2008-04-08 12:55:35 +00:00
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/* collision.c
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*
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2008-01-29 21:01:12 +00:00
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*
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2008-04-16 22:40:48 +00:00
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* ***** BEGIN GPL LICENSE BLOCK *****
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2008-01-29 21:01:12 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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2008-04-16 22:40:48 +00:00
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* of the License, or (at your option) any later version.
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2008-01-29 21:01:12 +00:00
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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2008-04-16 22:40:48 +00:00
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* ***** END GPL LICENSE BLOCK *****
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2008-01-29 21:01:12 +00:00
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*/
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#include "MEM_guardedalloc.h"
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2008-03-13 22:45:36 +00:00
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#include "BKE_cloth.h"
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2008-04-08 12:55:35 +00:00
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#include "DNA_cloth_types.h"
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2008-08-18 14:41:24 +00:00
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#include "DNA_group_types.h"
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2008-01-29 21:01:12 +00:00
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#include "DNA_mesh_types.h"
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2008-08-18 14:41:24 +00:00
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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2008-01-29 21:01:12 +00:00
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#include "DNA_scene_types.h"
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2008-03-13 22:45:36 +00:00
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2008-01-29 21:01:12 +00:00
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#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_modifier.h"
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#include "BKE_utildefines.h"
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#include "BKE_DerivedMesh.h"
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2009-09-30 21:31:08 +00:00
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#ifdef USE_BULLET
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2008-01-29 21:01:12 +00:00
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#include "Bullet-C-Api.h"
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2009-09-30 21:31:08 +00:00
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#endif
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2008-05-07 20:42:16 +00:00
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#include "BLI_kdopbvh.h"
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#include "BKE_collision.h"
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2008-01-29 21:01:12 +00:00
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/***********************************
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Collision modifier code start
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***********************************/
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/* step is limited from 0 (frame start position) to 1 (frame end position) */
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2008-04-08 12:55:35 +00:00
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void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep )
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2008-01-29 21:01:12 +00:00
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{
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float tv[3] = {0,0,0};
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unsigned int i = 0;
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2008-04-08 12:55:35 +00:00
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2008-01-29 21:01:12 +00:00
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for ( i = 0; i < collmd->numverts; i++ )
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{
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2008-04-08 12:55:35 +00:00
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VECSUB ( tv, collmd->xnew[i].co, collmd->x[i].co );
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VECADDS ( collmd->current_x[i].co, collmd->x[i].co, tv, prevstep );
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VECADDS ( collmd->current_xnew[i].co, collmd->x[i].co, tv, step );
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VECSUB ( collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co );
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2008-01-29 21:01:12 +00:00
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}
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2008-05-07 20:42:16 +00:00
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bvhtree_update_from_mvert ( collmd->bvhtree, collmd->mfaces, collmd->numfaces, collmd->current_x, collmd->current_xnew, collmd->numverts, 1 );
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2008-01-29 21:01:12 +00:00
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}
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2008-05-07 20:42:16 +00:00
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BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon )
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2008-01-29 21:01:12 +00:00
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{
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2008-05-07 20:42:16 +00:00
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BVHTree *tree;
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float co[12];
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int i;
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MFace *tface = mfaces;
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2008-01-29 21:01:12 +00:00
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2008-05-07 20:42:16 +00:00
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tree = BLI_bvhtree_new ( numfaces*2, epsilon, 4, 26 );
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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// fill tree
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for ( i = 0; i < numfaces; i++, tface++ )
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2008-01-29 21:01:12 +00:00
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{
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2008-05-07 20:42:16 +00:00
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VECCOPY ( &co[0*3], x[tface->v1].co );
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VECCOPY ( &co[1*3], x[tface->v2].co );
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VECCOPY ( &co[2*3], x[tface->v3].co );
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if ( tface->v4 )
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VECCOPY ( &co[3*3], x[tface->v4].co );
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2008-01-29 21:01:12 +00:00
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2008-05-07 20:42:16 +00:00
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BLI_bvhtree_insert ( tree, i, co, ( mfaces->v4 ? 4 : 3 ) );
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}
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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// balance tree
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BLI_bvhtree_balance ( tree );
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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return tree;
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2008-01-29 21:01:12 +00:00
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}
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2008-05-07 20:42:16 +00:00
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void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving )
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2008-01-29 21:01:12 +00:00
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{
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2008-05-07 20:42:16 +00:00
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int i;
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MFace *mfaces = faces;
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float co[12], co_moving[12];
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int ret = 0;
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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if ( !bvhtree )
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2008-01-29 21:01:12 +00:00
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return;
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2008-04-08 12:55:35 +00:00
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if ( x )
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2008-05-07 20:42:16 +00:00
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{
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for ( i = 0; i < numfaces; i++, mfaces++ )
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{
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VECCOPY ( &co[0*3], x[mfaces->v1].co );
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VECCOPY ( &co[1*3], x[mfaces->v2].co );
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VECCOPY ( &co[2*3], x[mfaces->v3].co );
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if ( mfaces->v4 )
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VECCOPY ( &co[3*3], x[mfaces->v4].co );
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// copy new locations into array
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if ( moving && xnew )
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{
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// update moving positions
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VECCOPY ( &co_moving[0*3], xnew[mfaces->v1].co );
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VECCOPY ( &co_moving[1*3], xnew[mfaces->v2].co );
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VECCOPY ( &co_moving[2*3], xnew[mfaces->v3].co );
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if ( mfaces->v4 )
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VECCOPY ( &co_moving[3*3], xnew[mfaces->v4].co );
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ret = BLI_bvhtree_update_node ( bvhtree, i, co, co_moving, ( mfaces->v4 ? 4 : 3 ) );
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}
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else
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{
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ret = BLI_bvhtree_update_node ( bvhtree, i, co, NULL, ( mfaces->v4 ? 4 : 3 ) );
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}
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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// check if tree is already full
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if ( !ret )
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break;
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}
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2008-04-08 12:55:35 +00:00
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2008-05-07 20:42:16 +00:00
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BLI_bvhtree_update_tree ( bvhtree );
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}
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2008-01-29 21:01:12 +00:00
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}
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/***********************************
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Collision modifier code end
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***********************************/
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/**
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2008-05-26 09:39:32 +00:00
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* gsl_poly_solve_cubic -
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*
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* copied from SOLVE_CUBIC.C --> GSL
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*/
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2008-01-31 12:29:57 +00:00
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2008-05-12 12:24:52 +00:00
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#define mySWAP(a,b) do { double tmp = b ; b = a ; a = tmp ; } while(0)
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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int
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2008-05-26 09:39:32 +00:00
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gsl_poly_solve_cubic (double a, double b, double c,
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double *x0, double *x1, double *x2)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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double q = (a * a - 3 * b);
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double r = (2 * a * a * a - 9 * a * b + 27 * c);
