2011-10-10 09:38:02 +00:00
/*
2008-01-07 19:13:47 +00:00
* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
2008-01-07 19:13:47 +00:00
* of the License , or ( at your option ) any later version .
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
2010-02-12 13:34:04 +00:00
* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
*
* The Original Code is Copyright ( C ) 2007 by Janne Karhu .
* All rights reserved .
*
* The Original Code is : all of this file .
*
* Contributor ( s ) : none yet .
*
2008-01-07 19:13:47 +00:00
* * * * * * END GPL LICENSE BLOCK * * * * *
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/particle.c
* \ ingroup bke
*/
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include <stdlib.h>
# include <math.h>
# include <string.h>
# include "MEM_guardedalloc.h"
2009-10-29 19:26:13 +00:00
# include "DNA_curve_types.h"
2009-10-22 23:22:05 +00:00
# include "DNA_group_types.h"
2009-10-29 19:26:13 +00:00
# include "DNA_key_types.h"
# include "DNA_material_types.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "DNA_mesh_types.h"
2010-08-10 05:41:51 +00:00
# include "DNA_meshdata_types.h"
2009-10-29 19:26:13 +00:00
# include "DNA_particle_types.h"
# include "DNA_smoke_types.h"
2010-08-10 05:41:51 +00:00
# include "DNA_scene_types.h"
2011-05-24 07:08:58 +00:00
# include "DNA_dynamicpaint_types.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-08-10 05:41:51 +00:00
# include "BLI_blenlib.h"
2012-10-12 00:18:32 +00:00
# include "BLI_noise.h"
2011-01-07 18:36:47 +00:00
# include "BLI_math.h"
# include "BLI_utildefines.h"
2018-05-15 13:26:40 +02:00
# include "BLI_kdopbvh.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "BLI_kdtree.h"
# include "BLI_rand.h"
2014-10-06 18:58:41 +02:00
# include "BLI_task.h"
2007-12-04 13:57:28 +00:00
# include "BLI_threads.h"
2011-10-22 01:53:35 +00:00
# include "BLI_linklist.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-08-16 17:32:01 +10:00
# include "BLT_translation.h"
2013-03-20 18:42:09 +00:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "BKE_anim.h"
2010-02-14 15:11:39 +00:00
# include "BKE_animsys.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-07-20 23:52:53 +00:00
# include "BKE_boids.h"
2009-09-16 17:43:09 +00:00
# include "BKE_cloth.h"
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
# include "BKE_collection.h"
2015-01-09 14:24:19 +01:00
# include "BKE_colortools.h"
2009-10-22 23:22:05 +00:00
# include "BKE_effect.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "BKE_global.h"
# include "BKE_main.h"
# include "BKE_lattice.h"
2011-01-07 19:18:31 +00:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "BKE_displist.h"
# include "BKE_particle.h"
# include "BKE_material.h"
# include "BKE_key.h"
# include "BKE_library.h"
2016-07-10 15:13:01 +02:00
# include "BKE_library_query.h"
# include "BKE_library_remap.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "BKE_modifier.h"
2007-12-11 20:02:21 +00:00
# include "BKE_mesh.h"
2018-05-15 13:26:40 +02:00
# include "BKE_cdderivedmesh.h" /* for weight_to_rgb() */
Point Cache Refactoring
=======================
Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.
Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).
Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.
Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.
Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.
Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
# include "BKE_pointcache.h"
2011-11-06 06:08:18 +00:00
# include "BKE_scene.h"
2011-12-09 08:05:23 +00:00
# include "BKE_deform.h"
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2017-04-06 16:11:50 +02:00
# include "DEG_depsgraph.h"
# include "DEG_depsgraph_build.h"
2018-04-08 09:28:52 +02:00
# include "DEG_depsgraph_query.h"
2017-04-06 16:11:50 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
# include "RE_render_ext.h"
2018-02-14 11:52:58 +01:00
# include "particle_private.h"
2014-03-07 13:18:15 +01:00
unsigned int PSYS_FRAND_SEED_OFFSET [ PSYS_FRAND_COUNT ] ;
unsigned int PSYS_FRAND_SEED_MULTIPLIER [ PSYS_FRAND_COUNT ] ;
float PSYS_FRAND_BASE [ PSYS_FRAND_COUNT ] ;
2014-03-07 10:25:56 +01:00
void psys_init_rng ( void )
{
2018-06-12 15:23:38 +02:00
RNG * rng = BLI_rng_new_srandom ( 5831 ) ; /* arbitrary */
for ( int i = 0 ; i < PSYS_FRAND_COUNT ; + + i ) {
PSYS_FRAND_BASE [ i ] = BLI_rng_get_float ( rng ) ;
PSYS_FRAND_SEED_OFFSET [ i ] = ( unsigned int ) BLI_rng_get_int ( rng ) ;
PSYS_FRAND_SEED_MULTIPLIER [ i ] = ( unsigned int ) BLI_rng_get_int ( rng ) ;
2014-03-07 10:25:56 +01:00
}
2018-06-12 15:23:38 +02:00
BLI_rng_free ( rng ) ;
2014-03-07 10:25:56 +01:00
}
2009-07-04 03:50:12 +00:00
static void get_child_modifier_parameters ( ParticleSettings * part , ParticleThreadContext * ctx ,
2012-05-06 15:15:33 +00:00
ChildParticle * cpa , short cpa_from , int cpa_num , float * cpa_fuv , float * orco , ParticleTexture * ptex ) ;
2018-05-15 13:26:40 +02:00
static void get_cpa_texture ( Mesh * mesh , ParticleSystem * psys , ParticleSettings * part , ParticleData * par ,
2018-06-12 14:43:40 +02:00
int child_index , int face_index , const float fw [ 4 ] , float * orco , ParticleTexture * ptex , int event , float cfra ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* few helpers for countall etc. */
2011-12-30 07:55:15 +00:00
int count_particles ( ParticleSystem * psys )
{
2012-05-06 15:15:33 +00:00
ParticleSettings * part = psys - > part ;
2009-09-16 17:43:09 +00:00
PARTICLE_P ;
2012-05-06 15:15:33 +00:00
int tot = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-10-22 23:22:05 +00:00
LOOP_SHOWN_PARTICLES {
2012-10-07 09:48:59 +00:00
if ( pa - > alive = = PARS_UNBORN & & ( part - > flag & PART_UNBORN ) = = 0 ) { }
else if ( pa - > alive = = PARS_DEAD & & ( part - > flag & PART_DIED ) = = 0 ) { }
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
else tot + + ;
}
return tot ;
}
2011-12-30 07:55:15 +00:00
int count_particles_mod ( ParticleSystem * psys , int totgr , int cur )
{
2012-05-06 15:15:33 +00:00
ParticleSettings * part = psys - > part ;
2009-09-16 17:43:09 +00:00
PARTICLE_P ;
2012-05-06 15:15:33 +00:00
int tot = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-10-22 23:22:05 +00:00
LOOP_SHOWN_PARTICLES {
2012-10-07 09:48:59 +00:00
if ( pa - > alive = = PARS_UNBORN & & ( part - > flag & PART_UNBORN ) = = 0 ) { }
else if ( pa - > alive = = PARS_DEAD & & ( part - > flag & PART_DIED ) = = 0 ) { }
2012-05-06 15:15:33 +00:00
else if ( p % totgr = = cur ) tot + + ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
return tot ;
}
2012-09-28 06:45:20 +00:00
/* we allocate path cache memory in chunks instead of a big contiguous
2008-05-07 19:25:43 +00:00
* chunk , windows ' memory allocater fails to find big blocks of memory often */
# define PATH_CACHE_BUF_SIZE 1024
2016-06-03 15:11:56 +10:00
static ParticleCacheKey * pcache_key_segment_endpoint_safe ( ParticleCacheKey * key )
{
return ( key - > segments > 0 ) ? ( key + ( key - > segments - 1 ) ) : key ;
}
2015-01-13 17:24:20 +01:00
static ParticleCacheKey * * psys_alloc_path_cache_buffers ( ListBase * bufs , int tot , int totkeys )
2008-05-07 19:25:43 +00:00
{
LinkData * buf ;
ParticleCacheKey * * cache ;
int i , totkey , totbufkey ;
2012-05-06 15:15:33 +00:00
tot = MAX2 ( tot , 1 ) ;
2008-05-07 19:25:43 +00:00
totkey = 0 ;
2012-05-06 15:15:33 +00:00
cache = MEM_callocN ( tot * sizeof ( void * ) , " PathCacheArray " ) ;
2008-05-07 19:25:43 +00:00
2012-03-24 06:18:31 +00:00
while ( totkey < tot ) {
2012-05-06 15:15:33 +00:00
totbufkey = MIN2 ( tot - totkey , PATH_CACHE_BUF_SIZE ) ;
buf = MEM_callocN ( sizeof ( LinkData ) , " PathCacheLinkData " ) ;
2015-01-13 17:24:20 +01:00
buf - > data = MEM_callocN ( sizeof ( ParticleCacheKey ) * totbufkey * totkeys , " ParticleCacheKey " ) ;
2008-05-07 19:25:43 +00:00
2012-05-06 15:15:33 +00:00
for ( i = 0 ; i < totbufkey ; i + + )
2015-01-13 17:24:20 +01:00
cache [ totkey + i ] = ( ( ParticleCacheKey * ) buf - > data ) + i * totkeys ;
2008-05-07 19:25:43 +00:00
totkey + = totbufkey ;
BLI_addtail ( bufs , buf ) ;
}
return cache ;
}
static void psys_free_path_cache_buffers ( ParticleCacheKey * * cache , ListBase * bufs )
{
LinkData * buf ;
2012-03-24 06:18:31 +00:00
if ( cache )
2008-05-07 19:25:43 +00:00
MEM_freeN ( cache ) ;
2012-05-06 15:15:33 +00:00
for ( buf = bufs - > first ; buf ; buf = buf - > next )
2008-05-07 19:25:43 +00:00
MEM_freeN ( buf - > data ) ;
BLI_freelistN ( bufs ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
/* Getting stuff */
/************************************************/
/* get object's active particle system safely */
ParticleSystem * psys_get_current ( Object * ob )
{
ParticleSystem * psys ;
2012-05-06 15:15:33 +00:00
if ( ob = = NULL ) return NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( psys = ob - > particlesystem . first ; psys ; psys = psys - > next ) {
2012-03-24 06:18:31 +00:00
if ( psys - > flag & PSYS_CURRENT )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return psys ;
}
2018-06-17 17:05:51 +02:00
2011-02-13 10:52:18 +00:00
return NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
short psys_get_current_num ( Object * ob )
{
ParticleSystem * psys ;
short i ;
2012-05-06 15:15:33 +00:00
if ( ob = = NULL ) return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( psys = ob - > particlesystem . first , i = 0 ; psys ; psys = psys - > next , i + + )
2012-03-24 06:18:31 +00:00
if ( psys - > flag & PSYS_CURRENT )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return i ;
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return i ;
}
2009-06-27 15:41:47 +00:00
void psys_set_current_num ( Object * ob , int index )
{
ParticleSystem * psys ;
short i ;
2012-05-06 15:15:33 +00:00
if ( ob = = NULL ) return ;
2009-06-27 15:41:47 +00:00
2012-05-06 15:15:33 +00:00
for ( psys = ob - > particlesystem . first , i = 0 ; psys ; psys = psys - > next , i + + ) {
2012-03-24 06:18:31 +00:00
if ( i = = index )
2009-06-27 15:41:47 +00:00
psys - > flag | = PSYS_CURRENT ;
else
psys - > flag & = ~ PSYS_CURRENT ;
}
}
2012-04-23 07:32:13 +00:00
#if 0 /* UNUSED */
2009-06-21 10:16:52 +00:00
Object * psys_find_object ( Scene * scene , ParticleSystem * psys )
{
2011-01-11 07:38:16 +00:00
Base * base ;
2009-06-21 10:16:52 +00:00
ParticleSystem * tpsys ;
2012-03-24 06:18:31 +00:00
for ( base = scene - > base . first ; base ; base = base - > next ) {
2012-05-06 15:15:33 +00:00
for ( tpsys = base - > object - > particlesystem . first ; psys ; psys = psys - > next ) {
2012-03-24 06:18:31 +00:00
if ( tpsys = = psys )
2009-06-21 10:16:52 +00:00
return base - > object ;
}
}
return NULL ;
}
2012-04-23 07:32:13 +00:00
# endif
2013-08-19 10:11:48 +00:00
struct LatticeDeformData * psys_create_lattice_deform_data ( ParticleSimulationData * sim )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2013-08-19 10:11:48 +00:00
struct LatticeDeformData * lattice_deform_data = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-04-06 12:07:27 +02:00
if ( psys_in_edit_mode ( sim - > depsgraph , sim - > psys ) = = 0 ) {
2013-08-19 10:11:48 +00:00
Object * lattice = NULL ;
2012-05-06 15:15:33 +00:00
ModifierData * md = ( ModifierData * ) psys_get_modifier ( sim - > ob , sim - > psys ) ;
2018-06-21 16:30:34 +02:00
bool for_render = DEG_get_mode ( sim - > depsgraph ) = = DAG_EVAL_RENDER ;
int mode = for_render ? eModifierMode_Render : eModifierMode_Realtime ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( ; md ; md = md - > next ) {
if ( md - > type = = eModifierType_Lattice ) {
2017-07-03 18:00:13 +02:00
if ( md - > mode & mode ) {
LatticeModifierData * lmd = ( LatticeModifierData * ) md ;
lattice = lmd - > object ;
sim - > psys - > lattice_strength = lmd - > strength ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
break ;
}
}
2012-03-24 06:18:31 +00:00
if ( lattice )
2013-08-19 10:11:48 +00:00
lattice_deform_data = init_latt_deform ( lattice , NULL ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2013-08-19 10:11:48 +00:00
return lattice_deform_data ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
void psys_disable_all ( Object * ob )
{
2012-05-06 15:15:33 +00:00
ParticleSystem * psys = ob - > particlesystem . first ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( ; psys ; psys = psys - > next )
Point Cache Refactoring
=======================
Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.
Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).
Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.
Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.
Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.
Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
psys - > flag | = PSYS_DISABLED ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
void psys_enable_all ( Object * ob )
{
2012-05-06 15:15:33 +00:00
ParticleSystem * psys = ob - > particlesystem . first ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( ; psys ; psys = psys - > next )
Point Cache Refactoring
=======================
Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.
Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).
Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.
Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.
Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.
Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
psys - > flag & = ~ PSYS_DISABLED ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2017-11-09 13:11:20 -02:00
2018-05-15 14:50:24 +02:00
ParticleSystem * psys_orig_get ( ParticleSystem * psys )
2018-05-15 13:08:06 +02:00
{
if ( psys - > orig_psys = = NULL ) {
return psys ;
}
return psys - > orig_psys ;
}
2018-05-15 14:50:24 +02:00
static PTCacheEdit * psys_orig_edit_get ( ParticleSystem * psys )
2018-05-15 14:38:02 +02:00
{
if ( psys - > orig_psys = = NULL ) {
return psys - > edit ;
}
return psys - > orig_psys - > edit ;
}
2018-04-08 09:28:52 +02:00
bool psys_in_edit_mode ( Depsgraph * depsgraph , ParticleSystem * psys )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2018-05-15 12:34:18 +02:00
const ViewLayer * view_layer = DEG_get_input_view_layer ( depsgraph ) ;
if ( view_layer - > basact = = NULL ) {
/* TODO(sergey): Needs double-check with multi-object edit. */
return false ;
}
2018-04-08 09:28:52 +02:00
const bool use_render_params = ( DEG_get_mode ( depsgraph ) = = DAG_EVAL_RENDER ) ;
2018-05-15 12:34:18 +02:00
const Object * object = view_layer - > basact - > object ;
if ( object - > mode ! = OB_MODE_PARTICLE_EDIT ) {
return false ;
}
2018-05-15 14:50:24 +02:00
ParticleSystem * psys_orig = psys_orig_get ( psys ) ;
2018-05-15 12:34:18 +02:00
return ( psys_orig - > edit | | psys - > pointcache - > edit ) & &
( use_render_params = = false ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2017-11-09 13:11:20 -02:00
2016-06-23 07:53:49 +10:00
bool psys_check_enabled ( Object * ob , ParticleSystem * psys , const bool use_render_params )
2007-12-18 16:55:09 +00:00
{
ParticleSystemModifierData * psmd ;
2012-03-24 06:18:31 +00:00
if ( psys - > flag & PSYS_DISABLED | | psys - > flag & PSYS_DELETE | | ! psys - > part )
2007-12-18 16:55:09 +00:00
return 0 ;
2012-05-06 15:15:33 +00:00
psmd = psys_get_modifier ( ob , psys ) ;
2018-04-08 09:28:52 +02:00
if ( use_render_params ) {
2012-03-24 06:18:31 +00:00
if ( ! ( psmd - > modifier . mode & eModifierMode_Render ) )
2007-12-18 16:55:09 +00:00
return 0 ;
}
2012-03-24 06:18:31 +00:00
else if ( ! ( psmd - > modifier . mode & eModifierMode_Realtime ) )
2007-12-18 16:55:09 +00:00
return 0 ;
2009-10-22 23:22:05 +00:00
2007-12-18 16:55:09 +00:00
return 1 ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-02-20 19:54:28 +11:00
bool psys_check_edited ( ParticleSystem * psys )
2009-10-22 23:22:05 +00:00
{
2012-05-06 15:15:33 +00:00
if ( psys - > part & & psys - > part - > type = = PART_HAIR )
2009-10-22 23:22:05 +00:00
return ( psys - > flag & PSYS_EDITED | | ( psys - > edit & & psys - > edit - > edited ) ) ;
else
return ( psys - > pointcache - > edit & & psys - > pointcache - > edit - > edited ) ;
}
void psys_check_group_weights ( ParticleSettings * part )
{
ParticleDupliWeight * dw , * tdw ;
int current = 0 ;
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
if ( part - > ren_as ! = PART_DRAW_GR | | ! part - > dup_group ) {
BLI_freelistN ( & part - > dupliweights ) ;
return ;
}
const ListBase dup_group_objects = BKE_collection_object_cache_get ( part - > dup_group ) ;
if ( dup_group_objects . first ) {
2016-09-07 12:45:58 +02:00
/* First try to find NULL objects from their index,
* and remove all weights that don ' t have an object in the group . */
2009-10-22 23:22:05 +00:00
dw = part - > dupliweights . first ;
2012-03-24 06:18:31 +00:00
while ( dw ) {
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
if ( dw - > ob = = NULL | | ! BKE_collection_has_object_recursive ( part - > dup_group , dw - > ob ) ) {
Base * base = BLI_findlink ( & dup_group_objects , dw - > index ) ;
2017-12-01 11:24:21 -02:00
if ( base ! = NULL ) {
dw - > ob = base - > object ;
2016-09-07 12:45:58 +02:00
}
else {
tdw = dw - > next ;
BLI_freelinkN ( & part - > dupliweights , dw ) ;
dw = tdw ;
}
2009-10-22 23:22:05 +00:00
}
2016-09-07 12:45:58 +02:00
else {
2009-10-22 23:22:05 +00:00
dw = dw - > next ;
2016-09-07 12:45:58 +02:00
}
2009-10-22 23:22:05 +00:00
}
/* then add objects in the group to new list */
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN ( part - > dup_group , object )
2017-12-01 11:24:21 -02:00
{
2009-10-22 23:22:05 +00:00
dw = part - > dupliweights . first ;
2017-12-01 11:24:21 -02:00
while ( dw & & dw - > ob ! = object ) {
2009-10-22 23:22:05 +00:00
dw = dw - > next ;
2017-12-01 11:24:21 -02:00
}
2012-03-24 06:18:31 +00:00
if ( ! dw ) {
2009-10-22 23:22:05 +00:00
dw = MEM_callocN ( sizeof ( ParticleDupliWeight ) , " ParticleDupliWeight " ) ;
2017-12-01 11:24:21 -02:00
dw - > ob = object ;
2009-10-22 23:22:05 +00:00
dw - > count = 1 ;
BLI_addtail ( & part - > dupliweights , dw ) ;
}
}
Collections and groups unification
OVERVIEW
* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
for each. For many workflows one view layer can be used, these are more of an
advanced feature now.
OUTLINER
* The outliner now has a "View Layer" display mode instead of "Collections",
which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
text gives different results, we'll unify this later.
LINKING AND OVERRIDES
* Collections can now be linked into the scene without creating an instance,
with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
into collections with overrides directly in the scene.
PERFORMANCE
* We tried to make performance not worse than before and improve it in some
cases. The main thing that's still a bit slower is multiple scenes, we have to
change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
lookups internally and in API functions like visible_get().
VERSIONING
* Compatibility with 2.7 files should be improved due to the new visibility
controls. Of course users may not want to set up their scenes differently
now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
files. There's a few things which are know to be not quite compatible, like
nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
#ifdef so it can be removed at the end of the release cycle.
KNOWN ISSUES
* The G-key group operators in the 3D viewport were left mostly as is, they
need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
be done later, we'll have to see how important this is as all objects within
the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.
Differential Revision: https://developer.blender.org/D3383
https://code.blender.org/2018/05/collections-and-groups/
2018-04-30 15:57:22 +02:00
FOREACH_COLLECTION_OBJECT_RECURSIVE_END ;
2009-10-22 23:22:05 +00:00
dw = part - > dupliweights . first ;
2012-05-06 15:15:33 +00:00
for ( ; dw ; dw = dw - > next ) {
2012-03-24 06:18:31 +00:00
if ( dw - > flag & PART_DUPLIW_CURRENT ) {
2009-10-22 23:22:05 +00:00
current = 1 ;
break ;
}
}
2012-03-24 06:18:31 +00:00
if ( ! current ) {
2009-10-22 23:22:05 +00:00
dw = part - > dupliweights . first ;
2012-03-24 06:18:31 +00:00
if ( dw )
2009-10-22 23:22:05 +00:00
dw - > flag | = PART_DUPLIW_CURRENT ;
}
}
else {
BLI_freelistN ( & part - > dupliweights ) ;
}
}
2009-12-30 15:58:59 +00:00
int psys_uses_gravity ( ParticleSimulationData * sim )
{
return sim - > scene - > physics_settings . flag & PHYS_GLOBAL_GRAVITY & & sim - > psys - > part & & sim - > psys - > part - > effector_weights - > global_gravity ! = 0.0f ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
/* Freeing stuff */
/************************************************/
2011-02-13 10:52:18 +00:00
static void fluid_free_settings ( SPHFluidSettings * fluid )
2010-04-04 12:29:06 +00:00
{
2012-03-24 06:18:31 +00:00
if ( fluid )
2018-06-17 17:05:51 +02:00
MEM_freeN ( fluid ) ;
2010-04-04 12:29:06 +00:00
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
/** Free (or release) any data used by this particle settings (does not free the partsett itself). */
2012-05-05 14:03:12 +00:00
void BKE_particlesettings_free ( ParticleSettings * part )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2011-02-13 12:35:26 +00:00
int a ;
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
BKE_animdata_free ( ( ID * ) part , false ) ;
2018-06-17 17:05:51 +02:00
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
for ( a = 0 ; a < MAX_MTEX ; a + + ) {
MEM_SAFE_FREE ( part - > mtex [ a ] ) ;
}
2015-01-09 14:24:19 +01:00
if ( part - > clumpcurve )
curvemapping_free ( part - > clumpcurve ) ;
2015-01-09 15:58:18 +01:00
if ( part - > roughcurve )
curvemapping_free ( part - > roughcurve ) ;
2018-02-14 14:33:53 +01:00
if ( part - > twistcurve )
curvemapping_free ( part - > twistcurve ) ;
2018-06-17 17:05:51 +02:00
2009-10-22 23:22:05 +00:00
free_partdeflect ( part - > pd ) ;
free_partdeflect ( part - > pd2 ) ;
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
MEM_SAFE_FREE ( part - > effector_weights ) ;
2009-10-22 23:22:05 +00:00
BLI_freelistN ( & part - > dupliweights ) ;
2009-07-20 23:52:53 +00:00
boid_free_settings ( part - > boids ) ;
2010-04-04 12:29:06 +00:00
fluid_free_settings ( part - > fluid ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-03-14 18:21:06 +00:00
2010-10-16 14:32:17 +00:00
void free_hair ( Object * UNUSED ( ob ) , ParticleSystem * psys , int dynamics )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2009-09-16 17:43:09 +00:00
PARTICLE_P ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-09-16 17:43:09 +00:00
LOOP_PARTICLES {
2012-03-24 06:18:31 +00:00
if ( pa - > hair )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MEM_freeN ( pa - > hair ) ;
pa - > hair = NULL ;
2009-09-16 17:43:09 +00:00
pa - > totkey = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
psys - > flag & = ~ PSYS_HAIR_DONE ;
2008-02-24 21:29:20 +00:00
2012-03-24 06:18:31 +00:00
if ( psys - > clmd ) {
if ( dynamics ) {
2009-09-16 17:43:09 +00:00
BKE_ptcache_free_list ( & psys - > ptcaches ) ;
2015-02-02 12:51:22 +01:00
psys - > pointcache = NULL ;
2009-09-16 17:43:09 +00:00
2012-05-06 15:15:33 +00:00
modifier_free ( ( ModifierData * ) psys - > clmd ) ;
2018-06-17 17:05:51 +02:00
2009-09-16 17:43:09 +00:00
psys - > clmd = NULL ;
2010-10-14 09:01:03 +00:00
psys - > pointcache = BKE_ptcache_add ( & psys - > ptcaches ) ;
2009-09-16 17:43:09 +00:00
}
else {
2010-10-16 14:32:17 +00:00
cloth_free_modifier ( psys - > clmd ) ;
2009-09-16 17:43:09 +00:00
}
2008-02-24 21:29:20 +00:00
}
2009-09-16 17:43:09 +00:00
2018-05-15 13:26:40 +02:00
if ( psys - > hair_in_mesh )
BKE_id_free ( NULL , psys - > hair_in_mesh ) ;
psys - > hair_in_mesh = NULL ;
2009-09-16 17:43:09 +00:00
2018-05-15 13:26:40 +02:00
if ( psys - > hair_out_mesh )
BKE_id_free ( NULL , psys - > hair_out_mesh ) ;
psys - > hair_out_mesh = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
void free_keyed_keys ( ParticleSystem * psys )
{
2009-09-16 17:43:09 +00:00
PARTICLE_P ;
2012-03-24 06:18:31 +00:00
if ( psys - > part - > type = = PART_HAIR )
2009-09-16 17:43:09 +00:00
return ;
2009-06-05 23:59:33 +00:00
2012-03-24 06:18:31 +00:00
if ( psys - > particles & & psys - > particles - > keys ) {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MEM_freeN ( psys - > particles - > keys ) ;
2009-06-05 23:59:33 +00:00
2009-09-16 17:43:09 +00:00
LOOP_PARTICLES {
2012-03-24 06:18:31 +00:00
if ( pa - > keys ) {
2012-05-06 15:15:33 +00:00
pa - > keys = NULL ;
pa - > totkey = 0 ;
2009-06-08 20:08:19 +00:00
}
2009-06-05 23:59:33 +00:00
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2010-07-17 17:07:50 +00:00
static void free_child_path_cache ( ParticleSystem * psys )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2008-05-07 19:25:43 +00:00
psys_free_path_cache_buffers ( psys - > childcache , & psys - > childcachebufs ) ;
psys - > childcache = NULL ;
psys - > totchildcache = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-09-16 17:43:09 +00:00
void psys_free_path_cache ( ParticleSystem * psys , PTCacheEdit * edit )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2012-03-24 06:18:31 +00:00
if ( edit ) {
2009-09-16 17:43:09 +00:00
psys_free_path_cache_buffers ( edit - > pathcache , & edit - > pathcachebufs ) ;
2012-05-06 15:15:33 +00:00
edit - > pathcache = NULL ;
edit - > totcached = 0 ;
2009-09-16 17:43:09 +00:00
}
2012-03-24 06:18:31 +00:00
if ( psys ) {
2009-09-16 17:43:09 +00:00
psys_free_path_cache_buffers ( psys - > pathcache , & psys - > pathcachebufs ) ;
2012-05-06 15:15:33 +00:00
psys - > pathcache = NULL ;
psys - > totcached = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-07-17 17:07:50 +00:00
free_child_path_cache ( psys ) ;
2009-09-16 17:43:09 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-01-21 14:18:24 +00:00
void psys_free_children ( ParticleSystem * psys )
{
2012-03-24 06:18:31 +00:00
if ( psys - > child ) {
2008-01-21 14:18:24 +00:00
MEM_freeN ( psys - > child ) ;
2012-05-06 15:15:33 +00:00
psys - > child = NULL ;
psys - > totchild = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-01-21 14:18:24 +00:00
2010-07-17 17:07:50 +00:00
free_child_path_cache ( psys ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-09-16 17:43:09 +00:00
void psys_free_particles ( ParticleSystem * psys )
{
PARTICLE_P ;
2012-03-24 06:18:31 +00:00
if ( psys - > particles ) {
2016-09-15 11:50:56 +02:00
/* Even though psys->part should never be NULL, this can happen as an exception during deletion.
* See ID_REMAP_SKIP / FORCE / FLAG_NEVER_NULL_USAGE in BKE_library_remap . */
if ( psys - > part & & psys - > part - > type = = PART_HAIR ) {
2009-09-16 17:43:09 +00:00
LOOP_PARTICLES {
2012-03-24 06:18:31 +00:00
if ( pa - > hair )
2009-09-16 17:43:09 +00:00
MEM_freeN ( pa - > hair ) ;
}
}
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( psys - > particles - > keys )
2009-09-16 17:43:09 +00:00
MEM_freeN ( psys - > particles - > keys ) ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( psys - > particles - > boid )
2009-09-16 17:43:09 +00:00
MEM_freeN ( psys - > particles - > boid ) ;
MEM_freeN ( psys - > particles ) ;
2012-05-06 15:15:33 +00:00
psys - > particles = NULL ;
psys - > totpart = 0 ;
2009-09-16 17:43:09 +00:00
}
}
2009-10-22 23:22:05 +00:00
void psys_free_pdd ( ParticleSystem * psys )
{
2012-03-24 06:18:31 +00:00
if ( psys - > pdd ) {
if ( psys - > pdd - > cdata )
2009-10-22 23:22:05 +00:00
MEM_freeN ( psys - > pdd - > cdata ) ;
psys - > pdd - > cdata = NULL ;
2012-03-24 06:18:31 +00:00
if ( psys - > pdd - > vdata )
2009-10-22 23:22:05 +00:00
MEM_freeN ( psys - > pdd - > vdata ) ;
psys - > pdd - > vdata = NULL ;
2012-03-24 06:18:31 +00:00
if ( psys - > pdd - > ndata )
2009-10-22 23:22:05 +00:00
MEM_freeN ( psys - > pdd - > ndata ) ;
psys - > pdd - > ndata = NULL ;
2012-03-24 06:18:31 +00:00
if ( psys - > pdd - > vedata )
2009-10-22 23:22:05 +00:00
MEM_freeN ( psys - > pdd - > vedata ) ;
psys - > pdd - > vedata = NULL ;
psys - > pdd - > totpoint = 0 ;
2018-01-15 06:57:26 +01:00
psys - > pdd - > totpart = 0 ;
psys - > pdd - > partsize = 0 ;
2009-10-22 23:22:05 +00:00
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* free everything */
2012-05-06 15:15:33 +00:00
void psys_free ( Object * ob , ParticleSystem * psys )
2018-06-17 17:05:51 +02:00
{
2012-03-24 06:18:31 +00:00
if ( psys ) {
2008-08-26 01:07:18 +00:00
int nr = 0 ;
2012-05-06 15:15:33 +00:00
ParticleSystem * tpsys ;
2018-06-17 17:05:51 +02:00
2009-09-16 17:43:09 +00:00
psys_free_path_cache ( psys , NULL ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-09-16 17:43:09 +00:00
free_hair ( ob , psys , 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-09-16 17:43:09 +00:00
psys_free_particles ( psys ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( psys - > edit & & psys - > free_edit )
2009-09-16 17:43:09 +00:00
psys - > free_edit ( psys - > edit ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( psys - > child ) {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MEM_freeN ( psys - > child ) ;
2011-02-13 10:52:18 +00:00
psys - > child = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
psys - > totchild = 0 ;
}
2018-06-17 17:05:51 +02:00
2012-07-07 22:51:57 +00:00
/* check if we are last non-visible particle system */
2012-05-06 15:15:33 +00:00
for ( tpsys = ob - > particlesystem . first ; tpsys ; tpsys = tpsys - > next ) {
2012-03-06 18:40:15 +00:00
if ( tpsys - > part ) {
2012-04-29 15:47:02 +00:00
if ( ELEM ( tpsys - > part - > ren_as , PART_DRAW_OB , PART_DRAW_GR ) ) {
2008-08-26 01:07:18 +00:00
nr + + ;
break ;
}
}
}
2012-07-07 22:51:57 +00:00
/* clear do-not-draw-flag */
2012-03-24 06:18:31 +00:00
if ( ! nr )
2008-08-26 01:07:18 +00:00
ob - > transflag & = ~ OB_DUPLIPARTS ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.
Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).
One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).
This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).
This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.
A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)
Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
psys - > part = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
New point cache file format:
- HEADER (beginning of each file)
* general header:
+ 8 char: "BPHYSICS"
+ 1 int: simulation type (same as PTCacheID->type)
* custom header (same for sb, particles and cloth, but can be different for new dynamics)
+ 1 int: totpoint (number of points)
+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
*totpoint times the data as specified in data_types flags
- simulation type
soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
data flag contains
----------------------------------------
index (1<<0) 1 int (index of current point)
location (1<<1) 3 float
velocity (1<<2) 3 float
rotation (1<<3) 4 float (quaternion)
avelocity (1<<4) 3 float (used for particles)
xconst (1<<4) 3 float (used for cloth)
size (1<<5) 1 float
times (1<<6) 3 float (birth, die & lifetime of particle)
boids (1<<7) 1 BoidData
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
* Info file is named as normal cache files, but with frame number 0;
* "Non-dynamic" means data such as particle times.
* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
Other changes:
- Multiple point caches per dynamics system.
* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
2009-08-12 09:54:29 +00:00
BKE_ptcache_free_list ( & psys - > ptcaches ) ;
psys - > pointcache = NULL ;
2018-06-17 17:05:51 +02:00
2009-09-16 17:43:09 +00:00
BLI_freelistN ( & psys - > targets ) ;
2009-07-20 23:52:53 +00:00
Completely refactored sph fluid particles. Only the very core of the algorithm remains
the same, but big changes have happened both on the outside and on the inside.
New UI:
* The old parameters were quite true to the underlying algorithm, but were quite obscure
from a users point of view. Now there are only a few intuitive basic parameters that
define the basic fluid behavior.
** By default particle size is now used to determine the interaction radius, rest
density and spring rest lengths so that it's easy to get stable simulations by simply
emitting particles for a few frames and adjusting the particle size (easy when the
particle size is drawn) so that the fluid appears continuous (particles are touching
eachother).
** Stiffness - in reality most fluids are very incompressible, but this is a very hard
problem to solve with particle based fluid simulation so some compromises have to be
made. So the bigger the stiffness parameter is the less the fluid will compress under
stress, but the more substeps are needed for stable simulation.
** Viscosity - how much internal friction there is in the fluid. Large viscosities also
smooth out instabilities, so less viscous fluids again need more substeps to remain
stable.
** Buoancy - with high buoancy low pressure areas inside the fluid start to rise against
gravity, and high pressure areas start to come down.
* In addition to these basic parameters there are separate advanced parameters that can
either be tweaked relative to the basic parameters (or particle size) or defined
independently.
** Repulsion - the stiffness parameter tries to keep the fluid density constant, but this
can lead to small clumps of particles, so the repulsion keeps the particles better
separated.
** Stiff viscosity - the normal viscosity only applies when particles are moving closer to
eachother to allow free flowing fluids. Stiff viscosity also applies smoothing to
particles that are moving away from eachother.
** Interaction radius - by default this is 4 * particle size.
** Rest density - by default this is a density that the particles have when they're packed
densely next to eachother.
** Spring rest length - by default this is 2 * particle size.
* There are also new options for 3d view particle coloring in the display panel to show
particle velocity and acceleration. These make it easier to see what's happening in the
fluid simulations, but can of course be used with other particles as well.
* Viscoelastic springs have some new options too. The plasticity can now be set to much
higher values for instant deletion of springs as the elastic limit is exeeded. In addition
to that there is an option to only create springs for a certain number of frames when a
particle is born. These options give new possibilities for breaking viscoelastic fluids.
New in the code:
* Most of the fluids code is now thread safe, so when particle dynamics go threaded there
will be a nice speed boost to fluids as well.
* Fluids now use a bvh-tree instead of a kd-tree for the neighbor lookups. The bvh-tree
implementation makes the code quite a bit cleaner and should also give a slight speed
boost to the simulation too.
* Previously only force fields were calculated with the different integration methods, but
now the fluid calculations are also done using the selected integration method, so there
are again more choices in effecting simulation accuracy and stability. This change also
included a nice cleanup of the whole particle integration code.
As the internals are pretty stirred up old particle fluid simulations will probably not
work correctly straight away, but with some tweaking the same level of control is still
available by not using the "relative versions" of the advanced parameters (by default these
are not used when loading old files).
2011-03-12 12:38:11 +00:00
BLI_bvhtree_free ( psys - > bvhtree ) ;
2009-07-20 23:52:53 +00:00
BLI_kdtree_free ( psys - > tree ) ;
2017-06-12 13:35:00 +10:00
2012-03-24 06:18:31 +00:00
if ( psys - > fluid_springs )
2011-01-09 19:09:41 +00:00
MEM_freeN ( psys - > fluid_springs ) ;
2009-07-12 23:38:47 +00:00
2009-10-22 23:22:05 +00:00
pdEndEffectors ( & psys - > effectors ) ;
2012-03-24 06:18:31 +00:00
if ( psys - > pdd ) {
2009-10-22 23:22:05 +00:00
psys_free_pdd ( psys ) ;
MEM_freeN ( psys - > pdd ) ;
}
2017-05-12 16:33:38 +02:00
BKE_particle_batch_cache_free ( psys ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MEM_freeN ( psys ) ;
}
}
2018-06-19 11:40:09 +02:00
void psys_copy_particles ( ParticleSystem * psys_dst , ParticleSystem * psys_src )
{
/* Free existing particles. */
if ( psys_dst - > particles ! = psys_src - > particles ) {
psys_free_particles ( psys_dst ) ;
}
if ( psys_dst - > child ! = psys_src - > child ) {
psys_free_children ( psys_dst ) ;
}
/* Restore counters. */
psys_dst - > totpart = psys_src - > totpart ;
psys_dst - > totchild = psys_src - > totchild ;
/* Copy particles and children. */
psys_dst - > particles = MEM_dupallocN ( psys_src - > particles ) ;
psys_dst - > child = MEM_dupallocN ( psys_src - > child ) ;
if ( psys_dst - > part - > type = = PART_HAIR ) {
ParticleData * pa ;
int p ;
for ( p = 0 , pa = psys_dst - > particles ; p < psys_dst - > totpart ; p + + , pa + + ) {
pa - > hair = MEM_dupallocN ( pa - > hair ) ;
}
}
if ( psys_dst - > particles & & ( psys_dst - > particles - > keys | | psys_dst - > particles - > boid ) ) {
ParticleKey * key = psys_dst - > particles - > keys ;
BoidParticle * boid = psys_dst - > particles - > boid ;
ParticleData * pa ;
int p ;
if ( key ! = NULL ) {
key = MEM_dupallocN ( key ) ;
}
if ( boid ! = NULL ) {
boid = MEM_dupallocN ( boid ) ;
}
for ( p = 0 , pa = psys_dst - > particles ; p < psys_dst - > totpart ; p + + , pa + + ) {
if ( boid ! = NULL ) {
pa - > boid = boid + + ;
}
if ( key ! = NULL ) {
pa - > keys = key ;
key + = pa - > totkey ;
}
}
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
2009-07-12 23:38:47 +00:00
/* Interpolation */
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
2011-11-06 14:00:55 +00:00
static float interpolate_particle_value ( float v1 , float v2 , float v3 , float v4 , const float w [ 4 ] , int four )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float value ;
2012-05-06 15:15:33 +00:00
value = w [ 0 ] * v1 + w [ 1 ] * v2 + w [ 2 ] * v3 ;
2012-03-24 06:18:31 +00:00
if ( four )
2012-05-06 15:15:33 +00:00
value + = w [ 3 ] * v4 ;
2011-01-26 13:02:47 +00:00
CLAMP ( value , 0.f , 1.f ) ;
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return value ;
}
2010-01-12 18:33:21 +00:00
2014-10-29 14:59:29 +01:00
void psys_interpolate_particle ( short type , ParticleKey keys [ 4 ] , float dt , ParticleKey * result , bool velocity )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float t [ 4 ] ;
2012-05-06 15:15:33 +00:00
if ( type < 0 ) {
2012-04-29 17:11:40 +00:00
interp_cubic_v3 ( result - > co , result - > vel , keys [ 1 ] . co , keys [ 1 ] . vel , keys [ 2 ] . co , keys [ 2 ] . vel , dt ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else {
2009-09-16 17:43:09 +00:00
key_curve_position_weights ( dt , t , type ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-01-12 18:33:21 +00:00
interp_v3_v3v3v3v3 ( result - > co , keys [ 0 ] . co , keys [ 1 ] . co , keys [ 2 ] . co , keys [ 3 ] . co , t ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( velocity ) {
2008-01-24 10:44:21 +00:00
float temp [ 3 ] ;
2012-05-06 15:15:33 +00:00
if ( dt > 0.999f ) {
key_curve_position_weights ( dt - 0.001f , t , type ) ;
2010-01-12 18:33:21 +00:00
interp_v3_v3v3v3v3 ( temp , keys [ 0 ] . co , keys [ 1 ] . co , keys [ 2 ] . co , keys [ 3 ] . co , t ) ;
2011-11-06 14:00:55 +00:00
sub_v3_v3v3 ( result - > vel , result - > co , temp ) ;
2008-01-24 10:44:21 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
key_curve_position_weights ( dt + 0.001f , t , type ) ;
2010-01-12 18:33:21 +00:00
interp_v3_v3v3v3v3 ( temp , keys [ 0 ] . co , keys [ 1 ] . co , keys [ 2 ] . co , keys [ 3 ] . co , t ) ;
2011-11-06 14:00:55 +00:00
sub_v3_v3v3 ( result - > vel , temp , result - > co ) ;
2008-01-24 10:44:21 +00:00
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2009-07-12 23:38:47 +00:00
typedef struct ParticleInterpolationData {
HairKey * hkey [ 2 ] ;
2009-09-16 17:43:09 +00:00
2018-05-15 13:26:40 +02:00
Mesh * mesh ;
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MVert * mvert [ 2 ] ;
int keyed ;
ParticleKey * kkey [ 2 ] ;
PointCache * cache ;
2010-05-30 14:53:26 +00:00
PTCacheMem * pm ;
2009-09-16 17:43:09 +00:00
PTCacheEditPoint * epoint ;
PTCacheEditKey * ekey [ 2 ] ;
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float birthtime , dietime ;
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int bspline ;
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} ParticleInterpolationData ;
/* Assumes pointcache->mem_cache exists, so for disk cached particles call psys_make_temp_pointcache() before use */
2010-05-30 14:53:26 +00:00
/* It uses ParticleInterpolationData->pm to store the current memory cache frame so it's thread safe. */
2010-10-16 14:32:17 +00:00
static void get_pointcache_keys_for_time ( Object * UNUSED ( ob ) , PointCache * cache , PTCacheMem * * cur , int index , float t , ParticleKey * key1 , ParticleKey * key2 )
2009-07-12 23:38:47 +00:00
{
2010-05-30 14:53:26 +00:00
static PTCacheMem * pm = NULL ;
2011-01-09 07:41:51 +00:00
int index1 , index2 ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
if ( index < 0 ) { /* initialize */
2010-05-30 14:53:26 +00:00
* cur = cache - > mem_cache . first ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
if ( * cur )
2010-05-30 14:53:26 +00:00
* cur = ( * cur ) - > next ;
2009-07-12 23:38:47 +00:00
}
else {
2012-03-24 06:18:31 +00:00
if ( * cur ) {
while ( * cur & & ( * cur ) - > next & & ( float ) ( * cur ) - > frame < t )
2010-05-30 14:53:26 +00:00
* cur = ( * cur ) - > next ;
2009-07-12 23:38:47 +00:00
2010-05-30 14:53:26 +00:00
pm = * cur ;
2009-07-12 23:38:47 +00:00
2011-01-09 07:41:51 +00:00
index2 = BKE_ptcache_mem_index_find ( pm , index ) ;
index1 = BKE_ptcache_mem_index_find ( pm - > prev , index ) ;
2016-09-08 10:24:56 +02:00
if ( index2 < 0 ) {
return ;
}
2011-01-09 07:41:51 +00:00
BKE_ptcache_make_particle_key ( key2 , index2 , pm - > data , ( float ) pm - > frame ) ;
2012-03-24 06:18:31 +00:00
if ( index1 < 0 )
2010-05-30 14:53:26 +00:00
copy_particle_key ( key1 , key2 , 1 ) ;
else
2011-01-09 07:41:51 +00:00
BKE_ptcache_make_particle_key ( key1 , index1 , pm - > prev - > data , ( float ) pm - > prev - > frame ) ;
2009-07-12 23:38:47 +00:00
}
2012-03-24 06:18:31 +00:00
else if ( cache - > mem_cache . first ) {
2010-05-30 14:53:26 +00:00
pm = cache - > mem_cache . first ;
2011-01-09 07:41:51 +00:00
index2 = BKE_ptcache_mem_index_find ( pm , index ) ;
2016-09-08 10:24:56 +02:00
if ( index2 < 0 ) {
return ;
}
2011-01-09 07:41:51 +00:00
BKE_ptcache_make_particle_key ( key2 , index2 , pm - > data , ( float ) pm - > frame ) ;
New point cache file format:
- HEADER (beginning of each file)
* general header:
+ 8 char: "BPHYSICS"
+ 1 int: simulation type (same as PTCacheID->type)
* custom header (same for sb, particles and cloth, but can be different for new dynamics)
+ 1 int: totpoint (number of points)
+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
*totpoint times the data as specified in data_types flags
- simulation type
soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
data flag contains
----------------------------------------
index (1<<0) 1 int (index of current point)
location (1<<1) 3 float
velocity (1<<2) 3 float
rotation (1<<3) 4 float (quaternion)
avelocity (1<<4) 3 float (used for particles)
xconst (1<<4) 3 float (used for cloth)
size (1<<5) 1 float
times (1<<6) 3 float (birth, die & lifetime of particle)
boids (1<<7) 1 BoidData
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
* Info file is named as normal cache files, but with frame number 0;
* "Non-dynamic" means data such as particle times.
* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
Other changes:
- Multiple point caches per dynamics system.
* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
2009-08-12 09:54:29 +00:00
copy_particle_key ( key1 , key2 , 1 ) ;
2009-07-12 23:38:47 +00:00
}
}
}
2010-05-30 14:53:26 +00:00
static int get_pointcache_times_for_particle ( PointCache * cache , int index , float * start , float * end )
{
PTCacheMem * pm ;
int ret = 0 ;
2012-05-06 15:15:33 +00:00
for ( pm = cache - > mem_cache . first ; pm ; pm = pm - > next ) {
2012-03-24 06:18:31 +00:00
if ( BKE_ptcache_mem_index_find ( pm , index ) > = 0 ) {
2010-05-30 14:53:26 +00:00
* start = pm - > frame ;
ret + + ;
break ;
}
}
2012-05-06 15:15:33 +00:00
for ( pm = cache - > mem_cache . last ; pm ; pm = pm - > prev ) {
2012-03-24 06:18:31 +00:00
if ( BKE_ptcache_mem_index_find ( pm , index ) > = 0 ) {
2010-05-30 14:53:26 +00:00
* end = pm - > frame ;
ret + + ;
break ;
}
}
return ret = = 2 ;
}
2010-09-07 05:47:34 +00:00
2011-12-30 07:55:15 +00:00
float psys_get_dietime_from_cache ( PointCache * cache , int index )
{
2010-09-07 05:47:34 +00:00
PTCacheMem * pm ;
int dietime = 10000000 ; /* some max value so that we can default to pa->time+lifetime */
2012-05-06 15:15:33 +00:00
for ( pm = cache - > mem_cache . last ; pm ; pm = pm - > prev ) {
2012-03-24 06:18:31 +00:00
if ( BKE_ptcache_mem_index_find ( pm , index ) > = 0 )
2010-09-07 05:47:34 +00:00
return ( float ) pm - > frame ;
}
return ( float ) dietime ;
}
2009-07-12 23:38:47 +00:00
static void init_particle_interpolation ( Object * ob , ParticleSystem * psys , ParticleData * pa , ParticleInterpolationData * pind )
{
2012-03-24 06:18:31 +00:00
if ( pind - > epoint ) {
2009-09-16 17:43:09 +00:00
PTCacheEditPoint * point = pind - > epoint ;
2009-07-12 23:38:47 +00:00
2009-09-16 17:43:09 +00:00
pind - > ekey [ 0 ] = point - > keys ;
pind - > ekey [ 1 ] = point - > totkey > 1 ? point - > keys + 1 : NULL ;
2009-07-12 23:38:47 +00:00
2009-09-16 17:43:09 +00:00
pind - > birthtime = * ( point - > keys - > time ) ;
pind - > dietime = * ( ( point - > keys + point - > totkey - 1 ) - > time ) ;
2009-07-12 23:38:47 +00:00
}
2012-03-24 06:18:31 +00:00
else if ( pind - > keyed ) {
2009-09-16 17:43:09 +00:00
ParticleKey * key = pa - > keys ;
pind - > kkey [ 0 ] = key ;
pind - > kkey [ 1 ] = pa - > totkey > 1 ? key + 1 : NULL ;
2009-07-12 23:38:47 +00:00
2009-09-16 17:43:09 +00:00
pind - > birthtime = key - > time ;
pind - > dietime = ( key + pa - > totkey - 1 ) - > time ;
2009-07-12 23:38:47 +00:00
}
2012-03-24 06:18:31 +00:00
else if ( pind - > cache ) {
2012-05-06 15:15:33 +00:00
float start = 0.0f , end = 0.0f ;
2010-05-30 14:53:26 +00:00
get_pointcache_keys_for_time ( ob , pind - > cache , & pind - > pm , - 1 , 0.0f , NULL , NULL ) ;
2009-09-16 17:43:09 +00:00
pind - > birthtime = pa ? pa - > time : pind - > cache - > startframe ;
pind - > dietime = pa ? pa - > dietime : pind - > cache - > endframe ;
2010-05-30 14:53:26 +00:00
2012-03-24 06:18:31 +00:00
if ( get_pointcache_times_for_particle ( pind - > cache , pa - psys - > particles , & start , & end ) ) {
2010-05-30 14:53:26 +00:00
pind - > birthtime = MAX2 ( pind - > birthtime , start ) ;
pind - > dietime = MIN2 ( pind - > dietime , end ) ;
}
2009-07-12 23:38:47 +00:00
}
2009-09-16 17:43:09 +00:00
else {
HairKey * key = pa - > hair ;
pind - > hkey [ 0 ] = key ;
pind - > hkey [ 1 ] = key + 1 ;
2009-07-12 23:38:47 +00:00
2009-09-16 17:43:09 +00:00
pind - > birthtime = key - > time ;
pind - > dietime = ( key + pa - > totkey - 1 ) - > time ;
2018-05-15 13:26:40 +02:00
if ( pind - > mesh ) {
pind - > mvert [ 0 ] = & pind - > mesh - > mvert [ pa - > hair_index ] ;
2009-09-16 17:43:09 +00:00
pind - > mvert [ 1 ] = pind - > mvert [ 0 ] + 1 ;
}
}
}
static void edit_to_particle ( ParticleKey * key , PTCacheEditKey * ekey )
{
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( key - > co , ekey - > co ) ;
2012-03-24 06:18:31 +00:00
if ( ekey - > vel ) {
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( key - > vel , ekey - > vel ) ;
2009-07-12 23:38:47 +00:00
}
2009-09-16 17:43:09 +00:00
key - > time = * ( ekey - > time ) ;
2009-07-12 23:38:47 +00:00
}
static void hair_to_particle ( ParticleKey * key , HairKey * hkey )
{
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( key - > co , hkey - > co ) ;
2009-07-12 23:38:47 +00:00
key - > time = hkey - > time ;
}
2009-09-16 17:43:09 +00:00
static void mvert_to_particle ( ParticleKey * key , MVert * mvert , HairKey * hkey )
2009-07-12 23:38:47 +00:00
{
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( key - > co , mvert - > co ) ;
2009-07-12 23:38:47 +00:00
key - > time = hkey - > time ;
}
2011-02-06 15:50:00 +00:00
static void do_particle_interpolation ( ParticleSystem * psys , int p , ParticleData * pa , float t , ParticleInterpolationData * pind , ParticleKey * result )
2009-07-12 23:38:47 +00:00
{
2009-09-16 17:43:09 +00:00
PTCacheEditPoint * point = pind - > epoint ;
2009-07-12 23:38:47 +00:00
ParticleKey keys [ 4 ] ;
2009-09-16 17:43:09 +00:00
int point_vel = ( point & & point - > keys - > vel ) ;
2011-03-16 13:03:05 +00:00
float real_t , dfra , keytime , invdt = 1.f ;
2009-07-12 23:38:47 +00:00
2010-05-04 21:10:26 +00:00
/* billboards wont fill in all of these, so start cleared */
memset ( keys , 0 , sizeof ( keys ) ) ;
2009-07-12 23:38:47 +00:00
/* interpret timing and find keys */
2012-03-24 06:18:31 +00:00
if ( point ) {
if ( result - > time < 0.0f )
2009-09-16 17:43:09 +00:00
real_t = - result - > time ;
else
2012-05-06 15:15:33 +00:00
real_t = * ( pind - > ekey [ 0 ] - > time ) + t * ( * ( pind - > ekey [ 0 ] [ point - > totkey - 1 ] . time ) - * ( pind - > ekey [ 0 ] - > time ) ) ;
2009-09-16 17:43:09 +00:00
2012-03-24 06:18:31 +00:00
while ( * ( pind - > ekey [ 1 ] - > time ) < real_t )
2009-09-16 17:43:09 +00:00
pind - > ekey [ 1 ] + + ;
pind - > ekey [ 0 ] = pind - > ekey [ 1 ] - 1 ;
}
2012-03-24 06:18:31 +00:00
else if ( pind - > keyed ) {
2009-07-12 23:38:47 +00:00
/* we have only one key, so let's use that */
2012-05-06 15:15:33 +00:00
if ( pind - > kkey [ 1 ] = = NULL ) {
2009-07-12 23:38:47 +00:00
copy_particle_key ( result , pind - > kkey [ 0 ] , 1 ) ;
return ;
}
2012-03-24 06:18:31 +00:00
if ( result - > time < 0.0f )
2009-07-12 23:38:47 +00:00
real_t = - result - > time ;
else
2012-05-06 15:15:33 +00:00
real_t = pind - > kkey [ 0 ] - > time + t * ( pind - > kkey [ 0 ] [ pa - > totkey - 1 ] . time - pind - > kkey [ 0 ] - > time ) ;
2009-07-12 23:38:47 +00:00
2012-05-06 15:15:33 +00:00
if ( psys - > part - > phystype = = PART_PHYS_KEYED & & psys - > flag & PSYS_KEYED_TIMING ) {
2009-07-20 23:52:53 +00:00
ParticleTarget * pt = psys - > targets . first ;
2009-07-12 23:38:47 +00:00
2012-05-06 15:15:33 +00:00
pt = pt - > next ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
while ( pt & & pa - > time + pt - > time < real_t )
2012-05-06 15:15:33 +00:00
pt = pt - > next ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
if ( pt ) {
2012-05-06 15:15:33 +00:00
pt = pt - > prev ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
if ( pa - > time + pt - > time + pt - > duration > real_t )
2009-07-20 23:52:53 +00:00
real_t = pa - > time + pt - > time ;
2009-07-12 23:38:47 +00:00
}
else
2012-05-06 15:15:33 +00:00
real_t = pa - > time + ( ( ParticleTarget * ) psys - > targets . last ) - > time ;
2009-07-12 23:38:47 +00:00
}
CLAMP ( real_t , pa - > time , pa - > dietime ) ;
2012-03-24 06:18:31 +00:00
while ( pind - > kkey [ 1 ] - > time < real_t )
2009-07-12 23:38:47 +00:00
pind - > kkey [ 1 ] + + ;
2018-06-17 17:05:51 +02:00
2009-07-12 23:38:47 +00:00
pind - > kkey [ 0 ] = pind - > kkey [ 1 ] - 1 ;
}
2012-03-24 06:18:31 +00:00
else if ( pind - > cache ) {
if ( result - > time < 0.0f ) /* flag for time in frames */
2009-07-12 23:38:47 +00:00
real_t = - result - > time ;
else
real_t = pa - > time + t * ( pa - > dietime - pa - > time ) ;
}
else {
2012-03-24 06:18:31 +00:00
if ( result - > time < 0.0f )
2009-07-12 23:38:47 +00:00
real_t = - result - > time ;
else
2012-05-06 15:15:33 +00:00
real_t = pind - > hkey [ 0 ] - > time + t * ( pind - > hkey [ 0 ] [ pa - > totkey - 1 ] . time - pind - > hkey [ 0 ] - > time ) ;
2009-07-12 23:38:47 +00:00
2012-03-24 06:18:31 +00:00
while ( pind - > hkey [ 1 ] - > time < real_t ) {
2009-07-12 23:38:47 +00:00
pind - > hkey [ 1 ] + + ;
2009-09-16 17:43:09 +00:00
pind - > mvert [ 1 ] + + ;
2009-07-12 23:38:47 +00:00
}
pind - > hkey [ 0 ] = pind - > hkey [ 1 ] - 1 ;
}
/* set actual interpolation keys */
2012-03-24 06:18:31 +00:00
if ( point ) {
2009-09-16 17:43:09 +00:00
edit_to_particle ( keys + 1 , pind - > ekey [ 0 ] ) ;
edit_to_particle ( keys + 2 , pind - > ekey [ 1 ] ) ;
}
2018-05-15 13:26:40 +02:00
else if ( pind - > mesh ) {
2009-09-16 17:43:09 +00:00
pind - > mvert [ 0 ] = pind - > mvert [ 1 ] - 1 ;
mvert_to_particle ( keys + 1 , pind - > mvert [ 0 ] , pind - > hkey [ 0 ] ) ;
mvert_to_particle ( keys + 2 , pind - > mvert [ 1 ] , pind - > hkey [ 1 ] ) ;
2009-07-12 23:38:47 +00:00
}
2012-03-24 06:18:31 +00:00
else if ( pind - > keyed ) {
2009-07-12 23:38:47 +00:00
memcpy ( keys + 1 , pind - > kkey [ 0 ] , sizeof ( ParticleKey ) ) ;
memcpy ( keys + 2 , pind - > kkey [ 1 ] , sizeof ( ParticleKey ) ) ;
}
2012-03-24 06:18:31 +00:00
else if ( pind - > cache ) {
2012-05-06 15:15:33 +00:00
get_pointcache_keys_for_time ( NULL , pind - > cache , & pind - > pm , p , real_t , keys + 1 , keys + 2 ) ;
2009-07-12 23:38:47 +00:00
}
else {
hair_to_particle ( keys + 1 , pind - > hkey [ 0 ] ) ;
hair_to_particle ( keys + 2 , pind - > hkey [ 1 ] ) ;
}
/* set secondary interpolation keys for hair */
2012-03-24 06:18:31 +00:00
if ( ! pind - > keyed & & ! pind - > cache & & ! point_vel ) {
if ( point ) {
if ( pind - > ekey [ 0 ] ! = point - > keys )
2009-09-16 17:43:09 +00:00
edit_to_particle ( keys , pind - > ekey [ 0 ] - 1 ) ;
else
edit_to_particle ( keys , pind - > ekey [ 0 ] ) ;
}
2018-05-15 13:26:40 +02:00
else if ( pind - > mesh ) {
2012-03-24 06:18:31 +00:00
if ( pind - > hkey [ 0 ] ! = pa - > hair )
2009-09-16 17:43:09 +00:00
mvert_to_particle ( keys , pind - > mvert [ 0 ] - 1 , pind - > hkey [ 0 ] - 1 ) ;
2009-07-12 23:38:47 +00:00
else
2009-09-16 17:43:09 +00:00
mvert_to_particle ( keys , pind - > mvert [ 0 ] , pind - > hkey [ 0 ] ) ;
2009-07-12 23:38:47 +00:00
}
else {
2012-03-24 06:18:31 +00:00
if ( pind - > hkey [ 0 ] ! = pa - > hair )
2009-07-12 23:38:47 +00:00
hair_to_particle ( keys , pind - > hkey [ 0 ] - 1 ) ;
else
hair_to_particle ( keys , pind - > hkey [ 0 ] ) ;
}
2012-03-24 06:18:31 +00:00
if ( point ) {
if ( pind - > ekey [ 1 ] ! = point - > keys + point - > totkey - 1 )
2009-09-16 17:43:09 +00:00
edit_to_particle ( keys + 3 , pind - > ekey [ 1 ] + 1 ) ;
else
edit_to_particle ( keys + 3 , pind - > ekey [ 1 ] ) ;
}
2018-05-15 13:26:40 +02:00
else if ( pind - > mesh ) {
2012-03-24 06:18:31 +00:00
if ( pind - > hkey [ 1 ] ! = pa - > hair + pa - > totkey - 1 )
2009-09-16 17:43:09 +00:00
mvert_to_particle ( keys + 3 , pind - > mvert [ 1 ] + 1 , pind - > hkey [ 1 ] + 1 ) ;
2009-07-12 23:38:47 +00:00
else
2009-09-16 17:43:09 +00:00
mvert_to_particle ( keys + 3 , pind - > mvert [ 1 ] , pind - > hkey [ 1 ] ) ;
2009-07-12 23:38:47 +00:00
}
else {
2012-03-24 06:18:31 +00:00
if ( pind - > hkey [ 1 ] ! = pa - > hair + pa - > totkey - 1 )
2009-07-12 23:38:47 +00:00
hair_to_particle ( keys + 3 , pind - > hkey [ 1 ] + 1 ) ;
else
hair_to_particle ( keys + 3 , pind - > hkey [ 1 ] ) ;
}
}
dfra = keys [ 2 ] . time - keys [ 1 ] . time ;
keytime = ( real_t - keys [ 1 ] . time ) / dfra ;
/* convert velocity to timestep size */
2012-03-24 06:18:31 +00:00
if ( pind - > keyed | | pind - > cache | | point_vel ) {
2011-03-16 13:03:05 +00:00
invdt = dfra * 0.04f * ( psys ? psys - > part - > timetweak : 1.f ) ;
2011-02-06 15:50:00 +00:00
mul_v3_fl ( keys [ 1 ] . vel , invdt ) ;
mul_v3_fl ( keys [ 2 ] . vel , invdt ) ;
2012-04-29 15:47:02 +00:00
interp_qt_qtqt ( result - > rot , keys [ 1 ] . rot , keys [ 2 ] . rot , keytime ) ;
2009-07-12 23:38:47 +00:00
}
2012-04-29 15:47:02 +00:00
/* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation)*/
2009-09-16 17:43:09 +00:00
psys_interpolate_particle ( ( pind - > keyed | | pind - > cache | | point_vel ) ? - 1 /* signal for cubic interpolation */
2012-05-06 15:15:33 +00:00
: ( pind - > bspline ? KEY_BSPLINE : KEY_CARDINAL ) ,
keys , keytime , result , 1 ) ;
2009-07-12 23:38:47 +00:00
/* the velocity needs to be converted back from cubic interpolation */
2012-03-24 06:18:31 +00:00
if ( pind - > keyed | | pind - > cache | | point_vel )
2012-05-06 15:15:33 +00:00
mul_v3_fl ( result - > vel , 1.f / invdt ) ;
2009-07-12 23:38:47 +00:00
}
2012-02-12 00:25:52 +00:00
static void interpolate_pathcache ( ParticleCacheKey * first , float t , ParticleCacheKey * result )
{
2012-05-06 15:15:33 +00:00
int i = 0 ;
2012-02-12 00:25:52 +00:00
ParticleCacheKey * cur = first ;
/* scale the requested time to fit the entire path even if the path is cut early */
2015-01-13 17:24:20 +01:00
t * = ( first + first - > segments ) - > time ;
2012-02-12 00:25:52 +00:00
2015-01-13 17:24:20 +01:00
while ( i < first - > segments & & cur - > time < t )
2012-02-12 00:25:52 +00:00
cur + + ;
2012-03-24 06:18:31 +00:00
if ( cur - > time = = t )
2012-02-12 00:25:52 +00:00
* result = * cur ;
else {
2012-05-06 15:15:33 +00:00
float dt = ( t - ( cur - 1 ) - > time ) / ( cur - > time - ( cur - 1 ) - > time ) ;
interp_v3_v3v3 ( result - > co , ( cur - 1 ) - > co , cur - > co , dt ) ;
interp_v3_v3v3 ( result - > vel , ( cur - 1 ) - > vel , cur - > vel , dt ) ;
interp_qt_qtqt ( result - > rot , ( cur - 1 ) - > rot , cur - > rot , dt ) ;
2012-02-12 00:25:52 +00:00
result - > time = t ;
}
/* first is actual base rotation, others are incremental from first */
2012-05-06 15:15:33 +00:00
if ( cur = = first | | cur - 1 = = first )
2012-02-12 00:25:52 +00:00
copy_qt_qt ( result - > rot , first - > rot ) ;
else
mul_qt_qtqt ( result - > rot , first - > rot , result - > rot ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
/* Particles on a dm */
/************************************************/
/* interpolate a location on a face based on face coordinates */
2011-12-30 07:55:15 +00:00
void psys_interpolate_face ( MVert * mvert , MFace * mface , MTFace * tface , float ( * orcodata ) [ 3 ] ,
2012-10-20 08:02:18 +00:00
float w [ 4 ] , float vec [ 3 ] , float nor [ 3 ] , float utan [ 3 ] , float vtan [ 3 ] ,
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
float orco [ 3 ] )
2011-12-30 07:55:15 +00:00
{
2012-05-06 15:15:33 +00:00
float * v1 = 0 , * v2 = 0 , * v3 = 0 , * v4 = 0 ;
2012-04-29 15:47:02 +00:00
float e1 [ 3 ] , e2 [ 3 ] , s1 , s2 , t1 , t2 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float * uv1 , * uv2 , * uv3 , * uv4 ;
float n1 [ 3 ] , n2 [ 3 ] , n3 [ 3 ] , n4 [ 3 ] ;
float tuv [ 4 ] [ 2 ] ;
2007-12-05 12:40:54 +00:00
float * o1 , * o2 , * o3 , * o4 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
v1 = mvert [ mface - > v1 ] . co ;
v2 = mvert [ mface - > v2 ] . co ;
v3 = mvert [ mface - > v3 ] . co ;
2010-01-14 10:58:03 +00:00
normal_short_to_float_v3 ( n1 , mvert [ mface - > v1 ] . no ) ;
normal_short_to_float_v3 ( n2 , mvert [ mface - > v2 ] . no ) ;
normal_short_to_float_v3 ( n3 , mvert [ mface - > v3 ] . no ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( mface - > v4 ) {
2012-05-06 15:15:33 +00:00
v4 = mvert [ mface - > v4 ] . co ;
2010-01-14 10:58:03 +00:00
normal_short_to_float_v3 ( n4 , mvert [ mface - > v4 ] . no ) ;
2018-06-17 17:05:51 +02:00
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3v3 ( vec , v1 , v2 , v3 , v4 , w ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( nor ) {
if ( mface - > flag & ME_SMOOTH )
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3v3 ( nor , n1 , n2 , n3 , n4 , w ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
else
2012-04-29 15:47:02 +00:00
normal_quad_v3 ( nor , v1 , v2 , v3 , v4 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
else {
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3 ( vec , v1 , v2 , v3 , w ) ;
2012-03-24 06:18:31 +00:00
if ( nor ) {
if ( mface - > flag & ME_SMOOTH )
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3 ( nor , n1 , n2 , n3 , w ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
else
2012-04-29 15:47:02 +00:00
normal_tri_v3 ( nor , v1 , v2 , v3 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* calculate tangent vectors */
2012-03-24 06:18:31 +00:00
if ( utan & & vtan ) {
if ( tface ) {
2012-05-06 15:15:33 +00:00
uv1 = tface - > uv [ 0 ] ;
uv2 = tface - > uv [ 1 ] ;
uv3 = tface - > uv [ 2 ] ;
uv4 = tface - > uv [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
uv1 = tuv [ 0 ] ; uv2 = tuv [ 1 ] ; uv3 = tuv [ 2 ] ; uv4 = tuv [ 3 ] ;
map_to_sphere ( uv1 , uv1 + 1 , v1 [ 0 ] , v1 [ 1 ] , v1 [ 2 ] ) ;
map_to_sphere ( uv2 , uv2 + 1 , v2 [ 0 ] , v2 [ 1 ] , v2 [ 2 ] ) ;
map_to_sphere ( uv3 , uv3 + 1 , v3 [ 0 ] , v3 [ 1 ] , v3 [ 2 ] ) ;
2012-03-24 06:18:31 +00:00
if ( v4 )
2012-05-06 15:15:33 +00:00
map_to_sphere ( uv4 , uv4 + 1 , v4 [ 0 ] , v4 [ 1 ] , v4 [ 2 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( v4 ) {
2012-05-06 15:15:33 +00:00
s1 = uv3 [ 0 ] - uv1 [ 0 ] ;
s2 = uv4 [ 0 ] - uv1 [ 0 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
t1 = uv3 [ 1 ] - uv1 [ 1 ] ;
t2 = uv4 [ 1 ] - uv1 [ 1 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-11-10 20:43:45 +00:00
sub_v3_v3v3 ( e1 , v3 , v1 ) ;
sub_v3_v3v3 ( e2 , v4 , v1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
s1 = uv2 [ 0 ] - uv1 [ 0 ] ;
s2 = uv3 [ 0 ] - uv1 [ 0 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
t1 = uv2 [ 1 ] - uv1 [ 1 ] ;
t2 = uv3 [ 1 ] - uv1 [ 1 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-11-10 20:43:45 +00:00
sub_v3_v3v3 ( e1 , v2 , v1 ) ;
sub_v3_v3v3 ( e2 , v3 , v1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-05-06 15:15:33 +00:00
vtan [ 0 ] = ( s1 * e2 [ 0 ] - s2 * e1 [ 0 ] ) ;
vtan [ 1 ] = ( s1 * e2 [ 1 ] - s2 * e1 [ 1 ] ) ;
vtan [ 2 ] = ( s1 * e2 [ 2 ] - s2 * e1 [ 2 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
utan [ 0 ] = ( t1 * e2 [ 0 ] - t2 * e1 [ 0 ] ) ;
utan [ 1 ] = ( t1 * e2 [ 1 ] - t2 * e1 [ 1 ] ) ;
utan [ 2 ] = ( t1 * e2 [ 2 ] - t2 * e1 [ 2 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2007-12-05 12:40:54 +00:00
2012-03-24 06:18:31 +00:00
if ( orco ) {
if ( orcodata ) {
2012-05-06 15:15:33 +00:00
o1 = orcodata [ mface - > v1 ] ;
o2 = orcodata [ mface - > v2 ] ;
o3 = orcodata [ mface - > v3 ] ;
2007-12-05 12:40:54 +00:00
2012-03-24 06:18:31 +00:00
if ( mface - > v4 ) {
2012-05-06 15:15:33 +00:00
o4 = orcodata [ mface - > v4 ] ;
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3v3 ( orco , o1 , o2 , o3 , o4 , w ) ;
2007-12-05 12:40:54 +00:00
