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blender-archive/source/blender/blenkernel/intern/mesh.c

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2002-10-12 11:37:38 +00:00
/* mesh.c
*
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*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
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#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_curve_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
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#include "BKE_depsgraph.h"
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#include "BKE_main.h"
#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_subsurf.h"
#include "BKE_displist.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_key.h"
/* these 2 are only used by conversion functions */
#include "BKE_curve.h"
/* -- */
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bad_level_calls.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_arithb.h"
int update_realtime_texture(TFace *tface, double time)
{
Image *ima;
int inc = 0;
float diff;
int newframe;
ima = tface->tpage;
if (!ima)
return 0;
if (ima->lastupdate<0)
ima->lastupdate = 0;
if (ima->lastupdate>time)
ima->lastupdate=(float)time;
if(ima->tpageflag & IMA_TWINANIM) {
if(ima->twend >= ima->xrep*ima->yrep) ima->twend= ima->xrep*ima->yrep-1;
/* check: is the bindcode not in the array? Then free. (still to do) */
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diff = (float)(time-ima->lastupdate);
inc = (int)(diff*(float)ima->animspeed);
ima->lastupdate+=((float)inc/(float)ima->animspeed);
newframe = ima->lastframe+inc;
if (newframe > (int)ima->twend)
newframe = (int)ima->twsta-1 + (newframe-ima->twend)%(ima->twend-ima->twsta);
ima->lastframe = newframe;
}
return inc;
}
void unlink_mesh(Mesh *me)
{
int a;
if(me==0) return;
for(a=0; a<me->totcol; a++) {
if(me->mat[a]) me->mat[a]->id.us--;
me->mat[a]= 0;
}
if(me->key) me->key->id.us--;
me->key= 0;
if(me->texcomesh) me->texcomesh= 0;
}
/* do not free mesh itself */
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void free_mesh(Mesh *me)
{
unlink_mesh(me);
if(me->mvert) MEM_freeN(me->mvert);
if(me->medge) MEM_freeN(me->medge);
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if(me->mface) MEM_freeN(me->mface);
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if(me->tface) MEM_freeN(me->tface);
if(me->dvert) free_dverts(me->dvert, me->totvert);
if(me->mcol) MEM_freeN(me->mcol);
if(me->msticky) MEM_freeN(me->msticky);
if(me->mat) MEM_freeN(me->mat);
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if(me->bb) MEM_freeN(me->bb);
}
void copy_dverts(MDeformVert *dst, MDeformVert *src, int copycount)
{
/* Assumes dst is already set up */
int i;
if (!src || !dst)
return;
memcpy (dst, src, copycount * sizeof(MDeformVert));
for (i=0; i<copycount; i++){
if (src[i].dw){
dst[i].dw = MEM_callocN (sizeof(MDeformWeight)*src[i].totweight, "copy_deformWeight");
memcpy (dst[i].dw, src[i].dw, sizeof (MDeformWeight)*src[i].totweight);
}
}
}
void free_dverts(MDeformVert *dvert, int totvert)
{
/* Instead of freeing the verts directly,
call this function to delete any special
vert data */
int i;
if (!dvert)
return;
/* Free any special data from the verts */
for (i=0; i<totvert; i++){
if (dvert[i].dw) MEM_freeN (dvert[i].dw);
}
MEM_freeN (dvert);
}
Mesh *add_mesh()
{
Mesh *me;
me= alloc_libblock(&G.main->mesh, ID_ME, "Mesh");
me->size[0]= me->size[1]= me->size[2]= 1.0;
me->smoothresh= 30;
me->texflag= AUTOSPACE;
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me->flag= ME_TWOSIDED;
me->subdiv= 1;
me->subdivr = 1;
me->bb= unit_boundbox();
return me;
}
Mesh *copy_mesh(Mesh *me)
{
Mesh *men;
int a;