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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double Q = q / 9;
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double R = r / 54;
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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double Q3 = Q * Q * Q;
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double R2 = R * R;
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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double CR2 = 729 * r * r;
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double CQ3 = 2916 * q * q * q;
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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if (R == 0 && Q == 0)
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2008-01-29 21:01:12 +00:00
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{
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*x0 = - a / 3 ;
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*x1 = - a / 3 ;
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*x2 = - a / 3 ;
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return 3 ;
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}
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2008-05-12 12:24:52 +00:00
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else if (CR2 == CQ3)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-26 09:39:32 +00:00
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/* this test is actually R2 == Q3, written in a form suitable
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2008-05-07 20:42:16 +00:00
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for exact computation with integers */
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2008-01-29 21:01:12 +00:00
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2008-05-26 09:39:32 +00:00
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/* Due to finite precision some double roots may be missed, and
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2008-05-07 20:42:16 +00:00
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considered to be a pair of complex roots z = x +/- epsilon i
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close to the real axis. */
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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double sqrtQ = sqrt (Q);
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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if (R > 0)
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2008-01-29 21:01:12 +00:00
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{
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*x0 = -2 * sqrtQ - a / 3;
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*x1 = sqrtQ - a / 3;
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*x2 = sqrtQ - a / 3;
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}
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else
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{
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*x0 = - sqrtQ - a / 3;
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*x1 = - sqrtQ - a / 3;
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*x2 = 2 * sqrtQ - a / 3;
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}
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return 3 ;
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}
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2008-05-12 12:24:52 +00:00
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else if (CR2 < CQ3) /* equivalent to R2 < Q3 */
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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double sqrtQ = sqrt (Q);
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double sqrtQ3 = sqrtQ * sqrtQ * sqrtQ;
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double theta = acos (R / sqrtQ3);
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double norm = -2 * sqrtQ;
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*x0 = norm * cos (theta / 3) - a / 3;
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*x1 = norm * cos ((theta + 2.0 * M_PI) / 3) - a / 3;
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*x2 = norm * cos ((theta - 2.0 * M_PI) / 3) - a / 3;
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2008-05-26 09:39:32 +00:00
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2008-01-29 21:01:12 +00:00
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/* Sort *x0, *x1, *x2 into increasing order */
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2008-05-12 12:24:52 +00:00
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if (*x0 > *x1)
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mySWAP(*x0, *x1) ;
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2008-05-26 09:39:32 +00:00
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2008-05-12 12:24:52 +00:00
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if (*x1 > *x2)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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mySWAP(*x1, *x2) ;
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2008-05-26 09:39:32 +00:00
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2008-05-12 12:24:52 +00:00
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if (*x0 > *x1)
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mySWAP(*x0, *x1) ;
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2008-01-29 21:01:12 +00:00
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}
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2008-05-26 09:39:32 +00:00
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2008-01-29 21:01:12 +00:00
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return 3;
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}
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else
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{
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2008-05-12 12:24:52 +00:00
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double sgnR = (R >= 0 ? 1 : -1);
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double A = -sgnR * pow (fabs (R) + sqrt (R2 - Q3), 1.0/3.0);
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double B = Q / A ;
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2008-01-29 21:01:12 +00:00
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*x0 = A + B - a / 3;
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return 1;
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}
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}
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2008-05-12 12:24:52 +00:00
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2008-01-29 21:01:12 +00:00
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/**
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2008-05-26 09:39:32 +00:00
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* gsl_poly_solve_quadratic
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*
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* copied from GSL
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*/
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2008-05-12 12:24:52 +00:00
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int
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2008-05-26 09:39:32 +00:00
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gsl_poly_solve_quadratic (double a, double b, double c,
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double *x0, double *x1)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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double disc = b * b - 4 * a * c;
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if (a == 0) /* Handle linear case */
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{
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if (b == 0)
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{
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return 0;
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}
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else
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{
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*x0 = -c / b;
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return 1;
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};
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}
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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if (disc > 0)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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if (b == 0)
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2008-01-29 21:01:12 +00:00
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{
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2008-05-12 12:24:52 +00:00
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double r = fabs (0.5 * sqrt (disc) / a);
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2008-01-29 21:01:12 +00:00
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*x0 = -r;
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*x1 = r;
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}
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else
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{
|
2008-05-12 12:24:52 +00:00
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double sgnb = (b > 0 ? 1 : -1);
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double temp = -0.5 * (b + sgnb * sqrt (disc));
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double r1 = temp / a ;
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double r2 = c / temp ;
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2008-01-29 21:01:12 +00:00
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2008-05-12 12:24:52 +00:00
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if (r1 < r2)
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2008-01-29 21:01:12 +00:00
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{
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*x0 = r1 ;
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|
|
*x1 = r2 ;
|
2008-05-12 12:24:52 +00:00
|
|
|
}
|
|
|
|
else
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
*x0 = r2 ;
|
|
|
|
*x1 = r1 ;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 2;
|
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
else if (disc == 0)
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
*x0 = -0.5 * b / a ;
|
|
|
|
*x1 = -0.5 * b / a ;
|
|
|
|
return 2 ;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
/*
|
2008-05-26 09:39:32 +00:00
|
|
|
* See Bridson et al. "Robust Treatment of Collision, Contact and Friction for Cloth Animation"
|
|
|
|
* page 4, left column
|
|
|
|
*/
|
2009-09-14 16:52:06 +00:00
|
|
|
static int cloth_get_collision_time ( double a[3], double b[3], double c[3], double d[3], double e[3], double f[3], double solution[3] )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
int num_sols = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
// x^0 - checked
|
|
|
|
double g = a[0] * c[1] * e[2] - a[0] * c[2] * e[1] +
|
2008-05-26 09:39:32 +00:00
|
|
|
a[1] * c[2] * e[0] - a[1] * c[0] * e[2] +
|
|
|
|
a[2] * c[0] * e[1] - a[2] * c[1] * e[0];
|
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
// x^1
|
|
|
|
double h = -b[2] * c[1] * e[0] + b[1] * c[2] * e[0] - a[2] * d[1] * e[0] +
|
2008-05-26 09:39:32 +00:00
|
|
|
a[1] * d[2] * e[0] + b[2] * c[0] * e[1] - b[0] * c[2] * e[1] +
|
|
|
|
a[2] * d[0] * e[1] - a[0] * d[2] * e[1] - b[1] * c[0] * e[2] +
|
|
|
|
b[0] * c[1] * e[2] - a[1] * d[0] * e[2] + a[0] * d[1] * e[2] -
|
|
|
|
a[2] * c[1] * f[0] + a[1] * c[2] * f[0] + a[2] * c[0] * f[1] -
|
|
|
|
a[0] * c[2] * f[1] - a[1] * c[0] * f[2] + a[0] * c[1] * f[2];
|
2008-05-12 12:24:52 +00:00
|
|
|
|
|
|
|
// x^2
|
|
|
|
double i = -b[2] * d[1] * e[0] + b[1] * d[2] * e[0] +
|
2008-05-26 09:39:32 +00:00
|
|
|
b[2] * d[0] * e[1] - b[0] * d[2] * e[1] -
|
|
|
|
b[1] * d[0] * e[2] + b[0] * d[1] * e[2] -
|
|
|
|
b[2] * c[1] * f[0] + b[1] * c[2] * f[0] -
|
|
|
|
a[2] * d[1] * f[0] + a[1] * d[2] * f[0] +
|
|
|
|
b[2] * c[0] * f[1] - b[0] * c[2] * f[1] +
|
|
|
|
a[2] * d[0] * f[1] - a[0] * d[2] * f[1] -
|
|
|
|
b[1] * c[0] * f[2] + b[0] * c[1] * f[2] -
|
|
|
|
a[1] * d[0] * f[2] + a[0] * d[1] * f[2];
|
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
// x^3 - checked
|
|
|
|
double j = -b[2] * d[1] * f[0] + b[1] * d[2] * f[0] +
|
2008-05-26 09:39:32 +00:00
|
|
|
b[2] * d[0] * f[1] - b[0] * d[2] * f[1] -
|
|
|
|
b[1] * d[0] * f[2] + b[0] * d[1] * f[2];
|
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
/*
|
|
|
|
printf("r1: %lf\n", a[0] * c[1] * e[2] - a[0] * c[2] * e[1]);
|
|
|
|
printf("r2: %lf\n", a[1] * c[2] * e[0] - a[1] * c[0] * e[2]);
|
|
|
|
printf("r3: %lf\n", a[2] * c[0] * e[1] - a[2] * c[1] * e[0]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
printf("x1 x: %f, y: %f, z: %f\n", a[0], a[1], a[2]);
|
|
|
|
printf("x2 x: %f, y: %f, z: %f\n", c[0], c[1], c[2]);
|
|
|
|
printf("x3 x: %f, y: %f, z: %f\n", e[0], e[1], e[2]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
printf("v1 x: %f, y: %f, z: %f\n", b[0], b[1], b[2]);
|
|
|
|
printf("v2 x: %f, y: %f, z: %f\n", d[0], d[1], d[2]);
|
|
|
|
printf("v3 x: %f, y: %f, z: %f\n", f[0], f[1], f[2]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
printf("t^3: %lf, t^2: %lf, t^1: %lf, t^0: %lf\n", j, i, h, g);
|
2008-05-29 14:23:08 +00:00
|
|
|
|
|
|
|
*/
|
2008-01-29 21:01:12 +00:00
|
|
|
// Solve cubic equation to determine times t1, t2, t3, when the collision will occur.