}
else {
2010-01-14 10:58:03 +00:00
interp_v3_v3v3v3 ( orco , o1 , o2 , o3 , w ) ;
2007-12-05 12:40:54 +00:00
}
}
else {
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( orco , vec ) ;
2007-12-05 12:40:54 +00:00
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2011-11-06 14:00:55 +00:00
void psys_interpolate_uvs ( const MTFace * tface , int quad , const float w [ 4 ] , float uvco [ 2 ] )
2008-02-17 22:42:03 +00:00
{
2012-05-06 15:15:33 +00:00
float v10 = tface - > uv [ 0 ] [ 0 ] ;
float v11 = tface - > uv [ 0 ] [ 1 ] ;
float v20 = tface - > uv [ 1 ] [ 0 ] ;
float v21 = tface - > uv [ 1 ] [ 1 ] ;
float v30 = tface - > uv [ 2 ] [ 0 ] ;
float v31 = tface - > uv [ 2 ] [ 1 ] ;
2012-04-29 15:47:02 +00:00
float v40 , v41 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( quad ) {
2012-05-06 15:15:33 +00:00
v40 = tface - > uv [ 3 ] [ 0 ] ;
v41 = tface - > uv [ 3 ] [ 1 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
uvco [ 0 ] = w [ 0 ] * v10 + w [ 1 ] * v20 + w [ 2 ] * v30 + w [ 3 ] * v40 ;
uvco [ 1 ] = w [ 0 ] * v11 + w [ 1 ] * v21 + w [ 2 ] * v31 + w [ 3 ] * v41 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else {
2012-05-06 15:15:33 +00:00
uvco [ 0 ] = w [ 0 ] * v10 + w [ 1 ] * v20 + w [ 2 ] * v30 ;
uvco [ 1 ] = w [ 0 ] * v11 + w [ 1 ] * v21 + w [ 2 ] * v31 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2008-02-17 22:42:03 +00:00
2011-11-06 14:00:55 +00:00
void psys_interpolate_mcol ( const MCol * mcol , int quad , const float w [ 4 ] , MCol * mc )
2008-02-17 22:42:03 +00:00
{
2015-01-01 23:26:03 +11:00
const char * cp1 , * cp2 , * cp3 , * cp4 ;
char * cp ;
2008-02-17 22:42:03 +00:00
2012-05-06 15:15:33 +00:00
cp = ( char * ) mc ;
2015-01-01 23:26:03 +11:00
cp1 = ( const char * ) & mcol [ 0 ] ;
cp2 = ( const char * ) & mcol [ 1 ] ;
cp3 = ( const char * ) & mcol [ 2 ] ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( quad ) {
2012-05-06 15:15:33 +00:00
cp4 = ( char * ) & mcol [ 3 ] ;
2008-02-17 22:42:03 +00:00
2012-05-06 15:15:33 +00:00
cp [ 0 ] = ( int ) ( w [ 0 ] * cp1 [ 0 ] + w [ 1 ] * cp2 [ 0 ] + w [ 2 ] * cp3 [ 0 ] + w [ 3 ] * cp4 [ 0 ] ) ;
cp [ 1 ] = ( int ) ( w [ 0 ] * cp1 [ 1 ] + w [ 1 ] * cp2 [ 1 ] + w [ 2 ] * cp3 [ 1 ] + w [ 3 ] * cp4 [ 1 ] ) ;
cp [ 2 ] = ( int ) ( w [ 0 ] * cp1 [ 2 ] + w [ 1 ] * cp2 [ 2 ] + w [ 2 ] * cp3 [ 2 ] + w [ 3 ] * cp4 [ 2 ] ) ;
cp [ 3 ] = ( int ) ( w [ 0 ] * cp1 [ 3 ] + w [ 1 ] * cp2 [ 3 ] + w [ 2 ] * cp3 [ 3 ] + w [ 3 ] * cp4 [ 3 ] ) ;
2008-02-17 22:42:03 +00:00
}
else {
2012-05-06 15:15:33 +00:00
cp [ 0 ] = ( int ) ( w [ 0 ] * cp1 [ 0 ] + w [ 1 ] * cp2 [ 0 ] + w [ 2 ] * cp3 [ 0 ] ) ;
cp [ 1 ] = ( int ) ( w [ 0 ] * cp1 [ 1 ] + w [ 1 ] * cp2 [ 1 ] + w [ 2 ] * cp3 [ 1 ] ) ;
cp [ 2 ] = ( int ) ( w [ 0 ] * cp1 [ 2 ] + w [ 1 ] * cp2 [ 2 ] + w [ 2 ] * cp3 [ 2 ] ) ;
cp [ 3 ] = ( int ) ( w [ 0 ] * cp1 [ 3 ] + w [ 1 ] * cp2 [ 3 ] + w [ 2 ] * cp3 [ 3 ] ) ;
2008-02-17 22:42:03 +00:00
}
}
2018-05-15 13:26:40 +02:00
static float psys_interpolate_value_from_verts ( Mesh * mesh , short from , int index , const float fw [ 4 ] , const float * values )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2012-05-06 15:15:33 +00:00
if ( values = = 0 | | index = = - 1 )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return 0.0 ;
2012-04-28 06:31:57 +00:00
switch ( from ) {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
case PART_FROM_VERT :
return values [ index ] ;
case PART_FROM_FACE :
case PART_FROM_VOLUME :
{
2018-05-15 13:26:40 +02:00
MFace * mf = & mesh - > mface [ index ] ;
2012-04-29 15:47:02 +00:00
return interpolate_particle_value ( values [ mf - > v1 ] , values [ mf - > v2 ] , values [ mf - > v3 ] , values [ mf - > v4 ] , fw , mf - > v4 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2011-11-06 14:00:55 +00:00
return 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/* conversion of pa->fw to origspace layer coordinates */
2011-11-06 14:00:55 +00:00
static void psys_w_to_origspace ( const float w [ 4 ] , float uv [ 2 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2012-05-06 15:15:33 +00:00
uv [ 0 ] = w [ 1 ] + w [ 2 ] ;
uv [ 1 ] = w [ 2 ] + w [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/* conversion of pa->fw to weights in face from origspace */
2011-11-06 14:00:55 +00:00
static void psys_origspace_to_w ( OrigSpaceFace * osface , int quad , const float w [ 4 ] , float neww [ 4 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float v [ 4 ] [ 3 ] , co [ 3 ] ;
2012-05-06 15:15:33 +00:00
v [ 0 ] [ 0 ] = osface - > uv [ 0 ] [ 0 ] ; v [ 0 ] [ 1 ] = osface - > uv [ 0 ] [ 1 ] ; v [ 0 ] [ 2 ] = 0.0f ;
v [ 1 ] [ 0 ] = osface - > uv [ 1 ] [ 0 ] ; v [ 1 ] [ 1 ] = osface - > uv [ 1 ] [ 1 ] ; v [ 1 ] [ 2 ] = 0.0f ;
v [ 2 ] [ 0 ] = osface - > uv [ 2 ] [ 0 ] ; v [ 2 ] [ 1 ] = osface - > uv [ 2 ] [ 1 ] ; v [ 2 ] [ 2 ] = 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
psys_w_to_origspace ( w , co ) ;
2012-05-06 15:15:33 +00:00
co [ 2 ] = 0.0f ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( quad ) {
2012-05-06 15:15:33 +00:00
v [ 3 ] [ 0 ] = osface - > uv [ 3 ] [ 0 ] ; v [ 3 ] [ 1 ] = osface - > uv [ 3 ] [ 1 ] ; v [ 3 ] [ 2 ] = 0.0f ;
2011-11-06 14:00:55 +00:00
interp_weights_poly_v3 ( neww , v , 4 , co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else {
2011-11-06 14:00:55 +00:00
interp_weights_poly_v3 ( neww , v , 3 , co ) ;
2012-05-06 15:15:33 +00:00
neww [ 3 ] = 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
/**
* Find the final derived mesh tessface for a particle , from its original tessface index .
* This is slow and can be optimized but only for many lookups .
*
* \ param dm_final final DM , it may not have the same topology as original mesh .
* \ param dm_deformed deformed - only DM , it has the exact same topology as original mesh .
* \ param findex_orig the input tessface index .
* \ param fw face weights ( position of the particle inside the \ a findex_orig tessface ) .
* \ param poly_nodes may be NULL , otherwise an array of linked list , one for each final DM polygon , containing all
* its tessfaces indices .
* \ return the DM tessface index .
*/
int psys_particle_dm_face_lookup (
2018-05-25 21:44:33 +02:00
Mesh * mesh_final , Mesh * mesh_original ,
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
int findex_orig , const float fw [ 4 ] , struct LinkNode * * poly_nodes )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
MFace * mtessface_final ;
OrigSpaceFace * osface_final ;
int pindex_orig ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float uv [ 2 ] , ( * faceuv ) [ 2 ] ;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
const int * index_mf_to_mpoly_deformed = NULL ;
const int * index_mf_to_mpoly = NULL ;
const int * index_mp_to_orig = NULL ;
2018-05-15 13:26:40 +02:00
const int totface_final = mesh_final - > totface ;
2018-05-25 21:44:33 +02:00
const int totface_deformed = mesh_original ? mesh_original - > totface : totface_final ;
2016-04-08 16:26:42 +02:00
if ( ELEM ( 0 , totface_final , totface_deformed ) ) {
return DMCACHE_NOTFOUND ;
}
2018-05-15 13:26:40 +02:00
index_mf_to_mpoly = CustomData_get_layer ( & mesh_final - > fdata , CD_ORIGINDEX ) ;
index_mp_to_orig = CustomData_get_layer ( & mesh_final - > pdata , CD_ORIGINDEX ) ;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
BLI_assert ( index_mf_to_mpoly ) ;
2018-05-25 21:44:33 +02:00
if ( mesh_original ) {
index_mf_to_mpoly_deformed = CustomData_get_layer ( & mesh_original - > fdata , CD_ORIGINDEX ) ;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
}
else {
2018-05-15 13:26:40 +02:00
BLI_assert ( mesh_final - > runtime . deformed_only ) ;
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
index_mf_to_mpoly_deformed = index_mf_to_mpoly ;
}
BLI_assert ( index_mf_to_mpoly_deformed ) ;
pindex_orig = index_mf_to_mpoly_deformed [ findex_orig ] ;
2018-05-25 21:44:33 +02:00
if ( mesh_original = = NULL ) {
mesh_original = mesh_final ;
2012-10-30 19:20:17 +00:00
}
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
index_mf_to_mpoly_deformed = NULL ;
2018-05-15 13:26:40 +02:00
mtessface_final = mesh_final - > mface ;
osface_final = CustomData_get_layer ( & mesh_final - > fdata , CD_ORIGSPACE ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if ( osface_final = = NULL ) {
/* Assume we don't need osface_final data, and we get a direct 1-1 mapping... */
if ( findex_orig < totface_final ) {
2007-11-27 11:17:52 +00:00
//printf("\tNO CD_ORIGSPACE, assuming not needed\n");
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
return findex_orig ;
2012-03-24 06:18:31 +00:00
}
else {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
printf ( " \t NO CD_ORIGSPACE, error out of range \n " ) ;
return DMCACHE_NOTFOUND ;
}
}
2018-05-25 21:44:33 +02:00
else if ( findex_orig > = mesh_original - > totface ) {
2012-05-06 15:15:33 +00:00
return DMCACHE_NOTFOUND ; /* index not in the original mesh */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
psys_w_to_origspace ( fw , uv ) ;
2018-06-17 17:05:51 +02:00
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if ( poly_nodes ) {
/* we can have a restricted linked list of faces to check, faster! */
LinkNode * tessface_node = poly_nodes [ pindex_orig ] ;
for ( ; tessface_node ; tessface_node = tessface_node - > next ) {
int findex_dst = GET_INT_FROM_POINTER ( tessface_node - > link ) ;
faceuv = osface_final [ findex_dst ] . uv ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if ( mtessface_final [ findex_dst ] . v4 ) {
if ( isect_point_quad_v2 ( uv , faceuv [ 0 ] , faceuv [ 1 ] , faceuv [ 2 ] , faceuv [ 3 ] ) ) {
return findex_dst ;
}
}
else if ( isect_point_tri_v2 ( uv , faceuv [ 0 ] , faceuv [ 1 ] , faceuv [ 2 ] ) ) {
return findex_dst ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
}
else { /* if we have no node, try every face */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
for ( int findex_dst = 0 ; findex_dst < totface_final ; findex_dst + + ) {
/* If current tessface from 'final' DM and orig tessface (given by index) map to the same orig poly... */
2018-05-15 13:26:40 +02:00
if ( BKE_mesh_origindex_mface_mpoly ( index_mf_to_mpoly , index_mp_to_orig , findex_dst ) = = pindex_orig ) {
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
faceuv = osface_final [ findex_dst ] . uv ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* check that this intersects - Its possible this misses :/ -
* could also check its not between */
Fix T47038: Particles in Particle Edit Mode get added in completely wrong location.
It also fixes another issue (crash) related to symmetric editing.
Quite involved, we (try to!) fix complete broken logic of parts of particle code, which would use poly index
as tessface one (or vice-versa). Issue most probably goes back to BMesh integration time...
This patch mostly fixes particle editing mode:
- Adding/removing particles when using generative modifiers (like subsurf) should now work.
- Adding/removing particles with a non-tessellated mesh (i.e. one having ngons) should also mostly work.
- X-axis-mirror-editing particles over ngons does not really work, not sure why currently.
- All this in both 'modes' (with or without using modifier stack for particles).
Tech side:
- Store a deformed-only DM in particle modifier data.
- Rename existing DM to make it clear it's a final one.
- Use deformed-only DM's tessface2poly mapping to 'solve' poly/tessface mismatches.
- Make (part of) mirror-editing code able to use a DM instead of raw mesh, so that we can mirror based on final DM
when editing particles using modifier stack (mandatory, since there is no way currently to find orig tessface
from an final DM tessface index).
Note that this patch is not really nice and clean (current particles are beyond hope on this side anyway),
it's more like some urgency bandage. Whole crap needs complete rewrite anyway,
BMesh's polygons make it really hard to work with current system (and looptri would not help much here).
Also, did not test everything possibly affected by those changes, so it needs some users' testing & validation too.
Reviewers: psy-fi
Subscribers: dfelinto, eyecandy
Maniphest Tasks: T47038
Differential Revision: https://developer.blender.org/D1685
2016-01-04 12:19:45 +01:00
if ( mtessface_final [ findex_dst ] . v4 ) {
if ( isect_point_quad_v2 ( uv , faceuv [ 0 ] , faceuv [ 1 ] , faceuv [ 2 ] , faceuv [ 3 ] ) ) {
return findex_dst ;
}
}
else if ( isect_point_tri_v2 ( uv , faceuv [ 0 ] , faceuv [ 1 ] , faceuv [ 2 ] ) ) {
return findex_dst ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
}
}
return DMCACHE_NOTFOUND ;
}
2018-05-15 13:26:40 +02:00
static int psys_map_index_on_dm ( Mesh * mesh , int from , int index , int index_dmcache , const float fw [ 4 ] , float UNUSED ( foffset ) , int * mapindex , float mapfw [ 4 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2012-03-24 06:18:31 +00:00
if ( index < 0 )
2008-09-30 06:12:47 +00:00
return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-05-15 13:26:40 +02:00
if ( mesh - > runtime . deformed_only | | index_dmcache = = DMCACHE_ISCHILD ) {
2013-10-04 17:49:26 +00:00
/* for meshes that are either only deformed or for child particles, the
2008-09-30 06:12:47 +00:00
* index and fw do not require any mapping , so we can directly use it */
2012-03-24 06:18:31 +00:00
if ( from = = PART_FROM_VERT ) {
2018-05-15 13:26:40 +02:00
if ( index > = mesh - > totvert )
2008-09-30 06:12:47 +00:00
return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-30 06:12:47 +00:00
* mapindex = index ;
}
2012-04-21 12:51:47 +00:00
else { /* FROM_FACE/FROM_VOLUME */
2018-05-15 13:26:40 +02:00
if ( index > = mesh - > totface )
2008-09-30 06:12:47 +00:00
return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-30 06:12:47 +00:00
* mapindex = index ;
2011-11-06 16:38:21 +00:00
copy_v4_v4 ( mapfw , fw ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
}
else {
2008-09-30 06:12:47 +00:00
/* for other meshes that have been modified, we try to map the particle
* to their new location , which means a different index , and for faces
* also a new face interpolation weights */
2012-03-24 06:18:31 +00:00
if ( from = = PART_FROM_VERT ) {
2018-05-15 13:26:40 +02:00
if ( index_dmcache = = DMCACHE_NOTFOUND | | index_dmcache > mesh - > totvert )
2008-09-30 06:12:47 +00:00
return 0 ;
* mapindex = index_dmcache ;
}
2012-04-21 12:51:47 +00:00
else { /* FROM_FACE/FROM_VOLUME */
2012-05-06 15:15:33 +00:00
/* find a face on the derived mesh that uses this face */
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MFace * mface ;
OrigSpaceFace * osface ;
2008-09-30 06:12:47 +00:00
int i ;
i = index_dmcache ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-05-15 13:26:40 +02:00
if ( i = = DMCACHE_NOTFOUND | | i > = mesh - > totface )
2008-09-30 06:12:47 +00:00
return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-30 06:12:47 +00:00
* mapindex = i ;
/* modify the original weights to become
* weights for the derived mesh face */
2018-05-15 13:26:40 +02:00
osface = CustomData_get_layer ( & mesh - > fdata , CD_ORIGSPACE ) ;
mface = & mesh - > mface [ i ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( osface = = NULL )
2012-05-06 15:15:33 +00:00
mapfw [ 0 ] = mapfw [ 1 ] = mapfw [ 2 ] = mapfw [ 3 ] = 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
else
2008-09-30 06:12:47 +00:00
psys_origspace_to_w ( & osface [ i ] , mface - > v4 , fw , mapfw ) ;
}
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-30 06:12:47 +00:00
return 1 ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-30 06:12:47 +00:00
/* interprets particle data to get a point on a mesh in object space */
2018-05-15 13:26:40 +02:00
void psys_particle_on_dm ( Mesh * mesh_final , int from , int index , int index_dmcache ,
2012-10-20 08:02:18 +00:00
const float fw [ 4 ] , float foffset , float vec [ 3 ] , float nor [ 3 ] , float utan [ 3 ] , float vtan [ 3 ] ,
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
float orco [ 3 ] )
2008-09-30 06:12:47 +00:00
{
float tmpnor [ 3 ] , mapfw [ 4 ] ;
float ( * orcodata ) [ 3 ] ;
int mapindex ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-05-15 13:26:40 +02:00
if ( ! psys_map_index_on_dm ( mesh_final , from , index , index_dmcache , fw , foffset , & mapindex , mapfw ) ) {
2012-05-06 15:15:33 +00:00
if ( vec ) { vec [ 0 ] = vec [ 1 ] = vec [ 2 ] = 0.0 ; }
if ( nor ) { nor [ 0 ] = nor [ 1 ] = 0.0 ; nor [ 2 ] = 1.0 ; }
if ( orco ) { orco [ 0 ] = orco [ 1 ] = orco [ 2 ] = 0.0 ; }
if ( utan ) { utan [ 0 ] = utan [ 1 ] = utan [ 2 ] = 0.0 ; }
if ( vtan ) { vtan [ 0 ] = vtan [ 1 ] = vtan [ 2 ] = 0.0 ; }
2008-09-30 06:12:47 +00:00
return ;
}
2018-05-15 13:26:40 +02:00
orcodata = CustomData_get_layer ( & mesh_final - > vdata , CD_ORCO ) ;
2008-09-30 06:12:47 +00:00
2012-03-24 06:18:31 +00:00
if ( from = = PART_FROM_VERT ) {
2018-05-15 13:26:40 +02:00
copy_v3_v3 ( vec , mesh_final - > mvert [ mapindex ] . co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( nor ) {
2018-05-15 13:26:40 +02:00
normal_short_to_float_v3 ( nor , mesh_final - > mvert [ mapindex ] . no ) ;
2009-11-10 20:43:45 +00:00
normalize_v3 ( nor ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-02-18 10:49:46 +00:00
2016-03-28 15:37:08 +02:00
if ( orco ) {
if ( orcodata ) {
copy_v3_v3 ( orco , orcodata [ mapindex ] ) ;
}
else {
copy_v3_v3 ( orco , vec ) ;
}
}
2008-09-30 06:12:47 +00:00
2012-03-24 06:18:31 +00:00
if ( utan & & vtan ) {
2012-05-06 15:15:33 +00:00
utan [ 0 ] = utan [ 1 ] = utan [ 2 ] = 0.0f ;
vtan [ 0 ] = vtan [ 1 ] = vtan [ 2 ] = 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2008-09-30 06:12:47 +00:00
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
MFace * mface ;
MTFace * mtface ;
MVert * mvert ;
2018-05-15 13:26:40 +02:00
mface = & mesh_final - > mface [ mapindex ] ;
mvert = mesh_final - > mvert ;
mtface = mesh_final - > mtface ;
2008-09-30 06:12:47 +00:00
2012-03-24 06:18:31 +00:00
if ( mtface )
2008-09-30 06:12:47 +00:00
mtface + = mapindex ;
2012-05-06 15:15:33 +00:00
if ( from = = PART_FROM_VOLUME ) {
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_interpolate_face ( mvert , mface , mtface , orcodata , mapfw , vec , tmpnor , utan , vtan , orco ) ;
2012-03-24 06:18:31 +00:00
if ( nor )
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( nor , tmpnor ) ;
2008-09-30 06:12:47 +00:00
2013-10-04 14:28:32 +00:00
normalize_v3 ( tmpnor ) ; /* XXX Why not normalize tmpnor before copying it into nor??? -- mont29 */
2012-04-29 15:47:02 +00:00
mul_v3_fl ( tmpnor , - foffset ) ;
2011-11-06 14:00:55 +00:00
add_v3_v3 ( vec , tmpnor ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-09-30 06:12:47 +00:00
else
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_interpolate_face ( mvert , mface , mtface , orcodata , mapfw , vec , nor , utan , vtan , orco ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2008-09-30 06:12:47 +00:00
2018-05-15 13:26:40 +02:00
float psys_particle_value_from_verts ( Mesh * mesh , short from , ParticleData * pa , float * values )
2008-09-30 06:12:47 +00:00
{
float mapfw [ 4 ] ;
int mapindex ;
2018-05-15 13:26:40 +02:00
if ( ! psys_map_index_on_dm ( mesh , from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , & mapindex , mapfw ) )
2008-09-30 06:12:47 +00:00
return 0.0f ;
2018-06-17 17:05:51 +02:00
2018-05-15 13:26:40 +02:00
return psys_interpolate_value_from_verts ( mesh , from , mapindex , mapfw , values ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
ParticleSystemModifierData * psys_get_modifier ( Object * ob , ParticleSystem * psys )
{
ModifierData * md ;
ParticleSystemModifierData * psmd ;
2012-05-06 15:15:33 +00:00
for ( md = ob - > modifiers . first ; md ; md = md - > next ) {
if ( md - > type = = eModifierType_ParticleSystem ) {
psmd = ( ParticleSystemModifierData * ) md ;
if ( psmd - > psys = = psys ) {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return psmd ;
}
}
}
2009-09-16 17:43:09 +00:00
return NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/************************************************/
/* Particles on a shape */
/************************************************/
/* ready for future use */
2012-10-20 08:02:18 +00:00
static void psys_particle_on_shape ( int UNUSED ( distr ) , int UNUSED ( index ) ,
float * UNUSED ( fuv ) , float vec [ 3 ] , float nor [ 3 ] , float utan [ 3 ] , float vtan [ 3 ] ,
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
float orco [ 3 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
/* TODO */
2012-05-06 15:15:33 +00:00
float zerovec [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
2012-03-24 06:18:31 +00:00
if ( vec ) {
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( vec , zerovec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( nor ) {
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( nor , zerovec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( utan ) {
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( utan , zerovec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( vtan ) {
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( vtan , zerovec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( orco ) {
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( orco , zerovec ) ;
2007-12-05 12:40:54 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/************************************************/
/* Particles on emitter */
/************************************************/
2015-01-15 18:15:52 +01:00
CustomDataMask psys_emitter_customdata_mask ( ParticleSystem * psys )
{
CustomDataMask dataMask = 0 ;
MTex * mtex ;
int i ;
if ( ! psys - > part )
return 0 ;
for ( i = 0 ; i < MAX_MTEX ; i + + ) {
mtex = psys - > part - > mtex [ i ] ;
if ( mtex & & mtex - > mapto & & ( mtex - > texco & TEXCO_UV ) )
dataMask | = CD_MASK_MTFACE ;
}
if ( psys - > part - > tanfac ! = 0.0f )
dataMask | = CD_MASK_MTFACE ;
/* ask for vertexgroups if we need them */
for ( i = 0 ; i < PSYS_TOT_VG ; i + + ) {
if ( psys - > vgroup [ i ] ) {
dataMask | = CD_MASK_MDEFORMVERT ;
break ;
}
}
2018-06-17 17:05:51 +02:00
2015-01-15 18:15:52 +01:00
/* particles only need this if they are after a non deform modifier, and
* the modifier stack will only create them in that case . */
dataMask | = CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORIGINDEX ;
dataMask | = CD_MASK_ORCO ;
2018-06-17 17:05:51 +02:00
2015-01-15 18:15:52 +01:00
return dataMask ;
}
2012-10-20 08:02:18 +00:00
void psys_particle_on_emitter ( ParticleSystemModifierData * psmd , int from , int index , int index_dmcache ,
float fuv [ 4 ] , float foffset , float vec [ 3 ] , float nor [ 3 ] , float utan [ 3 ] , float vtan [ 3 ] ,
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
float orco [ 3 ] )
2011-12-30 07:55:15 +00:00
{
2018-05-15 13:26:40 +02:00
if ( psmd & & psmd - > mesh_final ) {
2012-05-06 15:15:33 +00:00
if ( psmd - > psys - > part - > distr = = PART_DISTR_GRID & & psmd - > psys - > part - > from ! = PART_FROM_VERT ) {
2012-03-24 06:18:31 +00:00
if ( vec )
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( vec , fuv ) ;
2011-02-18 00:17:46 +00:00
2012-03-24 06:18:31 +00:00
if ( orco )
2011-02-18 00:17:46 +00:00
copy_v3_v3 ( orco , fuv ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return ;
}
/* we cant use the num_dmcache */
2018-05-15 13:26:40 +02:00
psys_particle_on_dm ( psmd - > mesh_final , from , index , index_dmcache , fuv , foffset , vec , nor , utan , vtan , orco ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_shape ( from , index , fuv , vec , nor , utan , vtan , orco ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/************************************************/
/* Path Cache */
/************************************************/
2009-01-10 19:34:23 +00:00
2009-10-22 23:22:05 +00:00
void precalc_guides ( ParticleSimulationData * sim , ListBase * effectors )
{
EffectedPoint point ;
ParticleKey state ;
EffectorData efd ;
EffectorCache * eff ;
ParticleSystem * psys = sim - > psys ;
EffectorWeights * weights = sim - > psys - > part - > effector_weights ;
GuideEffectorData * data ;
PARTICLE_P ;
2009-01-10 19:34:23 +00:00
2012-03-24 06:18:31 +00:00
if ( ! effectors )
2009-10-22 23:22:05 +00:00
return ;
LOOP_PARTICLES {
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( sim - > psmd , sim - > psys - > part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , state . co , 0 , 0 , 0 , 0 ) ;
2018-06-17 17:05:51 +02:00
2010-09-07 05:47:34 +00:00
mul_m4_v3 ( sim - > ob - > obmat , state . co ) ;
mul_mat3_m4_v3 ( sim - > ob - > obmat , state . vel ) ;
2018-06-17 17:05:51 +02:00
2009-10-22 23:22:05 +00:00
pd_point_from_particle ( sim , pa , & state , & point ) ;
2012-05-06 15:15:33 +00:00
for ( eff = effectors - > first ; eff ; eff = eff - > next ) {
2012-03-24 06:18:31 +00:00
if ( eff - > pd - > forcefield ! = PFIELD_GUIDE )
2009-10-22 23:22:05 +00:00
continue ;
2012-03-24 06:18:31 +00:00
if ( ! eff - > guide_data )
2012-05-06 15:15:33 +00:00
eff - > guide_data = MEM_callocN ( sizeof ( GuideEffectorData ) * psys - > totpart , " GuideEffectorData " ) ;
2009-10-22 23:22:05 +00:00
data = eff - > guide_data + p ;
2011-11-06 14:00:55 +00:00
sub_v3_v3v3 ( efd . vec_to_point , state . co , eff - > guide_loc ) ;
2011-09-12 04:14:12 +00:00
copy_v3_v3 ( efd . nor , eff - > guide_dir ) ;
2009-11-10 20:43:45 +00:00
efd . distance = len_v3 ( efd . vec_to_point ) ;
2009-10-22 23:22:05 +00:00
2011-09-12 04:14:12 +00:00
copy_v3_v3 ( data - > vec_to_point , efd . vec_to_point ) ;
2009-10-22 23:22:05 +00:00
data - > strength = effector_falloff ( eff , & efd , & point , weights ) ;
}
}
}
2015-01-09 11:44:05 +01:00
2018-04-06 12:07:27 +02:00
int do_guides ( Depsgraph * depsgraph , ParticleSettings * part , ListBase * effectors , ParticleKey * state , int index , float time )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2015-01-19 13:32:53 +01:00
CurveMapping * clumpcurve = ( part - > child_flag & PART_CHILD_USE_CLUMP_CURVE ) ? part - > clumpcurve : NULL ;
CurveMapping * roughcurve = ( part - > child_flag & PART_CHILD_USE_ROUGH_CURVE ) ? part - > roughcurve : NULL ;
2009-10-22 23:22:05 +00:00
EffectorCache * eff ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
PartDeflect * pd ;
Curve * cu ;
2009-10-22 23:22:05 +00:00
GuideEffectorData * data ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-10-22 23:22:05 +00:00
float effect [ 3 ] = { 0.0f , 0.0f , 0.0f } , veffect [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
float guidevec [ 4 ] , guidedir [ 3 ] , rot2 [ 4 ] , temp [ 3 ] ;
2010-04-21 11:59:47 +00:00
float guidetime , radius , weight , angle , totstrength = 0.0f ;
2009-10-22 23:22:05 +00:00
float vec_to_point [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( effectors ) for ( eff = effectors - > first ; eff ; eff = eff - > next ) {
2015-01-12 20:24:50 +01:00
pd = eff - > pd ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( pd - > forcefield ! = PFIELD_GUIDE )
continue ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
data = eff - > guide_data + index ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( data - > strength < = 0.0f )
continue ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
guidetime = time / ( 1.0f - pd - > free_end ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( guidetime > 1.0f )
continue ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
cu = ( Curve * ) eff - > ob - > data ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( pd - > flag & PFIELD_GUIDE_PATH_ADD ) {
if ( where_on_path ( eff - > ob , data - > strength * guidetime , guidevec , guidedir , NULL , & radius , & weight ) = = 0 )
return 0 ;
}
else {
if ( where_on_path ( eff - > ob , guidetime , guidevec , guidedir , NULL , & radius , & weight ) = = 0 )
return 0 ;
}
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
mul_m4_v3 ( eff - > ob - > obmat , guidevec ) ;
mul_mat3_m4_v3 ( eff - > ob - > obmat , guidedir ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
normalize_v3 ( guidedir ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
copy_v3_v3 ( vec_to_point , data - > vec_to_point ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( guidetime ! = 0.0f ) {
/* curve direction */
cross_v3_v3v3 ( temp , eff - > guide_dir , guidedir ) ;
angle = dot_v3v3 ( eff - > guide_dir , guidedir ) / ( len_v3 ( eff - > guide_dir ) ) ;
angle = saacos ( angle ) ;
axis_angle_to_quat ( rot2 , temp , angle ) ;
mul_qt_v3 ( rot2 , vec_to_point ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
/* curve tilt */
axis_angle_to_quat ( rot2 , guidedir , guidevec [ 3 ] - eff - > guide_loc [ 3 ] ) ;
mul_qt_v3 ( rot2 , vec_to_point ) ;
}
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
/* curve taper */
if ( cu - > taperobj )
2018-04-06 12:07:27 +02:00
mul_v3_fl ( vec_to_point , BKE_displist_calc_taper ( depsgraph , eff - > scene , cu - > taperobj , ( int ) ( data - > strength * guidetime * 100.0f ) , 100 ) ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
else { /* curve size*/
if ( cu - > flag & CU_PATH_RADIUS ) {
mul_v3_fl ( vec_to_point , radius ) ;
2015-01-12 16:03:12 +01:00
}
2012-05-06 15:15:33 +00:00
}
2018-06-17 17:05:51 +02:00
2015-01-19 13:32:53 +01:00
if ( clumpcurve )
curvemapping_changed_all ( clumpcurve ) ;
if ( roughcurve )
curvemapping_changed_all ( roughcurve ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
{
2015-01-13 20:58:28 +01:00
ParticleKey key ;
float par_co [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
float par_vel [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
float par_rot [ 4 ] = { 1.0f , 0.0f , 0.0f , 0.0f } ;
2015-01-12 20:24:50 +01:00
float orco_offset [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
copy_v3_v3 ( key . co , vec_to_point ) ;
2015-01-13 20:58:28 +01:00
do_kink ( & key , par_co , par_vel , par_rot , guidetime , pd - > kink_freq , pd - > kink_shape , pd - > kink_amp , 0.f , pd - > kink , pd - > kink_axis , 0 , 0 ) ;
do_clump ( & key , par_co , guidetime , orco_offset , pd - > clump_fac , pd - > clump_pow , 1.0f ,
2015-01-19 13:32:53 +01:00
part - > child_flag & PART_CHILD_USE_CLUMP_NOISE , part - > clump_noise_size , clumpcurve ) ;
2015-01-12 20:24:50 +01:00
copy_v3_v3 ( vec_to_point , key . co ) ;
}
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
add_v3_v3 ( vec_to_point , guidevec ) ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
//sub_v3_v3v3(pa_loc, pa_loc, pa_zero);
madd_v3_v3fl ( effect , vec_to_point , data - > strength ) ;
madd_v3_v3fl ( veffect , guidedir , data - > strength ) ;
totstrength + = data - > strength ;
2018-06-17 17:05:51 +02:00
2015-01-12 20:24:50 +01:00
if ( pd - > flag & PFIELD_GUIDE_PATH_WEIGHT )
totstrength * = weight ;
}
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( totstrength ! = 0.0f ) {
if ( totstrength > 1.0f )
2009-11-10 20:43:45 +00:00
mul_v3_fl ( effect , 1.0f / totstrength ) ;
2011-03-28 11:21:39 +00:00
CLAMP ( totstrength , 0.0f , 1.0f ) ;
2012-04-29 15:47:02 +00:00
//add_v3_v3(effect, pa_zero);
2009-11-10 20:43:45 +00:00
interp_v3_v3v3 ( state - > co , state - > co , effect , totstrength ) ;