men= copy_libblock(me);
men->mat= MEM_dupallocN(me->mat);
for(a=0; a<men->totcol; a++) {
id_us_plus((ID *)men->mat[a]);
}
id_us_plus((ID *)men->texcomesh);
men->mvert= MEM_dupallocN(me->mvert);
men->medge= MEM_dupallocN(me->medge);
men->mface= MEM_dupallocN(me->mface);
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men->tface= MEM_dupallocN(me->tface);
men->dface= NULL;
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if (me->dvert){
men->dvert = MEM_mallocN (sizeof (MDeformVert)*me->totvert, "MDeformVert");
copy_dverts(men->dvert, me->dvert, me->totvert);
}
men->mcol= MEM_dupallocN(me->mcol);
men->msticky= MEM_dupallocN(me->msticky);
men->texcomesh= NULL;
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men->bb= MEM_dupallocN(men->bb);
men->key= copy_key(me->key);
if(men->key) men->key->from= (ID *)men;
men->decimated = NULL;
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return men;
}
void make_local_tface(Mesh *me)
{
TFace *tface;
Image *ima;
int a;
if(me->tface==0) return;
a= me->totface;
tface= me->tface;
while(a--) {
/* special case: ima always local immediately */
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if(tface->tpage) {
ima= tface->tpage;
if(ima->id.lib) {
ima->id.lib= 0;
ima->id.flag= LIB_LOCAL;
new_id(0, (ID *)ima, 0);
}
}
tface++;
}
}
void make_local_mesh(Mesh *me)
{
Object *ob;
Mesh *men;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
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if(me->id.lib==0) return;
if(me->id.us==1) {
me->id.lib= 0;
me->id.flag= LIB_LOCAL;
new_id(0, (ID *)me, 0);
if(me->tface) make_local_tface(me);
return;
}
ob= G.main->object.first;
while(ob) {
if( me==get_mesh(ob) ) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
me->id.lib= 0;
me->id.flag= LIB_LOCAL;
new_id(0, (ID *)me, 0);
if(me->tface) make_local_tface(me);
}
else if(local && lib) {
men= copy_mesh(me);
men->id.us= 0;
ob= G.main->object.first;
while(ob) {
if( me==get_mesh(ob) ) {
if(ob->id.lib==0) {
set_mesh(ob, men);
}
}
ob= ob->id.next;
}
}
}
void boundbox_mesh(Mesh *me, float *loc, float *size)
{
MVert *mvert;
BoundBox *bb;
float min[3], max[3];
float mloc[3], msize[3];
int a;
if(me->bb==0) me->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
bb= me->bb;
INIT_MINMAX(min, max);
if (!loc) loc= mloc;
if (!size) size= msize;
mvert= me->mvert;
for(a=0; a<me->totvert; a++, mvert++) {
DO_MINMAX(mvert->co, min, max);
}
if(!me->totvert) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
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}
loc[0]= (min[0]+max[0])/2.0f;
loc[1]= (min[1]+max[1])/2.0f;
loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f;
size[1]= (max[1]-min[1])/2.0f;
size[2]= (max[2]-min[2])/2.0f;
boundbox_set_from_min_max(bb, min, max);
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}
void tex_space_mesh(Mesh *me)
{
KeyBlock *kb;
float *fp, loc[3], size[3], min[3], max[3];
int a;
boundbox_mesh(me, loc, size);
if(me->texflag & AUTOSPACE) {
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if(me->key) {
kb= me->key->refkey;
if (kb) {
INIT_MINMAX(min, max);
fp= kb->data;
for(a=0; a<kb->totelem; a++, fp+=3) {
DO_MINMAX(fp, min, max);
}
if(kb->totelem) {
loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
}
else {
loc[0]= loc[1]= loc[2]= 0.0;
size[0]= size[1]= size[2]= 0.0;
}
}
}
for (a=0; a<3; a++) {
if(size[a]==0.0) size[a]= 1.0;
else if(size[a]>0.0 && size[a]<0.00001) size[a]= 0.00001;
else if(size[a]<0.0 && size[a]> -0.00001) size[a]= -0.00001;
}
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VECCOPY(me->loc, loc);
VECCOPY(me->size, size);
me->rot[0]= me->rot[1]= me->rot[2]= 0.0;
}
}
BoundBox *mesh_get_bb(Mesh *me)
{
if (!me->bb) {
tex_space_mesh(me);
}
return me->bb;
}