|
2008-05-12 12:24:52 +00:00
|
|
|
if ( ABS ( j ) > DBL_EPSILON )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
i /= j;
|
|
|
|
h /= j;
|
|
|
|
g /= j;
|
2008-04-08 12:55:35 +00:00
|
|
|
num_sols = gsl_poly_solve_cubic ( i, h, g, &solution[0], &solution[1], &solution[2] );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
else
|
2008-04-08 12:55:35 +00:00
|
|
|
{
|
|
|
|
num_sols = gsl_poly_solve_quadratic ( i, h, g, &solution[0], &solution[1] );
|
2008-01-29 21:01:12 +00:00
|
|
|
solution[2] = -1.0;
|
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
|
|
|
|
// printf("num_sols: %d, sol1: %lf, sol2: %lf, sol3: %lf\n", num_sols, solution[0], solution[1], solution[2]);
|
2008-01-29 21:01:12 +00:00
|
|
|
|
|
|
|
// Discard negative solutions
|
2008-05-12 12:24:52 +00:00
|
|
|
if ( ( num_sols >= 1 ) && ( solution[0] < DBL_EPSILON ) )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
--num_sols;
|
|
|
|
solution[0] = solution[num_sols];
|
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
if ( ( num_sols >= 2 ) && ( solution[1] < DBL_EPSILON ) )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
--num_sols;
|
|
|
|
solution[1] = solution[num_sols];
|
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
if ( ( num_sols == 3 ) && ( solution[2] < DBL_EPSILON ) )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
--num_sols;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sort
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( num_sols == 2 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( solution[0] > solution[1] )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
double tmp = solution[0];
|
|
|
|
solution[0] = solution[1];
|
|
|
|
solution[1] = tmp;
|
|
|
|
}
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
else if ( num_sols == 3 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
// Bubblesort
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( solution[0] > solution[1] )
|
|
|
|
{
|
2008-01-29 21:01:12 +00:00
|
|
|
double tmp = solution[0]; solution[0] = solution[1]; solution[1] = tmp;
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( solution[1] > solution[2] )
|
|
|
|
{
|
2008-01-29 21:01:12 +00:00
|
|
|
double tmp = solution[1]; solution[1] = solution[2]; solution[2] = tmp;
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( solution[0] > solution[1] )
|
|
|
|
{
|
2008-01-29 21:01:12 +00:00
|
|
|
double tmp = solution[0]; solution[0] = solution[1]; solution[1] = tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return num_sols;
|
|
|
|
}
|
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// w3 is not perfect
|
2009-09-14 16:52:06 +00:00
|
|
|
static void collision_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
double tempV1[3], tempV2[3], tempV4[3];
|
|
|
|
double a,b,c,d,e,f;
|
|
|
|
|
2008-04-08 12:55:35 +00:00
|
|
|
VECSUB ( tempV1, p1, p3 );
|
|
|
|
VECSUB ( tempV2, p2, p3 );
|
|
|
|
VECSUB ( tempV4, pv, p3 );
|
|
|
|
|
|
|
|
a = INPR ( tempV1, tempV1 );
|
|
|
|
b = INPR ( tempV1, tempV2 );
|
|
|
|
c = INPR ( tempV2, tempV2 );
|
|
|
|
e = INPR ( tempV1, tempV4 );
|
|
|
|
f = INPR ( tempV2, tempV4 );
|
|
|
|
|
|
|
|
d = ( a * c - b * b );
|
|
|
|
|
|
|
|
if ( ABS ( d ) < ALMOST_ZERO )
|
|
|
|
{
|
2008-01-29 21:01:12 +00:00
|
|
|
*w1 = *w2 = *w3 = 1.0 / 3.0;
|
|
|
|
return;
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
w1[0] = ( float ) ( ( e * c - b * f ) / d );
|
|
|
|
|
|
|
|
if ( w1[0] < 0 )
|
2008-01-29 21:01:12 +00:00
|
|
|
w1[0] = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
w2[0] = ( float ) ( ( f - b * ( double ) w1[0] ) / c );
|
|
|
|
|
|
|
|
if ( w2[0] < 0 )
|
2008-01-29 21:01:12 +00:00
|
|
|
w2[0] = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
w3[0] = 1.0f - w1[0] - w2[0];
|
|
|
|
}
|
|
|
|
|
2008-04-08 12:55:35 +00:00
|
|
|
DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
to[0] = to[1] = to[2] = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
VECADDMUL ( to, v1, w1 );
|
|
|
|
VECADDMUL ( to, v2, w2 );
|
|
|
|
VECADDMUL ( to, v3, w3 );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
|
2008-05-27 22:46:57 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
int result = 0;
|
|
|
|
Cloth *cloth1;
|
|
|
|
float w1, w2, w3, u1, u2, u3;
|
|
|
|
float v1[3], v2[3], relativeVelocity[3];
|
|
|
|
float magrelVel;
|
2008-05-07 20:42:16 +00:00
|
|
|
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth1 = clmd->clothObject;
|
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
for ( ; collpair != collision_end; collpair++ )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// only handle static collisions here
|
|
|
|
if ( collpair->flag & COLLISION_IN_FUTURE )
|
|
|
|
continue;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// compute barycentric coordinates for both collision points
|
2008-04-08 12:55:35 +00:00
|
|
|
collision_compute_barycentric ( collpair->pa,
|
2008-05-26 09:39:32 +00:00
|
|
|
cloth1->verts[collpair->ap1].txold,
|
|
|
|
cloth1->verts[collpair->ap2].txold,
|
|
|
|
cloth1->verts[collpair->ap3].txold,
|
|
|
|
&w1, &w2, &w3 );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// was: txold
|
2008-04-08 12:55:35 +00:00
|
|
|
collision_compute_barycentric ( collpair->pb,
|
2008-05-26 09:39:32 +00:00
|
|
|
collmd->current_x[collpair->bp1].co,
|
|
|
|
collmd->current_x[collpair->bp2].co,
|
|
|
|
collmd->current_x[collpair->bp3].co,
|
|
|
|
&u1, &u2, &u3 );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// Calculate relative "velocity".
|
2008-04-08 12:55:35 +00:00
|
|
|
collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
|
|
|
|
|
|
|
|
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
|
|
|
|
|
|
|
|
VECSUB ( relativeVelocity, v2, v1 );
|
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
|
2008-04-08 12:55:35 +00:00
|
|
|
magrelVel = INPR ( relativeVelocity, collpair->normal );
|
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// printf("magrelVel: %f\n", magrelVel);
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// Calculate masses of points.
|
2008-02-03 22:37:43 +00:00
|
|
|
// TODO
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// If v_n_mag < 0 the edges are approaching each other.
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( magrelVel > ALMOST_ZERO )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
// Calculate Impulse magnitude to stop all motion in normal direction.
|
2008-02-28 00:01:19 +00:00
|
|
|
float magtangent = 0, repulse = 0, d = 0;
|
2008-02-03 22:37:43 +00:00
|
|
|
double impulse = 0.0;
|
|
|
|
float vrel_t_pre[3];
|
2008-02-27 03:23:17 +00:00
|
|
|
float temp[3];
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-02-05 14:11:48 +00:00
|
|
|
// calculate tangential velocity
|
2008-04-08 12:55:35 +00:00
|
|
|
VECCOPY ( temp, collpair->normal );
|
|
|
|
VecMulf ( temp, magrelVel );
|
|
|
|
VECSUB ( vrel_t_pre, relativeVelocity, temp );
|
|
|
|
|
2008-02-28 00:01:19 +00:00
|
|
|
// Decrease in magnitude of relative tangential velocity due to coulomb friction
|
2008-04-08 12:55:35 +00:00
|
|
|
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
|
|
|
|
magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
|
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// Apply friction impulse.
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( magtangent > ALMOST_ZERO )
|
|
|
|
{
|
|
|
|
Normalize ( vrel_t_pre );
|
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // 2.0 *
|
2008-04-08 12:55:35 +00:00
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-02-28 00:01:19 +00:00
|
|
|
// Apply velocity stopping impulse
|
|
|
|
// I_c = m * v_N / 2.0
|
|
|
|
// no 2.0 * magrelVel normally, but looks nicer DG
|
2008-04-08 12:55:35 +00:00
|
|
|
impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
|
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse );
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth1->verts[collpair->ap1].impulse_count++;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse );
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth1->verts[collpair->ap2].impulse_count++;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse );
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth1->verts[collpair->ap3].impulse_count++;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-02-28 00:01:19 +00:00
|
|
|
// Apply repulse impulse if distance too short
|
|
|
|
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
|
2008-03-20 18:28:40 +00:00
|
|
|
d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( ( magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame ) && ( d > ALMOST_ZERO ) )
|
2008-02-28 00:01:19 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
repulse = MIN2 ( d*1.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel );
|
|
|
|
|
2008-02-28 23:12:50 +00:00
|
|
|
// stay on the safe side and clamp repulse
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( impulse > ALMOST_ZERO )
|
|
|
|
repulse = MIN2 ( repulse, 5.0*impulse );
|
|
|
|
repulse = MAX2 ( impulse, repulse );
|
|
|
|
|
|
|
|
impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, impulse );
|
2008-02-28 00:01:19 +00:00
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
result = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
//Determines collisions on overlap, collisions are writen to collpair[i] and collision+number_collision_found is returned
|
|
|
|
CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
ClothModifierData *clmd = ( ClothModifierData * ) md1;
|
|
|
|
CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
|
2008-05-07 20:42:16 +00:00
|
|
|
MFace *face1=NULL, *face2 = NULL;
|
2009-08-18 03:24:46 +00:00
|
|
|
#ifdef USE_BULLET
|
2008-05-07 20:42:16 +00:00
|
|
|
ClothVertex *verts1 = clmd->clothObject->verts;
|
2008-12-26 14:19:25 +00:00
|
|
|
#endif
|
2008-01-29 21:01:12 +00:00
|
|
|
double distance = 0;
|
2008-05-07 20:42:16 +00:00
|
|
|
float epsilon1 = clmd->coll_parms->epsilon;
|
|
|
|
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
|
|
|
|
int i;
|
2008-01-29 21:01:12 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
|
|
|
|
face2 = & ( collmd->mfaces[overlap->indexB] );
|
|
|
|
|
|
|
|
// check all 4 possible collisions
|
2008-04-08 12:55:35 +00:00
|
|
|
for ( i = 0; i < 4; i++ )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( i == 0 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceA
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->ap1 = face1->v1;
|
|
|
|
collpair->ap2 = face1->v2;
|
|
|
|
collpair->ap3 = face1->v3;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceB
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->bp1 = face2->v1;
|
|
|
|
collpair->bp2 = face2->v2;
|
|
|
|
collpair->bp3 = face2->v3;
|
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if ( i == 1 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( face1->v4 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceA
|
|
|
|
collpair->ap1 = face1->v1;
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->ap2 = face1->v4;
|
2008-05-07 20:42:16 +00:00
|
|
|
collpair->ap3 = face1->v3;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceB
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->bp1 = face2->v1;
|
|
|
|
collpair->bp2 = face2->v2;
|
|
|
|
collpair->bp3 = face2->v3;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
i++;
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( i == 2 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( face2->v4 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceA
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->ap1 = face1->v1;
|
|
|
|
collpair->ap2 = face1->v2;
|
|
|
|
collpair->ap3 = face1->v3;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceB
|
|
|
|
collpair->bp1 = face2->v1;
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->bp2 = face2->v4;
|
2008-05-07 20:42:16 +00:00
|
|
|
collpair->bp3 = face2->v3;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
else
|
2008-05-07 20:42:16 +00:00
|
|
|
break;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if ( i == 3 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
if ( face1->v4 && face2->v4 )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceA
|
|
|
|
collpair->ap1 = face1->v1;
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->ap2 = face1->v4;
|
2008-05-07 20:42:16 +00:00
|
|
|
collpair->ap3 = face1->v3;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
// fill faceB
|
|
|
|
collpair->bp1 = face2->v1;
|
2008-01-29 21:01:12 +00:00
|
|
|
collpair->bp2 = face2->v4;
|
2008-05-07 20:42:16 +00:00
|
|
|
collpair->bp3 = face2->v3;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
else
|
2008-05-07 20:42:16 +00:00
|
|
|
break;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2009-08-18 03:24:46 +00:00
|
|
|
#ifdef USE_BULLET
|
2008-05-07 20:42:16 +00:00
|
|
|
// calc distance + normal
|
|
|
|
distance = plNearestPoints (
|
2008-05-26 09:39:32 +00:00
|
|
|
verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector );
|
2008-01-29 23:13:31 +00:00
|
|
|
#else
|
2008-05-07 20:42:16 +00:00
|
|
|
// just be sure that we don't add anything
|
|
|
|
distance = 2.0 * ( epsilon1 + epsilon2 + ALMOST_ZERO );
|
2008-04-08 12:55:35 +00:00
|
|
|
#endif
|
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
if ( distance <= ( epsilon1 + epsilon2 + ALMOST_ZERO ) )
|
|
|
|
{
|
|
|
|
VECCOPY ( collpair->normal, collpair->vector );
|
|
|
|
Normalize ( collpair->normal );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
collpair->distance = distance;
|
|
|
|
collpair->flag = 0;
|
2008-06-05 10:52:52 +00:00
|
|
|
collpair++;
|
|
|
|
}/*
|
2008-01-29 21:01:12 +00:00
|
|
|
else
|
|
|
|
{
|
2008-05-29 14:23:08 +00:00
|
|
|
float w1, w2, w3, u1, u2, u3;
|
|
|
|
float v1[3], v2[3], relativeVelocity[3];
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
// calc relative velocity
|
|
|
|
|
|
|
|
// compute barycentric coordinates for both collision points
|
|
|
|
collision_compute_barycentric ( collpair->pa,
|
|
|
|
verts1[collpair->ap1].txold,
|
|
|
|
verts1[collpair->ap2].txold,
|
|
|
|
verts1[collpair->ap3].txold,
|
|
|
|
&w1, &w2, &w3 );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
// was: txold
|
|
|
|
collision_compute_barycentric ( collpair->pb,
|
|
|
|
collmd->current_x[collpair->bp1].co,
|
|
|
|
collmd->current_x[collpair->bp2].co,
|
|
|
|
collmd->current_x[collpair->bp3].co,
|
|
|
|
&u1, &u2, &u3 );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
// Calculate relative "velocity".
