duplicate);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_remove_doubles);
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_extrude);
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2009-02-16 20:04:01 +00:00
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WM_operatortype_append(MESH_OT_spin);
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2009-02-18 03:01:45 +00:00
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WM_operatortype_append(MESH_OT_screw);
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2009-02-16 20:04:01 +00:00
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_split);
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2009-02-07 23:20:36 +00:00
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WM_operatortype_append(MESH_OT_extrude_repeat);
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2009-03-29 02:15:13 +00:00
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WM_operatortype_append(MESH_OT_edge_rotate);
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2009-07-08 15:34:41 +00:00
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WM_operatortype_append(MESH_OT_select_vertex_path);
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2009-02-07 23:20:36 +00:00
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WM_operatortype_append(MESH_OT_loop_to_region);
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WM_operatortype_append(MESH_OT_region_to_loop);
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2009-04-12 17:54:07 +00:00
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WM_operatortype_append(MESH_OT_uvs_rotate);
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WM_operatortype_append(MESH_OT_uvs_mirror);
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WM_operatortype_append(MESH_OT_colors_rotate);
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WM_operatortype_append(MESH_OT_colors_mirror);
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2009-02-07 23:20:36 +00:00
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_fill);
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2009-02-01 04:22:18 +00:00
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WM_operatortype_append(MESH_OT_beauty_fill);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_quads_convert_to_tris);
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WM_operatortype_append(MESH_OT_tris_convert_to_quads);
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2009-02-01 04:22:18 +00:00
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WM_operatortype_append(MESH_OT_edge_flip);
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WM_operatortype_append(MESH_OT_faces_shade_smooth);
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2009-07-21 00:36:07 +00:00
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WM_operatortype_append(MESH_OT_faces_shade_flat);
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2009-02-01 04:22:18 +00:00
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2009-02-01 12:40:27 +00:00
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WM_operatortype_append(MESH_OT_delete);
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2009-01-31 02:31:58 +00:00
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2009-01-30 15:01:14 +00:00
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WM_operatortype_append(MESH_OT_separate);
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2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
I've made it not move the 3d cursor in that case.
Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove)
it now passes on the mouse event as 'mouse down' for
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...
The location in the keymaps where tweaks get generated
remains important. Examples:
1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event
1 - ctrl+mouse tweak handler checks, makes tweak event,
or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens
In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.
This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.
Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
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WM_operatortype_append(MESH_OT_dupli_extrude_cursor);
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2009-04-12 17:43:43 +00:00
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WM_operatortype_append(MESH_OT_loop_select);
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2009-04-12 17:28:16 +00:00
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WM_operatortype_append(MESH_OT_edge_face_add);
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2009-04-15 15:40:31 +00:00
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WM_operatortype_append(MESH_OT_select_shortest_path);
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2009-07-08 15:34:41 +00:00
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WM_operatortype_append(MESH_OT_select_similar);
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2009-04-12 17:43:43 +00:00
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WM_operatortype_append(MESH_OT_loop_multi_select);
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2009-02-04 02:58:21 +00:00
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WM_operatortype_append(MESH_OT_mark_seam);
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WM_operatortype_append(MESH_OT_mark_sharp);
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2009-04-12 17:43:43 +00:00
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WM_operatortype_append(MESH_OT_vertices_smooth);
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2009-07-08 21:31:28 +00:00
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WM_operatortype_append(MESH_OT_flip_normals);
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2009-02-07 15:44:16 +00:00
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WM_operatortype_append(MESH_OT_knife_cut);
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2009-02-19 19:03:53 +00:00
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WM_operatortype_append(MESH_OT_rip);
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2009-10-16 10:05:58 +00:00
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WM_operatortype_append(MESH_OT_blend_from_shape);
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2009-02-02 19:31:43 +00:00
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2009-07-01 22:25:49 +00:00
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WM_operatortype_append(MESH_OT_uv_texture_add);
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WM_operatortype_append(MESH_OT_uv_texture_remove);
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WM_operatortype_append(MESH_OT_vertex_color_add);
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WM_operatortype_append(MESH_OT_vertex_color_remove);
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WM_operatortype_append(MESH_OT_sticky_add);
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WM_operatortype_append(MESH_OT_sticky_remove);
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2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
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2009-09-13 16:15:26 +00:00
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WM_operatortype_append(MESH_OT_edgering_select);
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2009-09-16 09:55:06 +00:00
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WM_operatortype_append(MESH_OT_loopcut);
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2009-10-12 12:54:08 +00:00
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}
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2009-09-13 16:15:26 +00:00
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2009-10-12 12:54:08 +00:00
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void ED_operatormacros_mesh(void)
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{
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wmOperatorType *ot;
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wmOperatorTypeMacro *otmacro;
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2009-09-16 09:55:06 +00:00
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/*combining operators with invoke and exec portions doesn't work yet.