void mesh_get_texspace(Mesh *me, float *loc_r, float *rot_r, float *size_r)
{
if (!me->bb) {
tex_space_mesh(me);
}
if (loc_r) VECCOPY(loc_r, me->loc);
if (rot_r) VECCOPY(rot_r, me->rot);
if (size_r) VECCOPY(size_r, me->size);
}
static float *make_orco_mesh_internal(Object *ob, int render)
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{
Mesh *me = ob->data;
float (*orcoData)[3];
int a, totvert;
float loc[3], size[3];
DerivedMesh *dm;
float (*vcos)[3] = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
/* Get appropriate vertex coordinates */
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if(me->key && me->texcomesh==0 && me->key->refkey) {
KeyBlock *kb= me->key->refkey;
float *fp= kb->data;
totvert= MIN2(kb->totelem, me->totvert);
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for(a=0; a<totvert; a++, fp+=3) {
vcos[a][0]= fp[0];
vcos[a][1]= fp[1];
vcos[a][2]= fp[2];
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}
}
else {
Mesh *tme = me->texcomesh?me->texcomesh:me;
MVert *mvert = tme->mvert;
totvert = MIN2(tme->totvert, me->totvert);
for(a=0; a<totvert; a++, mvert++) {
vcos[a][0]= mvert->co[0];
vcos[a][1]= mvert->co[1];
vcos[a][2]= mvert->co[2];
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}
}
/* Apply orco-changing modifiers */
if (render) {
dm = mesh_create_derived_no_deform_render(ob, vcos);
} else {
dm = mesh_create_derived_no_deform(ob, vcos);
}
totvert = dm->getNumVerts(dm);
orcoData = MEM_mallocN(sizeof(*orcoData)*totvert, "orcoData");
dm->getVertCos(dm, orcoData);
dm->release(dm);
MEM_freeN(vcos);
mesh_get_texspace(me, loc, NULL, size);
for(a=0; a<totvert; a++) {
float *co = orcoData[a];
co[0] = (co[0]-loc[0])/size[0];
co[1] = (co[1]-loc[1])/size[1];
co[2] = (co[2]-loc[2])/size[2];
}
return (float*) orcoData;
}
float *mesh_create_orco_render(Object *ob)
{
return make_orco_mesh_internal(ob, 1);
}
float *mesh_create_orco(Object *ob)
{
return make_orco_mesh_internal(ob, 0);
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}
/** rotates the vertices of a face in case v[2] or v[3] (vertex index)
* is = 0.
* Helaas, the MFace structure has no pointer to its
* texture face, therefore, texture can not be fixed inside
* this function.
*
* see also blender/src/editmesh.c, fix_faceindices()
* THIS FUNCTION WILL BE DINOSOURCE. For the moment, another hack
is added to fix texture coordinates / vertex colors:
void test_index_face(MFace *mface, TFace *tface, int nr)
*/
void test_index_mface(MFace *mface, int nr)
{
int a;
/* first test if the face is legal */
if(mface->v3 && mface->v3==mface->v4) {
mface->v4= 0;
nr--;
}
if(mface->v2 && mface->v2==mface->v3) {
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
if(mface->v1==mface->v2) {
mface->v2= mface->v3;
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
/* prevent a zero at wrong index location */
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if(nr==2) {
if(mface->v2==0) SWAP(int, mface->v1, mface->v2);
}
else if(nr==3) {
if(mface->v3==0) {
SWAP(int, mface->v1, mface->v2);
SWAP(int, mface->v2, mface->v3);
a= mface->edcode;
mface->edcode= 0;
if(a & ME_V1V2) mface->edcode |= ME_V3V1;
if(a & ME_V2V3) mface->edcode |= ME_V1V2;
if(a & ME_V3V1) mface->edcode |= ME_V2V3;
}
}
else if(nr==4) {
if(mface->v3==0 || mface->v4==0) {
SWAP(int, mface->v1, mface->v3);
SWAP(int, mface->v2, mface->v4);
a= mface->edcode;
mface->edcode= 0;
if(a & ME_V1V2) mface->edcode |= ME_V3V4;
if(a & ME_V2V3) mface->edcode |= ME_V2V3;
if(a & ME_V3V4) mface->edcode |= ME_V1V2;
if(a & ME_V4V1) mface->edcode |= ME_V4V1;
}
}
}
/** This function should die as soon as there is another mesh
structure. Functionality is the same as
void test_index_mface()
but it fixes texture coordinates as well.