|
|
|
|
collision_interpolateOnTriangle ( v1, verts1[collpair->ap1].tv, verts1[collpair->ap2].tv, verts1[collpair->ap3].tv, w1, w2, w3 );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
VECSUB ( relativeVelocity, v2, v1 );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
if(sqrt(INPR(relativeVelocity, relativeVelocity)) >= distance)
|
|
|
|
{
|
|
|
|
// check for collision in the future
|
|
|
|
collpair->flag |= COLLISION_IN_FUTURE;
|
2008-06-05 10:52:52 +00:00
|
|
|
collpair++;
|
2008-05-29 14:23:08 +00:00
|
|
|
}
|
2008-06-05 10:52:52 +00:00
|
|
|
}*/
|
2008-05-29 14:23:08 +00:00
|
|
|
}
|
|
|
|
return collpair;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
|
2009-09-14 16:52:06 +00:00
|
|
|
static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
|
2008-05-14 16:09:56 +00:00
|
|
|
{
|
|
|
|
int result = 0;
|
|
|
|
Cloth *cloth1;
|
|
|
|
float w1, w2, w3, u1, u2, u3;
|
|
|
|
float v1[3], v2[3], relativeVelocity[3];
|
|
|
|
float magrelVel;
|
|
|
|
|
|
|
|
cloth1 = clmd->clothObject;
|
|
|
|
|
|
|
|
for ( ; collpair != collision_end; collpair++ )
|
|
|
|
{
|
|
|
|
// compute barycentric coordinates for both collision points
|
|
|
|
collision_compute_barycentric ( collpair->pa,
|
2008-05-26 09:39:32 +00:00
|
|
|
cloth1->verts[collpair->ap1].txold,
|
|
|
|
cloth1->verts[collpair->ap2].txold,
|
|
|
|
cloth1->verts[collpair->ap3].txold,
|
|
|
|
&w1, &w2, &w3 );
|
2008-05-14 16:09:56 +00:00
|
|
|
|
|
|
|
// was: txold
|
|
|
|
collision_compute_barycentric ( collpair->pb,
|
2008-05-26 09:39:32 +00:00
|
|
|
collmd->current_x[collpair->bp1].co,
|
|
|
|
collmd->current_x[collpair->bp2].co,
|
|
|
|
collmd->current_x[collpair->bp3].co,
|
|
|
|
&u1, &u2, &u3 );
|
2008-05-14 16:09:56 +00:00
|
|
|
|
|
|
|
// Calculate relative "velocity".
|
|
|
|
collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
|
|
|
|
|
|
|
|
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
|
|
|
|
|
|
|
|
VECSUB ( relativeVelocity, v2, v1 );
|
|
|
|
|
|
|
|
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
|
|
|
|
magrelVel = INPR ( relativeVelocity, collpair->normal );
|
|
|
|
|
|
|
|
// printf("magrelVel: %f\n", magrelVel);
|
|
|
|
|
|
|
|
// Calculate masses of points.
|
|
|
|
// TODO
|
|
|
|
|
|
|
|
// If v_n_mag < 0 the edges are approaching each other.
|
|
|
|
if ( magrelVel > ALMOST_ZERO )
|
|
|
|
{
|
|
|
|
// Calculate Impulse magnitude to stop all motion in normal direction.
|
2008-06-03 19:06:54 +00:00
|
|
|
float magtangent = 0;
|
2008-05-14 16:09:56 +00:00
|
|
|
double impulse = 0.0;
|
|
|
|
float vrel_t_pre[3];
|
|
|
|
float temp[3];
|
|
|
|
|
|
|
|
// calculate tangential velocity
|
|
|
|
VECCOPY ( temp, collpair->normal );
|
|
|
|
VecMulf ( temp, magrelVel );
|
|
|
|
VECSUB ( vrel_t_pre, relativeVelocity, temp );
|
|
|
|
|
|
|
|
// Decrease in magnitude of relative tangential velocity due to coulomb friction
|
|
|
|
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
|
|
|
|
magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
|
|
|
|
|
|
|
|
// Apply friction impulse.
|
|
|
|
if ( magtangent > ALMOST_ZERO )
|
|
|
|
{
|
|
|
|
Normalize ( vrel_t_pre );
|
|
|
|
|
|
|
|
impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply velocity stopping impulse
|
|
|
|
// I_c = m * v_N / 2.0
|
|
|
|
// no 2.0 * magrelVel normally, but looks nicer DG
|
|
|
|
impulse = magrelVel / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
|
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, w1 * impulse );
|
|
|
|
cloth1->verts[collpair->ap1].impulse_count++;
|
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, w2 * impulse );
|
|
|
|
cloth1->verts[collpair->ap2].impulse_count++;
|
|
|
|
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, w3 * impulse );
|
|
|
|
cloth1->verts[collpair->ap3].impulse_count++;
|
|
|
|
|
|
|
|
// Apply repulse impulse if distance too short
|
|
|
|
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
|
|
|
|
/*
|
|
|
|
d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
|
|
|
|
if ( ( magrelVel < 0.1*d*clmd->sim_parms->stepsPerFrame ) && ( d > ALMOST_ZERO ) )
|
|
|
|
{
|
2008-05-26 09:39:32 +00:00
|
|
|
repulse = MIN2 ( d*1.0/clmd->sim_parms->stepsPerFrame, 0.1*d*clmd->sim_parms->stepsPerFrame - magrelVel );
|
2008-05-14 16:09:56 +00:00
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
// stay on the safe side and clamp repulse
|
|
|
|
if ( impulse > ALMOST_ZERO )
|
|
|
|
repulse = MIN2 ( repulse, 5.0*impulse );
|
|
|
|
repulse = MAX2 ( impulse, repulse );
|
2008-05-14 16:09:56 +00:00
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal, impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal, impulse );
|
|
|
|
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal, impulse );
|
2008-05-14 16:09:56 +00:00
|
|
|
}
|
2008-05-26 09:39:32 +00:00
|
|
|
*/
|
2008-05-14 16:09:56 +00:00
|
|
|
result = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
static float projectPointOntoLine(float *p, float *a, float *b)
|
|
|
|
{
|
|
|
|
float ba[3], pa[3];
|
|
|
|
VECSUB(ba, b, a);
|
|
|
|
VECSUB(pa, p, a);
|
|
|
|
return INPR(pa, ba) / INPR(ba, ba);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void calculateEENormal(float *np1, float *np2, float *np3, float *np4,float *out_normal)
|
|
|
|
{
|
2008-05-29 14:23:08 +00:00
|
|
|
float line1[3], line2[3];
|
2008-05-26 09:39:32 +00:00
|
|
|
float length;
|
|
|
|
|
|
|
|
VECSUB(line1, np2, np1);
|
|
|
|
VECSUB(line2, np3, np1);
|
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
// printf("l1: %f, l1: %f, l2: %f, l2: %f\n", line1[0], line1[1], line2[0], line2[1]);
|
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
Crossf(out_normal, line1, line2);
|
2008-05-29 14:23:08 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
length = Normalize(out_normal);
|
|
|
|
if (length <= FLT_EPSILON)
|
|
|
|
{ // lines are collinear
|
|
|
|
VECSUB(out_normal, np2, np1);
|
|
|
|
Normalize(out_normal);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void findClosestPointsEE(float *x1, float *x2, float *x3, float *x4, float *w1, float *w2)
|
|
|
|
{
|
|
|
|
float temp[3], temp2[3];
|
|
|
|
|
|
|
|
double a, b, c, e, f;
|
|
|
|
|
|
|
|
VECSUB(temp, x2, x1);
|
|
|
|
a = INPR(temp, temp);
|
|
|
|
|
|
|
|
VECSUB(temp2, x4, x3);
|
|
|
|
b = -INPR(temp, temp2);
|
|
|
|
|
|
|
|
c = INPR(temp2, temp2);
|
|
|
|
|
|
|
|
VECSUB(temp2, x3, x1);
|
|
|
|
e = INPR(temp, temp2);
|
|
|
|
|
|
|
|
VECSUB(temp, x4, x3);
|
|
|
|
f = -INPR(temp, temp2);
|
|
|
|
|
|
|
|
*w1 = (e * c - b * f) / (a * c - b * b);
|
|
|
|
*w2 = (f - b * *w1) / c;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculates the distance of 2 edges