2009-10-22 23:22:05 +00:00
2009-11-10 20:43:45 +00:00
normalize_v3 ( veffect ) ;
mul_v3_fl ( veffect , len_v3 ( state - > vel ) ) ;
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( state - > vel , veffect ) ;
2009-10-22 23:22:05 +00:00
return 1 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
return 0 ;
}
2010-10-17 06:38:56 +00:00
static void do_path_effectors ( ParticleSimulationData * sim , int i , ParticleCacheKey * ca , int k , int steps , float * UNUSED ( rootco ) , float effector , float UNUSED ( dfra ) , float UNUSED ( cfra ) , float * length , float * vec )
2008-02-15 12:54:43 +00:00
{
2012-04-29 15:47:02 +00:00
float force [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
2008-02-15 12:54:43 +00:00
ParticleKey eff_key ;
2009-10-22 23:22:05 +00:00
EffectedPoint epoint ;
/* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
2012-03-24 06:18:31 +00:00
if ( sim - > psys - > flag & PSYS_HAIR_DYNAMICS )
2009-10-22 23:22:05 +00:00
return ;
2008-02-15 12:54:43 +00:00
2012-05-06 15:15:33 +00:00
copy_v3_v3 ( eff_key . co , ( ca - 1 ) - > co ) ;
copy_v3_v3 ( eff_key . vel , ( ca - 1 ) - > vel ) ;
copy_qt_qt ( eff_key . rot , ( ca - 1 ) - > rot ) ;
2008-02-15 12:54:43 +00:00
2012-05-06 15:15:33 +00:00
pd_point_from_particle ( sim , sim - > psys - > particles + i , & eff_key , & epoint ) ;
2009-10-22 23:22:05 +00:00
pdDoEffectors ( sim - > psys - > effectors , sim - > colliders , sim - > psys - > part - > effector_weights , & epoint , force , NULL ) ;
2008-02-15 12:54:43 +00:00
2012-05-06 15:15:33 +00:00
mul_v3_fl ( force , effector * powf ( ( float ) k / ( float ) steps , 100.0f * sim - > psys - > part - > eff_hair ) / ( float ) steps ) ;
2008-02-15 12:54:43 +00:00
2010-04-21 12:27:48 +00:00
add_v3_v3 ( force , vec ) ;
2008-02-15 12:54:43 +00:00
2009-11-10 20:43:45 +00:00
normalize_v3 ( force ) ;
2008-02-15 12:54:43 +00:00
2012-03-24 06:18:31 +00:00
if ( k < steps )
2012-05-06 15:15:33 +00:00
sub_v3_v3v3 ( vec , ( ca + 1 ) - > co , ca - > co ) ;
2011-02-07 10:54:55 +00:00
2012-05-06 15:15:33 +00:00
madd_v3_v3v3fl ( ca - > co , ( ca - 1 ) - > co , force , * length ) ;
2011-02-07 10:54:55 +00:00
2012-03-24 06:18:31 +00:00
if ( k < steps )
2009-11-10 20:43:45 +00:00
* length = len_v3 ( vec ) ;
2008-02-15 12:54:43 +00:00
}
2011-01-07 11:24:34 +00:00
static void offset_child ( ChildParticle * cpa , ParticleKey * par , float * par_rot , ParticleKey * child , float flat , float radius )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2011-01-07 11:24:34 +00:00
copy_v3_v3 ( child - > co , cpa - > fuv ) ;
mul_v3_fl ( child - > co , radius ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
child - > co [ 0 ] * = flat ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-01-07 11:24:34 +00:00
copy_v3_v3 ( child - > vel , par - > vel ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( par_rot ) {
2011-01-07 11:24:34 +00:00
mul_qt_v3 ( par_rot , child - > co ) ;
copy_qt_qt ( child - > rot , par_rot ) ;
}
else
unit_qt ( child - > rot ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-01-07 11:24:34 +00:00
add_v3_v3 ( child - > co , par - > co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-05-15 13:26:40 +02:00
float * psys_cache_vgroup ( Mesh * mesh , ParticleSystem * psys , int vgroup )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2012-05-06 15:15:33 +00:00
float * vg = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( vgroup < 0 ) {
2009-09-16 17:43:09 +00:00
/* hair dynamics pinning vgroup */
}
2012-03-24 06:18:31 +00:00
else if ( psys - > vgroup [ vgroup ] ) {
2018-05-15 13:26:40 +02:00
MDeformVert * dvert = mesh - > dvert ;
2012-03-24 06:18:31 +00:00
if ( dvert ) {
2018-05-15 13:26:40 +02:00
int totvert = mesh - > totvert , i ;
2012-05-06 15:15:33 +00:00
vg = MEM_callocN ( sizeof ( float ) * totvert , " vg_cache " ) ;
if ( psys - > vg_neg & ( 1 < < vgroup ) ) {
for ( i = 0 ; i < totvert ; i + + )
vg [ i ] = 1.0f - defvert_find_weight ( & dvert [ i ] , psys - > vgroup [ vgroup ] - 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
for ( i = 0 ; i < totvert ; i + + )
vg [ i ] = defvert_find_weight ( & dvert [ i ] , psys - > vgroup [ vgroup ] - 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
}
return vg ;
}
2016-06-23 07:53:49 +10:00
void psys_find_parents ( ParticleSimulationData * sim , const bool use_render_params )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2015-03-25 18:34:52 +01:00
ParticleSystem * psys = sim - > psys ;
2012-05-06 15:15:33 +00:00
ParticleSettings * part = sim - > psys - > part ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
KDTree * tree ;
ChildParticle * cpa ;
2015-03-25 18:34:52 +01:00
ParticleTexture ptex ;
2012-05-06 15:15:33 +00:00
int p , totparent , totchild = sim - > psys - > totchild ;
2007-12-05 12:40:54 +00:00
float co [ 3 ] , orco [ 3 ] ;
2012-05-06 15:15:33 +00:00
int from = PART_FROM_FACE ;
totparent = ( int ) ( totchild * part - > parents * 0.3f ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-04-08 09:28:52 +02:00
if ( use_render_params & & part - > child_nbr & & part - > ren_child_nbr )
2012-05-06 15:15:33 +00:00
totparent * = ( float ) part - > child_nbr / ( float ) part - > ren_child_nbr ;
2009-05-23 03:24:15 +00:00
2014-03-11 23:04:59 +11:00
/* hard limit, workaround for it being ignored above */
if ( sim - > psys - > totpart < totparent ) {
totparent = sim - > psys - > totpart ;
}
2012-05-06 15:15:33 +00:00
tree = BLI_kdtree_new ( totparent ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( p = 0 , cpa = sim - > psys - > child ; p < totparent ; p + + , cpa + + ) {
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( sim - > psmd , from , cpa - > num , DMCACHE_ISCHILD , cpa - > fuv , cpa - > foffset , co , 0 , 0 , 0 , orco ) ;
2015-03-25 18:34:52 +01:00
/* Check if particle doesn't exist because of texture influence. Insert only existing particles into kdtree. */
2018-05-15 13:26:40 +02:00
get_cpa_texture ( sim - > psmd - > mesh_final , psys , part , psys - > particles + cpa - > pa [ 0 ] , p , cpa - > num , cpa - > fuv , orco , & ptex , PAMAP_DENS | PAMAP_CHILD , psys - > cfra ) ;
2015-03-25 18:34:52 +01:00
if ( ptex . exist > = psys_frand ( psys , p + 24 ) ) {
BLI_kdtree_insert ( tree , p , orco ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
BLI_kdtree_balance ( tree ) ;
2012-05-06 15:15:33 +00:00
for ( ; p < totchild ; p + + , cpa + + ) {
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( sim - > psmd , from , cpa - > num , DMCACHE_ISCHILD , cpa - > fuv , cpa - > foffset , co , 0 , 0 , 0 , orco ) ;
2014-03-18 09:05:07 +11:00
cpa - > parent = BLI_kdtree_find_nearest ( tree , orco , NULL ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
BLI_kdtree_free ( tree ) ;
}
2007-12-04 13:57:28 +00:00
2016-06-23 07:53:49 +10:00
static bool psys_thread_context_init_path (
ParticleThreadContext * ctx , ParticleSimulationData * sim , Scene * scene ,
float cfra , const bool editupdate , const bool use_render_params )
2007-12-04 13:57:28 +00:00
{
2014-10-06 18:58:41 +02:00
ParticleSystem * psys = sim - > psys ;
2007-12-04 13:57:28 +00:00
ParticleSettings * part = psys - > part ;
2012-05-06 15:15:33 +00:00
int totparent = 0 , between = 0 ;
2015-01-13 17:24:20 +01:00
int segments = 1 < < part - > draw_step ;
2007-12-04 13:57:28 +00:00
int totchild = psys - > totchild ;
2014-10-06 18:58:41 +02:00
psys_thread_context_init ( ctx , sim ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/*---start figuring out what is actually wanted---*/
2018-04-06 12:07:27 +02:00
if ( psys_in_edit_mode ( sim - > depsgraph , psys ) ) {
2009-11-01 00:06:53 +00:00
ParticleEditSettings * pset = & scene - > toolsettings - > particle ;
2018-05-15 14:50:24 +02:00
if ( ( use_render_params = = 0 ) & & ( psys_orig_edit_get ( psys ) = = NULL | | pset - > flag & PE_DRAW_PART ) = = 0 )
2012-05-06 15:15:33 +00:00
totchild = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-01-13 17:24:20 +01:00
segments = 1 < < pset - > draw_step ;
2009-11-01 00:06:53 +00:00
}
2012-05-06 15:15:33 +00:00
if ( totchild & & part - > childtype = = PART_CHILD_FACES ) {
totparent = ( int ) ( totchild * part - > parents * 0.3f ) ;
2018-06-17 17:05:51 +02:00
2018-04-08 09:28:52 +02:00
if ( use_render_params & & part - > child_nbr & & part - > ren_child_nbr )
2012-05-06 15:15:33 +00:00
totparent * = ( float ) part - > child_nbr / ( float ) part - > ren_child_nbr ;
2009-05-23 03:24:15 +00:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* part->parents could still be 0 so we can't test with totparent */
2012-05-06 15:15:33 +00:00
between = 1 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-04-08 09:28:52 +02:00
if ( use_render_params )
2015-01-13 17:24:20 +01:00
segments = 1 < < part - > ren_step ;
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
totchild = ( int ) ( ( float ) totchild * ( float ) part - > disp / 100.0f ) ;
totparent = MIN2 ( totparent , totchild ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2014-10-06 18:58:41 +02:00
if ( totchild = = 0 )
return false ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2007-12-04 13:57:28 +00:00
/* fill context values */
2012-05-06 15:15:33 +00:00
ctx - > between = between ;
2015-01-13 17:24:20 +01:00
ctx - > segments = segments ;
if ( ELEM ( part - > kink , PART_KINK_SPIRAL ) )
ctx - > extra_segments = max_ii ( part - > kink_extra_steps , 1 ) ;
else
ctx - > extra_segments = 0 ;
2012-05-06 15:15:33 +00:00
ctx - > totchild = totchild ;
ctx - > totparent = totparent ;
ctx - > parent_pass = 0 ;
ctx - > cfra = cfra ;
ctx - > editupdate = editupdate ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-08-19 10:11:48 +00:00
psys - > lattice_deform_data = psys_create_lattice_deform_data ( & ctx - > sim ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* cache all relevant vertex groups if they exist */
2018-05-15 13:26:40 +02:00
ctx - > vg_length = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_LENGTH ) ;
ctx - > vg_clump = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_CLUMP ) ;
ctx - > vg_kink = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_KINK ) ;
ctx - > vg_rough1 = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_ROUGH1 ) ;
ctx - > vg_rough2 = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_ROUGH2 ) ;
ctx - > vg_roughe = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_ROUGHE ) ;
ctx - > vg_twist = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_TWIST ) ;
2012-03-24 06:18:31 +00:00
if ( psys - > part - > flag & PART_CHILD_EFFECT )
2018-05-15 13:26:40 +02:00
ctx - > vg_effector = psys_cache_vgroup ( ctx - > mesh , psys , PSYS_VG_EFFECTOR ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-01-09 14:24:19 +01:00
/* prepare curvemapping tables */
2016-02-02 15:01:58 +01:00
if ( ( part - > child_flag & PART_CHILD_USE_CLUMP_CURVE ) & & part - > clumpcurve ) {
ctx - > clumpcurve = curvemapping_copy ( part - > clumpcurve ) ;
curvemapping_changed_all ( ctx - > clumpcurve ) ;
}
else {
ctx - > clumpcurve = NULL ;
}
if ( ( part - > child_flag & PART_CHILD_USE_ROUGH_CURVE ) & & part - > roughcurve ) {
2016-02-23 04:22:13 +01:00
ctx - > roughcurve = curvemapping_copy ( part - > roughcurve ) ;
2016-02-02 15:01:58 +01:00
curvemapping_changed_all ( ctx - > roughcurve ) ;
}
else {
ctx - > roughcurve = NULL ;
}
2018-02-14 14:33:53 +01:00
if ( ( part - > child_flag & PART_CHILD_USE_TWIST_CURVE ) & & part - > twistcurve ) {
ctx - > twistcurve = curvemapping_copy ( part - > twistcurve ) ;
curvemapping_changed_all ( ctx - > twistcurve ) ;
}
else {
ctx - > twistcurve = NULL ;
}
2015-01-09 14:24:19 +01:00
2014-10-06 18:58:41 +02:00
return true ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2014-10-06 18:58:41 +02:00
static void psys_task_init_path ( ParticleTask * task , ParticleSimulationData * sim )
{
/* init random number generator */
int seed = 31415926 + sim - > psys - > seed ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
task - > rng_path = BLI_rng_new ( seed ) ;
2007-12-04 13:57:28 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2007-12-04 13:57:28 +00:00
/* note: this function must be thread safe, except for branching! */
2014-10-06 18:58:41 +02:00
static void psys_thread_create_path ( ParticleTask * task , struct ChildParticle * cpa , ParticleCacheKey * child_keys , int i )
2007-12-04 13:57:28 +00:00
{
2014-10-06 18:58:41 +02:00
ParticleThreadContext * ctx = task - > ctx ;
2012-05-06 15:15:33 +00:00
Object * ob = ctx - > sim . ob ;
2009-10-22 23:22:05 +00:00
ParticleSystem * psys = ctx - > sim . psys ;
2007-12-04 13:57:28 +00:00
ParticleSettings * part = psys - > part ;
2012-05-06 15:15:33 +00:00
ParticleCacheKey * * cache = psys - > childcache ;
2018-05-15 14:50:24 +02:00
PTCacheEdit * edit = psys_orig_edit_get ( psys ) ;
2018-05-15 14:38:02 +02:00
ParticleCacheKey * * pcache = psys_in_edit_mode ( ctx - > sim . depsgraph , psys ) & & edit ? edit - > pathcache : psys - > pathcache ;
2015-01-12 16:03:12 +01:00
ParticleCacheKey * child , * key [ 4 ] ;
2007-12-04 13:57:28 +00:00
ParticleTexture ptex ;
2012-05-06 15:15:33 +00:00
float * cpa_fuv = 0 , * par_rot = 0 , rot [ 4 ] ;
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
float orco [ 3 ] , hairmat [ 4 ] [ 4 ] , dvec [ 3 ] , off1 [ 4 ] [ 3 ] , off2 [ 4 ] [ 3 ] ;
2011-01-07 11:24:34 +00:00
float eff_length , eff_vec [ 3 ] , weight [ 4 ] ;
2009-07-09 15:40:04 +00:00
int k , cpa_num ;
2007-12-04 13:57:28 +00:00
short cpa_from ;
2012-03-24 06:18:31 +00:00
if ( ! pcache )
2009-11-01 00:06:53 +00:00
return ;
2012-03-24 06:18:31 +00:00
if ( ctx - > between ) {
2011-01-07 11:24:34 +00:00
ParticleData * pa = psys - > particles + cpa - > pa [ 0 ] ;
2007-12-04 13:57:28 +00:00
int w , needupdate ;
2012-05-06 15:15:33 +00:00
float foffset , wsum = 0.f ;
2011-01-07 11:24:34 +00:00
float co [ 3 ] ;
float p_min = part - > parting_min ;
float p_max = part - > parting_max ;
/* Virtual parents don't work nicely with parting. */
float p_fac = part - > parents > 0.f ? 0.f : part - > parting_fac ;
2012-03-24 06:18:31 +00:00
if ( ctx - > editupdate ) {
2012-05-06 15:15:33 +00:00
needupdate = 0 ;
w = 0 ;
while ( w < 4 & & cpa - > pa [ w ] > = 0 ) {
2018-05-15 14:38:02 +02:00
if ( edit - > points [ cpa - > pa [ w ] ] . flag & PEP_EDIT_RECALC ) {
2012-05-06 15:15:33 +00:00
needupdate = 1 ;
2007-12-04 13:57:28 +00:00
break ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
w + + ;
}
2012-03-24 06:18:31 +00:00
if ( ! needupdate )
2007-12-04 13:57:28 +00:00
return ;
else
2015-01-13 17:24:20 +01:00
memset ( child_keys , 0 , sizeof ( * child_keys ) * ( ctx - > segments + 1 ) ) ;
2007-12-04 13:57:28 +00:00
}
/* get parent paths */
2012-05-06 15:15:33 +00:00
for ( w = 0 ; w < 4 ; w + + ) {
2012-03-24 06:18:31 +00:00
if ( cpa - > pa [ w ] > = 0 ) {
2011-01-07 11:24:34 +00:00
key [ w ] = pcache [ cpa - > pa [ w ] ] ;
weight [ w ] = cpa - > w [ w ] ;
}
else {
key [ w ] = pcache [ 0 ] ;
weight [ w ] = 0.f ;
}
}
/* modify weights to create parting */
2012-03-24 06:18:31 +00:00
if ( p_fac > 0.f ) {
2016-06-03 15:11:56 +10:00
const ParticleCacheKey * key_0_last = pcache_key_segment_endpoint_safe ( key [ 0 ] ) ;
2012-05-06 15:15:33 +00:00
for ( w = 0 ; w < 4 ; w + + ) {
2016-06-03 15:11:56 +10:00
if ( w & & ( weight [ w ] > 0.f ) ) {
const ParticleCacheKey * key_w_last = pcache_key_segment_endpoint_safe ( key [ w ] ) ;
2011-01-07 11:24:34 +00:00
float d ;
2012-03-24 06:18:31 +00:00
if ( part - > flag & PART_CHILD_LONG_HAIR ) {
2011-01-07 11:24:34 +00:00
/* For long hair use tip distance/root distance as parting factor instead of root to tip angle. */
float d1 = len_v3v3 ( key [ 0 ] - > co , key [ w ] - > co ) ;
2016-06-03 15:11:56 +10:00
float d2 = len_v3v3 ( key_0_last - > co , key_w_last - > co ) ;
2011-01-07 11:24:34 +00:00
2012-05-06 15:15:33 +00:00
d = d1 > 0.f ? d2 / d1 - 1.f : 10000.f ;
2011-01-07 11:24:34 +00:00
}
else {
float v1 [ 3 ] , v2 [ 3 ] ;
2016-06-03 15:11:56 +10:00
sub_v3_v3v3 ( v1 , key_0_last - > co , key [ 0 ] - > co ) ;
sub_v3_v3v3 ( v2 , key_w_last - > co , key [ w ] - > co ) ;
2011-01-07 11:24:34 +00:00
normalize_v3 ( v1 ) ;
normalize_v3 ( v2 ) ;
2011-09-17 09:43:51 +00:00
d = RAD2DEGF ( saacos ( dot_v3v3 ( v1 , v2 ) ) ) ;
2011-01-07 11:24:34 +00:00
}
2012-03-24 06:18:31 +00:00
if ( p_max > p_min )
2012-05-06 15:15:33 +00:00
d = ( d - p_min ) / ( p_max - p_min ) ;
2011-01-07 11:24:34 +00:00
else
d = ( d - p_min ) < = 0.f ? 0.f : 1.f ;
CLAMP ( d , 0.f , 1.f ) ;
2012-03-24 06:18:31 +00:00
if ( d > 0.f )
2011-01-07 11:24:34 +00:00
weight [ w ] * = ( 1.f - d ) ;
}
wsum + = weight [ w ] ;
}
2012-05-06 15:15:33 +00:00
for ( w = 0 ; w < 4 ; w + + )
2011-01-07 11:24:34 +00:00
weight [ w ] / = wsum ;
interp_v4_v4v4 ( weight , cpa - > w , weight , p_fac ) ;
2007-12-04 13:57:28 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2007-12-04 13:57:28 +00:00
/* get the original coordinates (orco) for texture usage */
cpa_num = cpa - > num ;
2018-06-17 17:05:51 +02:00
2011-01-07 11:24:34 +00:00
foffset = cpa - > foffset ;
2007-12-04 13:57:28 +00:00
cpa_fuv = cpa - > fuv ;
cpa_from = PART_FROM_FACE ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-05-15 15:56:40 +02:00
psys_particle_on_emitter ( ctx - > sim . psmd , cpa_from , cpa_num , DMCACHE_ISCHILD , cpa - > fuv , foffset , co , 0 , 0 , 0 , orco ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-01-07 11:24:34 +00:00
mul_m4_v3 ( ob - > obmat , co ) ;
2007-12-04 13:57:28 +00:00
2012-05-06 15:15:33 +00:00
for ( w = 0 ; w < 4 ; w + + )
2011-01-07 11:24:34 +00:00
sub_v3_v3v3 ( off1 [ w ] , co , key [ w ] - > co ) ;
2009-07-12 23:38:47 +00:00
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( ob , ctx - > sim . psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2007-12-04 13:57:28 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2011-01-07 11:24:34 +00:00
ParticleData * pa = psys - > particles + cpa - > parent ;
float co [ 3 ] ;
2012-03-24 06:18:31 +00:00
if ( ctx - > editupdate ) {
2018-05-15 14:38:02 +02:00
if ( ! ( edit - > points [ cpa - > parent ] . flag & PEP_EDIT_RECALC ) )
2007-12-04 13:57:28 +00:00
return ;
2015-01-13 17:24:20 +01:00
memset ( child_keys , 0 , sizeof ( * child_keys ) * ( ctx - > segments + 1 ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2007-12-04 13:57:28 +00:00
/* get the parent path */
2011-01-07 11:24:34 +00:00
key [ 0 ] = pcache [ cpa - > parent ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2007-12-04 13:57:28 +00:00
/* get the original coordinates (orco) for texture usage */
2011-01-07 11:24:34 +00:00
cpa_from = part - > from ;
2018-02-15 10:27:39 +01:00
/*
* NOTE : Should in theory be the same as :
cpa_num = psys_particle_dm_face_lookup (
ctx - > sim . psmd - > dm_final ,
ctx - > sim . psmd - > dm_deformed ,
pa - > num , pa - > fuv ,
NULL ) ;
*/
cpa_num = ( ELEM ( pa - > num_dmcache , DMCACHE_ISCHILD , DMCACHE_NOTFOUND ) )
? pa - > num
: pa - > num_dmcache ;
2014-06-29 15:51:58 +02:00
/* XXX hack to avoid messed up particle num and subsequent crash (#40733) */
2018-05-15 13:26:40 +02:00
if ( cpa_num > ctx - > sim . psmd - > mesh_final - > totface )
2014-06-29 15:51:58 +02:00
cpa_num = 0 ;
2011-01-07 11:24:34 +00:00
cpa_fuv = pa - > fuv ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2018-05-15 15:56:40 +02:00
psys_particle_on_emitter ( ctx - > sim . psmd , cpa_from , cpa_num , DMCACHE_ISCHILD , cpa_fuv , pa - > foffset , co , 0 , 0 , 0 , orco ) ;
2009-07-12 23:38:47 +00:00
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( ob , ctx - > sim . psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2007-12-04 13:57:28 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-01-13 17:24:20 +01:00
child_keys - > segments = ctx - > segments ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2007-12-04 13:57:28 +00:00
/* get different child parameters from textures & vgroups */
2009-07-04 03:50:12 +00:00
get_child_modifier_parameters ( part , ctx , cpa , cpa_from , cpa_num , cpa_fuv , orco , & ptex ) ;
2007-12-04 13:57:28 +00:00
2014-03-07 10:25:56 +01:00
if ( ptex . exist < psys_frand ( psys , i + 24 ) ) {
2015-01-13 17:24:20 +01:00
child_keys - > segments = - 1 ;
2009-05-23 03:24:15 +00:00
return ;
}
2007-12-04 13:57:28 +00:00
/* create the child path */
2015-01-13 17:24:20 +01:00
for ( k = 0 , child = child_keys ; k < = ctx - > segments ; k + + , child + + ) {
2012-03-24 06:18:31 +00:00
if ( ctx - > between ) {
2012-05-06 15:15:33 +00:00
int w = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-01-07 11:24:34 +00:00
zero_v3 ( child - > co ) ;
zero_v3 ( child - > vel ) ;
unit_qt ( child - > rot ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
for ( w = 0 ; w < 4 ; w + + ) {
2011-01-07 11:24:34 +00:00
copy_v3_v3 ( off2 [ w ] , off1 [ w ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( part - > flag & PART_CHILD_LONG_HAIR ) {
2011-01-07 11:24:34 +00:00
/* Use parent rotation (in addition to emission location) to determine child offset. */
2012-03-24 06:18:31 +00:00
if ( k )
2012-05-06 15:15:33 +00:00
mul_qt_v3 ( ( key [ w ] + k ) - > rot , off2 [ w ] ) ;
2011-01-07 11:24:34 +00:00
/* Fade the effect of rotation for even lengths in the end */
2012-05-06 15:15:33 +00:00
project_v3_v3v3 ( dvec , off2 [ w ] , ( key [ w ] + k ) - > vel ) ;
2015-01-13 17:24:20 +01:00
madd_v3_v3fl ( off2 [ w ] , dvec , - ( float ) k / ( float ) ctx - > segments ) ;
2009-07-04 03:50:12 +00:00
}
2011-01-07 11:24:34 +00:00
2012-05-06 15:15:33 +00:00
add_v3_v3 ( off2 [ w ] , ( key [ w ] + k ) - > co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2011-01-07 11:24:34 +00:00
/* child position is the weighted sum of parent positions */
interp_v3_v3v3v3v3 ( child - > co , off2 [ 0 ] , off2 [ 1 ] , off2 [ 2 ] , off2 [ 3 ] , weight ) ;
2012-05-06 15:15:33 +00:00
interp_v3_v3v3v3v3 ( child - > vel , ( key [ 0 ] + k ) - > vel , ( key [ 1 ] + k ) - > vel , ( key [ 2 ] + k ) - > vel , ( key [ 3 ] + k ) - > vel , weight ) ;
2011-01-07 11:24:34 +00:00
2012-05-06 15:15:33 +00:00
copy_qt_qt ( child - > rot , ( key [ 0 ] + k ) - > rot ) ;
2007-12-04 13:57:28 +00:00
}
2012-03-24 06:18:31 +00:00
else {
if ( k ) {
2012-05-06 15:15:33 +00:00
mul_qt_qtqt ( rot , ( key [ 0 ] + k ) - > rot , key [ 0 ] - > rot ) ;
2011-01-07 11:24:34 +00:00
par_rot = rot ;
}
else {
par_rot = key [ 0 ] - > rot ;
}
2007-12-04 13:57:28 +00:00
/* offset the child from the parent position */
2012-05-06 15:15:33 +00:00
offset_child ( cpa , ( ParticleKey * ) ( key [ 0 ] + k ) , par_rot , ( ParticleKey * ) child , part - > childflat , part - > childrad ) ;
2007-12-04 13:57:28 +00:00
}
2012-02-12 00:25:52 +00:00
2015-01-13 17:24:20 +01:00
child - > time = ( float ) k / ( float ) ctx - > segments ;
2008-02-15 12:54:43 +00:00
}
/* apply effectors */
2012-03-24 06:18:31 +00:00
if ( part - > flag & PART_CHILD_EFFECT ) {
2015-01-13 17:24:20 +01:00
for ( k = 0 , child = child_keys ; k < = ctx - > segments ; k + + , child + + ) {
2012-03-24 06:18:31 +00:00
if ( k ) {
2015-01-13 17:24:20 +01:00
do_path_effectors ( & ctx - > sim , cpa - > pa [ 0 ] , child , k , ctx - > segments , child_keys - > co , ptex . effector , 0.0f , ctx - > cfra , & eff_length , eff_vec ) ;
2008-02-15 12:54:43 +00:00
}
else {
2012-05-06 15:15:33 +00:00
sub_v3_v3v3 ( eff_vec , ( child + 1 ) - > co , child - > co ) ;
2011-01-07 11:24:34 +00:00
eff_length = len_v3 ( eff_vec ) ;
2008-02-15 12:54:43 +00:00
}
}
}
2015-01-09 11:31:00 +01:00
{
2015-01-12 16:03:12 +01:00
ParticleData * pa = NULL ;
ParticleCacheKey * par = NULL ;
float par_co [ 3 ] ;
float par_orco [ 3 ] ;
2015-03-25 18:34:52 +01:00
2015-01-12 16:03:12 +01:00
if ( ctx - > totparent ) {
if ( i > = ctx - > totparent ) {
pa = & psys - > particles [ cpa - > parent ] ;
/* this is now threadsafe, virtual parents are calculated before rest of children */
2015-04-07 13:50:11 +05:00
BLI_assert ( cpa - > parent < psys - > totchildcache ) ;
2015-01-12 16:03:12 +01:00
par = cache [ cpa - > parent ] ;
}
}
else if ( cpa - > parent > = 0 ) {
pa = & psys - > particles [ cpa - > parent ] ;
par = pcache [ cpa - > parent ] ;
2015-03-25 18:34:52 +01:00
/* If particle is unexisting, try to pick a viable parent from particles used for interpolation. */
for ( k = 0 ; k < 4 & & pa & & ( pa - > flag & PARS_UNEXIST ) ; k + + ) {
if ( cpa - > pa [ k ] > = 0 ) {
pa = & psys - > particles [ cpa - > pa [ k ] ] ;
par = pcache [ cpa - > pa [ k ] ] ;
}
}
if ( pa - > flag & PARS_UNEXIST ) pa = NULL ;
2015-01-12 16:03:12 +01:00
}
2018-06-17 17:05:51 +02:00
2015-01-20 11:42:33 +01:00
if ( pa ) {
2015-01-12 16:03:12 +01:00
ListBase modifiers ;
BLI_listbase_clear ( & modifiers ) ;
2018-06-17 17:05:51 +02:00
2015-01-20 11:42:33 +01:00
psys_particle_on_emitter ( ctx - > sim . psmd , part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset ,
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
par_co , NULL , NULL , NULL , par_orco ) ;
2018-06-17 17:05:51 +02:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_apply_child_modifiers ( ctx , & modifiers , cpa , & ptex , orco , hairmat , child_keys , par , par_orco ) ;
2015-01-12 16:03:12 +01:00
}
2015-01-20 11:42:33 +01:00
else
zero_v3 ( par_orco ) ;
2015-01-09 11:31:00 +01:00
}
2011-01-07 11:24:34 +00:00
/* Hide virtual parents */
2012-03-24 06:18:31 +00:00
if ( i < ctx - > totparent )
2015-01-13 17:24:20 +01:00
child_keys - > segments = - 1 ;
2007-12-04 13:57:28 +00:00
}
2015-12-21 13:00:06 +11:00
static void exec_child_path_cache ( TaskPool * __restrict UNUSED ( pool ) , void * taskdata , int UNUSED ( threadid ) )
2007-12-04 13:57:28 +00:00
{
2014-10-06 18:58:41 +02:00
ParticleTask * task = taskdata ;
ParticleThreadContext * ctx = task - > ctx ;
2012-05-06 15:15:33 +00:00
ParticleSystem * psys = ctx - > sim . psys ;
ParticleCacheKey * * cache = psys - > childcache ;
2007-12-04 13:57:28 +00:00
ChildParticle * cpa ;
2014-10-06 18:58:41 +02:00
int i ;
2009-05-23 03:24:15 +00:00
2014-10-06 18:58:41 +02:00
cpa = psys - > child + task - > begin ;
for ( i = task - > begin ; i < task - > end ; + + i , + + cpa ) {
2015-04-07 13:50:11 +05:00
BLI_assert ( i < psys - > totchildcache ) ;
2014-10-06 18:58:41 +02:00
psys_thread_create_path ( task , cpa , cache [ i ] , i ) ;
2009-05-23 03:24:15 +00:00
}
2007-12-04 13:57:28 +00:00
}
2016-06-23 07:53:49 +10:00
void psys_cache_child_paths (
ParticleSimulationData * sim , float cfra ,
const bool editupdate , const bool use_render_params )
2007-12-04 13:57:28 +00:00
{
2014-10-06 18:58:41 +02:00
TaskScheduler * task_scheduler ;
TaskPool * task_pool ;
ParticleThreadContext ctx ;
ParticleTask * tasks_parent , * tasks_child ;
int numtasks_parent , numtasks_child ;
int i , totchild , totparent ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( sim - > psys - > flag & PSYS_GLOBAL_HAIR )
2009-09-16 17:43:09 +00:00
return ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
/* create a task pool for child path tasks */
2016-06-23 07:53:49 +10:00
if ( ! psys_thread_context_init_path ( & ctx , sim , sim - > scene , cfra , editupdate , use_render_params ) )
2007-12-04 13:57:28 +00:00
return ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
task_scheduler = BLI_task_scheduler_get ( ) ;
task_pool = BLI_task_pool_create ( task_scheduler , & ctx ) ;
totchild = ctx . totchild ;
totparent = ctx . totparent ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( editupdate & & sim - > psys - > childcache & & totchild = = sim - > psys - > totchildcache ) {
2011-01-27 12:21:14 +00:00
; /* just overwrite the existing cache */
2007-12-04 13:57:28 +00:00
}
else {
/* clear out old and create new empty path cache */
2010-07-17 17:07:50 +00:00
free_child_path_cache ( sim - > psys ) ;
2018-06-17 17:05:51 +02:00
2015-01-13 17:24:20 +01:00
sim - > psys - > childcache = psys_alloc_path_cache_buffers ( & sim - > psys - > childcachebufs , totchild , ctx . segments + ctx . extra_segments + 1 ) ;
2009-10-22 23:22:05 +00:00
sim - > psys - > totchildcache = totchild ;
2007-12-04 13:57:28 +00:00
}
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
/* cache parent paths */
ctx . parent_pass = 1 ;
2015-03-25 18:34:52 +01:00
psys_tasks_create ( & ctx , 0 , totparent , & tasks_parent , & numtasks_parent ) ;
2014-10-06 18:58:41 +02:00
for ( i = 0 ; i < numtasks_parent ; + + i ) {
ParticleTask * task = & tasks_parent [ i ] ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
psys_task_init_path ( task , sim ) ;
BLI_task_pool_push ( task_pool , exec_child_path_cache , task , false , TASK_PRIORITY_LOW ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2014-10-06 18:58:41 +02:00
BLI_task_pool_work_and_wait ( task_pool ) ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
/* cache child paths */
ctx . parent_pass = 0 ;
2015-03-25 18:34:52 +01:00
psys_tasks_create ( & ctx , totparent , totchild , & tasks_child , & numtasks_child ) ;
2014-10-06 18:58:41 +02:00
for ( i = 0 ; i < numtasks_child ; + + i ) {
ParticleTask * task = & tasks_child [ i ] ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
psys_task_init_path ( task , sim ) ;
BLI_task_pool_push ( task_pool , exec_child_path_cache , task , false , TASK_PRIORITY_LOW ) ;
}
BLI_task_pool_work_and_wait ( task_pool ) ;
2007-12-04 13:57:28 +00:00
2014-10-06 18:58:41 +02:00
BLI_task_pool_free ( task_pool ) ;
2018-06-17 17:05:51 +02:00
2014-10-06 18:58:41 +02:00
psys_tasks_free ( tasks_parent , numtasks_parent ) ;
psys_tasks_free ( tasks_child , numtasks_child ) ;
2018-06-17 17:05:51 +02:00
2015-01-08 12:40:27 +01:00
psys_thread_context_free ( & ctx ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2014-10-06 18:58:41 +02:00
2011-01-07 11:24:34 +00:00
/* figure out incremental rotations along path starting from unit quat */
static void cache_key_incremental_rotation ( ParticleCacheKey * key0 , ParticleCacheKey * key1 , ParticleCacheKey * key2 , float * prev_tangent , int i )
{
float cosangle , angle , tangent [ 3 ] , normal [ 3 ] , q [ 4 ] ;
2012-04-28 06:31:57 +00:00
switch ( i ) {
2012-05-06 15:15:33 +00:00
case 0 :
/* start from second key */
break ;
case 1 :
/* calculate initial tangent for incremental rotations */
sub_v3_v3v3 ( prev_tangent , key0 - > co , key1 - > co ) ;
normalize_v3 ( prev_tangent ) ;
unit_qt ( key1 - > rot ) ;
break ;
default :
sub_v3_v3v3 ( tangent , key0 - > co , key1 - > co ) ;
normalize_v3 ( tangent ) ;
cosangle = dot_v3v3 ( tangent , prev_tangent ) ;
2011-01-07 11:24:34 +00:00
2012-05-06 15:15:33 +00:00
/* note we do the comparison on cosangle instead of
* angle , since floating point accuracy makes it give
* different results across platforms */
if ( cosangle > 0.999999f ) {
copy_v4_v4 ( key1 - > rot , key2 - > rot ) ;
}
else {
angle = saacos ( cosangle ) ;
cross_v3_v3v3 ( normal , prev_tangent , tangent ) ;
axis_angle_to_quat ( q , normal , angle ) ;
mul_qt_qtqt ( key1 - > rot , q , key2 - > rot ) ;
}
copy_v3_v3 ( prev_tangent , tangent ) ;
2011-01-07 11:24:34 +00:00
}
}
2012-03-01 12:20:18 +00:00
/**
* Calculates paths ready for drawing / rendering
* - Useful for making use of opengl vertex arrays for super fast strand drawing .