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*/
#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
void test_index_face(MFace *mface, TFace *tface, int nr)
{
int a;
float tmpuv[2];
unsigned int tmpcol;
/* first test if the face is legal */
if(mface->v3 && mface->v3==mface->v4) {
mface->v4= 0;
nr--;
}
if(mface->v2 && mface->v2==mface->v3) {
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
if(mface->v1==mface->v2) {
mface->v2= mface->v3;
mface->v3= mface->v4;
mface->v4= 0;
nr--;
}
/* prevent a zero at wrong index location */
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if(nr==2) {
if(mface->v2==0) SWAP(int, mface->v1, mface->v2);
}
else if(nr==3) {
if(mface->v3==0) {
SWAP(int, mface->v1, mface->v2);
SWAP(int, mface->v2, mface->v3);
/* rotate face UV coordinates, too */
UVCOPY(tmpuv, tface->uv[0]);
UVCOPY(tface->uv[0], tface->uv[1]);
UVCOPY(tface->uv[1], tface->uv[2]);
UVCOPY(tface->uv[2], tmpuv);
/* same with vertex colours */
tmpcol = tface->col[0];
tface->col[0] = tface->col[1];
tface->col[1] = tface->col[2];
tface->col[2] = tmpcol;
a= mface->edcode;
mface->edcode= 0;
if(a & ME_V1V2) mface->edcode |= ME_V3V1;
if(a & ME_V2V3) mface->edcode |= ME_V1V2;
if(a & ME_V3V1) mface->edcode |= ME_V2V3;
}
}
else if(nr==4) {
if(mface->v3==0 || mface->v4==0) {
SWAP(int, mface->v1, mface->v3);
SWAP(int, mface->v2, mface->v4);
/* swap UV coordinates */
UVCOPY(tmpuv, tface->uv[0]);
UVCOPY(tface->uv[0], tface->uv[2]);
UVCOPY(tface->uv[2], tmpuv);
UVCOPY(tmpuv, tface->uv[1]);
UVCOPY(tface->uv[1], tface->uv[3]);
UVCOPY(tface->uv[3], tmpuv);
/* swap vertex colours */
tmpcol = tface->col[0];
tface->col[0] = tface->col[2];
tface->col[2] = tmpcol;
tmpcol = tface->col[1];
tface->col[1] = tface->col[3];
tface->col[3] = tmpcol;
a= mface->edcode;
mface->edcode= 0;
if(a & ME_V1V2) mface->edcode |= ME_V3V4;
if(a & ME_V2V3) mface->edcode |= ME_V2V3;
if(a & ME_V3V4) mface->edcode |= ME_V1V2;
if(a & ME_V4V1) mface->edcode |= ME_V4V1;
}
}
}
void flipnorm_mesh(Mesh *me)
{
MFace *mface;
MVert *mvert;
int a;
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mvert= me->mvert;
a= me->totvert;
while(a--) {
mvert->no[0]= -mvert->no[0];
mvert->no[1]= -mvert->no[1];
mvert->no[2]= -mvert->no[2];
mvert++;
}
mface= me->mface;
a= me->totface;
while(a--) {
if(mface->v3) {
if(mface->v4) {
SWAP(int, mface->v4, mface->v1);
SWAP(int, mface->v3, mface->v2);
test_index_mface(mface, 4);
}
else {
SWAP(int, mface->v3, mface->v1);
test_index_mface(mface, 3);
}
}
mface++;
}
}
Mesh *get_mesh(Object *ob)
{
if(ob==0) return 0;
if(ob->type==OB_MESH) return ob->data;
else return 0;
}
void set_mesh(Object *ob, Mesh *me)
{
Mesh *old=0;
if(ob==0) return;
if(ob->type==OB_MESH) {
old= ob->data;
old->id.us--;
ob->data= me;
id_us_plus((ID *)me);
}
test_object_materials((ID *)me);
}
/* ************** make edges in a Mesh, for outside of editmode */
struct edgesort {
int v1, v2;
int flag;
};
/* edges have to be added with lowest index first for sorting */
static void to_edgesort(struct edgesort *ed, int v1, int v2, int flag)
{
if(v1<v2) {
ed->v1= v1; ed->v2= v2;
}
else {
ed->v1= v2; ed->v2= v1;
}
ed->flag= flag;
}
static int vergedgesort(const void *v1, const void *v2)
{
const struct edgesort *x1=v1, *x2=v2;
if( x1->v1 > x2->v1) return 1;
else if( x1->v1 < x2->v1) return -1;
else if( x1->v2 > x2->v2) return 1;
else if( x1->v2 < x2->v2) return -1;
return 0;
}
void make_edges(Mesh *me)
{
MFace *mface;
MEdge *medge;
struct edgesort *edsort, *ed;
int a, totedge=0, final=0;
/* we put all edges in array, sort them, and detect doubles that way */