|
2009-09-14 16:52:06 +00:00
|
|
|
static float edgedge_distance(float np11[3], float np12[3], float np21[3], float np22[3], float *out_a1, float *out_a2, float *out_normal)
|
2008-05-26 09:39:32 +00:00
|
|
|
{
|
|
|
|
float line1[3], line2[3], cross[3];
|
|
|
|
float length;
|
|
|
|
float temp[3], temp2[3];
|
|
|
|
float dist_a1, dist_a2;
|
|
|
|
|
|
|
|
VECSUB(line1, np12, np11);
|
|
|
|
VECSUB(line2, np22, np21);
|
|
|
|
|
|
|
|
Crossf(cross, line1, line2);
|
|
|
|
length = INPR(cross, cross);
|
|
|
|
|
|
|
|
if (length < FLT_EPSILON)
|
|
|
|
{
|
|
|
|
*out_a2 = projectPointOntoLine(np11, np21, np22);
|
|
|
|
if ((*out_a2 >= -FLT_EPSILON) && (*out_a2 <= 1.0 + FLT_EPSILON))
|
|
|
|
{
|
|
|
|
*out_a1 = 0;
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
VECSUB(temp, np22, np21);
|
|
|
|
VecMulf(temp, *out_a2);
|
|
|
|
VECADD(temp2, temp, np21);
|
|
|
|
VECADD(temp2, temp2, np11);
|
|
|
|
return INPR(temp2, temp2);
|
|
|
|
}
|
|
|
|
|
|
|
|
CLAMP(*out_a2, 0.0, 1.0);
|
|
|
|
if (*out_a2 > .5)
|
|
|
|
{ // == 1.0
|
|
|
|
*out_a1 = projectPointOntoLine(np22, np11, np12);
|
|
|
|
if ((*out_a1 >= -FLT_EPSILON) && (*out_a1 <= 1.0 + FLT_EPSILON))
|
|
|
|
{
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
|
|
|
|
// return (np22 - (np11 + (np12 - np11) * out_a1)).lengthSquared();
|
|
|
|
VECSUB(temp, np12, np11);
|
|
|
|
VecMulf(temp, *out_a1);
|
|
|
|
VECADD(temp2, temp, np11);
|
|
|
|
VECSUB(temp2, np22, temp2);
|
|
|
|
return INPR(temp2, temp2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // == 0.0
|
|
|
|
*out_a1 = projectPointOntoLine(np21, np11, np12);
|
|
|
|
if ((*out_a1 >= -FLT_EPSILON) && (*out_a1 <= 1.0 + FLT_EPSILON))
|
|
|
|
{
|
|
|
|
calculateEENormal(np11, np11, np21, np22, out_normal);
|
|
|
|
|
|
|
|
// return (np21 - (np11 + (np12 - np11) * out_a1)).lengthSquared();
|
|
|
|
VECSUB(temp, np12, np11);
|
|
|
|
VecMulf(temp, *out_a1);
|
|
|
|
VECADD(temp2, temp, np11);
|
|
|
|
VECSUB(temp2, np21, temp2);
|
|
|
|
return INPR(temp2, temp2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CLAMP(*out_a1, 0.0, 1.0);
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
if(*out_a1 > .5)
|
|
|
|
{
|
|
|
|
if(*out_a2 > .5)
|
|
|
|
{
|
|
|
|
VECSUB(temp, np12, np22);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VECSUB(temp, np12, np21);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(*out_a2 > .5)
|
|
|
|
{
|
|
|
|
VECSUB(temp, np11, np22);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VECSUB(temp, np11, np21);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return INPR(temp, temp);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
// If the lines aren't parallel (but coplanar) they have to intersect
|
|
|
|
|
|
|
|
findClosestPointsEE(np11, np12, np21, np22, out_a1, out_a2);
|
|
|
|
|
|
|
|
// If both points are on the finite edges, we're done.
|
|
|
|
if (*out_a1 >= 0.0 && *out_a1 <= 1.0 && *out_a2 >= 0.0 && *out_a2 <= 1.0)
|
|
|
|
{
|
|
|
|
float p1[3], p2[3];
|
|
|
|
|
|
|
|
// p1= np11 + (np12 - np11) * out_a1;
|
|
|
|
VECSUB(temp, np12, np11);
|
|
|
|
VecMulf(temp, *out_a1);
|
|
|
|
VECADD(p1, np11, temp);
|
|
|
|
|
|
|
|
// p2 = np21 + (np22 - np21) * out_a2;
|
|
|
|
VECSUB(temp, np22, np21);
|
|
|
|
VecMulf(temp, *out_a2);
|
|
|
|
VECADD(p2, np21, temp);
|
|
|
|
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
VECSUB(temp, p1, p2);
|
|
|
|
return INPR(temp, temp);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Clamp both points to the finite edges.
|
|
|
|
* The one that moves most during clamping is one part of the solution.
|
|
|
|
*/
|
|
|
|
dist_a1 = *out_a1;
|
|
|
|
CLAMP(dist_a1, 0.0, 1.0);
|
|
|
|
dist_a2 = *out_a2;
|
|
|
|
CLAMP(dist_a2, 0.0, 1.0);
|
|
|
|
|
|
|
|
// Now project the "most clamped" point on the other line.
|
|
|
|
if (dist_a1 > dist_a2)
|
|
|
|
{
|
|
|
|
/* keep out_a1 */
|
|
|
|
float p1[3];
|
|
|
|
|
|
|
|
// p1 = np11 + (np12 - np11) * out_a1;
|
|
|
|
VECSUB(temp, np12, np11);
|
|
|
|
VecMulf(temp, *out_a1);
|
|
|
|
VECADD(p1, np11, temp);
|
|
|
|
|
|
|
|
*out_a2 = projectPointOntoLine(p1, np21, np22);
|
|
|
|
CLAMP(*out_a2, 0.0, 1.0);
|
|
|
|
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
|
|
|
|
// return (p1 - (np21 + (np22 - np21) * out_a2)).lengthSquared();
|
|
|
|
VECSUB(temp, np22, np21);
|
|
|
|
VecMulf(temp, *out_a2);
|
|
|
|
VECADD(temp, temp, np21);
|
|
|
|
VECSUB(temp, p1, temp);
|
|
|
|
return INPR(temp, temp);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* keep out_a2 */
|
|
|
|
float p2[3];
|
|
|
|
|
|
|
|
// p2 = np21 + (np22 - np21) * out_a2;
|
|
|
|
VECSUB(temp, np22, np21);
|
|
|
|
VecMulf(temp, *out_a2);
|
|
|
|
VECADD(p2, np21, temp);
|
|
|
|
|
|
|
|
*out_a1 = projectPointOntoLine(p2, np11, np12);
|
|
|
|
CLAMP(*out_a1, 0.0, 1.0);
|
|
|
|
|
|
|
|
calculateEENormal(np11, np12, np21, np22, out_normal);
|
|
|
|
|
|
|
|
// return ((np11 + (np12 - np11) * out_a1) - p2).lengthSquared();
|
|
|
|
VECSUB(temp, np12, np11);
|
|
|
|
VecMulf(temp, *out_a1);
|
|
|
|
VECADD(temp, temp, np11);
|
|
|
|
VECSUB(temp, temp, p2);
|
|
|
|
return INPR(temp, temp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("Error in edgedge_distance: end of function\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-09-14 16:52:06 +00:00
|
|
|
static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
EdgeCollPair edgecollpair;
|
2008-05-07 20:42:16 +00:00
|
|
|
Cloth *cloth1=NULL;
|
|
|
|
ClothVertex *verts1=NULL;
|
2008-06-03 19:06:54 +00:00
|
|
|
unsigned int i = 0, k = 0;
|
2008-01-29 21:01:12 +00:00
|
|
|
int numsolutions = 0;
|
2008-05-12 12:24:52 +00:00
|
|
|
double x1[3], v1[3], x2[3], v2[3], x3[3], v3[3];
|
2008-05-29 14:23:08 +00:00
|
|
|
double solution[3], solution2[3];
|
2008-05-07 20:42:16 +00:00
|
|
|
MVert *verts2 = collmd->current_x; // old x
|
|
|
|
MVert *velocity2 = collmd->current_v; // velocity
|
2008-06-03 19:06:54 +00:00
|
|
|
float distance = 0;
|
2008-05-12 12:24:52 +00:00
|
|
|
float triA[3][3], triB[3][3];
|
|
|
|
int result = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth1 = clmd->clothObject;
|
|
|
|
verts1 = cloth1->verts;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
for(i = 0; i < 9; i++)
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
// 9 edge - edge possibilities
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
if(i == 0) // cloth edge: 1-2; coll edge: 1-2
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap2;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp2;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if(i == 1) // cloth edge: 1-2; coll edge: 2-3