* - Makes child strands possible and creates them too into the cache .
* - Cached path data is also used to determine cut position for the editmode tool . */
2016-06-23 07:53:49 +10:00
void psys_cache_paths ( ParticleSimulationData * sim , float cfra , const bool use_render_params )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2009-10-22 23:22:05 +00:00
PARTICLE_PSMD ;
ParticleEditSettings * pset = & sim - > scene - > toolsettings - > particle ;
ParticleSystem * psys = sim - > psys ;
2008-09-17 19:29:44 +00:00
ParticleSettings * part = psys - > part ;
2011-01-12 03:41:12 +00:00
ParticleCacheKey * ca , * * cache ;
2009-09-16 17:43:09 +00:00
2018-05-15 13:26:40 +02:00
Mesh * hair_mesh = ( psys - > part - > type = = PART_HAIR & & psys - > flag & PSYS_HAIR_DYNAMICS ) ? psys - > hair_out_mesh : NULL ;
2018-06-17 17:05:51 +02:00
2009-07-25 22:20:26 +00:00
ParticleKey result ;
2018-06-17 17:05:51 +02:00
2007-11-27 14:12:56 +00:00
Material * ma ;
2009-07-12 23:38:47 +00:00
ParticleInterpolationData pind ;
2011-02-12 14:38:34 +00:00
ParticleTexture ptex ;
2009-10-22 23:22:05 +00:00
PARTICLE_P ;
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float birthtime = 0.0 , dietime = 0.0 ;
2011-02-07 01:45:52 +00:00
float t , time = 0.0 , dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/ ;
2009-07-04 03:50:12 +00:00
float col [ 4 ] = { 0.5f , 0.5f , 0.5f , 1.0f } ;
2010-12-29 12:27:03 +00:00
float prev_tangent [ 3 ] = { 0.0f , 0.0f , 0.0f } , hairmat [ 4 ] [ 4 ] ;
2009-07-12 23:38:47 +00:00
float rotmat [ 3 ] [ 3 ] ;
2009-10-22 23:22:05 +00:00
int k ;
2018-04-08 09:28:52 +02:00
int segments = ( int ) pow ( 2.0 , ( double ) ( ( use_render_params ) ? part - > ren_step : part - > draw_step ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
int totpart = psys - > totpart ;
2008-01-17 00:28:14 +00:00
float length , vec [ 3 ] ;
2012-05-06 15:15:33 +00:00
float * vg_effector = NULL ;
float * vg_length = NULL , pa_length = 1.0f ;
2009-07-04 03:50:12 +00:00
int keyed , baked ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* we don't have anything valid to create paths from so let's quit here */
2012-05-06 15:15:33 +00:00
if ( ( psys - > flag & PSYS_HAIR_DONE | | psys - > flag & PSYS_KEYED | | psys - > pointcache ) = = 0 )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return ;
2018-04-06 12:07:27 +02:00
if ( psys_in_edit_mode ( sim - > depsgraph , psys ) )
2018-04-08 09:28:52 +02:00
if ( ( psys - > edit = = NULL | | pset - > flag & PE_DRAW_PART ) = = 0 )
2009-09-16 17:43:09 +00:00
return ;
2009-07-04 03:50:12 +00:00
keyed = psys - > flag & PSYS_KEYED ;
2010-12-13 09:39:14 +00:00
baked = psys - > pointcache - > mem_cache . first & & psys - > part - > type ! = PART_HAIR ;
2009-07-04 03:50:12 +00:00
2009-09-16 17:43:09 +00:00
/* clear out old and create new empty path cache */
psys_free_path_cache ( psys , psys - > edit ) ;
2015-01-13 17:24:20 +01:00
cache = psys - > pathcache = psys_alloc_path_cache_buffers ( & psys - > pathcachebufs , totpart , segments + 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-08-19 10:11:48 +00:00
psys - > lattice_deform_data = psys_create_lattice_deform_data ( sim ) ;
2012-05-06 15:15:33 +00:00
ma = give_current_material ( sim - > ob , psys - > part - > omat ) ;
2012-03-24 06:18:31 +00:00
if ( ma & & ( psys - > part - > draw_col = = PART_DRAW_COL_MAT ) )
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( col , & ma - > r ) ;
2009-09-16 17:43:09 +00:00
2012-05-06 15:15:33 +00:00
if ( ( psys - > flag & PSYS_GLOBAL_HAIR ) = = 0 ) {
if ( ( psys - > part - > flag & PART_CHILD_EFFECT ) = = 0 )
2018-05-15 13:26:40 +02:00
vg_effector = psys_cache_vgroup ( psmd - > mesh_final , psys , PSYS_VG_EFFECTOR ) ;
2018-06-17 17:05:51 +02:00
2012-03-24 06:18:31 +00:00
if ( ! psys - > totchild )
2018-05-15 13:26:40 +02:00
vg_length = psys_cache_vgroup ( psmd - > mesh_final , psys , PSYS_VG_LENGTH ) ;
2008-02-15 12:54:43 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-19 17:44:36 +00:00
/* ensure we have tessfaces to be used for mapping */
if ( part - > from ! = PART_FROM_VERT ) {
2018-05-15 13:26:40 +02:00
BKE_mesh_tessface_ensure ( psmd - > mesh_final ) ;
2012-02-19 17:44:36 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/*---first main loop: create all actual particles' paths---*/
2015-01-07 16:15:03 +01:00
LOOP_PARTICLES {
2012-03-24 06:18:31 +00:00
if ( ! psys - > totchild ) {
2011-02-12 14:38:34 +00:00
psys_get_texture ( sim , pa , & ptex , PAMAP_LENGTH , 0.f ) ;
2014-03-07 10:25:56 +01:00
pa_length = ptex . length * ( 1.0f - part - > randlength * psys_frand ( psys , psys - > seed + p ) ) ;
2012-03-24 06:18:31 +00:00
if ( vg_length )
2018-05-15 13:26:40 +02:00
pa_length * = psys_particle_value_from_verts ( psmd - > mesh_final , part - > from , pa , vg_length ) ;
2008-09-17 19:29:44 +00:00
}
2009-09-16 17:43:09 +00:00
pind . keyed = keyed ;
pind . cache = baked ? psys - > pointcache : NULL ;
pind . epoint = NULL ;
pind . bspline = ( psys - > part - > flag & PART_HAIR_BSPLINE ) ;
2018-05-15 13:26:40 +02:00
pind . mesh = hair_mesh ;
2009-09-16 17:43:09 +00:00
2015-01-13 17:24:20 +01:00
memset ( cache [ p ] , 0 , sizeof ( * cache [ p ] ) * ( segments + 1 ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2015-01-13 17:24:20 +01:00
cache [ p ] - > segments = segments ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/*--get the first data points--*/
2009-10-22 23:22:05 +00:00
init_particle_interpolation ( sim - > ob , sim - > psys , pa , & pind ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-07-12 23:38:47 +00:00
/* hairmat is needed for for non-hair particle too so we get proper rotations */
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( sim - > ob , psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( rotmat [ 0 ] , hairmat [ 2 ] ) ;
copy_v3_v3 ( rotmat [ 1 ] , hairmat [ 1 ] ) ;
copy_v3_v3 ( rotmat [ 2 ] , hairmat [ 0 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( part - > draw & PART_ABS_PATH_TIME ) {
2009-09-16 17:43:09 +00:00
birthtime = MAX2 ( pind . birthtime , part - > path_start ) ;
dietime = MIN2 ( pind . dietime , part - > path_end ) ;
}
else {
float tb = pind . birthtime ;
birthtime = tb + part - > path_start * ( pind . dietime - tb ) ;
dietime = tb + part - > path_end * ( pind . dietime - tb ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( birthtime > = dietime ) {
2015-01-13 17:24:20 +01:00
cache [ p ] - > segments = - 1 ;
2009-09-16 17:43:09 +00:00
continue ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-09-16 17:43:09 +00:00
dietime = birthtime + pa_length * ( dietime - birthtime ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/*--interpolate actual path from data points--*/
2015-01-13 17:24:20 +01:00
for ( k = 0 , ca = cache [ p ] ; k < = segments ; k + + , ca + + ) {
time = ( float ) k / ( float ) segments ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
t = birthtime + time * ( dietime - birthtime ) ;
2009-07-12 23:38:47 +00:00
result . time = - t ;
2011-02-06 15:50:00 +00:00
do_particle_interpolation ( psys , p , pa , t , & pind , & result ) ;
2011-01-07 11:24:34 +00:00
copy_v3_v3 ( ca - > co , result . co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-09-16 17:43:09 +00:00
/* dynamic hair is in object space */
2010-01-14 10:58:03 +00:00
/* keyed and baked are already in global space */
2018-05-15 13:26:40 +02:00
if ( hair_mesh )
2011-01-07 11:24:34 +00:00
mul_m4_v3 ( sim - > ob - > obmat , ca - > co ) ;
2012-03-24 06:18:31 +00:00
else if ( ! keyed & & ! baked & & ! ( psys - > flag & PSYS_GLOBAL_HAIR ) )
2011-01-07 11:24:34 +00:00
mul_m4_v3 ( hairmat , ca - > co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-01-07 11:24:34 +00:00
copy_v3_v3 ( ca - > col , col ) ;
2008-01-17 00:28:14 +00:00
}
2014-10-03 16:46:08 +02:00
if ( part - > type = = PART_HAIR ) {
HairKey * hkey ;
2018-06-17 17:05:51 +02:00
2014-10-03 16:46:08 +02:00
for ( k = 0 , hkey = pa - > hair ; k < pa - > totkey ; + + k , + + hkey ) {
mul_v3_m4v3 ( hkey - > world_co , hairmat , hkey - > co ) ;
}
}
2009-07-12 23:38:47 +00:00
/*--modify paths and calculate rotation & velocity--*/
2008-01-17 00:28:14 +00:00
2012-03-24 06:18:31 +00:00
if ( ! ( psys - > flag & PSYS_GLOBAL_HAIR ) ) {
2010-07-25 13:18:15 +00:00
/* apply effectors */
2012-03-24 06:18:31 +00:00
if ( ( psys - > part - > flag & PART_CHILD_EFFECT ) = = 0 ) {
2012-05-06 15:15:33 +00:00
float effector = 1.0f ;
2012-03-24 06:18:31 +00:00
if ( vg_effector )
2018-05-15 13:26:40 +02:00
effector * = psys_particle_value_from_verts ( psmd - > mesh_final , psys - > part - > from , pa , vg_effector ) ;
2008-01-17 00:28:14 +00:00
2012-05-06 15:15:33 +00:00
sub_v3_v3v3 ( vec , ( cache [ p ] + 1 ) - > co , cache [ p ] - > co ) ;
2010-07-25 13:18:15 +00:00
length = len_v3 ( vec ) ;
2008-01-24 14:16:52 +00:00
2015-01-13 17:24:20 +01:00
for ( k = 1 , ca = cache [ p ] + 1 ; k < = segments ; k + + , ca + + )
do_path_effectors ( sim , p , ca , k , segments , cache [ p ] - > co , effector , dfra , cfra , & length , vec ) ;
2010-07-25 13:18:15 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-07-25 13:18:15 +00:00
/* apply guide curves to path data */
2012-05-06 15:15:33 +00:00
if ( sim - > psys - > effectors & & ( psys - > part - > flag & PART_CHILD_EFFECT ) = = 0 ) {
2015-01-13 17:24:20 +01:00
for ( k = 0 , ca = cache [ p ] ; k < = segments ; k + + , ca + + )
2009-09-16 17:43:09 +00:00
/* ca is safe to cast, since only co and vel are used */
2018-04-06 12:07:27 +02:00
do_guides ( sim - > depsgraph , sim - > psys - > part , sim - > psys - > effectors , ( ParticleKey * ) ca , p , ( float ) k / ( float ) segments ) ;
2010-07-25 13:18:15 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-07-25 13:18:15 +00:00
/* lattices have to be calculated separately to avoid mixups between effector calculations */
2013-08-19 10:11:48 +00:00
if ( psys - > lattice_deform_data ) {
2015-01-13 17:24:20 +01:00
for ( k = 0 , ca = cache [ p ] ; k < = segments ; k + + , ca + + )
2017-07-03 18:00:13 +02:00
calc_latt_deform ( psys - > lattice_deform_data , ca - > co , psys - > lattice_strength ) ;
2010-07-25 13:18:15 +00:00
}
}
2008-01-17 00:28:14 +00:00
2010-07-25 13:18:15 +00:00
/* finally do rotation & velocity */
2015-01-13 17:24:20 +01:00
for ( k = 1 , ca = cache [ p ] + 1 ; k < = segments ; k + + , ca + + ) {
2011-01-07 11:24:34 +00:00
cache_key_incremental_rotation ( ca , ca - 1 , ca - 2 , prev_tangent , k ) ;
2008-01-17 00:28:14 +00:00
2015-01-13 17:24:20 +01:00
if ( k = = segments )
2011-01-07 11:24:34 +00:00
copy_qt_qt ( ca - > rot , ( ca - 1 ) - > rot ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2010-07-25 13:18:15 +00:00
/* set velocity */
2012-05-06 15:15:33 +00:00
sub_v3_v3v3 ( ca - > vel , ca - > co , ( ca - 1 ) - > co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( k = = 1 )
copy_v3_v3 ( ( ca - 1 ) - > vel , ca - > vel ) ;
2012-02-12 00:25:52 +00:00
2015-01-13 17:24:20 +01:00
ca - > time = ( float ) k / ( float ) segments ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2011-01-07 11:24:34 +00:00
/* First rotation is based on emitting face orientation.
* This is way better than having flipping rotations resulting
* from using a global axis as a rotation pole ( vec_to_quat ( ) ) .
* It ' s not an ideal solution though since it disregards the
* initial tangent , but taking that in to account will allow
* the possibility of flipping again . - jahka
*/
mat3_to_quat_is_ok ( cache [ p ] - > rot , rotmat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
psys - > totcached = totpart ;
2013-08-19 10:11:48 +00:00
if ( psys - > lattice_deform_data ) {
end_latt_deform ( psys - > lattice_deform_data ) ;
psys - > lattice_deform_data = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-01-24 14:16:52 +00:00
2012-03-24 06:18:31 +00:00
if ( vg_effector )
2008-01-24 14:16:52 +00:00
MEM_freeN ( vg_effector ) ;
2008-09-17 19:29:44 +00:00
2012-03-24 06:18:31 +00:00
if ( vg_length )
2008-09-17 19:29:44 +00:00
MEM_freeN ( vg_length ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
typedef struct CacheEditrPathsIterData {
Object * object ;
PTCacheEdit * edit ;
ParticleSystemModifierData * psmd ;
ParticleData * pa ;
int segments ;
bool use_weight ;
2009-09-16 17:43:09 +00:00
float sel_col [ 3 ] ;
float nosel_col [ 3 ] ;
2018-06-15 10:22:44 +02:00
} CacheEditrPathsIterData ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
static void psys_cache_edit_paths_iter (
void * __restrict iter_data_v ,
const int iter ,
const ParallelRangeTLS * __restrict UNUSED ( tls ) )
{
CacheEditrPathsIterData * iter_data = ( CacheEditrPathsIterData * ) iter_data_v ;
PTCacheEdit * edit = iter_data - > edit ;
PTCacheEditPoint * point = & edit - > points [ iter ] ;
if ( edit - > totcached & & ! ( point - > flag & PEP_EDIT_RECALC ) ) {
return ;
}
if ( point - > totkey = = 0 ) {
return ;
2009-09-16 17:43:09 +00:00
}
2018-06-15 10:22:44 +02:00
Object * ob = iter_data - > object ;
ParticleSystem * psys = edit - > psys ;
ParticleCacheKey * * cache = edit - > pathcache ;
ParticleSystemModifierData * psmd = iter_data - > psmd ;
ParticleData * pa = iter_data - > pa ? iter_data - > pa + iter : NULL ;
PTCacheEditKey * ekey = point - > keys ;
const int segments = iter_data - > segments ;
const bool use_weight = iter_data - > use_weight ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
float birthtime = 0.0f , dietime = 0.0f ;
float hairmat [ 4 ] [ 4 ] , rotmat [ 3 ] [ 3 ] , prev_tangent [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
ParticleInterpolationData pind ;
pind . keyed = 0 ;
pind . cache = NULL ;
pind . epoint = point ;
pind . bspline = psys ? ( psys - > part - > flag & PART_HAIR_BSPLINE ) : 0 ;
pind . mesh = NULL ;
2018-01-19 12:25:09 +11:00
2018-06-15 10:22:44 +02:00
/* should init_particle_interpolation set this ? */
2018-01-19 12:25:09 +11:00
if ( use_weight ) {
2018-06-15 10:22:44 +02:00
pind . hkey [ 0 ] = NULL ;
/* pa != NULL since the weight brush is only available for hair */
pind . hkey [ 0 ] = pa - > hair ;
pind . hkey [ 1 ] = pa - > hair + 1 ;
2010-01-14 08:53:10 +00:00
}
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
memset ( cache [ iter ] , 0 , sizeof ( * cache [ iter ] ) * ( segments + 1 ) ) ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
cache [ iter ] - > segments = segments ;
2012-02-12 00:32:31 +00:00
2018-06-15 10:22:44 +02:00
/*--get the first data points--*/
init_particle_interpolation ( ob , psys , pa , & pind ) ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
if ( psys ) {
psys_mat_hair_to_global ( ob , psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
copy_v3_v3 ( rotmat [ 0 ] , hairmat [ 2 ] ) ;
copy_v3_v3 ( rotmat [ 1 ] , hairmat [ 1 ] ) ;
copy_v3_v3 ( rotmat [ 2 ] , hairmat [ 0 ] ) ;
}
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
birthtime = pind . birthtime ;
dietime = pind . dietime ;
2010-01-14 08:53:10 +00:00
2018-06-15 10:22:44 +02:00
if ( birthtime > = dietime ) {
cache [ iter ] - > segments = - 1 ;
return ;
}
2010-01-14 08:53:10 +00:00
2018-06-15 10:22:44 +02:00
/*--interpolate actual path from data points--*/
ParticleCacheKey * ca ;
int k ;
float t , time = 0.0f , keytime = 0.0f ;
for ( k = 0 , ca = cache [ iter ] ; k < = segments ; k + + , ca + + ) {
time = ( float ) k / ( float ) segments ;
t = birthtime + time * ( dietime - birthtime ) ;
ParticleKey result ;
result . time = - t ;
do_particle_interpolation ( psys , iter , pa , t , & pind , & result ) ;
copy_v3_v3 ( ca - > co , result . co ) ;
/* non-hair points are already in global space */
if ( psys & & ! ( psys - > flag & PSYS_GLOBAL_HAIR ) ) {
mul_m4_v3 ( hairmat , ca - > co ) ;
2010-01-14 08:53:10 +00:00
2018-06-15 10:22:44 +02:00
if ( k ) {
cache_key_incremental_rotation ( ca , ca - 1 , ca - 2 , prev_tangent , k ) ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
if ( k = = segments )
copy_qt_qt ( ca - > rot , ( ca - 1 ) - > rot ) ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
/* set velocity */
sub_v3_v3v3 ( ca - > vel , ca - > co , ( ca - 1 ) - > co ) ;
2009-09-16 17:43:09 +00:00
2018-06-15 10:22:44 +02:00
if ( k = = 1 )
copy_v3_v3 ( ( ca - 1 ) - > vel , ca - > vel ) ;
}
2009-11-01 00:06:53 +00:00
}
2018-06-15 10:22:44 +02:00
else {
ca - > vel [ 0 ] = ca - > vel [ 1 ] = 0.0f ;
ca - > vel [ 2 ] = 1.0f ;
2009-09-16 17:43:09 +00:00
}
2018-06-15 10:22:44 +02:00
/* selection coloring in edit mode */
if ( use_weight ) {
if ( k = = 0 ) {
weight_to_rgb ( ca - > col , pind . hkey [ 1 ] - > weight ) ;
2011-01-07 11:24:34 +00:00
}
else {
2018-06-15 10:22:44 +02:00
/* warning: copied from 'do_particle_interpolation' (without 'mvert' array stepping) */
float real_t ;
if ( result . time < 0.0f ) {
real_t = - result . time ;
2012-03-24 06:18:31 +00:00
}
else {
2018-06-15 10:22:44 +02:00
real_t = pind . hkey [ 0 ] - > time + t * ( pind . hkey [ 0 ] [ pa - > totkey - 1 ] . time - pind . hkey [ 0 ] - > time ) ;
}
2018-01-19 12:07:14 +11:00
2018-06-15 10:22:44 +02:00
while ( pind . hkey [ 1 ] - > time < real_t ) {
pind . hkey [ 1 ] + + ;
}
pind . hkey [ 0 ] = pind . hkey [ 1 ] - 1 ;
/* end copy */
2018-01-19 12:07:14 +11:00
2018-06-15 10:22:44 +02:00
float w1 [ 3 ] , w2 [ 3 ] ;
keytime = ( t - ( * pind . ekey [ 0 ] - > time ) ) / ( ( * pind . ekey [ 1 ] - > time ) - ( * pind . ekey [ 0 ] - > time ) ) ;
2010-05-04 12:31:24 +00:00
2018-06-15 10:22:44 +02:00
weight_to_rgb ( w1 , pind . hkey [ 0 ] - > weight ) ;
weight_to_rgb ( w2 , pind . hkey [ 1 ] - > weight ) ;
2010-05-04 12:31:24 +00:00
2018-06-15 10:22:44 +02:00
interp_v3_v3v3 ( ca - > col , w1 , w2 , keytime ) ;
}
}
else {
if ( ( ekey + ( pind . ekey [ 0 ] - point - > keys ) ) - > flag & PEK_SELECT ) {
if ( ( ekey + ( pind . ekey [ 1 ] - point - > keys ) ) - > flag & PEK_SELECT ) {
copy_v3_v3 ( ca - > col , iter_data - > sel_col ) ;
}
else {
keytime = ( t - ( * pind . ekey [ 0 ] - > time ) ) / ( ( * pind . ekey [ 1 ] - > time ) - ( * pind . ekey [ 0 ] - > time ) ) ;
interp_v3_v3v3 ( ca - > col , iter_data - > sel_col , iter_data - > nosel_col , keytime ) ;
2010-05-04 12:31:24 +00:00
}
2009-09-16 17:43:09 +00:00
}
2010-01-14 08:53:10 +00:00
else {
2018-06-15 10:22:44 +02:00
if ( ( ekey + ( pind . ekey [ 1 ] - point - > keys ) ) - > flag & PEK_SELECT ) {
keytime = ( t - ( * pind . ekey [ 0 ] - > time ) ) / ( ( * pind . ekey [ 1 ] - > time ) - ( * pind . ekey [ 0 ] - > time ) ) ;
interp_v3_v3v3 ( ca - > col , iter_data - > nosel_col , iter_data - > sel_col , keytime ) ;
2009-09-16 17:43:09 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2018-06-15 10:22:44 +02:00
copy_v3_v3 ( ca - > col , iter_data - > nosel_col ) ;
2009-09-16 17:43:09 +00:00
}
}
}
2018-06-15 10:22:44 +02:00
ca - > time = t ;
}
if ( psys & & ! ( psys - > flag & PSYS_GLOBAL_HAIR ) ) {
/* First rotation is based on emitting face orientation.
* This is way better than having flipping rotations resulting
* from using a global axis as a rotation pole ( vec_to_quat ( ) ) .