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
if(mface->v4) totedge+=4;
else if(mface->v3) totedge+=3;
else totedge+=1;
}
- added data arguments to deformer modifiers, in case someone wants to write one that is based on geometry (and not just vertex position) - added editmode versions of modifier deform/apply calls and flag to tag modifiers that support editmode - added isFinalCalc param to applyModifier, basically a switch to let subsurf know if it is calc'ng orco or not (so it can deal with cache appropriately). This is kinda hacky and perhaps I can come up with a better solution (its also a waste to do a complete subdivide just to get vertex locations). - changed ccgsubsurf to not preallocate hash's to be approximately correct size... this was probably not a big performance savings but means that the order of faces returned by the iterator can vary after the first call, this messes up orco calculation so dropped for time being. - minor bug fix, meshes with only key didn't get vertex normals correctly calc'd - updated editmesh derivedmesh to support auxiliary locations - changed mesh_calc_modifiers to alloc deformVerts on demand - added editmesh_calc_modifiers for calculating editmesh cage and final derivedmesh's - bug fix, update shadedisplist to always calc colors (even if totvert==0) - changed load_editMesh and make_edge to build me->medge even if totedge==0 (incremental subsurf checks this) todo: add drawFacesTex for ccgderivedmesh So, modifiers in editmode are back (which means auto-mirror in edit mode works now) although still not finished. Currently no cage is computed, the cage is always the base mesh (in other words, Optimal edge style editing is off), and the final mesh currently includes all modifiers that work in edit mode (including lattice and curve). At some point there will be toggles for which modifiers affect the final/cage editmode derivedmesh's. Also, very nice new feature is that incremental subsurf in object mode returns a ccgderivedmesh object instead of copying to a new displistmesh. This can make a *huge* speed difference, and is very nice for working with deformed armatures (esp. with only small per frame changes).
2005-07-22 07:37:15 +00:00
if(totedge==0) {
/* flag that mesh has edges */
me->medge = MEM_callocN(0, "make mesh edges");
me->totedge = 0;
return;
}
ed= edsort= MEM_mallocN(totedge*sizeof(struct edgesort), "edgesort");
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
to_edgesort(ed, mface->v1, mface->v2, mface->edcode & ME_V1V2);
ed++;
if(mface->v4) {
to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
ed++;
to_edgesort(ed, mface->v3, mface->v4, mface->edcode & ME_V3V4);
ed++;
to_edgesort(ed, mface->v4, mface->v1, mface->edcode & ME_V4V1);
ed++;
}
else if(mface->v3) {
to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
ed++;
to_edgesort(ed, mface->v3, mface->v1, mface->edcode & ME_V3V1);
ed++;
}
}
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
/* count final amount */
for(a=totedge, ed=edsort; a>1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) final++;
else {
/* this makes sure identical edges both get draw flag */
if(ed->flag) (ed+1)->flag= 1;
else if((ed+1)->flag) ed->flag= 1;
}
}
final++;
medge= me->medge= MEM_callocN(final*sizeof(MEdge), "make mesh edges");
me->totedge= final;
for(a=totedge, ed=edsort; a>1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) {
medge->v1= ed->v1;
medge->v2= ed->v2;
if(ed->flag) medge->flag= ME_EDGEDRAW;
medge++;
}
}
/* last edge */
medge->v1= ed->v1;
medge->v2= ed->v2;
if(ed->flag) medge->flag= ME_EDGEDRAW;