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap2;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp2;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if(i == 2) // cloth edge: 1-2; coll edge: 1-3
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap2;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if(i == 3) // cloth edge: 2-3; coll edge: 1-2
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap2;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp2;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if(i == 4) // cloth edge: 2-3; coll edge: 2-3
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap2;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp2;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
else if(i == 5) // cloth edge: 2-3; coll edge: 1-3
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p11 = collpair->ap2;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
|
|
|
}
|
|
|
|
else if(i ==6) // cloth edge: 1-3; coll edge: 1-2
|
|
|
|
{
|
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp2;
|
|
|
|
}
|
|
|
|
else if(i ==7) // cloth edge: 1-3; coll edge: 2-3
|
|
|
|
{
|
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp2;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
|
|
|
}
|
|
|
|
else if(i == 8) // cloth edge: 1-3; coll edge: 1-3
|
|
|
|
{
|
|
|
|
edgecollpair.p11 = collpair->ap1;
|
|
|
|
edgecollpair.p12 = collpair->ap3;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
edgecollpair.p21 = collpair->bp1;
|
|
|
|
edgecollpair.p22 = collpair->bp3;
|
|
|
|
}
|
2008-05-29 14:23:08 +00:00
|
|
|
/*
|
|
|
|
if((edgecollpair.p11 == 3) && (edgecollpair.p12 == 16))
|
2008-05-27 22:46:57 +00:00
|
|
|
printf("Ahier!\n");
|
2008-05-29 14:23:08 +00:00
|
|
|
if((edgecollpair.p11 == 16) && (edgecollpair.p12 == 3))
|
2008-05-27 22:46:57 +00:00
|
|
|
printf("Ahier!\n");
|
2008-05-29 14:23:08 +00:00
|
|
|
*/
|
2008-05-27 22:46:57 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
// if ( !cloth_are_edges_adjacent ( clmd, collmd, &edgecollpair ) )
|
2008-05-07 20:42:16 +00:00
|
|
|
{
|
|
|
|
// always put coll points in p21/p22
|
2008-05-12 12:24:52 +00:00
|
|
|
VECSUB ( x1, verts1[edgecollpair.p12].txold, verts1[edgecollpair.p11].txold );
|
|
|
|
VECSUB ( v1, verts1[edgecollpair.p12].tv, verts1[edgecollpair.p11].tv );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
VECSUB ( x2, verts2[edgecollpair.p21].co, verts1[edgecollpair.p11].txold );
|
|
|
|
VECSUB ( v2, velocity2[edgecollpair.p21].co, verts1[edgecollpair.p11].tv );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
VECSUB ( x3, verts2[edgecollpair.p22].co, verts1[edgecollpair.p11].txold );
|
|
|
|
VECSUB ( v3, velocity2[edgecollpair.p22].co, verts1[edgecollpair.p11].tv );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
numsolutions = cloth_get_collision_time ( x1, v1, x2, v2, x3, v3, solution );
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
if((edgecollpair.p11 == 3 && edgecollpair.p12==16)|| (edgecollpair.p11==16 && edgecollpair.p12==3))
|
|
|
|
{
|
|
|
|
if(edgecollpair.p21==6 || edgecollpair.p22 == 6)
|
|
|
|
{
|
|
|
|
printf("dist: %f, sol[k]: %lf, sol2[k]: %lf\n", distance, solution[k], solution2[k]);
|
|
|
|
printf("a1: %f, a2: %f, b1: %f, b2: %f\n", x1[0], x2[0], x3[0], v1[0]);
|
|
|
|
printf("b21: %d, b22: %d\n", edgecollpair.p21, edgecollpair.p22);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
for ( k = 0; k < numsolutions; k++ )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-05-14 16:09:56 +00:00
|
|
|
// printf("sol %d: %lf\n", k, solution[k]);
|
2008-05-27 22:46:57 +00:00
|
|
|
if ( ( solution[k] >= ALMOST_ZERO ) && ( solution[k] <= 1.0 ) && ( solution[k] > ALMOST_ZERO))
|
2008-04-08 12:55:35 +00:00
|
|
|
{
|
2008-05-26 09:39:32 +00:00
|
|
|
float a,b;
|
|
|
|
float out_normal[3];
|
|
|
|
float distance;
|
2008-05-27 22:46:57 +00:00
|
|
|
float impulse = 0;
|
|
|
|
float I_mag;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
|
|
|
// move verts
|
2008-05-29 14:23:08 +00:00
|
|
|
VECADDS(triA[0], verts1[edgecollpair.p11].txold, verts1[edgecollpair.p11].tv, solution[k]);
|
|
|
|
VECADDS(triA[1], verts1[edgecollpair.p12].txold, verts1[edgecollpair.p12].tv, solution[k]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-29 14:23:08 +00:00
|
|
|
VECADDS(triB[0], collmd->current_x[edgecollpair.p21].co, collmd->current_v[edgecollpair.p21].co, solution[k]);
|
|
|
|
VECADDS(triB[1], collmd->current_x[edgecollpair.p22].co, collmd->current_v[edgecollpair.p22].co, solution[k]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
// TODO: check for collisions
|
2008-05-26 09:39:32 +00:00
|
|
|
distance = edgedge_distance(triA[0], triA[1], triB[0], triB[1], &a, &b, out_normal);
|
2008-05-07 20:42:16 +00:00
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
if ((distance <= clmd->coll_parms->epsilon + BLI_bvhtree_getepsilon ( collmd->bvhtree ) + ALMOST_ZERO) && (INPR(out_normal, out_normal) > 0))
|
|
|
|
{
|
2008-05-27 22:46:57 +00:00
|
|
|
float vrel_1_to_2[3], temp[3], temp2[3], out_normalVelocity;
|
|
|
|
float desiredVn;
|
|
|
|
|
|
|
|
VECCOPY(vrel_1_to_2, verts1[edgecollpair.p11].tv);
|
|
|
|
VecMulf(vrel_1_to_2, 1.0 - a);
|
|
|
|
VECCOPY(temp, verts1[edgecollpair.p12].tv);
|
|
|
|
VecMulf(temp, a);
|
|
|
|
|
|
|
|
VECADD(vrel_1_to_2, vrel_1_to_2, temp);
|
|
|
|
|
|
|
|
VECCOPY(temp, verts1[edgecollpair.p21].tv);
|
|
|
|
VecMulf(temp, 1.0 - b);
|
|
|
|
VECCOPY(temp2, verts1[edgecollpair.p22].tv);
|
|
|
|
VecMulf(temp2, b);
|
|
|
|
VECADD(temp, temp, temp2);
|
|
|
|
|
|
|
|
VECSUB(vrel_1_to_2, vrel_1_to_2, temp);
|
|
|
|
|
|
|
|
out_normalVelocity = INPR(vrel_1_to_2, out_normal);
|
2008-05-29 14:23:08 +00:00
|
|
|
/*
|
|
|
|
// this correction results in wrong normals sometimes?
|
2008-05-27 22:46:57 +00:00
|
|
|
if(out_normalVelocity < 0.0)
|
|
|
|
{
|
|
|
|
out_normalVelocity*= -1.0;
|
2009-01-26 08:34:40 +00:00
|
|
|
VecNegf(out_normal);
|
2008-05-27 22:46:57 +00:00
|
|
|
}
|
2008-05-29 14:23:08 +00:00
|
|
|
*/
|
2008-05-26 09:39:32 +00:00
|
|
|
/* Inelastic repulsion impulse. */
|
2008-05-27 22:46:57 +00:00
|
|
|
|
2008-05-26 09:39:32 +00:00
|
|
|
// Calculate which normal velocity we need.
|
2008-05-27 22:46:57 +00:00
|
|
|
desiredVn = (out_normalVelocity * (float)solution[k] - (.1 * (clmd->coll_parms->epsilon + BLI_bvhtree_getepsilon ( collmd->bvhtree )) - sqrt(distance)) - ALMOST_ZERO);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
|
|
|
// Now calculate what impulse we need to reach that velocity.
|
2008-05-27 22:46:57 +00:00
|
|
|
I_mag = (out_normalVelocity - desiredVn) / 2.0; // / (1/m1 + 1/m2);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
|
|
|
// Finally apply that impulse.