* It ' s not an ideal solution though since it disregards the
* initial tangent , but taking that in to account will allow
* the possibility of flipping again . - jahka
*/
mat3_to_quat_is_ok ( cache [ iter ] - > rot , rotmat ) ;
}
}
void psys_cache_edit_paths ( Depsgraph * depsgraph , Scene * scene , Object * ob , PTCacheEdit * edit , float cfra , const bool use_render_params )
{
ParticleCacheKey * * cache = edit - > pathcache ;
ParticleEditSettings * pset = & scene - > toolsettings - > particle ;
2018-06-17 17:10:19 +02:00
2018-06-15 10:22:44 +02:00
ParticleSystem * psys = edit - > psys ;
ParticleData * pa = psys ? psys - > particles : NULL ;
int segments = 1 < < pset - > draw_step ;
int totpart = edit - > totpoint , recalc_set = 0 ;
segments = MAX2 ( segments , 4 ) ;
if ( ! cache | | edit - > totpoint ! = edit - > totcached ) {
/* Clear out old and create new empty path cache. */
psys_free_path_cache ( edit - > psys , edit ) ;
cache = edit - > pathcache = psys_alloc_path_cache_buffers ( & edit - > pathcachebufs , totpart , segments + 1 ) ;
/* Set flag for update (child particles check this too). */
int i ;
PTCacheEditPoint * point ;
for ( i = 0 , point = edit - > points ; i < totpart ; i + + , point + + ) {
point - > flag | = PEP_EDIT_RECALC ;
2011-01-07 11:24:34 +00:00
}
2018-06-15 10:22:44 +02:00
recalc_set = 1 ;
2009-09-16 17:43:09 +00:00
}
2018-06-15 10:22:44 +02:00
const bool use_weight = ( pset - > brushtype = = PE_BRUSH_WEIGHT ) & & ( psys ! = NULL ) & & ( psys - > particles ! = NULL ) ;
CacheEditrPathsIterData iter_data ;
iter_data . object = ob ;
iter_data . edit = edit ;
2018-06-19 15:25:48 +02:00
iter_data . psmd = edit - > psmd_eval ;
2018-06-15 10:22:44 +02:00
iter_data . pa = pa ;
iter_data . segments = segments ;
iter_data . use_weight = use_weight ;
if ( use_weight ) {
; /* use weight painting colors now... */
}
else {
iter_data . sel_col [ 0 ] = ( float ) edit - > sel_col [ 0 ] / 255.0f ;
iter_data . sel_col [ 1 ] = ( float ) edit - > sel_col [ 1 ] / 255.0f ;
iter_data . sel_col [ 2 ] = ( float ) edit - > sel_col [ 2 ] / 255.0f ;
iter_data . nosel_col [ 0 ] = ( float ) edit - > nosel_col [ 0 ] / 255.0f ;
iter_data . nosel_col [ 1 ] = ( float ) edit - > nosel_col [ 1 ] / 255.0f ;
iter_data . nosel_col [ 2 ] = ( float ) edit - > nosel_col [ 2 ] / 255.0f ;
}
ParallelRangeSettings settings ;
BLI_parallel_range_settings_defaults ( & settings ) ;
settings . scheduling_mode = TASK_SCHEDULING_DYNAMIC ;
BLI_task_parallel_range ( 0 , edit - > totpoint , & iter_data , psys_cache_edit_paths_iter , & settings ) ;
2009-09-16 17:43:09 +00:00
edit - > totcached = totpart ;
2009-11-01 00:06:53 +00:00
2012-03-24 06:18:31 +00:00
if ( psys ) {
2012-05-06 15:15:33 +00:00
ParticleSimulationData sim = { 0 } ;
2018-04-06 12:07:27 +02:00
sim . depsgraph = depsgraph ;
2012-05-06 15:15:33 +00:00
sim . scene = scene ;
2018-06-06 15:48:30 +02:00
sim . ob = ob ;
sim . psys = psys ;
2018-06-19 15:25:48 +02:00
sim . psmd = edit - > psmd_eval ;
2010-11-03 06:31:53 +00:00
2016-06-23 07:53:49 +10:00
psys_cache_child_paths ( & sim , cfra , true , use_render_params ) ;
2009-11-01 00:06:53 +00:00
}
2010-03-22 19:38:40 +00:00
/* clear recalc flag if set here */
2012-03-24 06:18:31 +00:00
if ( recalc_set ) {
2018-06-15 10:22:44 +02:00
PTCacheEditPoint * point ;
int i ;
for ( i = 0 , point = edit - > points ; i < totpart ; i + + , point + + ) {
2010-03-22 19:38:40 +00:00
point - > flag & = ~ PEP_EDIT_RECALC ;
2018-06-15 10:22:44 +02:00
}
2010-03-22 19:38:40 +00:00
}
2009-09-16 17:43:09 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
/* Particle Key handling */
/************************************************/
2011-12-30 07:55:15 +00:00
void copy_particle_key ( ParticleKey * to , ParticleKey * from , int time )
{
2012-03-24 06:18:31 +00:00
if ( time ) {
2012-04-29 15:47:02 +00:00
memcpy ( to , from , sizeof ( ParticleKey ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
float to_time = to - > time ;
2012-04-29 15:47:02 +00:00
memcpy ( to , from , sizeof ( ParticleKey ) ) ;
2012-05-06 15:15:33 +00:00
to - > time = to_time ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2012-10-20 08:02:18 +00:00
void psys_get_from_key ( ParticleKey * key , float loc [ 3 ] , float vel [ 3 ] , float rot [ 4 ] , float * time )
2011-12-30 07:55:15 +00:00
{
2012-04-29 15:47:02 +00:00
if ( loc ) copy_v3_v3 ( loc , key - > co ) ;
if ( vel ) copy_v3_v3 ( vel , key - > vel ) ;
if ( rot ) copy_qt_qt ( rot , key - > rot ) ;
2012-05-06 15:15:33 +00:00
if ( time ) * time = key - > time ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/*-------changing particle keys from space to another-------*/
2009-10-22 23:22:05 +00:00
#if 0
2011-12-30 07:55:15 +00:00
static void key_from_object ( Object * ob , ParticleKey * key )
{
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float q [ 4 ] ;
2011-11-06 14:00:55 +00:00
add_v3_v3 ( key - > vel , key - > co ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-04-29 15:47:02 +00:00
mul_m4_v3 ( ob - > obmat , key - > co ) ;
mul_m4_v3 ( ob - > obmat , key - > vel ) ;
mat4_to_quat ( q , ob - > obmat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-04-29 15:47:02 +00:00
sub_v3_v3v3 ( key - > vel , key - > vel , key - > co ) ;
mul_qt_qtqt ( key - > rot , q , key - > rot ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-10-22 23:22:05 +00:00
# endif
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-12-11 14:29:01 +00:00
static void triatomat ( float * v1 , float * v2 , float * v3 , float ( * uv ) [ 2 ] , float mat [ 4 ] [ 4 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float det , w1 , w2 , d1 [ 2 ] , d2 [ 2 ] ;
2012-05-06 15:15:33 +00:00
memset ( mat , 0 , sizeof ( float ) * 4 * 4 ) ;
mat [ 3 ] [ 3 ] = 1.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* first axis is the normal */
2012-04-29 15:47:02 +00:00
normal_tri_v3 ( mat [ 2 ] , v1 , v2 , v3 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* second axis along (1, 0) in uv space */
2012-03-24 06:18:31 +00:00
if ( uv ) {
2012-05-06 15:15:33 +00:00
d1 [ 0 ] = uv [ 1 ] [ 0 ] - uv [ 0 ] [ 0 ] ;
d1 [ 1 ] = uv [ 1 ] [ 1 ] - uv [ 0 ] [ 1 ] ;
d2 [ 0 ] = uv [ 2 ] [ 0 ] - uv [ 0 ] [ 0 ] ;
d2 [ 1 ] = uv [ 2 ] [ 1 ] - uv [ 0 ] [ 1 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
det = d2 [ 0 ] * d1 [ 1 ] - d2 [ 1 ] * d1 [ 0 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( det ! = 0.0f ) {
2012-05-06 15:15:33 +00:00
det = 1.0f / det ;
w1 = - d2 [ 1 ] * det ;
w2 = d1 [ 1 ] * det ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
mat [ 1 ] [ 0 ] = w1 * ( v2 [ 0 ] - v1 [ 0 ] ) + w2 * ( v3 [ 0 ] - v1 [ 0 ] ) ;
mat [ 1 ] [ 1 ] = w1 * ( v2 [ 1 ] - v1 [ 1 ] ) + w2 * ( v3 [ 1 ] - v1 [ 1 ] ) ;
mat [ 1 ] [ 2 ] = w1 * ( v2 [ 2 ] - v1 [ 2 ] ) + w2 * ( v3 [ 2 ] - v1 [ 2 ] ) ;
2009-11-10 20:43:45 +00:00
normalize_v3 ( mat [ 1 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else
2012-05-06 15:15:33 +00:00
mat [ 1 ] [ 0 ] = mat [ 1 ] [ 1 ] = mat [ 1 ] [ 2 ] = 0.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
else {
2009-11-10 20:43:45 +00:00
sub_v3_v3v3 ( mat [ 1 ] , v2 , v1 ) ;
normalize_v3 ( mat [ 1 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* third as a cross product */
2009-11-10 20:43:45 +00:00
cross_v3_v3v3 ( mat [ 0 ] , mat [ 1 ] , mat [ 2 ] ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-05-15 13:26:40 +02:00
static void psys_face_mat ( Object * ob , Mesh * mesh , ParticleData * pa , float mat [ 4 ] [ 4 ] , int orco )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2007-12-11 20:02:21 +00:00
float v [ 3 ] [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MFace * mface ;
OrigSpaceFace * osface ;
2007-12-06 17:43:47 +00:00
float ( * orcodata ) [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-07-10 05:46:45 +00:00
int i = ( ELEM ( pa - > num_dmcache , DMCACHE_ISCHILD , DMCACHE_NOTFOUND ) ) ? pa - > num : pa - > num_dmcache ;
2018-05-15 13:26:40 +02:00
if ( i = = - 1 | | i > = mesh - > totface ) { unit_m4 ( mat ) ; return ; }
2007-12-06 17:43:47 +00:00
2018-05-15 13:26:40 +02:00
mface = & mesh - > mface [ i ] ;
osface = CustomData_get ( & mesh - > fdata , i , CD_ORIGSPACE ) ;
2018-06-17 17:05:51 +02:00
2018-05-15 13:26:40 +02:00
if ( orco & & ( orcodata = CustomData_get_layer ( & mesh - > vdata , CD_ORCO ) ) ) {
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( v [ 0 ] , orcodata [ mface - > v1 ] ) ;
copy_v3_v3 ( v [ 1 ] , orcodata [ mface - > v2 ] ) ;
copy_v3_v3 ( v [ 2 ] , orcodata [ mface - > v3 ] ) ;
2007-12-11 20:02:21 +00:00
/* ugly hack to use non-transformed orcos, since only those
* give symmetric results for mirroring in particle mode */
2018-05-15 13:26:40 +02:00
if ( CustomData_get_layer ( & mesh - > vdata , CD_ORIGINDEX ) )
2012-05-05 21:28:12 +00:00
BKE_mesh_orco_verts_transform ( ob - > data , v , 3 , 1 ) ;
2007-12-06 17:43:47 +00:00
}
else {
2018-05-15 13:26:40 +02:00
copy_v3_v3 ( v [ 0 ] , mesh - > mvert [ mface - > v1 ] . co ) ;
copy_v3_v3 ( v [ 1 ] , mesh - > mvert [ mface - > v2 ] . co ) ;
copy_v3_v3 ( v [ 2 ] , mesh - > mvert [ mface - > v3 ] . co ) ;
2007-12-06 17:43:47 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
triatomat ( v [ 0 ] , v [ 1 ] , v [ 2 ] , ( osface ) ? osface - > uv : NULL , mat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2007-12-06 17:43:47 +00:00
2018-05-15 13:26:40 +02:00
void psys_mat_hair_to_object ( Object * UNUSED ( ob ) , Mesh * mesh , short from , ParticleData * pa , float hairmat [ 4 ] [ 4 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float vec [ 3 ] ;
2012-07-11 16:08:04 +00:00
/* can happen when called from a different object's modifier */
2018-05-15 13:26:40 +02:00
if ( ! mesh ) {
2012-07-11 16:08:04 +00:00
unit_m4 ( hairmat ) ;
return ;
}
2018-06-17 17:05:51 +02:00
2018-05-15 13:26:40 +02:00
psys_face_mat ( 0 , mesh , pa , hairmat , 0 ) ;
psys_particle_on_dm ( mesh , from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , vec , 0 , 0 , 0 , 0 ) ;
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( hairmat [ 3 ] , vec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-05-15 13:26:40 +02:00
void psys_mat_hair_to_orco ( Object * ob , Mesh * mesh , short from , ParticleData * pa , float hairmat [ 4 ] [ 4 ] )
2007-12-06 17:43:47 +00:00
{
float vec [ 3 ] , orco [ 3 ] ;
2018-05-15 13:26:40 +02:00
psys_face_mat ( ob , mesh , pa , hairmat , 1 ) ;
psys_particle_on_dm ( mesh , from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , vec , 0 , 0 , 0 , orco ) ;
2007-12-11 20:02:21 +00:00
/* see psys_face_mat for why this function is called */
2018-05-15 13:26:40 +02:00
if ( CustomData_get_layer ( & mesh - > vdata , CD_ORIGINDEX ) )
2012-05-05 21:28:12 +00:00
BKE_mesh_orco_verts_transform ( ob - > data , & orco , 1 , 1 ) ;
2012-04-29 15:47:02 +00:00
copy_v3_v3 ( hairmat [ 3 ] , orco ) ;
2007-12-06 17:43:47 +00:00
}
2018-05-15 13:26:40 +02:00
void psys_vec_rot_to_face ( Mesh * mesh , ParticleData * pa , float vec [ 3 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float mat [ 4 ] [ 4 ] ;
2018-05-15 13:26:40 +02:00
psys_face_mat ( 0 , mesh , pa , mat , 0 ) ;
2009-11-10 20:43:45 +00:00
transpose_m4 ( mat ) ; /* cheap inverse for rotation matrix */
mul_mat3_m4_v3 ( mat , vec ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-05-15 13:26:40 +02:00
void psys_mat_hair_to_global ( Object * ob , Mesh * mesh , short from , ParticleData * pa , float hairmat [ 4 ] [ 4 ] )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
float facemat [ 4 ] [ 4 ] ;
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_object ( ob , mesh , from , pa , facemat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-05-26 18:36:25 +00:00
mul_m4_m4m4 ( hairmat , ob - > obmat , facemat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/************************************************/
/* ParticleSettings handling */
/************************************************/
2018-06-13 10:57:10 +02:00
ModifierData * object_add_particle_system ( Main * bmain , Scene * scene , Object * ob , const char * name )
2009-06-27 15:41:47 +00:00
{
ParticleSystem * psys ;
ModifierData * md ;
ParticleSystemModifierData * psmd ;
2012-03-24 06:18:31 +00:00
if ( ! ob | | ob - > type ! = OB_MESH )
2009-11-28 13:33:56 +00:00
return NULL ;
2009-06-27 15:41:47 +00:00
psys = ob - > particlesystem . first ;
2012-05-06 15:15:33 +00:00
for ( ; psys ; psys = psys - > next )
2009-06-27 15:41:47 +00:00
psys - > flag & = ~ PSYS_CURRENT ;
psys = MEM_callocN ( sizeof ( ParticleSystem ) , " particle_system " ) ;
New point cache file format:
- HEADER (beginning of each file)
* general header:
+ 8 char: "BPHYSICS"
+ 1 int: simulation type (same as PTCacheID->type)
* custom header (same for sb, particles and cloth, but can be different for new dynamics)
+ 1 int: totpoint (number of points)
+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
*totpoint times the data as specified in data_types flags
- simulation type
soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
data flag contains
----------------------------------------
index (1<<0) 1 int (index of current point)
location (1<<1) 3 float
velocity (1<<2) 3 float
rotation (1<<3) 4 float (quaternion)
avelocity (1<<4) 3 float (used for particles)
xconst (1<<4) 3 float (used for cloth)
size (1<<5) 1 float
times (1<<6) 3 float (birth, die & lifetime of particle)
boids (1<<7) 1 BoidData
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
* Info file is named as normal cache files, but with frame number 0;
* "Non-dynamic" means data such as particle times.
* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
Other changes:
- Multiple point caches per dynamics system.
* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
2009-08-12 09:54:29 +00:00
psys - > pointcache = BKE_ptcache_add ( & psys - > ptcaches ) ;
2009-06-27 15:41:47 +00:00
BLI_addtail ( & ob - > particlesystem , psys ) ;
2018-06-13 10:57:10 +02:00
psys - > part = BKE_particlesettings_add ( bmain , DATA_ ( " ParticleSettings " ) ) ;
2009-07-20 23:52:53 +00:00
2018-04-03 17:05:21 +02:00
if ( BLI_listbase_count_at_most ( & ob - > particlesystem , 2 ) > 1 )
2014-11-16 13:57:58 +01:00
BLI_snprintf ( psys - > name , sizeof ( psys - > name ) , DATA_ ( " ParticleSystem %i " ) , BLI_listbase_count ( & ob - > particlesystem ) ) ;
2009-07-20 23:52:53 +00:00
else
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BLI_strncpy ( psys - > name , DATA_ ( " ParticleSystem " ) , sizeof ( psys - > name ) ) ;
2009-06-27 15:41:47 +00:00
2012-05-06 15:15:33 +00:00
md = modifier_new ( eModifierType_ParticleSystem ) ;
2009-11-28 13:33:56 +00:00
2013-03-20 18:42:09 +00:00
if ( name )
BLI_strncpy_utf8 ( md - > name , name , sizeof ( md - > name ) ) ;
else
2014-11-16 13:57:58 +01:00
BLI_snprintf ( md - > name , sizeof ( md - > name ) , DATA_ ( " ParticleSystem %i " ) , BLI_listbase_count ( & ob - > particlesystem ) ) ;
2009-11-28 13:33:56 +00:00
modifier_unique_name ( & ob - > modifiers , md ) ;
2012-05-06 15:15:33 +00:00
psmd = ( ParticleSystemModifierData * ) md ;
psmd - > psys = psys ;
2009-06-27 15:41:47 +00:00
BLI_addtail ( & ob - > modifiers , md ) ;
2012-05-06 15:15:33 +00:00
psys - > totpart = 0 ;
2013-12-10 12:59:04 +11:00
psys - > flag = PSYS_CURRENT ;
2012-05-05 14:33:36 +00:00
psys - > cfra = BKE_scene_frame_get_from_ctime ( scene , CFRA + 1 ) ;
2009-06-27 15:41:47 +00:00
2018-06-13 11:02:48 +02:00
DEG_relations_tag_update ( bmain ) ;
2017-04-06 16:11:50 +02:00
DEG_id_tag_update ( & ob - > id , OB_RECALC_DATA ) ;
2009-11-28 13:33:56 +00:00
return md ;
2009-06-27 15:41:47 +00:00
}
2018-06-13 10:57:10 +02:00
void object_remove_particle_system ( Main * bmain , Scene * UNUSED ( scene ) , Object * ob )
2009-06-27 15:41:47 +00:00
{
ParticleSystem * psys = psys_get_current ( ob ) ;
ParticleSystemModifierData * psmd ;
2009-10-29 19:26:13 +00:00
ModifierData * md ;
2009-06-27 15:41:47 +00:00
2012-03-24 06:18:31 +00:00
if ( ! psys )
2009-06-27 15:41:47 +00:00
return ;
2009-10-29 19:26:13 +00:00
/* clear all other appearances of this pointer (like on smoke flow modifier) */
2012-03-06 18:40:15 +00:00
if ( ( md = modifiers_findByType ( ob , eModifierType_Smoke ) ) ) {
2009-10-29 19:26:13 +00:00
SmokeModifierData * smd = ( SmokeModifierData * ) md ;
2012-03-24 06:18:31 +00:00
if ( ( smd - > type = = MOD_SMOKE_TYPE_FLOW ) & & smd - > flow & & smd - > flow - > psys )
if ( smd - > flow - > psys = = psys )
2009-10-29 19:26:13 +00:00
smd - > flow - > psys = NULL ;
}
2012-03-06 18:40:15 +00:00
if ( ( md = modifiers_findByType ( ob , eModifierType_DynamicPaint ) ) ) {
2011-05-24 07:08:58 +00:00
DynamicPaintModifierData * pmd = ( DynamicPaintModifierData * ) md ;
2012-03-24 06:18:31 +00:00
if ( pmd - > brush & & pmd - > brush - > psys )
if ( pmd - > brush - > psys = = psys )
2011-06-16 10:41:00 +00:00
pmd - > brush - > psys = NULL ;
2011-05-24 07:08:58 +00:00
}
2009-06-27 15:41:47 +00:00
/* clear modifier */
2012-05-06 15:15:33 +00:00
psmd = psys_get_modifier ( ob , psys ) ;
2009-06-27 15:41:47 +00:00
BLI_remlink ( & ob - > modifiers , psmd ) ;
modifier_free ( ( ModifierData * ) psmd ) ;
/* clear particle system */
BLI_remlink ( & ob - > particlesystem , psys ) ;
2016-08-26 20:29:40 +02:00
if ( psys - > part ) {
id_us_min ( & psys - > part - > id ) ;
}
2012-04-29 15:47:02 +00:00
psys_free ( ob , psys ) ;
2009-06-27 15:41:47 +00:00
2012-03-24 06:18:31 +00:00
if ( ob - > particlesystem . first )
2009-06-27 15:41:47 +00:00
( ( ParticleSystem * ) ob - > particlesystem . first ) - > flag | = PSYS_CURRENT ;
2018-04-05 18:20:27 +02:00
else
ob - > mode & = ~ OB_MODE_PARTICLE_EDIT ;
2009-06-27 15:41:47 +00:00
2018-06-13 11:02:48 +02:00
DEG_relations_tag_update ( bmain ) ;
2017-04-06 16:11:50 +02:00
DEG_id_tag_update ( & ob - > id , OB_RECALC_DATA ) ;
2018-06-17 17:10:19 +02:00
2018-06-05 12:19:14 +02:00
/* Flush object mode. */
DEG_id_tag_update ( & ob - > id , DEG_TAG_COPY_ON_WRITE ) ;
2009-06-27 15:41:47 +00:00
}
2015-01-15 11:51:30 +01:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
static void default_particle_settings ( ParticleSettings * part )
{
2012-05-06 15:15:33 +00:00
part - > type = PART_EMITTER ;
part - > distr = PART_DISTR_JIT ;
2009-07-04 03:50:12 +00:00
part - > draw_as = PART_DRAW_REND ;
part - > ren_as = PART_DRAW_HALO ;
2012-05-06 15:15:33 +00:00
part - > bb_uv_split = 1 ;
part - > bb_align = PART_BB_VIEW ;
part - > bb_split_offset = PART_BB_OFF_LINEAR ;
part - > flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR ;
part - > sta = 1.0 ;
part - > end = 200.0 ;
part - > lifetime = 50.0 ;
part - > jitfac = 1.0 ;
part - > totpart = 1000 ;
part - > grid_res = 10 ;
part - > timetweak = 1.0 ;
2011-09-25 11:51:28 +00:00
part - > courant_target = 0.2 ;
2018-06-17 17:05:51 +02:00
2012-05-06 15:15:33 +00:00
part - > integrator = PART_INT_MIDPOINT ;
part - > phystype = PART_PHYS_NEWTON ;
part - > hair_step = 5 ;
part - > keys_step = 5 ;
part - > draw_step = 2 ;
part - > ren_step = 3 ;
part - > adapt_angle = 5 ;
part - > adapt_pix = 3 ;
part - > kink_axis = 2 ;
part - > kink_amp_clump = 1.f ;
2015-01-13 17:24:20 +01:00
part - > kink_extra_steps = 4 ;
2015-01-12 16:03:12 +01:00
part - > clump_noise_size = 1.0f ;
2012-05-06 15:15:33 +00:00
part - > reactevent = PART_EVENT_DEATH ;
part - > disp = 100 ;
part - > from = PART_FROM_FACE ;
part - > normfac = 1.0f ;
part - > mass = 1.0 ;
part - > size = 0.05 ;
part - > childsize = 1.0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2009-10-22 23:22:05 +00:00
part - > rotmode = PART_ROT_VEL ;
2012-03-20 01:00:28 +00:00
part - > avemode = PART_AVE_VELOCITY ;
2009-10-22 23:22:05 +00:00
2012-05-06 15:15:33 +00:00
part - > child_nbr = 10 ;
part - > ren_child_nbr = 100 ;
part - > childrad = 0.2f ;
part - > childflat = 0.0f ;
part - > clumppow = 0.0f ;
part - > kink_amp = 0.2f ;
part - > kink_freq = 2.0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
part - > rough1_size = 1.0 ;
part - > rough2_size = 1.0 ;
part - > rough_end_shape = 1.0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
part - > clength = 1.0f ;
part - > clength_thres = 0.0f ;
2009-07-12 23:38:47 +00:00
2017-12-21 13:29:14 -02:00
part - > draw = 0 ;
2012-05-06 15:15:33 +00:00
part - > draw_line [ 0 ] = 0.5 ;
2009-07-04 03:50:12 +00:00
part - > path_start = 0.0f ;
part - > path_end = 1.0f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-06-23 18:59:47 +00:00
part - > bb_size [ 0 ] = part - > bb_size [ 1 ] = 1.0f ;
2009-07-12 23:38:47 +00:00
part - > keyed_loops = 1 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Completely refactored sph fluid particles. Only the very core of the algorithm remains
the same, but big changes have happened both on the outside and on the inside.
New UI:
* The old parameters were quite true to the underlying algorithm, but were quite obscure
from a users point of view. Now there are only a few intuitive basic parameters that
define the basic fluid behavior.
** By default particle size is now used to determine the interaction radius, rest
density and spring rest lengths so that it's easy to get stable simulations by simply
emitting particles for a few frames and adjusting the particle size (easy when the
particle size is drawn) so that the fluid appears continuous (particles are touching
eachother).
** Stiffness - in reality most fluids are very incompressible, but this is a very hard
problem to solve with particle based fluid simulation so some compromises have to be
made. So the bigger the stiffness parameter is the less the fluid will compress under
stress, but the more substeps are needed for stable simulation.
** Viscosity - how much internal friction there is in the fluid. Large viscosities also
smooth out instabilities, so less viscous fluids again need more substeps to remain
stable.
** Buoancy - with high buoancy low pressure areas inside the fluid start to rise against
gravity, and high pressure areas start to come down.
* In addition to these basic parameters there are separate advanced parameters that can
either be tweaked relative to the basic parameters (or particle size) or defined
independently.
** Repulsion - the stiffness parameter tries to keep the fluid density constant, but this
can lead to small clumps of particles, so the repulsion keeps the particles better
separated.
** Stiff viscosity - the normal viscosity only applies when particles are moving closer to
eachother to allow free flowing fluids. Stiff viscosity also applies smoothing to
particles that are moving away from eachother.
** Interaction radius - by default this is 4 * particle size.
** Rest density - by default this is a density that the particles have when they're packed
densely next to eachother.
** Spring rest length - by default this is 2 * particle size.
* There are also new options for 3d view particle coloring in the display panel to show
particle velocity and acceleration. These make it easier to see what's happening in the
fluid simulations, but can of course be used with other particles as well.
* Viscoelastic springs have some new options too. The plasticity can now be set to much
higher values for instant deletion of springs as the elastic limit is exeeded. In addition
to that there is an option to only create springs for a certain number of frames when a
particle is born. These options give new possibilities for breaking viscoelastic fluids.
New in the code:
* Most of the fluids code is now thread safe, so when particle dynamics go threaded there
will be a nice speed boost to fluids as well.
* Fluids now use a bvh-tree instead of a kd-tree for the neighbor lookups. The bvh-tree
implementation makes the code quite a bit cleaner and should also give a slight speed
boost to the simulation too.
* Previously only force fields were calculated with the different integration methods, but
now the fluid calculations are also done using the selected integration method, so there
are again more choices in effecting simulation accuracy and stability. This change also
included a nice cleanup of the whole particle integration code.
As the internals are pretty stirred up old particle fluid simulations will probably not
work correctly straight away, but with some tweaking the same level of control is still
available by not using the "relative versions" of the advanced parameters (by default these
are not used when loading old files).
2011-03-12 12:38:11 +00:00
part - > color_vec_max = 1.f ;
part - > draw_col = PART_DRAW_COL_MAT ;
2007-12-20 16:35:27 +00:00
2012-03-24 06:18:31 +00:00
if ( ! part - > effector_weights )
2009-10-22 23:22:05 +00:00
part - > effector_weights = BKE_add_effector_weights ( NULL ) ;
2013-05-27 17:11:05 +00:00
2013-12-07 01:51:44 +01:00
part - > omat = 1 ;
2013-05-27 17:11:05 +00:00
part - > use_modifier_stack = false ;
2017-06-06 09:56:27 +02:00
part - > draw_size = 0.1f ;
2018-05-29 11:20:37 +02:00
part - > shape_flag = PART_SHAPE_CLOSE_TIP ;
part - > shape = 0.0f ;
part - > rad_root = 1.0f ;
part - > rad_tip = 0.0f ;
part - > rad_scale = 0.01f ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2018-06-13 10:57:10 +02:00
ParticleSettings * BKE_particlesettings_add ( Main * bmain , const char * name )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
ParticleSettings * part ;
2018-06-13 10:57:10 +02:00
part = BKE_libblock_alloc ( bmain , ID_PA , name , 0 ) ;
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
default_particle_settings ( part ) ;
return part ;
}
2015-01-09 14:24:19 +01:00
void BKE_particlesettings_clump_curve_init ( ParticleSettings * part )
{
CurveMapping * cumap = curvemapping_add ( 1 , 0.0f , 0.0f , 1.0f , 1.0f ) ;
2018-06-17 17:05:51 +02:00
2015-01-09 14:24:19 +01:00
cumap - > cm [ 0 ] . curve [ 0 ] . x = 0.0f ;
cumap - > cm [ 0 ] . curve [ 0 ] . y = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . x = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . y = 1.0f ;
2018-06-17 17:05:51 +02:00
2015-01-09 14:24:19 +01:00
part - > clumpcurve = cumap ;
}
2015-01-09 15:58:18 +01:00
void BKE_particlesettings_rough_curve_init ( ParticleSettings * part )
{
CurveMapping * cumap = curvemapping_add ( 1 , 0.0f , 0.0f , 1.0f , 1.0f ) ;
2018-06-17 17:05:51 +02:00
2015-01-09 15:58:18 +01:00
cumap - > cm [ 0 ] . curve [ 0 ] . x = 0.0f ;
cumap - > cm [ 0 ] . curve [ 0 ] . y = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . x = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . y = 1.0f ;
2018-06-17 17:05:51 +02:00
2015-01-09 15:58:18 +01:00
part - > roughcurve = cumap ;
}
2018-02-14 14:33:53 +01:00
void BKE_particlesettings_twist_curve_init ( ParticleSettings * part )
{
CurveMapping * cumap = curvemapping_add ( 1 , 0.0f , 0.0f , 1.0f , 1.0f ) ;
cumap - > cm [ 0 ] . curve [ 0 ] . x = 0.0f ;
cumap - > cm [ 0 ] . curve [ 0 ] . y = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . x = 1.0f ;
cumap - > cm [ 0 ] . curve [ 1 ] . y = 1.0f ;
part - > twistcurve = cumap ;
}
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
/**
* Only copy internal data of ParticleSettings ID from source to already allocated / initialized destination .
* You probably nerver want to use that directly , use id_copy or BKE_id_copy_ex for typical needs .
*
* WARNING ! This function will not handle ID user count !
*
* \ param flag Copying options ( see BKE_library . h ' s LIB_ID_COPY_ . . . flags for more ) .
*/
void BKE_particlesettings_copy_data (
Main * UNUSED ( bmain ) , ParticleSettings * part_dst , const ParticleSettings * part_src , const int UNUSED ( flag ) )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
part_dst - > pd = MEM_dupallocN ( part_src - > pd ) ;
part_dst - > pd2 = MEM_dupallocN ( part_src - > pd2 ) ;
part_dst - > effector_weights = MEM_dupallocN ( part_src - > effector_weights ) ;
part_dst - > fluid = MEM_dupallocN ( part_src - > fluid ) ;
2011-02-15 15:03:49 +00:00
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
if ( part_src - > clumpcurve ) {
part_dst - > clumpcurve = curvemapping_copy ( part_src - > clumpcurve ) ;
}
if ( part_src - > roughcurve ) {
part_dst - > roughcurve = curvemapping_copy ( part_src - > roughcurve ) ;
}
2018-02-14 14:33:53 +01:00
if ( part_src - > twistcurve ) {
part_dst - > twistcurve = curvemapping_copy ( part_src - > twistcurve ) ;
}
2016-07-11 19:39:34 +02:00
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
part_dst - > boids = boid_copy_settings ( part_src - > boids ) ;
2009-07-20 23:52:53 +00:00
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
for ( int a = 0 ; a < MAX_MTEX ; a + + ) {
if ( part_src - > mtex [ a ] ) {
part_dst - > mtex [ a ] = MEM_dupallocN ( part_src - > mtex [ a ] ) ;
2011-02-15 15:03:49 +00:00
}
}
2011-04-08 10:28:16 +00:00
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
BLI_duplicatelist ( & part_dst - > dupliweights , & part_src - > dupliweights ) ;
}
2015-01-09 09:52:51 +01:00
Refactor ID copying (and to some extent, ID freeing).
This will allow much finer controll over how we copy data-blocks, from
full copy in Main database, to "lighter" ones (out of Main, inside an
already allocated datablock, etc.).
This commit also transfers a llot of what was previously handled by
per-ID-type custom code to generic ID handling code in BKE_library.
Hopefully will avoid in future inconsistencies and missing bits we had
all over the codebase in the past.
It also adds missing copying handling for a few types, most notably
Scene (which where using a fully customized handling previously).
Note that the type of allocation used during copying (regular in Main,
allocated but outside of Main, or not allocated by ID handling code at
all) is stored in ID's, which allows to handle them correctly when
freeing. This needs to be taken care of with caution when doing 'weird'
unusual things with ID copying and/or allocation!
As a final note, while rather noisy, this commit will hopefully not
break too much existing branches, old 'API' has been kept for the main
part, as a wrapper around new code. Cleaning it up will happen later.
Design task : T51804
Phab Diff: D2714
2017-08-07 16:39:55 +02:00
ParticleSettings * BKE_particlesettings_copy ( Main * bmain , const ParticleSettings * part )
{
ParticleSettings * part_copy ;
BKE_id_copy_ex ( bmain , & part - > id , ( ID * * ) & part_copy , 0 , false ) ;
return part_copy ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2016-07-20 19:49:45 +02:00
void BKE_particlesettings_make_local ( Main * bmain , ParticleSettings * part , const bool lib_local )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2016-07-20 19:49:45 +02:00
BKE_id_make_local_generic ( bmain , & part - > id , true , lib_local ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
Point Cache Refactoring
=======================
Caching and Baking:
- The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates.
- There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles.
- The cloth autoprotect feature was removed.
- The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries.
- The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions.
- PointCache struct was added to DNA and is automatically allocated for each physics type.
- Soft body now supports Bake Editing just like cloth.
- Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now.
Library Linking:
- Added some more warnings to prevent editing settings on library linked objects.
- Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked.
- Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh).
Physics UI:
- Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth.
- Tweaked field panel buttons to not jump around when changing options.
- Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable.
- I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers.
- Fixed modifier error drawing glitch.
Particles:
- Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() ..
- Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading.
- Make particle threads work with autothreads.
Continue Physics:
- The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache.
- This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics.
Todo:
- Point cache can get out of sync with and undo and changing a file without saving it.
- Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion.
- Menu item and/or buttons for Ctrl+B.
- A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested.