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ot= WM_operatortype_append_macro("MESH_OT_loopcut", "Loopcut", OPTYPE_UNDO|OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "MESH_OT_edgering_select");
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WM_operatortype_macro_define(ot, "MESH_OT_subdivide");
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*/
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2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
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ot= WM_operatortype_append_macro("MESH_OT_duplicate_move", "Add Duplicate", OPTYPE_UNDO|OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "MESH_OT_duplicate");
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2009-10-12 12:54:08 +00:00
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otmacro= WM_operatortype_macro_define(ot, "TFM_OT_translate");
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RNA_enum_set(otmacro->ptr, "proportional", 0);
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2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
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ot= WM_operatortype_append_macro("MESH_OT_rip_move", "Rip", OPTYPE_UNDO|OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "MESH_OT_rip");
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2009-10-12 12:54:08 +00:00
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otmacro= WM_operatortype_macro_define(ot, "TFM_OT_translate");
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RNA_enum_set(otmacro->ptr, "proportional", 0);
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2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
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ot= WM_operatortype_append_macro("MESH_OT_extrude_move", "Extrude", OPTYPE_UNDO|OPTYPE_REGISTER);
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WM_operatortype_macro_define(ot, "MESH_OT_extrude");
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2009-10-12 12:54:08 +00:00
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otmacro= WM_operatortype_macro_define(ot, "TFM_OT_translate");
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RNA_enum_set(otmacro->ptr, "proportional", 0);
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2009-01-01 13:15:35 +00:00
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}
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/* note mesh keymap also for other space? */
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
|
|
|
void ED_keymap_mesh(wmKeyConfig *keyconf)
|
2009-01-15 18:28:40 +00:00
|
|
|
{
|
2009-09-17 21:36:02 +00:00
|
|
|
wmKeyMap *keymap;
|
Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
|
|
|
wmKeyMapItem *kmi;
|
2009-01-01 13:15:35 +00:00
|
|
|
|
Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
|
|
|
keymap= WM_keymap_find(keyconf, "EditMesh", 0, 0);
|
2009-09-17 21:36:02 +00:00
|
|
|
keymap->poll= ED_operator_editmesh;
|
|
|
|
|
2009-09-25 01:43:34 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_loopcut", RKEY, KM_PRESS, KM_CTRL, 0);
|
2009-09-14 06:06:01 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* selecting */
|
2009-01-31 13:30:56 +00:00
|
|
|
/* standard mouse selection goes via space_view3d */
|
2009-04-12 17:43:43 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_ALT, 0);
|
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_loop_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
RNA_boolean_set(kmi->ptr, "extend", 1);
|
2009-09-13 16:15:26 +00:00
|
|
|
|
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_ALT|KM_CTRL, 0);
|
|
|
|
kmi= WM_keymap_add_item(keymap, "MESH_OT_edgering_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_ALT|KM_CTRL, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
RNA_boolean_set(kmi->ptr, "extend", 1);
|
2009-01-31 13:30:56 +00:00
|
|
|
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_shortest_path", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
|
2009-09-14 06:06:01 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_all_toggle", AKEY, KM_PRESS, 0, 0);
|
2009-01-13 02:09:58 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_inverse", IKEY, KM_PRESS, KM_CTRL, 0);
|
2009-01-13 02:09:58 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_non_manifold", MKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0);
|
2009-01-17 16:11:12 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_linked", LKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, 0, 0);
|
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_select_linked_pick", LKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "deselect", 1);
|
2009-01-17 16:11:12 +00:00
|
|
|
|
2009-04-12 17:43:43 +00:00
|
|
|
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_faces_select_linked_flat", FKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