|
2008-05-27 22:46:57 +00:00
|
|
|
impulse = (2.0 * -I_mag) / (a*a + (1.0-a)*(1.0-a) + b*b + (1.0-b)*(1.0-b));
|
|
|
|
|
|
|
|
VECADDMUL ( verts1[edgecollpair.p11].impulse, out_normal, (1.0-a) * impulse );
|
|
|
|
verts1[edgecollpair.p11].impulse_count++;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-27 22:46:57 +00:00
|
|
|
VECADDMUL ( verts1[edgecollpair.p12].impulse, out_normal, a * impulse );
|
|
|
|
verts1[edgecollpair.p12].impulse_count++;
|
|
|
|
|
|
|
|
// return true;
|
2008-05-26 09:39:32 +00:00
|
|
|
result = 1;
|
2008-05-27 22:46:57 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// missing from collision.hpp
|
2008-05-26 09:39:32 +00:00
|
|
|
}
|
2008-05-29 14:23:08 +00:00
|
|
|
// mintime = MIN2(mintime, (float)solution[k]);
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
break;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
}
|
2008-05-12 12:24:52 +00:00
|
|
|
return result;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
|
2009-09-14 16:52:06 +00:00
|
|
|
static int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
|
2008-02-12 11:04:58 +00:00
|
|
|
{
|
2008-05-07 20:42:16 +00:00
|
|
|
Cloth *cloth1;
|
|
|
|
cloth1 = clmd->clothObject;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
for ( ; collpair != collision_end; collpair++ )
|
|
|
|
{
|
|
|
|
// only handle moving collisions here
|
|
|
|
if (!( collpair->flag & COLLISION_IN_FUTURE ))
|
|
|
|
continue;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
cloth_collision_moving_edges ( clmd, collmd, collpair);
|
2008-05-26 09:39:32 +00:00
|
|
|
// cloth_collision_moving_tris ( clmd, collmd, collpair);
|
2008-03-03 19:02:01 +00:00
|
|
|
}
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-12 12:24:52 +00:00
|
|
|
return 1;
|
2008-03-03 19:02:01 +00:00
|
|
|
}
|
|
|
|
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
// return all collision objects in scene
|
|
|
|
// collision object will exclude self
|
2009-09-21 21:19:58 +00:00
|
|
|
Object **get_collisionobjects(Scene *scene, Object *self, int *numcollobj)
|
2008-07-02 20:28:49 +00:00
|
|
|
{
|
|
|
|
Base *base=NULL;
|
2009-09-21 21:19:58 +00:00
|
|
|
Object **objs = NULL;
|
2008-07-02 20:28:49 +00:00
|
|
|
Object *coll_ob = NULL;
|
|
|
|
CollisionModifierData *collmd = NULL;
|
|
|
|
int numobj = 0, maxobj = 100;
|
|
|
|
|
2009-09-21 21:19:58 +00:00
|
|
|
objs = MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
|
2008-07-02 20:28:49 +00:00
|
|
|
// check all collision objects
|
2009-01-04 14:14:06 +00:00
|
|
|
for ( base = scene->base.first; base; base = base->next )
|
2008-03-03 19:02:01 +00:00
|
|
|
{
|
2008-09-29 14:20:27 +00:00
|
|
|
/*Only proceed for mesh object in same layer */
|
|
|
|
if(!(base->object->type==OB_MESH && (base->lay & self->lay)))
|
|
|
|
continue;
|
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
coll_ob = base->object;
|
2008-08-18 14:41:24 +00:00
|
|
|
|
2008-10-14 11:50:30 +00:00
|
|
|
if(coll_ob == self)
|
|
|
|
continue;
|
|
|
|
|
2008-08-18 14:41:24 +00:00
|
|
|
if(coll_ob->pd && coll_ob->pd->deflect)
|
|
|
|
{
|
|
|
|
collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
|
|
|
|
}
|
2008-10-14 11:54:07 +00:00
|
|
|
else
|
|
|
|
collmd = NULL;
|
2008-08-18 14:41:24 +00:00
|
|
|
|
|
|
|
if ( collmd )
|
2008-10-14 11:50:30 +00:00
|
|
|
{
|
2008-08-18 14:41:24 +00:00
|
|
|
if(numobj >= maxobj)
|
|
|
|
{
|
|
|
|
// realloc
|
|
|
|
int oldmax = maxobj;
|
2009-09-21 21:19:58 +00:00
|
|
|
Object **tmp;
|
2008-08-18 14:41:24 +00:00
|
|
|
maxobj *= 2;
|
2009-09-21 21:19:58 +00:00
|
|
|
tmp = MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
|
|
|
|
memcpy(tmp, objs, sizeof(Object *)*oldmax);
|
2008-08-18 14:41:24 +00:00
|
|
|
MEM_freeN(objs);
|
|
|
|
objs = tmp;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2009-09-21 21:19:58 +00:00
|
|
|
objs[numobj] = coll_ob;
|
2008-08-18 14:41:24 +00:00
|
|
|
numobj++;
|
|
|
|
}
|
|
|
|
else
|
2008-07-02 20:28:49 +00:00
|
|
|
{
|
|
|
|
if ( coll_ob->dup_group )
|
|
|
|
{
|
|
|
|
GroupObject *go;
|
|
|
|
Group *group = coll_ob->dup_group;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
for ( go= group->gobject.first; go; go= go->next )
|
|
|
|
{
|
|
|
|
coll_ob = go->ob;
|
2008-08-18 14:41:24 +00:00
|
|
|
collmd = NULL;
|
|
|
|
|
2008-10-14 11:50:30 +00:00
|
|
|
if(coll_ob == self)
|
|
|
|
continue;
|
|
|
|
|
2008-08-18 14:41:24 +00:00
|
|
|
if(coll_ob->pd && coll_ob->pd->deflect)
|
|
|
|
{
|
|
|
|
collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
|
|
|
|
}
|
2008-10-14 11:54:07 +00:00
|
|
|
else
|
|
|
|
collmd = NULL;
|
2008-05-07 20:42:16 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
if ( !collmd )
|
|
|
|
continue;
|
2008-07-20 21:05:48 +00:00
|
|
|
|
|
|
|
if( !collmd->bvhtree)
|
|
|
|
continue;
|
2008-05-07 20:42:16 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
if(numobj >= maxobj)
|
|
|
|
{
|
|
|
|
// realloc
|
|
|
|
int oldmax = maxobj;
|
2009-09-21 21:19:58 +00:00
|
|
|
Object **tmp;
|
2008-07-02 20:28:49 +00:00
|
|
|
maxobj *= 2;
|
2009-09-21 21:19:58 +00:00
|
|
|
tmp = MEM_callocN(sizeof(Object *)*maxobj, "CollisionObjectsArray");
|
|
|
|
memcpy(tmp, objs, sizeof(Object *)*oldmax);
|
2008-07-02 20:28:49 +00:00
|
|
|
MEM_freeN(objs);
|
|
|
|
objs = tmp;
|
|
|
|
}
|
|
|
|
|
2009-09-21 21:19:58 +00:00
|
|
|
objs[numobj] = coll_ob;
|
2008-07-02 20:28:49 +00:00
|
|
|
numobj++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-03-03 19:02:01 +00:00
|
|
|
}
|
2008-07-02 20:28:49 +00:00
|
|
|
*numcollobj = numobj;
|
|
|
|
return objs;
|
|
|
|
}
|
|
|
|
|
2009-09-14 16:52:06 +00:00
|
|
|
static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
|
2008-07-02 20:28:49 +00:00
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
*collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
|
|
|
|
*collisions_index = *collisions;
|
|
|
|
|
|
|
|
for ( i = 0; i < numresult; i++ )
|
2008-03-03 19:02:01 +00:00
|
|
|
{
|
2008-07-02 20:28:49 +00:00
|
|
|
*collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, *collisions_index );
|
2008-03-03 19:02:01 +00:00
|
|
|
}
|
2008-07-02 20:28:49 +00:00
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2009-09-14 16:52:06 +00:00
|
|
|
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
|
2008-07-02 20:28:49 +00:00
|
|
|
{
|
|
|
|
Cloth *cloth = clmd->clothObject;
|
|
|
|
int i=0, j = 0, numfaces = 0, numverts = 0;
|
|
|
|
ClothVertex *verts = NULL;
|
|
|
|
int ret = 0;
|
|
|
|
int result = 0;
|
|
|
|
float tnull[3] = {0,0,0};
|
|
|
|
|
|
|
|
numfaces = clmd->clothObject->numfaces;
|
|
|
|
numverts = clmd->clothObject->numverts;
|
|
|
|
|
|
|
|
verts = cloth->verts;
|
|
|
|
|
2008-03-03 19:02:01 +00:00
|
|
|
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
|
|
|
|
result = 1;
|
2008-04-08 12:55:35 +00:00
|
|
|
for ( j = 0; j < 5; j++ ) // 5 is just a value that ensures convergence
|
2008-03-03 19:02:01 +00:00
|
|
|
{
|
|
|
|
result = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
if ( collmd->bvhtree )
|
|
|
|
{
|
|
|
|
result += cloth_collision_response_static ( clmd, collmd, collisions, collisions_index );
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-05-14 16:09:56 +00:00
|
|
|
// apply impulses in parallel
|
|
|
|
if ( result )
|
2008-03-03 19:02:01 +00:00
|
|
|
{
|
2008-05-14 16:09:56 +00:00
|
|
|
for ( i = 0; i < numverts; i++ )
|
2008-04-08 12:55:35 +00:00
|
|
|
{
|
2008-05-14 16:09:56 +00:00
|
|
|
// calculate "velocities" (just xnew = xold + v; no dt in v)
|
|
|
|
if ( verts[i].impulse_count )
|
|
|
|
{
|
|
|
|
VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
|
|
|
|
VECCOPY ( verts[i].impulse, tnull );
|
|
|
|
verts[i].impulse_count = 0;
|
2008-05-26 09:39:32 +00:00
|
|
|
|
2008-05-14 16:09:56 +00:00
|
|
|
ret++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2008-05-07 20:42:16 +00:00
|
|
|
}
|
2008-03-03 19:02:01 +00:00
|
|
|
}
|
|
|
|
return ret;
|
2008-02-12 11:04:58 +00:00
|
|
|
}
|
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// cloth - object collisions
|
2009-01-04 14:14:06 +00:00
|
|
|
int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, float dt )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