- The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-10 11:39:20 +00:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/************************************************/
/* Textures */
/************************************************/
2008-09-29 23:33:27 +00:00
2018-05-15 13:26:40 +02:00
static int get_particle_uv ( Mesh * mesh , ParticleData * pa , int index , const float fuv [ 4 ] ,
2017-07-05 12:23:42 +02:00
char * name , float * texco , bool from_vert )
2008-09-29 23:33:27 +00:00
{
MFace * mf ;
MTFace * tf ;
int i ;
2018-06-17 17:05:51 +02:00
2018-05-15 13:26:40 +02:00
tf = CustomData_get_layer_named ( & mesh - > fdata , CD_MTFACE , name ) ;
2008-09-29 23:33:27 +00:00
2012-03-24 06:18:31 +00:00
if ( tf = = NULL )
2018-05-15 13:26:40 +02:00
tf = mesh - > mtface ;
2008-09-29 23:33:27 +00:00
2012-03-24 06:18:31 +00:00
if ( tf = = NULL )
2008-09-29 23:33:27 +00:00
return 0 ;
2012-03-24 06:18:31 +00:00
if ( pa ) {
2014-03-26 18:34:07 +01:00
i = ELEM ( pa - > num_dmcache , DMCACHE_NOTFOUND , DMCACHE_ISCHILD ) ? pa - > num : pa - > num_dmcache ;
2018-05-15 13:26:40 +02:00
if ( ( ! from_vert & & i > = mesh - > totface ) | |
( from_vert & & i > = mesh - > totvert ) )
2017-07-05 12:23:42 +02:00
{
2008-09-29 23:33:27 +00:00
i = - 1 ;
2017-07-05 12:23:42 +02:00
}
}
else {
i = index ;
2008-09-29 23:33:27 +00:00
}
2012-05-06 15:15:33 +00:00
if ( i = = - 1 ) {
texco [ 0 ] = 0.0f ;
texco [ 1 ] = 0.0f ;
texco [ 2 ] = 0.0f ;
2008-09-29 23:33:27 +00:00
}
else {
2017-07-05 12:23:42 +02:00
if ( from_vert ) {
2018-05-15 13:26:40 +02:00
mf = mesh - > mface ;
2017-07-05 12:23:42 +02:00
2017-07-05 16:16:57 +02:00
/* This finds the first face to contain the emitting vertex,
* this is not ideal , but is mostly fine as UV seams generally
* map to equal - colored parts of a texture */
2018-05-15 13:26:40 +02:00
for ( int j = 0 ; j < mesh - > totface ; j + + , mf + + ) {
2017-07-05 12:23:42 +02:00
if ( ELEM ( i , mf - > v1 , mf - > v2 , mf - > v3 , mf - > v4 ) ) {
i = j ;
break ;
}
}
}
else {
2018-05-15 13:26:40 +02:00
mf = & mesh - > mface [ i ] ;
2017-07-05 12:23:42 +02:00
}
2008-09-29 23:33:27 +00:00
psys_interpolate_uvs ( & tf [ i ] , mf - > v4 , fuv , texco ) ;
2012-05-06 15:15:33 +00:00
texco [ 0 ] = texco [ 0 ] * 2.0f - 1.0f ;
texco [ 1 ] = texco [ 1 ] * 2.0f - 1.0f ;
texco [ 2 ] = 0.0f ;
2008-09-29 23:33:27 +00:00
}
return 1 ;
}
2012-11-18 02:41:55 +00:00
# define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
if ( ( event & mtex - > mapto ) & type ) { \
pvalue = texture_value_blend ( def , pvalue , value , texfac , blend ) ; \
} ( void ) 0
# define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
2016-01-11 17:01:09 +01:00
if ( event & type ) { \
CLAMP ( pvalue , 0.0f , 1.0f ) ; \
} ( void ) 0
# define CLAMP_WARP_PARTICLE_TEXTURE_POS(type, pvalue) \
2012-11-18 02:41:55 +00:00
if ( event & type ) { \
if ( pvalue < 0.0f ) \
pvalue = 1.0f + pvalue ; \
CLAMP ( pvalue , 0.0f , 1.0f ) ; \
} ( void ) 0
# define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
if ( event & type ) { \
CLAMP ( pvalue , - 1.0f , 1.0f ) ; \
} ( void ) 0
2011-02-12 14:38:34 +00:00
2018-05-15 13:26:40 +02:00
static void get_cpa_texture ( Mesh * mesh , ParticleSystem * psys , ParticleSettings * part , ParticleData * par , int child_index , int face_index , const float fw [ 4 ] , float * orco , ParticleTexture * ptex , int event , float cfra )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2011-02-12 14:38:34 +00:00
MTex * mtex , * * mtexp = part - > mtex ;
2011-02-13 02:55:23 +00:00
int m ;
2011-02-12 14:38:34 +00:00
float value , rgba [ 4 ] , texvec [ 3 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-02-12 14:38:34 +00:00
ptex - > ivel = ptex - > life = ptex - > exist = ptex - > size = ptex - > damp =
2015-01-14 12:29:19 +01:00
ptex - > gravity = ptex - > field = ptex - > time = ptex - > clump = ptex - > kink_freq = ptex - > kink_amp =
2012-11-18 02:41:55 +00:00
ptex - > effector = ptex - > rough1 = ptex - > rough2 = ptex - > roughe = 1.0f ;
2018-02-14 16:46:29 +01:00
ptex - > twist = 1.0f ;
2011-02-12 14:38:34 +00:00
2014-03-07 10:25:56 +01:00
ptex - > length = 1.0f - part - > randlength * psys_frand ( psys , child_index + 26 ) ;
ptex - > length * = part - > clength_thres < psys_frand ( psys , child_index + 27 ) ? part - > clength : 1.0f ;
2011-02-12 14:38:34 +00:00
2012-05-06 15:15:33 +00:00
for ( m = 0 ; m < MAX_MTEX ; m + + , mtexp + + ) {
2011-02-12 14:38:34 +00:00
mtex = * mtexp ;
2013-08-08 18:12:07 +00:00
if ( mtex & & mtex - > tex & & mtex - > mapto ) {
2012-05-06 15:15:33 +00:00
float def = mtex - > def_var ;
short blend = mtex - > blendtype ;
2011-02-12 14:38:34 +00:00
short texco = mtex - > texco ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( ELEM ( texco , TEXCO_UV , TEXCO_ORCO ) & & ( ELEM ( part - > from , PART_FROM_FACE , PART_FROM_VOLUME ) = = 0 | | part - > distr = = PART_DISTR_GRID ) )
2011-02-12 14:38:34 +00:00
texco = TEXCO_GLOB ;
2008-09-29 23:33:27 +00:00
2012-04-28 06:31:57 +00:00
switch ( texco ) {
2012-05-06 15:15:33 +00:00
case TEXCO_GLOB :
copy_v3_v3 ( texvec , par - > state . co ) ;
2011-02-12 14:38:34 +00:00
break ;
2012-05-06 15:15:33 +00:00
case TEXCO_OBJECT :
copy_v3_v3 ( texvec , par - > state . co ) ;
if ( mtex - > object )
mul_m4_v3 ( mtex - > object - > imat , texvec ) ;
break ;
case TEXCO_UV :
2018-05-15 13:26:40 +02:00
if ( fw & & get_particle_uv ( mesh , NULL , face_index , fw , mtex - > uvname ,
2017-07-05 12:23:42 +02:00
texvec , ( part - > from = = PART_FROM_VERT ) ) )
{
2012-05-06 15:15:33 +00:00
break ;
2017-07-05 12:23:42 +02:00
}
2017-05-20 14:01:03 +10:00
/* no break, failed to get uv's, so let's try orco's */
ATTR_FALLTHROUGH ;
2012-05-06 15:15:33 +00:00
case TEXCO_ORCO :
copy_v3_v3 ( texvec , orco ) ;
break ;
case TEXCO_PARTICLE :
/* texture coordinates in range [-1, 1] */
texvec [ 0 ] = 2.f * ( cfra - par - > time ) / ( par - > dietime - par - > time ) - 1.f ;
texvec [ 1 ] = 0.f ;
texvec [ 2 ] = 0.f ;
break ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2011-02-12 14:38:34 +00:00
2016-03-02 12:45:46 +05:00
externtex ( mtex , texvec , & value , rgba , rgba + 1 , rgba + 2 , rgba + 3 , 0 , NULL , false , false ) ;
2011-02-12 14:38:34 +00:00
2012-03-24 06:18:31 +00:00
if ( ( event & mtex - > mapto ) & PAMAP_ROUGH )
2012-05-06 15:15:33 +00:00
ptex - > rough1 = ptex - > rough2 = ptex - > roughe = texture_value_blend ( def , ptex - > rough1 , value , mtex - > roughfac , blend ) ;
2011-02-12 14:38:34 +00:00
SET_PARTICLE_TEXTURE ( PAMAP_LENGTH , ptex - > length , mtex - > lengthfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_CLUMP , ptex - > clump , mtex - > clumpfac ) ;
2015-01-14 12:29:19 +01:00
SET_PARTICLE_TEXTURE ( PAMAP_KINK_AMP , ptex - > kink_amp , mtex - > kinkampfac ) ;
2015-01-14 12:03:55 +01:00
SET_PARTICLE_TEXTURE ( PAMAP_KINK_FREQ , ptex - > kink_freq , mtex - > kinkfac ) ;
2011-02-12 14:38:34 +00:00
SET_PARTICLE_TEXTURE ( PAMAP_DENS , ptex - > exist , mtex - > padensfac ) ;
2018-02-15 11:22:44 +01:00
SET_PARTICLE_TEXTURE ( PAMAP_TWIST , ptex - > twist , mtex - > twistfac ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2011-02-12 14:38:34 +00:00
CLAMP_PARTICLE_TEXTURE_POS ( PAMAP_LENGTH , ptex - > length ) ;
2016-01-11 17:01:09 +01:00
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_CLUMP , ptex - > clump ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_KINK_AMP , ptex - > kink_amp ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_KINK_FREQ , ptex - > kink_freq ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_ROUGH , ptex - > rough1 ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_DENS , ptex - > exist ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2015-02-14 16:40:57 +01:00
void psys_get_texture ( ParticleSimulationData * sim , ParticleData * pa , ParticleTexture * ptex , int event , float cfra )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2014-07-08 13:44:58 +02:00
Object * ob = sim - > ob ;
Mesh * me = ( Mesh * ) ob - > data ;
2011-02-12 14:38:34 +00:00
ParticleSettings * part = sim - > psys - > part ;
MTex * * mtexp = part - > mtex ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
MTex * mtex ;
int m ;
2011-02-12 14:38:34 +00:00
float value , rgba [ 4 ] , co [ 3 ] , texvec [ 3 ] ;
2012-05-06 15:15:33 +00:00
int setvars = 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-02-12 14:38:34 +00:00
/* initialize ptex */
ptex - > ivel = ptex - > life = ptex - > exist = ptex - > size = ptex - > damp =
2015-01-14 12:29:19 +01:00
ptex - > gravity = ptex - > field = ptex - > length = ptex - > clump = ptex - > kink_freq = ptex - > kink_amp =
2012-05-06 15:15:33 +00:00
ptex - > effector = ptex - > rough1 = ptex - > rough2 = ptex - > roughe = 1.0f ;
2018-02-14 16:46:29 +01:00
ptex - > twist = 1.0f ;
2011-02-12 14:38:34 +00:00
2012-05-06 15:15:33 +00:00
ptex - > time = ( float ) ( pa - sim - > psys - > particles ) / ( float ) sim - > psys - > totpart ;
2011-02-12 14:38:34 +00:00
2012-05-06 15:15:33 +00:00
for ( m = 0 ; m < MAX_MTEX ; m + + , mtexp + + ) {
2011-02-12 14:38:34 +00:00
mtex = * mtexp ;
2013-08-08 18:12:07 +00:00
if ( mtex & & mtex - > tex & & mtex - > mapto ) {
2012-05-06 15:15:33 +00:00
float def = mtex - > def_var ;
short blend = mtex - > blendtype ;
2011-02-12 14:38:34 +00:00
short texco = mtex - > texco ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( texco = = TEXCO_UV & & ( ELEM ( part - > from , PART_FROM_FACE , PART_FROM_VOLUME ) = = 0 | | part - > distr = = PART_DISTR_GRID ) )
2011-02-12 14:38:34 +00:00
texco = TEXCO_GLOB ;
2012-04-28 06:31:57 +00:00
switch ( texco ) {
2012-05-06 15:15:33 +00:00
case TEXCO_GLOB :
copy_v3_v3 ( texvec , pa - > state . co ) ;
break ;
case TEXCO_OBJECT :
copy_v3_v3 ( texvec , pa - > state . co ) ;
if ( mtex - > object )
mul_m4_v3 ( mtex - > object - > imat , texvec ) ;
2011-02-12 14:38:34 +00:00
break ;
2012-05-06 15:15:33 +00:00
case TEXCO_UV :
2018-05-15 13:26:40 +02:00
if ( get_particle_uv ( sim - > psmd - > mesh_final , pa , 0 , pa - > fuv , mtex - > uvname ,
2017-07-05 12:23:42 +02:00
texvec , ( part - > from = = PART_FROM_VERT ) ) )
{
2012-05-06 15:15:33 +00:00
break ;
2017-07-05 12:23:42 +02:00
}
2017-05-20 14:01:03 +10:00
/* no break, failed to get uv's, so let's try orco's */
ATTR_FALLTHROUGH ;
2012-05-06 15:15:33 +00:00
case TEXCO_ORCO :
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( sim - > psmd , sim - > psys - > part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , co , 0 , 0 , 0 , texvec ) ;
2018-06-17 17:05:51 +02:00
2014-07-08 13:44:58 +02:00
if ( me - > bb = = NULL | | ( me - > bb - > flag & BOUNDBOX_DIRTY ) ) {
BKE_mesh_texspace_calc ( me ) ;
}
sub_v3_v3 ( texvec , me - > loc ) ;
if ( me - > size [ 0 ] ! = 0.0f ) texvec [ 0 ] / = me - > size [ 0 ] ;
if ( me - > size [ 1 ] ! = 0.0f ) texvec [ 1 ] / = me - > size [ 1 ] ;
if ( me - > size [ 2 ] ! = 0.0f ) texvec [ 2 ] / = me - > size [ 2 ] ;
2012-05-06 15:15:33 +00:00
break ;
case TEXCO_PARTICLE :
/* texture coordinates in range [-1, 1] */
texvec [ 0 ] = 2.f * ( cfra - pa - > time ) / ( pa - > dietime - pa - > time ) - 1.f ;
2012-08-07 10:54:50 +00:00
if ( sim - > psys - > totpart > 0 )
texvec [ 1 ] = 2.f * ( float ) ( pa - sim - > psys - > particles ) / ( float ) sim - > psys - > totpart - 1.f ;
else
texvec [ 1 ] = 0.0f ;
2012-05-06 15:15:33 +00:00
texvec [ 2 ] = 0.f ;
break ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-09-29 23:33:27 +00:00
2016-03-02 12:45:46 +05:00
externtex ( mtex , texvec , & value , rgba , rgba + 1 , rgba + 2 , rgba + 3 , 0 , NULL , false , false ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( ( event & mtex - > mapto ) & PAMAP_TIME ) {
2008-02-12 16:36:03 +00:00
/* the first time has to set the base value for time regardless of blend mode */
2012-05-06 15:15:33 +00:00
if ( ( setvars & MAP_PA_TIME ) = = 0 ) {
int flip = ( mtex - > timefac < 0.0f ) ;
float timefac = fabsf ( mtex - > timefac ) ;
2009-10-22 23:22:05 +00:00
ptex - > time * = 1.0f - timefac ;
2012-05-06 15:15:33 +00:00
ptex - > time + = timefac * ( ( flip ) ? 1.0f - value : value ) ;
2008-02-12 16:36:03 +00:00
setvars | = MAP_PA_TIME ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2008-02-12 16:36:03 +00:00
else
2012-05-06 15:15:33 +00:00
ptex - > time = texture_value_blend ( def , ptex - > time , value , mtex - > timefac , blend ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-05-27 12:21:13 +00:00
SET_PARTICLE_TEXTURE ( PAMAP_LIFE , ptex - > life , mtex - > lifefac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_DENS , ptex - > exist , mtex - > padensfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_SIZE , ptex - > size , mtex - > sizefac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_IVEL , ptex - > ivel , mtex - > ivelfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_FIELD , ptex - > field , mtex - > fieldfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_GRAVITY , ptex - > gravity , mtex - > gravityfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_DAMP , ptex - > damp , mtex - > dampfac ) ;
SET_PARTICLE_TEXTURE ( PAMAP_LENGTH , ptex - > length , mtex - > lengthfac ) ;
2018-02-15 11:22:44 +01:00
SET_PARTICLE_TEXTURE ( PAMAP_TWIST , ptex - > twist , mtex - > twistfac ) ;
2012-05-27 12:21:13 +00:00
}
}
2016-01-11 17:01:09 +01:00
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_TIME , ptex - > time ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_LIFE , ptex - > life ) ;
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_DENS , ptex - > exist ) ;
2012-05-27 12:21:13 +00:00
CLAMP_PARTICLE_TEXTURE_POS ( PAMAP_SIZE , ptex - > size ) ;
CLAMP_PARTICLE_TEXTURE_POSNEG ( PAMAP_IVEL , ptex - > ivel ) ;
CLAMP_PARTICLE_TEXTURE_POSNEG ( PAMAP_FIELD , ptex - > field ) ;
CLAMP_PARTICLE_TEXTURE_POSNEG ( PAMAP_GRAVITY , ptex - > gravity ) ;
2016-01-11 17:01:09 +01:00
CLAMP_WARP_PARTICLE_TEXTURE_POS ( PAMAP_DAMP , ptex - > damp ) ;
2012-05-27 12:21:13 +00:00
CLAMP_PARTICLE_TEXTURE_POS ( PAMAP_LENGTH , ptex - > length ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
/************************************************/
/* Particle State */
/************************************************/
2009-10-22 23:22:05 +00:00
float psys_get_timestep ( ParticleSimulationData * sim )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2009-10-22 23:22:05 +00:00
return 0.04f * sim - > psys - > part - > timetweak ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-07-04 03:50:12 +00:00
float psys_get_child_time ( ParticleSystem * psys , ChildParticle * cpa , float cfra , float * birthtime , float * dietime )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
ParticleSettings * part = psys - > part ;
2009-07-04 03:50:12 +00:00
float time , life ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( part - > childtype = = PART_CHILD_FACES ) {
int w = 0 ;
time = 0.0 ;
while ( w < 4 & & cpa - > pa [ w ] > = 0 ) {
time + = cpa - > w [ w ] * ( psys - > particles + cpa - > pa [ w ] ) - > time ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
w + + ;
}
2014-03-07 10:25:56 +01:00
life = part - > lifetime * ( 1.0f - part - > randlife * psys_frand ( psys , cpa - psys - > child + 25 ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
else {
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
ParticleData * pa = psys - > particles + cpa - > parent ;
2009-07-04 03:50:12 +00:00
time = pa - > time ;
life = pa - > lifetime ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-07-04 03:50:12 +00:00
2012-03-24 06:18:31 +00:00
if ( birthtime )
2009-07-04 03:50:12 +00:00
* birthtime = time ;
2012-03-24 06:18:31 +00:00
if ( dietime )
2012-05-06 15:15:33 +00:00
* dietime = time + life ;
2009-07-04 03:50:12 +00:00
2012-05-06 15:15:33 +00:00
return ( cfra - time ) / life ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2010-10-16 14:32:17 +00:00
float psys_get_child_size ( ParticleSystem * psys , ChildParticle * cpa , float UNUSED ( cfra ) , float * UNUSED ( pa_time ) )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
ParticleSettings * part = psys - > part ;
2009-01-17 14:56:12 +00:00
float size ; // time XXX
2018-06-17 17:05:51 +02:00
2018-04-18 10:52:27 +02:00
if ( part - > childtype = = PART_CHILD_FACES ) {
int w = 0 ;
size = 0.0 ;
while ( w < 4 & & cpa - > pa [ w ] > = 0 ) {
size + = cpa - > w [ w ] * ( psys - > particles + cpa - > pa [ w ] ) - > size ;
w + + ;
}
}
else {
2012-05-06 15:15:33 +00:00
size = psys - > particles [ cpa - > parent ] . size ;
2018-04-18 10:52:27 +02:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
size * = part - > childsize ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( part - > childrandsize ! = 0.0f )
2014-03-07 10:25:56 +01:00
size * = 1.0f - part - > childrandsize * psys_frand ( psys , cpa - psys - > child + 26 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return size ;
}
2009-07-04 03:50:12 +00:00
static void get_child_modifier_parameters ( ParticleSettings * part , ParticleThreadContext * ctx , ChildParticle * cpa , short cpa_from , int cpa_num , float * cpa_fuv , float * orco , ParticleTexture * ptex )
{
2009-10-22 23:22:05 +00:00
ParticleSystem * psys = ctx - > sim . psys ;
int i = cpa - psys - > child ;
2018-05-15 13:26:40 +02:00
get_cpa_texture ( ctx - > mesh , psys , part , psys - > particles + cpa - > pa [ 0 ] , i , cpa_num , cpa_fuv , orco , ptex , PAMAP_DENS | PAMAP_CHILD , psys - > cfra ) ;
2009-07-04 03:50:12 +00:00
2014-03-07 10:25:56 +01:00
if ( ptex - > exist < psys_frand ( psys , i + 24 ) )
2009-07-04 03:50:12 +00:00
return ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_length )
2018-05-15 13:26:40 +02:00
ptex - > length * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_length ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_clump )
2018-05-15 13:26:40 +02:00
ptex - > clump * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_clump ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_kink )
2018-05-15 13:26:40 +02:00
ptex - > kink_freq * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_kink ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_rough1 )
2018-05-15 13:26:40 +02:00
ptex - > rough1 * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_rough1 ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_rough2 )
2018-05-15 13:26:40 +02:00
ptex - > rough2 * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_rough2 ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_roughe )
2018-05-15 13:26:40 +02:00
ptex - > roughe * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_roughe ) ;
2012-03-24 06:18:31 +00:00
if ( ctx - > vg_effector )
2018-05-15 13:26:40 +02:00
ptex - > effector * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_effector ) ;
2018-02-14 16:46:29 +01:00
if ( ctx - > vg_twist )
2018-05-15 13:26:40 +02:00
ptex - > twist * = psys_interpolate_value_from_verts ( ctx - > mesh , cpa_from , cpa_num , cpa_fuv , ctx - > vg_twist ) ;
2009-07-04 03:50:12 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
/* get's hair (or keyed) particles state at the "path time" specified in state->time */
2014-04-01 11:34:00 +11:00
void psys_get_particle_on_path ( ParticleSimulationData * sim , int p , ParticleKey * state , const bool vel )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
{
2009-10-22 23:22:05 +00:00
PARTICLE_PSMD ;
ParticleSystem * psys = sim - > psys ;
ParticleSettings * part = sim - > psys - > part ;
Material * ma = give_current_material ( sim - > ob , part - > omat ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
ParticleData * pa ;
ChildParticle * cpa ;
ParticleTexture ptex ;
2012-05-06 15:15:33 +00:00
ParticleKey * par = 0 , keys [ 4 ] , tstate ;
2009-07-04 03:50:12 +00:00
ParticleThreadContext ctx ; /* fake thread context for child modifiers */
2009-07-12 23:38:47 +00:00
ParticleInterpolationData pind ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2011-02-06 15:50:00 +00:00
float t ;
2007-12-05 12:40:54 +00:00
float co [ 3 ] , orco [ 3 ] ;
2008-01-17 23:38:53 +00:00
float hairmat [ 4 ] [ 4 ] ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
int totpart = psys - > totpart ;
int totchild = psys - > totchild ;
short between = 0 , edit = 0 ;
2009-07-12 23:38:47 +00:00
int keyed = part - > phystype & PART_PHYS_KEYED & & psys - > flag & PSYS_KEYED ;
2009-07-04 03:50:12 +00:00
int cached = ! keyed & & part - > type ! = PART_HAIR ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float * cpa_fuv ; int cpa_num ; short cpa_from ;
2011-01-27 12:21:14 +00:00
/* initialize keys to zero */
2012-05-06 15:15:33 +00:00
memset ( keys , 0 , 4 * sizeof ( ParticleKey ) ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
t = state - > time ;
2011-03-28 11:21:39 +00:00
CLAMP ( t , 0.0f , 1.0f ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( p < totpart ) {
2012-02-12 00:25:52 +00:00
/* interpolate pathcache directly if it exist */
2012-03-24 06:18:31 +00:00
if ( psys - > pathcache ) {
2012-02-12 00:25:52 +00:00
ParticleCacheKey result ;
interpolate_pathcache ( psys - > pathcache [ p ] , t , & result ) ;
copy_v3_v3 ( state - > co , result . co ) ;
copy_v3_v3 ( state - > vel , result . vel ) ;
copy_qt_qt ( state - > rot , result . rot ) ;
2011-06-03 05:51:39 +00:00
}
2012-02-12 00:25:52 +00:00
/* otherwise interpolate with other means */
else {
pa = psys - > particles + p ;
pind . keyed = keyed ;
pind . cache = cached ? psys - > pointcache : NULL ;
pind . epoint = NULL ;
pind . bspline = ( psys - > part - > flag & PART_HAIR_BSPLINE ) ;
2012-03-18 07:38:51 +00:00
/* pind.dm disabled in editmode means we don't get effectors taken into
2012-02-12 00:25:52 +00:00
* account when subdividing for instance */
2018-05-15 13:26:40 +02:00
pind . mesh = psys_in_edit_mode ( sim - > depsgraph , psys ) ? NULL : psys - > hair_out_mesh ; /* XXX Sybren EEK */
2012-02-12 00:25:52 +00:00
init_particle_interpolation ( sim - > ob , psys , pa , & pind ) ;
do_particle_interpolation ( psys , p , pa , t , & pind , state ) ;
2018-05-15 13:26:40 +02:00
if ( pind . mesh ) {
2012-02-12 00:25:52 +00:00
mul_m4_v3 ( sim - > ob - > obmat , state - > co ) ;
mul_mat3_m4_v3 ( sim - > ob - > obmat , state - > vel ) ;
}
2012-03-24 06:18:31 +00:00
else if ( ! keyed & & ! cached & & ! ( psys - > flag & PSYS_GLOBAL_HAIR ) ) {
2012-05-06 15:15:33 +00:00
if ( ( pa - > flag & PARS_REKEY ) = = 0 ) {
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( sim - > ob , sim - > psmd - > mesh_final , part - > from , pa , hairmat ) ;
2012-02-12 00:25:52 +00:00
mul_m4_v3 ( hairmat , state - > co ) ;
mul_mat3_m4_v3 ( hairmat , state - > vel ) ;
2012-05-06 15:15:33 +00:00
if ( sim - > psys - > effectors & & ( part - > flag & PART_CHILD_GUIDE ) = = 0 ) {
2018-04-06 12:07:27 +02:00
do_guides ( sim - > depsgraph , sim - > psys - > part , sim - > psys - > effectors , state , p , state - > time ) ;
2012-02-12 00:25:52 +00:00
/* TODO: proper velocity handling */
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-08-19 10:11:48 +00:00
if ( psys - > lattice_deform_data & & edit = = 0 )
2017-07-03 18:00:13 +02:00
calc_latt_deform ( psys - > lattice_deform_data , state - > co , psys - > lattice_strength ) ;
2012-02-12 00:25:52 +00:00
}
2008-01-17 00:28:14 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
2012-03-24 06:18:31 +00:00
else if ( totchild ) {
2012-04-29 15:47:02 +00:00
//invert_m4_m4(imat, ob->obmat);
2009-07-04 03:50:12 +00:00
2012-02-12 00:25:52 +00:00
/* interpolate childcache directly if it exists */
2012-03-24 06:18:31 +00:00
if ( psys - > childcache ) {
2012-02-12 00:25:52 +00:00
ParticleCacheKey result ;
2012-05-06 15:15:33 +00:00
interpolate_pathcache ( psys - > childcache [ p - totpart ] , t , & result ) ;
2012-02-12 00:25:52 +00:00
copy_v3_v3 ( state - > co , result . co ) ;
copy_v3_v3 ( state - > vel , result . vel ) ;
copy_qt_qt ( state - > rot , result . rot ) ;
}
else {
2015-01-12 16:03:12 +01:00
float par_co [ 3 ] , par_orco [ 3 ] ;
2018-06-17 17:05:51 +02:00
2012-05-06 15:15:33 +00:00
cpa = psys - > child + p - totpart ;
2009-07-04 03:50:12 +00:00
2012-03-24 06:18:31 +00:00
if ( state - > time < 0.0f )
2012-02-12 00:25:52 +00:00
t = psys_get_child_time ( psys , cpa , - state - > time , NULL , NULL ) ;
2012-04-29 15:47:02 +00:00
2012-05-06 15:15:33 +00:00
if ( totchild & & part - > childtype = = PART_CHILD_FACES ) {
2012-02-12 00:25:52 +00:00
/* part->parents could still be 0 so we can't test with totparent */
2012-05-06 15:15:33 +00:00
between = 1 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( between ) {
2012-02-12 00:25:52 +00:00
int w = 0 ;
float foffset ;
/* get parent states */
2012-05-06 15:15:33 +00:00
while ( w < 4 & & cpa - > pa [ w ] > = 0 ) {
2012-02-12 00:25:52 +00:00
keys [ w ] . time = state - > time ;
2012-05-06 15:15:33 +00:00
psys_get_particle_on_path ( sim , cpa - > pa [ w ] , keys + w , 1 ) ;
2012-02-12 00:25:52 +00:00
w + + ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
/* get the original coordinates (orco) for texture usage */
2012-05-06 15:15:33 +00:00
cpa_num = cpa - > num ;
2012-04-29 15:47:02 +00:00
2012-05-06 15:15:33 +00:00
foffset = cpa - > foffset ;
2012-02-12 00:25:52 +00:00
cpa_fuv = cpa - > fuv ;
cpa_from = PART_FROM_FACE ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , cpa_from , cpa_num , DMCACHE_ISCHILD , cpa - > fuv , foffset , co , 0 , 0 , 0 , orco ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
/* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
2012-04-29 15:47:02 +00:00
//copy_v3_v3(cpa_1st, co);
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-04-29 15:47:02 +00:00
//mul_m4_v3(ob->obmat, cpa_1st);
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
pa = psys - > particles + cpa - > parent ;
2009-07-12 23:38:47 +00:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , par_co , 0 , 0 , 0 , par_orco ) ;
2012-03-24 06:18:31 +00:00
if ( part - > type = = PART_HAIR )
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( sim - > ob , sim - > psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2012-02-12 00:25:52 +00:00
else
unit_m4 ( hairmat ) ;
2009-07-12 23:38:47 +00:00
2012-05-06 15:15:33 +00:00
pa = 0 ;
2012-02-12 00:25:52 +00:00
}
2012-04-29 15:47:02 +00:00
else {
/* get the parent state */
keys - > time = state - > time ;
psys_get_particle_on_path ( sim , cpa - > parent , keys , 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-04-29 15:47:02 +00:00
/* get the original coordinates (orco) for texture usage */
2012-05-06 15:15:33 +00:00
pa = psys - > particles + cpa - > parent ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
cpa_from = part - > from ;
cpa_num = pa - > num ;
cpa_fuv = pa - > fuv ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , par_co , 0 , 0 , 0 , par_orco ) ;
2012-04-29 15:47:02 +00:00
if ( part - > type = = PART_HAIR ) {
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , cpa_from , cpa_num , DMCACHE_ISCHILD , cpa_fuv , pa - > foffset , co , 0 , 0 , 0 , orco ) ;
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( sim - > ob , sim - > psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2012-04-29 15:47:02 +00:00
}
else {
copy_v3_v3 ( orco , cpa - > fuv ) ;
unit_m4 ( hairmat ) ;
}
2010-12-08 11:02:56 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
/* correct child ipo timing */
2012-04-29 15:47:02 +00:00
#if 0 // XXX old animation system
2012-05-06 15:15:33 +00:00
if ( ( part - > flag & PART_ABS_TIME ) = = 0 & & part - > ipo ) {
calc_ipo ( part - > ipo , 100.0f * t ) ;
2012-02-12 00:25:52 +00:00
execute_ipo ( ( ID * ) part , part - > ipo ) ;
}
2012-04-29 15:47:02 +00:00
# endif // XXX old animation system
2012-02-12 00:25:52 +00:00
/* get different child parameters from textures & vgroups */
memset ( & ctx , 0 , sizeof ( ParticleThreadContext ) ) ;
ctx . sim = * sim ;
2018-05-15 13:26:40 +02:00
ctx . mesh = psmd - > mesh_final ;
2012-02-12 00:25:52 +00:00
ctx . ma = ma ;
/* TODO: assign vertex groups */
get_child_modifier_parameters ( part , & ctx , cpa , cpa_from , cpa_num , cpa_fuv , orco , & ptex ) ;
2012-03-24 06:18:31 +00:00
if ( between ) {
2012-05-06 15:15:33 +00:00
int w = 0 ;
2012-02-12 00:25:52 +00:00
state - > co [ 0 ] = state - > co [ 1 ] = state - > co [ 2 ] = 0.0f ;
state - > vel [ 0 ] = state - > vel [ 1 ] = state - > vel [ 2 ] = 0.0f ;
/* child position is the weighted sum of parent positions */
2012-05-06 15:15:33 +00:00
while ( w < 4 & & cpa - > pa [ w ] > = 0 ) {
2012-02-12 00:25:52 +00:00
state - > co [ 0 ] + = cpa - > w [ w ] * keys [ w ] . co [ 0 ] ;
state - > co [ 1 ] + = cpa - > w [ w ] * keys [ w ] . co [ 1 ] ;
state - > co [ 2 ] + = cpa - > w [ w ] * keys [ w ] . co [ 2 ] ;
state - > vel [ 0 ] + = cpa - > w [ w ] * keys [ w ] . vel [ 0 ] ;
state - > vel [ 1 ] + = cpa - > w [ w ] * keys [ w ] . vel [ 1 ] ;
state - > vel [ 2 ] + = cpa - > w [ w ] * keys [ w ] . vel [ 2 ] ;
w + + ;
}
/* apply offset for correct positioning */
//add_v3_v3(state->co, cpa_1st);
}
2012-03-24 06:18:31 +00:00
else {
2012-02-12 00:25:52 +00:00
/* offset the child from the parent position */
offset_child ( cpa , keys , keys - > rot , state , part - > childflat , part - > childrad ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
par = keys ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( vel )
2012-02-12 00:25:52 +00:00
copy_particle_key ( & tstate , state , 1 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
/* apply different deformations to the child path */
2018-02-14 12:33:34 +01:00
ParticleChildModifierContext modifier_ctx = { NULL } ;
modifier_ctx . thread_ctx = NULL ;
modifier_ctx . sim = sim ;
modifier_ctx . ptex = & ptex ;
modifier_ctx . cpa = cpa ;
modifier_ctx . orco = orco ;
modifier_ctx . par_co = par - > co ;
modifier_ctx . par_vel = par - > vel ;
modifier_ctx . par_rot = par - > rot ;
modifier_ctx . par_orco = par_orco ;
2018-02-14 14:33:53 +01:00
modifier_ctx . parent_keys = psys - > childcache ? psys - > childcache [ p - totpart ] : NULL ;
2018-02-14 12:33:34 +01:00
do_child_modifiers ( & modifier_ctx , hairmat , state , t ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
/* try to estimate correct velocity */
2012-03-24 06:18:31 +00:00
if ( vel ) {
2015-11-23 11:27:02 +11:00
ParticleKey tstate_tmp ;
2012-02-12 00:25:52 +00:00
float length = len_v3 ( state - > vel ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( t > = 0.001f ) {
2015-11-23 11:27:02 +11:00
tstate_tmp . time = t - 0.001f ;
psys_get_particle_on_path ( sim , p , & tstate_tmp , 0 ) ;
sub_v3_v3v3 ( state - > vel , state - > co , tstate_tmp . co ) ;
2012-02-12 00:25:52 +00:00
normalize_v3 ( state - > vel ) ;
}
2012-03-24 06:18:31 +00:00
else {
2015-11-23 11:27:02 +11:00
tstate_tmp . time = t + 0.001f ;
psys_get_particle_on_path ( sim , p , & tstate_tmp , 0 ) ;
sub_v3_v3v3 ( state - > vel , tstate_tmp . co , state - > co ) ;
2012-02-12 00:25:52 +00:00
normalize_v3 ( state - > vel ) ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-02-12 00:25:52 +00:00
mul_v3_fl ( state - > vel , length ) ;
}
2009-07-04 03:50:12 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
}
/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
2011-12-30 07:55:15 +00:00
int psys_get_particle_state ( ParticleSimulationData * sim , int p , ParticleKey * state , int always )
{
2009-10-22 23:22:05 +00:00
ParticleSystem * psys = sim - > psys ;
ParticleSettings * part = psys - > part ;
ParticleData * pa = NULL ;
ChildParticle * cpa = NULL ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
float cfra ;
2009-10-22 23:22:05 +00:00
int totpart = psys - > totpart ;
float timestep = psys_get_timestep ( sim ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2008-09-23 12:53:00 +00:00
/* negative time means "use current time" */
2018-05-16 16:09:48 +02:00
cfra = state - > time > 0 ? state - > time : DEG_get_ctime ( sim - > depsgraph ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-05-06 15:15:33 +00:00
if ( p > = totpart ) {
2012-03-24 06:18:31 +00:00
if ( ! psys - > totchild )
2009-10-22 23:22:05 +00:00
return 0 ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2012-03-24 06:18:31 +00:00
if ( part - > childtype = = PART_CHILD_FACES ) {
if ( ! ( psys - > flag & PSYS_KEYED ) )
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return 0 ;
2009-10-22 23:22:05 +00:00
cpa = psys - > child + p - totpart ;
state - > time = psys_get_child_time ( psys , cpa , cfra , NULL , NULL ) ;
2012-04-21 15:11:03 +00:00
if ( ! always ) {
if ( ( state - > time < 0.0f & & ! ( part - > flag & PART_UNBORN ) ) | |
( state - > time > 1.0f & & ! ( part - > flag & PART_DIED ) ) )
{
2009-10-22 23:22:05 +00:00
return 0 ;
2012-04-21 15:11:03 +00:00
}
}
2009-10-22 23:22:05 +00:00
2014-03-07 10:25:56 +01:00
state - > time = ( cfra - ( part - > sta + ( part - > end - part - > sta ) * psys_frand ( psys , p + 23 ) ) ) / ( part - > lifetime * psys_frand ( psys , p + 24 ) ) ;
2009-10-22 23:22:05 +00:00
2012-04-29 15:47:02 +00:00
psys_get_particle_on_path ( sim , p , state , 1 ) ;
2009-10-22 23:22:05 +00:00
return 1 ;
}
else {
cpa = sim - > psys - > child + p - totpart ;
pa = sim - > psys - > particles + cpa - > parent ;
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-10-22 23:22:05 +00:00
else {
pa = sim - > psys - > particles + p ;
}
2012-03-24 06:18:31 +00:00
if ( pa ) {
2012-04-21 15:11:03 +00:00
if ( ! always ) {
if ( ( cfra < pa - > time & & ( part - > flag & PART_UNBORN ) = = 0 ) | |
2012-10-18 15:00:32 +00:00
( cfra > = pa - > dietime & & ( part - > flag & PART_DIED ) = = 0 ) )
2012-04-21 15:11:03 +00:00
{
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return 0 ;
2012-04-21 15:11:03 +00:00
}
}
Pointcache refresh part 2
* Based on what happens during simulation the cache is marked (also in cache panel, this could possibly be extended to 3d view as well) as:
- exact (not marked)
- outdated (simulation is not done completely with current settings)
- non-exact (frames were skipped during simulation)
* The parameter "cache step" effects the number of frames between saved cache frames.