|
|
|
|
RNA_float_set(WM_keymap_add_item(keymap, "MESH_OT_edges_select_sharp", SKEY, KM_PRESS, (KM_CTRL|KM_SHIFT|KM_ALT), 0)->ptr,"sharpness",135.0);
|
2009-02-04 02:58:21 +00:00
|
|
|
|
2009-07-08 15:34:41 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_select_similar", GKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-01-31 15:21:26 +00:00
|
|
|
|
2009-02-01 01:04:00 +00:00
|
|
|
/* selection mode */
|
2009-02-01 13:24:19 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_selection_type", TABKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-01 01:04:00 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* hide */
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, 0, 0);
|
2009-02-20 20:39:27 +00:00
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "unselected", 1);
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
|
2009-01-13 02:09:58 +00:00
|
|
|
|
2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.
Test: ctrl+0 adds plane, or ctrl+9 adds grid.
Notes for Shul:
- i've added a transform function, which gets correctly passed
on to the add_prim function, should work for all object
transforms. Only the code inside add_prim might be needed
to check (it uses 4x4 mat now, not a 3x3)
- The old code with buttons has been ifdeffed out, check for
user input and make it rna properties, which get read
in the exec(), and handed over to the add_prim. Set them
default now to the values from old buttons.
- Operator naming is preferred lower case, I gave this
a new name.
- check a bit on formatting code, but don't use the old code
as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
|
|
|
/* tools */
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
|
2009-01-13 02:09:58 +00:00
|
|
|
|
2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_extrude_move", EKEY, KM_PRESS, 0, 0);
|
2009-02-01 04:22:18 +00:00
|
|
|
|
2009-02-16 20:04:01 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-18 03:01:45 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_screw", NINEKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-16 20:04:01 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_SHIFT, 0);
|
2009-02-01 04:22:18 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_beauty_fill", FKEY, KM_PRESS, KM_ALT, 0);
|
2009-04-15 15:40:31 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
|
2009-07-08 21:31:28 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
|
2009-01-19 18:36:54 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_split", FOURKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_extrude_repeat", FOURKEY, KM_PRESS, KM_ALT, 0);
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_rotate", FIVEKEY, KM_PRESS, KM_CTRL, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_loop_to_region",SIXKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_region_to_loop",SIXKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
|
2009-04-12 17:54:07 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_uvs_rotate",SEVENKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_uvs_mirror",SEVENKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_colors_rotate",EIGHTKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_colors_mirror",EIGHTKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-07 23:20:36 +00:00
|
|
|
|
2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_rip_move",VKEY, KM_PRESS, 0, 0);
|
RNA
* Enums can now be dynamically created in the _itemf callback,
using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
for operators. This doesn't fit design well at all, needed to do
some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
_itemf callback, for docs and fallback in case there is no context.
* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
(unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_merge", MKEY, KM_PRESS, KM_ALT, 0);
|
2009-02-19 19:03:53 +00:00
|
|
|
|
2009-01-31 09:23:17 +00:00
|
|
|
/* add/remove */
|
2009-04-12 17:28:16 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_edge_face_add", FKEY, KM_PRESS, 0, 0);
|
2009-10-13 08:55:11 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_skin", FKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); /* python */
|
2.5
Operator goodies!
--- Macro operators
Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).
Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro
(Note: macro_define will also allow properties to be set, doesnt work
right now)
On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.
Important note; switching to a modal operator only works as last in the
chain now!
Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.
--- Operator redo fix
The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.
This fixes issues with many redos.
Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
|
- add torus back from 2.4x as an operator
bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, major_segments=48, minor_segments=16)
- experemental dynamic menus, used for INFO_MT_file, INFO_MT_file_import, INFO_MT_file_export and INFO_MT_mesh_add. these can have items added from python.
eg.
- removed OBJECT_OT_mesh_add, use the python add menu instead.
- made mesh primitive ops - MESH_OT_primitive_plane_add, ...cube_add, etc. work in object mode.
- RNA scene.active_object wrapped
- bugfix [#19466] 2.5: Tweak menu only available for mesh objects added within Edit Mode
ED_object_exit_editmode was always doing an undo push, made this optional using the existing flag - EM_DO_UNDO, called everywhere except when adding primitives.
2009-10-10 21:23:20 +00:00
|
|
|
|
|
|
|
kmi= WM_keymap_add_item(keymap, "WM_OT_call_menu", AKEY, KM_PRESS, KM_SHIFT, 0);
|
|
|
|
RNA_string_set(kmi->ptr, "name", "INFO_MT_mesh_add");
|
|
|
|
|
2009-09-23 11:26:16 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, 0, 0);
|
2009-10-18 02:45:05 +00:00
|
|
|
/* use KM_RELEASE because same key is used for tweaks
|
|
|
|
* TEMPORARY REMAP TO ALT+CTRL TO AVOID CONFLICT
|
|
|
|
* */
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", LEFTMOUSE, KM_RELEASE, KM_CTRL|KM_ALT, 0);
|
2009-01-30 15:01:14 +00:00
|
|
|
|
2009-02-01 12:40:27 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_delete", XKEY, KM_PRESS, 0, 0);
|
2009-09-28 12:33:52 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_delete", DELKEY, KM_PRESS, 0, 0);
|
2009-01-31 09:23:17 +00:00
|
|
|
|
2009-03-29 02:15:13 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fgon_make", FKEY, KM_PRESS, KM_ALT, 0);
|
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_fgon_clear", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
|
2009-01-31 03:23:41 +00:00
|
|
|
|
2009-09-25 01:43:34 +00:00
|
|
|
WM_keymap_add_item(keymap, "MESH_OT_knife_cut", LEFTMOUSE, KM_PRESS, 0, KKEY);
|
2009-07-08 21:31:28 +00:00
|
|
|
|
|
|
|
/* menus */
|
2009-10-12 21:06:03 +00:00
|
|
|
kmi= WM_keymap_add_item(keymap, "WM_OT_call_menu", WKEY, KM_PRESS, 0, 0);
|
|
|
|
RNA_string_set(kmi->ptr, "name", "VIEW3D_MT_edit_mesh_specials");
|
|
|
|
|
|
|
|
kmi= WM_keymap_add_item(keymap, "WM_OT_call_menu", FKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
RNA_string_set(kmi->ptr, "name", "VIEW3D_MT_edit_mesh_faces");
|
2009-02-07 15:44:16 +00:00
|
|
|
|
2009-10-12 21:06:03 +00:00
|
|
|
kmi= WM_keymap_add_item(keymap, "WM_OT_call_menu", EKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
RNA_string_set(kmi->ptr, "name", "VIEW3D_MT_edit_mesh_edges");
|
|
|
|
|
|
|
|
kmi= WM_keymap_add_item(keymap, "WM_OT_call_menu", VKEY, KM_PRESS, KM_CTRL, 0);
|
|
|
|
RNA_string_set(kmi->ptr, "name", "VIEW3D_MT_edit_mesh_vertices");
|
|
|
|
|
2009-02-09 20:58:31 +00:00
|
|
|
/* UV's */
|
|
|
|
WM_keymap_add_item(keymap, "UV_OT_mapping_menu", UKEY, KM_PRESS, 0, 0);
|
2009-10-13 15:30:19 +00:00
|
|
|
|
|
|
|
ED_object_generic_keymap(keyconf, keymap, TRUE);
|
2009-01-01 13:15:35 +00:00
|
|
|
}
|
|
|
|
|