Cloth *cloth=NULL;
|
2008-05-07 20:42:16 +00:00
|
|
|
BVHTree *cloth_bvh=NULL;
|
2008-08-03 01:41:57 +00:00
|
|
|
int i=0, numfaces = 0, numverts = 0, k, l, j;
|
2008-07-02 20:28:49 +00:00
|
|
|
int rounds = 0; // result counts applied collisions; ic is for debug output;
|
2008-01-29 21:01:12 +00:00
|
|
|
ClothVertex *verts = NULL;
|
2008-05-26 10:36:14 +00:00
|
|
|
int ret = 0, ret2 = 0;
|
2009-09-21 21:19:58 +00:00
|
|
|
Object **collobjs = NULL;
|
2008-07-02 20:28:49 +00:00
|
|
|
int numcollobj = 0;
|
2008-01-29 21:01:12 +00:00
|
|
|
|
2008-05-07 20:42:16 +00:00
|
|
|
if ( ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ ) || ! ( ( ( Cloth * ) clmd->clothObject )->bvhtree ) )
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
cloth = clmd->clothObject;
|
|
|
|
verts = cloth->verts;
|
2008-05-07 20:42:16 +00:00
|
|
|
cloth_bvh = ( BVHTree * ) cloth->bvhtree;
|
2008-01-29 21:01:12 +00:00
|
|
|
numfaces = clmd->clothObject->numfaces;
|
|
|
|
numverts = clmd->clothObject->numverts;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// static collisions
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// update cloth bvh
|
2008-05-14 16:09:56 +00:00
|
|
|
bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
|
2008-05-23 20:20:14 +00:00
|
|
|
bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
|
2008-07-02 20:28:49 +00:00
|
|
|
|
2009-01-04 14:14:06 +00:00
|
|
|
collobjs = get_collisionobjects(clmd->scene, ob, &numcollobj);
|
2008-07-02 20:28:49 +00:00
|
|
|
|
|
|
|
if(!collobjs)
|
|
|
|
return 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
do
|
|
|
|
{
|
2008-07-02 20:28:49 +00:00
|
|
|
CollPair **collisions, **collisions_index;
|
|
|
|
|
2008-05-26 10:36:14 +00:00
|
|
|
ret2 = 0;
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
collisions = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
|
|
|
|
collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
|
|
|
|
|
2008-01-29 21:01:12 +00:00
|
|
|
// check all collision objects
|
2008-07-02 20:28:49 +00:00
|
|
|
for(i = 0; i < numcollobj; i++)
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2009-09-21 21:19:58 +00:00
|
|
|
Object *collob= collobjs[i];
|
|
|
|
CollisionModifierData *collmd = (CollisionModifierData*)modifiers_findByType(collob, eModifierType_Collision);
|
2008-07-02 20:28:49 +00:00
|
|
|
BVHTreeOverlap *overlap = NULL;
|
|
|
|
int result = 0;
|
|
|
|
|
2008-08-18 14:41:24 +00:00
|
|
|
if(!collmd->bvhtree)
|
|
|
|
continue;
|
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
/* move object to position (step) in time */
|
|
|
|
collision_move_object ( collmd, step + dt, step );
|
|
|
|
|
|
|
|
/* search for overlapping collision pairs */
|
|
|
|
overlap = BLI_bvhtree_overlap ( cloth_bvh, collmd->bvhtree, &result );
|
|
|
|
|
|
|
|
// go to next object if no overlap is there
|
|
|
|
if(!result || !overlap)
|
2008-01-29 21:01:12 +00:00
|
|
|
{
|
2008-07-02 20:28:49 +00:00
|
|
|
if ( overlap )
|
|
|
|
MEM_freeN ( overlap );
|
|
|
|
continue;
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-07-02 20:28:49 +00:00
|
|
|
|
|
|
|
/* check if collisions really happen (costly near check) */
|
|
|
|
cloth_bvh_objcollisions_nearcheck ( clmd, collmd, &collisions[i], &collisions_index[i], result, overlap);
|
|
|
|
|
|
|
|
// resolve nearby collisions
|
|
|
|
ret += cloth_bvh_objcollisions_resolve ( clmd, collmd, collisions[i], collisions_index[i]);
|
|
|
|
ret2 += ret;
|
|
|
|
|
|
|
|
if ( overlap )
|
|
|
|
MEM_freeN ( overlap );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
|
|
|
rounds++;
|
2008-07-02 20:28:49 +00:00
|
|
|
|
|
|
|
for(i = 0; i < numcollobj; i++)
|
|
|
|
{
|
|
|
|
if ( collisions[i] ) MEM_freeN ( collisions[i] );
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_freeN(collisions);
|
|
|
|
MEM_freeN(collisions_index);
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-02-12 12:02:39 +00:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// update positions
|
|
|
|
// this is needed for bvh_calc_DOP_hull_moving() [kdop.c]
|
|
|
|
////////////////////////////////////////////////////////////
|
2008-04-08 12:55:35 +00:00
|
|
|
|
2008-02-12 12:02:39 +00:00
|
|
|
// verts come from clmd
|
2008-04-08 12:55:35 +00:00
|
|
|
for ( i = 0; i < numverts; i++ )
|
2008-02-12 12:02:39 +00:00
|
|
|
{
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
|
|
|
|
{
|
|
|
|
if ( verts [i].flags & CLOTH_VERT_FLAG_PINNED )
|
2008-02-12 12:02:39 +00:00
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
VECADD ( verts[i].tx, verts[i].txold, verts[i].tv );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|
2008-02-12 12:02:39 +00:00
|
|
|
////////////////////////////////////////////////////////////
|
2008-08-03 01:41:57 +00:00
|
|
|
|
2008-07-02 20:28:49 +00:00
|
|
|
|
2008-02-12 12:02:39 +00:00
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// Test on *simple* selfcollisions
|
|
|
|
////////////////////////////////////////////////////////////
|
2008-04-08 12:55:35 +00:00
|
|
|
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
|
2008-02-12 12:02:39 +00:00
|
|
|
{
|
2008-08-03 01:41:57 +00:00
|
|
|
for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
|
|
|
|
{
|
|
|
|
// TODO: add coll quality rounds again
|
|
|
|
BVHTreeOverlap *overlap = NULL;
|
|
|
|
int result = 0;
|
|
|
|
|
|
|
|
// collisions = 1;
|
|
|
|
verts = cloth->verts; // needed for openMP
|
|
|
|
|
|
|
|
numfaces = clmd->clothObject->numfaces;
|
|
|
|
numverts = clmd->clothObject->numverts;
|
|
|
|
|
|
|
|
verts = cloth->verts;
|
|
|
|
|
|
|
|
if ( cloth->bvhselftree )
|
|
|
|
{
|
|
|
|
// search for overlapping collision pairs
|
|
|
|
overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
|
|
|
|
|
|
|
|
// #pragma omp parallel for private(k, i, j) schedule(static)
|
|
|
|
for ( k = 0; k < result; k++ )
|
|
|
|
{
|
|
|
|
float temp[3];
|
|
|
|
float length = 0;
|
|
|
|
float mindistance;
|
|
|
|
|
|
|
|
i = overlap[k].indexA;
|
|
|
|
j = overlap[k].indexB;
|
|
|
|
|
|
|
|
mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
|
|
|
|
|
|
|
|
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
|
|
|
|
{
|
|
|
|
if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
|
|
|
|
&& ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VECSUB ( temp, verts[i].tx, verts[j].tx );
|
|
|
|
|
|
|
|
if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
|
|
|
|
|
|
|
|
// check for adjacent points (i must be smaller j)
|
|
|
|
if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
length = Normalize ( temp );
|
|
|
|
|
|
|
|
if ( length < mindistance )
|
|
|
|
{
|
|
|
|
float correction = mindistance - length;
|
|
|
|
|
|
|
|
if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
|
|
|
|
{
|
|
|
|
VecMulf ( temp, -correction );
|
|
|
|
VECADD ( verts[j].tx, verts[j].tx, temp );
|
|
|
|
}
|
|
|
|
else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
|
|
|
|
{
|
|
|
|
VecMulf ( temp, correction );
|
|
|
|
VECADD ( verts[i].tx, verts[i].tx, temp );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
VecMulf ( temp, -correction*0.5 );
|
|
|
|
VECADD ( verts[j].tx, verts[j].tx, temp );
|
|
|
|
|
|
|
|
VECSUB ( verts[i].tx, verts[i].tx, temp );
|
|
|
|
}
|
|
|
|
ret = 1;
|
|
|
|
ret2 += ret;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// check for approximated time collisions
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( overlap )
|
|
|
|
MEM_freeN ( overlap );
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
// SELFCOLLISIONS: update velocities
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
if ( ret2 )
|
|
|
|
{
|
|
|
|
for ( i = 0; i < cloth->numverts; i++ )
|
|
|
|
{
|
|
|
|
if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
|
|
|
|
{
|
|
|
|
VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
2008-02-12 11:04:58 +00:00
|
|
|
}
|
|
|
|
}
|
2008-05-26 10:36:14 +00:00
|
|
|
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
|
2008-07-02 20:28:49 +00:00
|
|
|
|
|
|
|
if(collobjs)
|
2008-08-03 01:00:51 +00:00
|
|
|
MEM_freeN(collobjs);
|
2008-04-08 12:55:35 +00:00
|
|
|
|
|
|
|
return MIN2 ( ret, 1 );
|
2008-01-29 21:01:12 +00:00
|
|
|
}
|