MEM_freeN(edsort);
}
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void mball_to_mesh(ListBase *lb, Mesh *me)
{
DispList *dl;
MVert *mvert;
MFace *mface;
float *nors, *verts;
int a, *index;
dl= lb->first;
if(dl==0) return;
if(dl->type==DL_INDEX4) {
me->flag= ME_NOPUNOFLIP;
me->totvert= dl->nr;
me->totface= dl->parts;
me->mvert=mvert= MEM_callocN(dl->nr*sizeof(MVert), "mverts");
a= dl->nr;
nors= dl->nors;
verts= dl->verts;
while(a--) {
VECCOPY(mvert->co, verts);
mvert->no[0]= (short int)(nors[0]*32767.0);
mvert->no[1]= (short int)(nors[1]*32767.0);
mvert->no[2]= (short int)(nors[2]*32767.0);
mvert++;
nors+= 3;
verts+= 3;
}
me->mface=mface= MEM_callocN(dl->parts*sizeof(MFace), "mface");
a= dl->parts;
index= dl->index;
while(a--) {
mface->v1= index[0];
mface->v2= index[1];
mface->v3= index[2];
mface->v4= index[3];
mface->edcode= ME_V1V2+ME_V2V3;
mface->flag = ME_SMOOTH;
mface++;
index+= 4;
}
}
}
void nurbs_to_mesh(Object *ob)
{
Object *ob1;
DispList *dl;
Mesh *me;
Curve *cu;
MVert *mvert;
MFace *mface;
float *data;
int a, b, ofs, vertcount, startvert, totvert=0, totvlak=0;
int p1, p2, p3, p4, *index;
cu= ob->data;
if(ob->type==OB_CURVE) {
/* rule: dl->type INDEX3 always as first in list */
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dl= cu->disp.first;
if(dl->type!=DL_INDEX3) {
curve_to_filledpoly(ob->data, &cu->nurb, &cu->disp);
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}
}
/* count */
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dl= cu->disp.first;
while(dl) {
if(dl->type==DL_SEGM) {
totvert+= dl->parts*dl->nr;
totvlak+= dl->parts*(dl->nr-1);
}
else if(dl->type==DL_POLY) {
/* cyclic polys are filled. except when 3D */
if(cu->flag & CU_3D) {
totvert+= dl->parts*dl->nr;
totvlak+= dl->parts*dl->nr;
}
}
else if(dl->type==DL_SURF) {
totvert+= dl->parts*dl->nr;
totvlak+= (dl->parts-1+((dl->flag & 2)==2))*(dl->nr-1+(dl->flag & 1));
}
else if(dl->type==DL_INDEX3) {
totvert+= dl->nr;
totvlak+= dl->parts;
}
dl= dl->next;
}
if(totvert==0) {
error("can't convert");
return;
}
/* make mesh */
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me= add_mesh();
me->totvert= totvert;
me->totface= totvlak;
me->totcol= cu->totcol;
me->mat= cu->mat;
cu->mat= 0;
cu->totcol= 0;
mvert=me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "cumesh1");
mface=me->mface= MEM_callocN(me->totface*sizeof(MFace), "cumesh2");
/* verts and faces */
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vertcount= 0;
dl= cu->disp.first;
while(dl) {
if(dl->type==DL_SEGM) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
ofs= a*dl->nr;
for(b=1; b<dl->nr; b++) {
mface->v1= startvert+ofs+b-1;
mface->v2= startvert+ofs+b;
mface->edcode= ME_V1V2;
test_index_mface(mface, 2);
mface++;
}
}
}
else if(dl->type==DL_POLY) {
/* 3d polys are not filled */
if(cu->flag & CU_3D) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
ofs= a*dl->nr;
for(b=0; b<dl->nr; b++) {
mface->v1= startvert+ofs+b;
if(b==dl->nr-1) mface->v2= startvert+ofs;
else mface->v2= startvert+ofs+b+1;
mface->edcode= ME_V1V2;
test_index_mface(mface, 2);
mface++;
}
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}
}
}
else if(dl->type==DL_INDEX3) {
startvert= vertcount;
a= dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
a= dl->parts;
index= dl->index;
while(a--) {
mface->v1= startvert+index[0];
mface->v2= startvert+index[1];
mface->v3= startvert+index[2];
mface->v4= 0;
mface->edcode= ME_V1V2+ME_V2V3;
test_index_mface(mface, 3);
mface++;
index+= 3;
}
}
else if(dl->type==DL_SURF) {
startvert= vertcount;
a= dl->parts*dl->nr;