- This can save a lot of memory (or disk space) if absolutely frame accurate simulation is not required.
- Speeds up the "quick caching" very much.
- Frames between cached frames are interpolated from the cached frames.
- Current default value of 10 frames works nicely with up/down-arrows (skip 10 frames forwards/backwards on timeline), but can be changed if wanted.
* The caching can work in normal or "quick" mode:
[Normal cache]
- Basic: Calculate what even happens (settings change, big frame steps etc.) and cache results, if possible try to use "cache step" when saving cache frames.
- Becomes non-exact: After larger than 1 frame steps.
- Becomes outdated: After any change effecting the simulation other than frame steps.
- Pros/cons: Freedom of doing anything and playing with particles, but exact results have to calculated from the beginning.
[Quick cache]
- Basic: Calculate simulation up to current frame automatically on changes with cache step sized jumps in simulation. With multiple "quick cached" simulations the smallest cache step is used.
- Becomes non-exact: Always from frame 1 (unless cache step = 1).
- Becomes outdated: Never.
- Pros/cons: Not very accurate, but super fast!
- Todo: Transform of any animated (non-autokeyed) object is locked! Probably needs some tinkering with anim sys overrides.
* The simulation can be run forwards or backwards even if it's cache is outdated or non-exact, the following rules apply in these situations:
- step forwards (to unknown) -> simulate from last exact frame, store result
- step backwards (to known) -> result is interpolated from existing frames, store result, clear cache forwards if current frame is after last exact frame
* "Calculate to current frame" runs the simulation from start to current frame with a frame steps of 1.
- Baking does the same, but runs the simulation all the way to the end of simulation.
- Rendering does this automatically if the simulation is outdated of non-exact, so all rendered simulations will always be updated and exact.
* Every cache panel also holds buttons to "Bake all dynamics", "Free all dynamics" and "Update all dynamics to current frame".
* Cloth simulation supports the new cache too.
2009-06-27 15:28:58 +00:00
2010-12-15 17:05:34 +00:00
cfra = MIN2 ( cfra , pa - > dietime ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-03-24 06:18:31 +00:00
if ( sim - > psys - > flag & PSYS_KEYED ) {
2012-05-06 15:15:33 +00:00
state - > time = - cfra ;
2012-04-29 15:47:02 +00:00
psys_get_particle_on_path ( sim , p , state , 1 ) ;
2008-01-17 00:28:14 +00:00
return 1 ;
}
2012-03-24 06:18:31 +00:00
else {
if ( cpa ) {
2010-12-08 11:02:56 +00:00
float mat [ 4 ] [ 4 ] ;
2009-09-16 17:43:09 +00:00
ParticleKey * key1 ;
2009-12-25 23:51:29 +00:00
float t = ( cfra - pa - > time ) / pa - > lifetime ;
2015-01-12 16:03:12 +01:00
float par_orco [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
2008-02-17 18:33:20 +00:00
2012-05-06 15:15:33 +00:00
key1 = & pa - > state ;
2011-01-07 11:24:34 +00:00
offset_child ( cpa , key1 , key1 - > rot , state , part - > childflat , part - > childrad ) ;
2010-12-08 11:02:56 +00:00
2011-03-28 11:21:39 +00:00
CLAMP ( t , 0.0f , 1.0f ) ;
2010-12-08 11:02:56 +00:00
unit_m4 ( mat ) ;
2018-02-14 12:33:34 +01:00
ParticleChildModifierContext modifier_ctx = { NULL } ;
modifier_ctx . thread_ctx = NULL ;
modifier_ctx . sim = sim ;
modifier_ctx . ptex = NULL ;
modifier_ctx . cpa = cpa ;
modifier_ctx . orco = cpa - > fuv ;
modifier_ctx . par_co = key1 - > co ;
modifier_ctx . par_vel = key1 - > vel ;
modifier_ctx . par_rot = key1 - > rot ;
modifier_ctx . par_orco = par_orco ;
2018-02-14 14:33:53 +01:00
modifier_ctx . parent_keys = psys - > childcache ? psys - > childcache [ p - totpart ] : NULL ;
2018-02-14 12:33:34 +01:00
do_child_modifiers ( & modifier_ctx , mat , state , t ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-08-19 10:11:48 +00:00
if ( psys - > lattice_deform_data )
2017-07-03 18:00:13 +02:00
calc_latt_deform ( psys - > lattice_deform_data , state - > co , psys - > lattice_strength ) ;
2008-02-17 18:33:20 +00:00
}
2012-03-24 06:18:31 +00:00
else {
2012-05-06 15:15:33 +00:00
if ( pa - > state . time = = cfra | | ELEM ( part - > phystype , PART_PHYS_NO , PART_PHYS_KEYED ) )
2009-07-12 23:38:47 +00:00
copy_particle_key ( state , & pa - > state , 1 ) ;
2012-05-06 15:15:33 +00:00
else if ( pa - > prev_state . time = = cfra )
2009-07-12 23:38:47 +00:00
copy_particle_key ( state , & pa - > prev_state , 1 ) ;
else {
2010-12-14 15:49:36 +00:00
float dfra , frs_sec = sim - > scene - > r . frs_sec ;
2009-07-12 23:38:47 +00:00
/* let's interpolate to try to be as accurate as possible */
2012-03-24 06:18:31 +00:00
if ( pa - > state . time + 2.f > = state - > time & & pa - > prev_state . time - 2.f < = state - > time ) {
if ( pa - > prev_state . time > = pa - > state . time | | pa - > prev_state . time < 0.f ) {
2010-12-14 15:49:36 +00:00
/* prev_state is wrong so let's not use it, this can happen at frames 1, 0 or particle birth */
dfra = state - > time - pa - > state . time ;
2008-09-23 12:53:00 +00:00
2009-07-12 23:38:47 +00:00
copy_particle_key ( state , & pa - > state , 1 ) ;
2008-09-23 12:53:00 +00:00
2012-05-06 15:15:33 +00:00
madd_v3_v3v3fl ( state - > co , state - > co , state - > vel , dfra / frs_sec ) ;
2009-07-12 23:38:47 +00:00
}
else {
2010-12-14 15:49:36 +00:00
ParticleKey keys [ 4 ] ;
float keytime ;
2012-05-06 15:15:33 +00:00
copy_particle_key ( keys + 1 , & pa - > prev_state , 1 ) ;
copy_particle_key ( keys + 2 , & pa - > state , 1 ) ;
2008-09-23 12:53:00 +00:00
2009-07-12 23:38:47 +00:00
dfra = keys [ 2 ] . time - keys [ 1 ] . time ;
2008-09-23 12:53:00 +00:00
2009-07-12 23:38:47 +00:00
keytime = ( state - > time - keys [ 1 ] . time ) / dfra ;
2008-09-23 12:53:00 +00:00
2009-07-12 23:38:47 +00:00
/* convert velocity to timestep size */
2009-11-10 20:43:45 +00:00
mul_v3_fl ( keys [ 1 ] . vel , dfra * timestep ) ;
mul_v3_fl ( keys [ 2 ] . vel , dfra * timestep ) ;
2018-06-17 17:05:51 +02:00
2009-07-12 23:38:47 +00:00
psys_interpolate_particle ( - 1 , keys , keytime , state , 1 ) ;
2018-06-17 17:05:51 +02:00
2009-07-12 23:38:47 +00:00
/* convert back to real velocity */
2010-12-15 17:05:34 +00:00
mul_v3_fl ( state - > vel , 1.f / ( dfra * timestep ) ) ;
2008-09-28 19:53:37 +00:00
2009-11-10 20:43:45 +00:00
interp_v3_v3v3 ( state - > ave , keys [ 1 ] . ave , keys [ 2 ] . ave , keytime ) ;
interp_qt_qtqt ( state - > rot , keys [ 1 ] . rot , keys [ 2 ] . rot , keytime ) ;
2008-09-23 12:53:00 +00:00
}
}
2012-03-24 06:18:31 +00:00
else if ( pa - > state . time + 1.f > = state - > time & & pa - > state . time - 1.f < = state - > time ) {
2010-12-14 15:49:36 +00:00
/* linear interpolation using only pa->state */
dfra = state - > time - pa - > state . time ;
copy_particle_key ( state , & pa - > state , 1 ) ;
2012-05-06 15:15:33 +00:00
madd_v3_v3v3fl ( state - > co , state - > co , state - > vel , dfra / frs_sec ) ;
2010-12-14 15:49:36 +00:00
}
2009-07-12 23:38:47 +00:00
else {
/* extrapolating over big ranges is not accurate so let's just give something close to reasonable back */
copy_particle_key ( state , & pa - > state , 0 ) ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-07-12 23:38:47 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
2013-08-19 10:11:48 +00:00
if ( sim - > psys - > lattice_deform_data )
2017-07-03 18:00:13 +02:00
calc_latt_deform ( sim - > psys - > lattice_deform_data , state - > co , psys - > lattice_strength ) ;
2008-02-17 18:33:20 +00:00
}
2018-06-17 17:05:51 +02:00
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
return 1 ;
2008-01-17 00:28:14 +00:00
}
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2012-10-20 08:02:18 +00:00
void psys_get_dupli_texture ( ParticleSystem * psys , ParticleSettings * part ,
ParticleSystemModifierData * psmd , ParticleData * pa , ChildParticle * cpa ,
float uv [ 2 ] , float orco [ 3 ] )
2008-01-09 14:40:25 +00:00
{
MFace * mface ;
MTFace * mtface ;
float loc [ 3 ] ;
int num ;
2015-11-02 22:59:46 +11:00
/* XXX: on checking '(psmd->dm != NULL)'
* This is incorrect but needed for metaball evaluation .
2015-11-07 17:31:28 +11:00
* Ideally this would be calculated via the depsgraph , however with metaballs ,
2015-11-02 22:59:46 +11:00
* the entire scenes dupli ' s are scanned , which also looks into uncalculated data .
*
* For now just include this workaround as an alternative to crashing ,
* but longer term metaballs should behave in a more manageable way , see : T46622 . */
2011-03-09 14:18:33 +00:00
uv [ 0 ] = uv [ 1 ] = 0.f ;
2016-08-07 13:48:25 +03:00
/* Grid distribution doesn't support UV or emit from vertex mode */
bool is_grid = ( part - > distr = = PART_DISTR_GRID & & part - > from ! = PART_FROM_VERT ) ;
2012-03-24 06:18:31 +00:00
if ( cpa ) {
2018-05-15 13:26:40 +02:00
if ( ( part - > childtype = = PART_CHILD_FACES ) & & ( psmd - > mesh_final ! = NULL ) ) {
CustomData * mtf_data = & psmd - > mesh_final - > fdata ;
2016-01-09 12:31:45 +01:00
const int uv_idx = CustomData_get_render_layer ( mtf_data , CD_MTFACE ) ;
mtface = CustomData_get_layer_n ( mtf_data , CD_MTFACE , uv_idx ) ;
2016-08-07 13:48:25 +03:00
if ( mtface & & ! is_grid ) {
2018-05-15 13:26:40 +02:00
mface = CustomData_get ( & psmd - > mesh_final - > fdata , cpa - > num , CD_MFACE ) ;
2008-01-09 14:40:25 +00:00
mtface + = cpa - > num ;
psys_interpolate_uvs ( mtface , mface - > v4 , cpa - > fuv , uv ) ;
}
2018-06-17 17:05:51 +02:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , PART_FROM_FACE , cpa - > num , DMCACHE_ISCHILD , cpa - > fuv , cpa - > foffset , loc , 0 , 0 , 0 , orco ) ;
2011-03-09 14:18:33 +00:00
return ;
}
else {
pa = psys - > particles + cpa - > pa [ 0 ] ;
2008-01-09 14:40:25 +00:00
}
}
2018-05-15 13:26:40 +02:00
if ( ( part - > from = = PART_FROM_FACE ) & & ( psmd - > mesh_final ! = NULL ) & & ! is_grid ) {
CustomData * mtf_data = & psmd - > mesh_final - > fdata ;
2016-01-09 12:31:45 +01:00
const int uv_idx = CustomData_get_render_layer ( mtf_data , CD_MTFACE ) ;
mtface = CustomData_get_layer_n ( mtf_data , CD_MTFACE , uv_idx ) ;
2012-05-06 15:15:33 +00:00
num = pa - > num_dmcache ;
2010-07-12 20:35:10 +00:00
2012-03-24 06:18:31 +00:00
if ( num = = DMCACHE_NOTFOUND )
2012-05-06 15:15:33 +00:00
num = pa - > num ;
2008-01-09 14:40:25 +00:00
2018-05-15 13:26:40 +02:00
if ( num > = psmd - > mesh_final - > totface ) {
2011-03-09 14:18:33 +00:00
/* happens when simplify is enabled
2012-03-03 20:19:11 +00:00
* gives invalid coords but would crash otherwise */
2012-05-06 15:15:33 +00:00
num = DMCACHE_NOTFOUND ;
2008-01-09 14:40:25 +00:00
}
2013-07-14 13:18:05 +00:00
if ( mtface & & ! ELEM ( num , DMCACHE_NOTFOUND , DMCACHE_ISCHILD ) ) {
2018-05-15 13:26:40 +02:00
mface = CustomData_get ( & psmd - > mesh_final - > fdata , num , CD_MFACE ) ;
2011-03-09 14:18:33 +00:00
mtface + = num ;
psys_interpolate_uvs ( mtface , mface - > v4 , pa - > fuv , uv ) ;
}
2008-01-09 14:40:25 +00:00
}
2011-03-09 14:18:33 +00:00
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , loc , 0 , 0 , 0 , orco ) ;
2008-01-09 14:40:25 +00:00
}
2012-12-11 14:29:01 +00:00
void psys_get_dupli_path_transform ( ParticleSimulationData * sim , ParticleData * pa , ChildParticle * cpa , ParticleCacheKey * cache , float mat [ 4 ] [ 4 ] , float * scale )
2008-01-09 14:40:25 +00:00
{
2009-10-22 23:22:05 +00:00
Object * ob = sim - > ob ;
ParticleSystem * psys = sim - > psys ;
ParticleSystemModifierData * psmd = sim - > psmd ;
2011-07-10 17:30:31 +00:00
float loc [ 3 ] , nor [ 3 ] , vec [ 3 ] , side [ 3 ] , len ;
float xvec [ 3 ] = { - 1.0 , 0.0 , 0.0 } , nmat [ 3 ] [ 3 ] ;
2008-01-09 14:40:25 +00:00
2015-01-13 17:24:20 +01:00
sub_v3_v3v3 ( vec , ( cache + cache - > segments ) - > co , cache - > co ) ;
2012-05-06 15:15:33 +00:00
len = normalize_v3 ( vec ) ;
2008-01-09 14:40:25 +00:00
2012-03-24 06:18:31 +00:00
if ( pa = = NULL & & psys - > part - > childflat ! = PART_CHILD_FACES )
2011-07-10 17:30:31 +00:00
pa = psys - > particles + cpa - > pa [ 0 ] ;
2008-02-26 11:48:12 +00:00
2012-03-24 06:18:31 +00:00
if ( pa )
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , sim - > psys - > part - > from , pa - > num , pa - > num_dmcache , pa - > fuv , pa - > foffset , loc , nor , 0 , 0 , 0 ) ;
2011-07-10 17:30:31 +00:00
else
Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!
* Point density, voxel data, ocean, environment map textures were removed,
as these only worked within BI rendering. Note that the ocean modifier
and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
with BI. If we ever wanted to support this again probably it should go
through the baking API.
* GPU shader export through the Python API was removed. This only worked
for the old BI GLSL shaders, which no longer exists. Doing something
similar for Eevee would be significantly more complicated because it
uses a lot of multiplass rendering and logic outside the shader, it's
probably impractical.
* Collada material import / export code is mostly gone, as it only worked
for BI materials. We need to add Cycles / Eevee material support at some
point.
* The mesh noise operator was removed since it only worked with BI
material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
for BI material texture slots. Could be added back with node support.
* Not all legacy viewport features are supported in the new viewport, but
their code was removed. If we need to bring anything back we can look at
older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
used anywhere now. We may eventually use this to replace the texture
nodes with Cycles / Eevee shader nodes.
* The Cycles Bake panel now includes settings for baking multires normal
and displacement maps. The underlying code needs to be merged properly,
and we plan to add back support for multires AO baking and add support
to Cycles baking for features like vertex color, displacement, and other
missing baking features.
* This commit removes DNA and the Python API for BI material, lamp, world
and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
are reusing some old BI properties but the names are not really correct
anymore.
* Texture slots for materials, lamps and world were removed. They remain
for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
other renderers use this to find all panels to show, minus a few panels
that they have their own replacement for.
2018-04-19 17:34:44 +02:00
psys_particle_on_emitter ( psmd , PART_FROM_FACE , cpa - > num , DMCACHE_ISCHILD , cpa - > fuv , cpa - > foffset , loc , nor , 0 , 0 , 0 ) ;
2011-10-16 16:14:36 +00:00
2012-03-24 06:18:31 +00:00
if ( psys - > part - > rotmode = = PART_ROT_VEL ) {
2014-10-30 12:13:00 +01:00
transpose_m3_m4 ( nmat , ob - > imat ) ;
2011-10-16 16:14:36 +00:00
mul_m3_v3 ( nmat , nor ) ;
normalize_v3 ( nor ) ;
/* make sure that we get a proper side vector */
2015-01-31 17:23:30 +11:00
if ( fabsf ( dot_v3v3 ( nor , vec ) ) > 0.999999f ) {
if ( fabsf ( dot_v3v3 ( nor , xvec ) ) > 0.999999f ) {
2011-10-16 16:14:36 +00:00
nor [ 0 ] = 0.0f ;
nor [ 1 ] = 1.0f ;
nor [ 2 ] = 0.0f ;
}
else {
nor [ 0 ] = 1.0f ;
nor [ 1 ] = 0.0f ;
nor [ 2 ] = 0.0f ;
}
2011-07-10 17:30:31 +00:00
}
2011-10-16 16:14:36 +00:00
cross_v3_v3v3 ( side , nor , vec ) ;
normalize_v3 ( side ) ;
/* rotate side vector around vec */
2012-03-24 06:18:31 +00:00
if ( psys - > part - > phasefac ! = 0 ) {
2011-10-16 16:14:36 +00:00
float q_phase [ 4 ] ;
float phasefac = psys - > part - > phasefac ;
2012-03-24 06:18:31 +00:00
if ( psys - > part - > randphasefac ! = 0.0f )
2015-04-13 19:16:40 +05:00
phasefac + = psys - > part - > randphasefac * psys_frand ( psys , ( pa - psys - > particles ) + 20 ) ;
2012-05-06 15:15:33 +00:00
axis_angle_to_quat ( q_phase , vec , phasefac * ( float ) M_PI ) ;
2011-10-16 16:14:36 +00:00
mul_qt_v3 ( q_phase , side ) ;
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}
2011-10-16 16:14:36 +00:00
cross_v3_v3v3 ( nor , vec , side ) ;
unit_m4 ( mat ) ;
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( mat [ 0 ] , vec ) ;
copy_v3_v3 ( mat [ 1 ] , side ) ;
copy_v3_v3 ( mat [ 2 ] , nor ) ;
2011-10-16 16:14:36 +00:00
}
else {
quat_to_mat4 ( mat , pa - > state . rot ) ;
}
2008-01-09 14:40:25 +00:00
2012-05-06 15:15:33 +00:00
* scale = len ;
Particles
=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
}
2009-05-23 03:24:15 +00:00
void psys_make_billboard ( ParticleBillboardData * bb , float xvec [ 3 ] , float yvec [ 3 ] , float zvec [ 3 ] , float center [ 3 ] )
{
2012-04-29 15:47:02 +00:00
float onevec [ 3 ] = { 0.0f , 0.0f , 0.0f } , tvec [ 3 ] , tvec2 [ 3 ] ;
2009-05-23 03:24:15 +00:00
xvec [ 0 ] = 1.0f ; xvec [ 1 ] = 0.0f ; xvec [ 2 ] = 0.0f ;
yvec [ 0 ] = 0.0f ; yvec [ 1 ] = 1.0f ; yvec [ 2 ] = 0.0f ;
2011-04-21 13:11:51 +00:00
/* can happen with bad pointcache or physics calculation
* since this becomes geometry , nan ' s and inf ' s crash raytrace code .
* better not allow this . */
2016-05-16 00:48:02 +02:00
if ( ( ! isfinite ( bb - > vec [ 0 ] ) ) | | ( ! isfinite ( bb - > vec [ 1 ] ) ) | | ( ! isfinite ( bb - > vec [ 2 ] ) ) | |
( ! isfinite ( bb - > vel [ 0 ] ) ) | | ( ! isfinite ( bb - > vel [ 1 ] ) ) | | ( ! isfinite ( bb - > vel [ 2 ] ) ) )
2011-04-21 13:11:51 +00:00
{
zero_v3 ( bb - > vec ) ;
zero_v3 ( bb - > vel ) ;
zero_v3 ( xvec ) ;
zero_v3 ( yvec ) ;
zero_v3 ( zvec ) ;
zero_v3 ( center ) ;
return ;
}
2010-05-04 21:43:43 +00:00
2012-03-24 06:18:31 +00:00
if ( bb - > align < PART_BB_VIEW )
2012-05-06 15:15:33 +00:00
onevec [ bb - > align ] = 1.0f ;
2009-05-23 03:24:15 +00:00
2012-03-24 06:18:31 +00:00
if ( bb - > lock & & ( bb - > align = = PART_BB_VIEW ) ) {
2010-08-15 15:14:08 +00:00
normalize_v3_v3 ( xvec , bb - > ob - > obmat [ 0 ] ) ;
normalize_v3_v3 ( yvec , bb - > ob - > obmat [ 1 ] ) ;
normalize_v3_v3 ( zvec , bb - > ob - > obmat [ 2 ] ) ;
2009-05-23 03:24:15 +00:00
}
2012-03-24 06:18:31 +00:00
else if ( bb - > align = = PART_BB_VEL ) {
2009-05-23 03:24:15 +00:00
float temp [ 3 ] ;
2010-08-15 15:14:08 +00:00
normalize_v3_v3 ( temp , bb - > vel ) ;
2009-05-23 03:24:15 +00:00
2011-11-06 14:00:55 +00:00
sub_v3_v3v3 ( zvec , bb - > ob - > obmat [ 3 ] , bb - > vec ) ;
2009-05-23 03:24:15 +00:00
2012-03-24 06:18:31 +00:00
if ( bb - > lock ) {
2009-11-10 20:43:45 +00:00
float fac = - dot_v3v3 ( zvec , temp ) ;
2009-05-23 03:24:15 +00:00
2011-11-06 14:00:55 +00:00
madd_v3_v3fl ( zvec , temp , fac ) ;
2009-05-23 03:24:15 +00:00
}
2009-11-10 20:43:45 +00:00
normalize_v3 ( zvec ) ;
2009-05-23 03:24:15 +00:00
2012-04-29 15:47:02 +00:00
cross_v3_v3v3 ( xvec , temp , zvec ) ;
2009-11-10 20:43:45 +00:00
normalize_v3 ( xvec ) ;
2009-05-23 03:24:15 +00:00
2012-04-29 15:47:02 +00:00
cross_v3_v3v3 ( yvec , zvec , xvec ) ;
2009-05-23 03:24:15 +00:00
}
else {
2011-11-06 14:00:55 +00:00
sub_v3_v3v3 ( zvec , bb - > ob - > obmat [ 3 ] , bb - > vec ) ;
2012-03-24 06:18:31 +00:00
if ( bb - > lock )
2009-05-23 03:24:15 +00:00
zvec [ bb - > align ] = 0.0f ;
2009-11-10 20:43:45 +00:00
normalize_v3 ( zvec ) ;
2009-05-23 03:24:15 +00:00
2012-03-24 06:18:31 +00:00
if ( bb - > align < PART_BB_VIEW )
2009-11-10 20:43:45 +00:00
cross_v3_v3v3 ( xvec , onevec , zvec ) ;
2009-05-23 03:24:15 +00:00
else
2009-11-10 20:43:45 +00:00
cross_v3_v3v3 ( xvec , bb - > ob - > obmat [ 1 ] , zvec ) ;
normalize_v3 ( xvec ) ;
2009-05-23 03:24:15 +00:00
2012-04-29 15:47:02 +00:00
cross_v3_v3v3 ( yvec , zvec , xvec ) ;
2009-05-23 03:24:15 +00:00
}
2011-11-06 14:00:55 +00:00
copy_v3_v3 ( tvec , xvec ) ;
copy_v3_v3 ( tvec2 , yvec ) ;
2009-05-23 03:24:15 +00:00
2014-09-17 14:11:37 +10:00
mul_v3_fl ( xvec , cosf ( bb - > tilt * ( float ) M_PI ) ) ;
mul_v3_fl ( tvec2 , sinf ( bb - > tilt * ( float ) M_PI ) ) ;
2011-11-06 14:00:55 +00:00
add_v3_v3 ( xvec , tvec2 ) ;
2009-05-23 03:24:15 +00:00
2014-09-17 14:11:37 +10:00
mul_v3_fl ( yvec , cosf ( bb - > tilt * ( float ) M_PI ) ) ;
mul_v3_fl ( tvec , - sinf ( bb - > tilt * ( float ) M_PI ) ) ;
2011-11-06 14:00:55 +00:00
add_v3_v3 ( yvec , tvec ) ;
2009-05-23 03:24:15 +00:00
2011-06-23 18:59:47 +00:00
mul_v3_fl ( xvec , bb - > size [ 0 ] ) ;
mul_v3_fl ( yvec , bb - > size [ 1 ] ) ;
2009-05-23 03:24:15 +00:00
2011-11-06 14:00:55 +00:00
madd_v3_v3v3fl ( center , bb - > vec , xvec , bb - > offset [ 0 ] ) ;
madd_v3_v3fl ( center , yvec , bb - > offset [ 1 ] ) ;
2009-05-23 03:24:15 +00:00
}
2018-04-06 12:07:27 +02:00
void psys_apply_hair_lattice ( Depsgraph * depsgraph , Scene * scene , Object * ob , ParticleSystem * psys )
2011-12-30 07:55:15 +00:00
{
2012-05-06 15:15:33 +00:00
ParticleSimulationData sim = { 0 } ;
2018-04-06 12:07:27 +02:00
sim . depsgraph = depsgraph ;
2012-05-06 15:15:33 +00:00
sim . scene = scene ;
sim . ob = ob ;
sim . psys = psys ;
sim . psmd = psys_get_modifier ( ob , psys ) ;
2010-09-07 05:47:34 +00:00
2013-08-19 10:11:48 +00:00
psys - > lattice_deform_data = psys_create_lattice_deform_data ( & sim ) ;
2010-09-07 05:47:34 +00:00
2013-08-19 10:11:48 +00:00
if ( psys - > lattice_deform_data ) {
2010-09-07 05:47:34 +00:00
ParticleData * pa = psys - > particles ;
HairKey * hkey ;
int p , h ;
float hairmat [ 4 ] [ 4 ] , imat [ 4 ] [ 4 ] ;
2012-05-06 15:15:33 +00:00
for ( p = 0 ; p < psys - > totpart ; p + + , pa + + ) {
2018-05-15 13:26:40 +02:00
psys_mat_hair_to_global ( sim . ob , sim . psmd - > mesh_final , psys - > part - > from , pa , hairmat ) ;
2010-09-07 05:47:34 +00:00
invert_m4_m4 ( imat , hairmat ) ;
hkey = pa - > hair ;
2012-05-06 15:15:33 +00:00
for ( h = 0 ; h < pa - > totkey ; h + + , hkey + + ) {
2010-09-07 05:47:34 +00:00
mul_m4_v3 ( hairmat , hkey - > co ) ;
2017-07-03 18:00:13 +02:00
calc_latt_deform ( psys - > lattice_deform_data , hkey - > co , psys - > lattice_strength ) ;
2010-09-07 05:47:34 +00:00
mul_m4_v3 ( imat , hkey - > co ) ;
}
}
2018-06-17 17:05:51 +02:00
2013-08-19 10:11:48 +00:00
end_latt_deform ( psys - > lattice_deform_data ) ;
psys - > lattice_deform_data = NULL ;
2010-09-07 05:47:34 +00:00
/* protect the applied shape */
psys - > flag | = PSYS_EDITED ;
}
}
2017-05-09 16:23:47 +02:00
/* Draw Engine */
void ( * BKE_particle_batch_cache_dirty_cb ) ( ParticleSystem * psys , int mode ) = NULL ;
void ( * BKE_particle_batch_cache_free_cb ) ( ParticleSystem * psys ) = NULL ;
void BKE_particle_batch_cache_dirty ( ParticleSystem * psys , int mode )
{
if ( psys - > batch_cache ) {
BKE_particle_batch_cache_dirty_cb ( psys , mode ) ;
}
}
void BKE_particle_batch_cache_free ( ParticleSystem * psys )
{
if ( psys - > batch_cache ) {
BKE_particle_batch_cache_free_cb ( psys ) ;
}
}