data= dl->verts;
while(a--) {
VECCOPY(mvert->co, data);
data+=3;
vertcount++;
mvert++;
}
for(a=0; a<dl->parts; a++) {
if( (dl->flag & 2)==0 && a==dl->parts-1) break;
if(dl->flag & 1) { /* p2 -> p1 -> */
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p1= startvert+ dl->nr*a; /* p4 -> p3 -> */
p2= p1+ dl->nr-1; /* -----> next row */
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p3= p1+ dl->nr;
p4= p2+ dl->nr;
b= 0;
}
else {
p2= startvert+ dl->nr*a;
p1= p2+1;
p4= p2+ dl->nr;
p3= p1+ dl->nr;
b= 1;
}
if( (dl->flag & 2) && a==dl->parts-1) {
p3-= dl->parts*dl->nr;
p4-= dl->parts*dl->nr;
}
for(; b<dl->nr; b++) {
mface->v1= p1;
mface->v2= p3;
mface->v3= p4;
mface->v4= p2;
mface->mat_nr= (unsigned char)dl->col;
mface->edcode= ME_V1V2+ME_V2V3;
test_index_mface(mface, 4);
mface++;
p4= p3;
p3++;
p2= p1;
p1++;
}
}
}
dl= dl->next;
}
if(ob->data) {
free_libblock(&G.main->curve, ob->data);
}
ob->data= me;
ob->type= OB_MESH;
/* other users */
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ob1= G.main->object.first;
while(ob1) {
if(ob1->data==cu) {
ob1->type= OB_MESH;
ob1->data= ob->data;
id_us_plus((ID *)ob->data);
}
ob1= ob1->id.next;
}
}
void edge_drawflags_mesh(Mesh *me)
{
MFace *mface;
int a;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++) {
mface->edcode= ME_V1V2|ME_V2V3|ME_V3V4|ME_V4V1;
}
}
void tface_to_mcol(Mesh *me)
{
TFace *tface;
unsigned int *mcol;
int a;
me->mcol= MEM_mallocN(4*sizeof(int)*me->totface, "nepmcol");
mcol= (unsigned int *)me->mcol;
a= me->totface;
tface= me->tface;
while(a--) {
memcpy(mcol, tface->col, 16);
mcol+= 4;
tface++;
}
}
void mcol_to_tface(Mesh *me, int freedata)
{
TFace *tface;
unsigned int *mcol;
int a;
a= me->totface;
tface= me->tface;
mcol= (unsigned int *)me->mcol;
while(a--) {
memcpy(tface->col, mcol, 16);
mcol+= 4;
tface++;
}
if(freedata) {
MEM_freeN(me->mcol);
me->mcol= 0;
}
}
void mesh_delete_material_index(Mesh *me, int index) {
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (mf->mat_nr && mf->mat_nr>=index)
mf->mat_nr--;
}
}
void mesh_set_smooth_flag(Object *meshOb, int enableSmooth) {
Mesh *me = meshOb->data;
int i;
for (i=0; i<me->totface; i++) {
MFace *mf = &((MFace*) me->mface)[i];
if (enableSmooth) {
mf->flag |= ME_SMOOTH;
} else {
mf->flag &= ~ME_SMOOTH;
}
}
DAG_object_flush_update(G.scene, meshOb, OB_RECALC_DATA);
}
void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float **faceNors_r)
{
float (*tnorms)[3]= MEM_callocN(numVerts*sizeof(*tnorms), "tnorms");
float *fnors= MEM_mallocN(sizeof(*fnors)*3*numFaces, "meshnormals");
int i;
for (i=0; i<numFaces; i++) {
MFace *mf= &mfaces[i];
if (mf->v3) {
float *f_no= &fnors[i*3];
if (mf->v4)
CalcNormFloat4(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co, f_no);
else
CalcNormFloat(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, f_no);
VecAddf(tnorms[mf->v1], tnorms[mf->v1], f_no);
VecAddf(tnorms[mf->v2], tnorms[mf->v2], f_no);
VecAddf(tnorms[mf->v3], tnorms[mf->v3], f_no);
if (mf->v4)
VecAddf(tnorms[mf->v4], tnorms[mf->v4], f_no);
}
}
for (i=0; i<numVerts; i++) {
MVert *mv= &mverts[i];
float *no= tnorms[i];
Normalise(no);
mv->no[0]= (short)(no[0]*32767.0);
mv->no[1]= (short)(no[1]*32767.0);
mv->no[2]= (short)(no[2]*32767.0);
}
MEM_freeN(tnorms);
if (faceNors_r) {
*faceNors_r = fnors;
} else {
MEM_freeN(fnors);
}
}
float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
{
int i, numVerts = me->totvert;
float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
if (numVerts_r) *numVerts_r = numVerts;
for (i=0; i<numVerts; i++) {
VECCOPY(cos[i], me->mvert[i].co);
}
return cos;
}