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blender-archive/source/blender/bmesh/tools/bmesh_bevel.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s):
* Joseph Eagar,
* Aleksandr Mokhov,
* Howard Trickey,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/bmesh/tools/bmesh_bevel.c
* \ingroup bmesh
*
* Main functions for beveling a BMesh (used by the tool and modifier)
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_array.h"
#include "BLI_alloca.h"
#include "BLI_gsqueue.h"
#include "BLI_math.h"
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#include "BLI_memarena.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "bmesh.h"
#include "bmesh_bevel.h" /* own include */
#include "./intern/bmesh_private.h"
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#define BEVEL_EPSILON_D 1e-6
#define BEVEL_EPSILON 1e-6f
#define BEVEL_EPSILON_SQ 1e-12f
#define BEVEL_EPSILON_BIG 1e-4f
#define BEVEL_EPSILON_BIG_SQ 1e-8f
#define BEVEL_EPSILON_ANG DEG2RADF(2.0f)
#define BEVEL_SMALL_ANG DEG2RADF(10.0f)
#define BEVEL_MAX_ADJUST_PCT 10.0f
#define BEVEL_MAX_AUTO_ADJUST_PCT 300.0f
/* happens far too often, uncomment for development */
// #define BEVEL_ASSERT_PROJECT
/* for testing */
// #pragma GCC diagnostic error "-Wpadded"
/* Constructed vertex, sometimes later instantiated as BMVert */
typedef struct NewVert {
BMVert *v;
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float co[3];
// int _pad;
} NewVert;
struct BoundVert;
/* Data for one end of an edge involved in a bevel */
typedef struct EdgeHalf {
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struct EdgeHalf *next, *prev; /* in CCW order */
BMEdge *e; /* original mesh edge */
BMFace *fprev; /* face between this edge and previous, if any */
BMFace *fnext; /* face between this edge and next, if any */
struct BoundVert *leftv; /* left boundary vert (looking along edge to end) */
struct BoundVert *rightv; /* right boundary vert, if beveled */
int seg; /* how many segments for the bevel */
float offset_l; /* offset for this edge, on left side */
float offset_r; /* offset for this edge, on right side */
float offset_l_spec; /* user specification for offset_l */
float offset_r_spec; /* user specification for offset_r */
bool is_bev; /* is this edge beveled? */
bool is_rev; /* is e->v2 the vertex at this end? */
bool is_seam; /* is e a seam for custom loopdata (e.g., UVs)? */
// int _pad;
} EdgeHalf;
/* Profile specification.
* Many interesting profiles are in family of superellipses:
* (abs(x/a))^r + abs(y/b))^r = 1
* r==2 => ellipse; r==1 => line; r < 1 => concave; r > 1 => bulging out.
* Special cases: let r==0 mean straight-inward, and r==4 mean straight outward.
* The profile is an arc with control points coa, midco,
* projected onto a plane (plane_no is normal, plane_co is a point on it)
* via lines in a given direction (proj_dir).
* After the parameters are all set, the actual profile points are calculated
* and point in prof_co. We also may need profile points for a higher resolution
* number of segments, in order to make the vertex mesh pattern, and that goes
* in prof_co_2.
*/
typedef struct Profile {
float super_r; /* superellipse r parameter */
float coa[3]; /* start control point for profile */
float midco[3]; /* mid control point for profile */
float cob[3]; /* end control point for profile */
float plane_no[3]; /* normal of plane to project to */
float plane_co[3]; /* coordinate on plane to project to */
float proj_dir[3]; /* direction of projection line */
float *prof_co; /* seg+1 profile coordinates (triples of floats) */
float *prof_co_2; /* like prof_co, but for seg power of 2 >= seg */
} Profile;
#define PRO_SQUARE_R 4.0f
#define PRO_CIRCLE_R 2.0f
#define PRO_LINE_R 1.0f
#define PRO_SQUARE_IN_R 0.0f
/* Cache result of expensive calculation of u parameter values to
* get even spacing on superellipse for current BevelParams seg
* and pro_super_r. */
typedef struct ProfileSpacing {
float *uvals; /* seg+1 u values */
float *uvals_2; /* seg_2+1 u values, seg_2 = power of 2 >= seg */
int seg_2; /* the seg_2 value */
} ProfileSpacing;
/* An element in a cyclic boundary of a Vertex Mesh (VMesh) */
typedef struct BoundVert {
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struct BoundVert *next, *prev; /* in CCW order */
NewVert nv;
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EdgeHalf *efirst; /* first of edges attached here: in CCW order */
EdgeHalf *elast;
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EdgeHalf *ebev; /* beveled edge whose left side is attached here, if any */
int index; /* used for vmesh indexing */
Profile profile; /* edge profile between this and next BoundVert */
bool any_seam; /* are any of the edges attached here seams? */
// int _pad;
} BoundVert;
/* Mesh structure replacing a vertex */
typedef struct VMesh {
NewVert *mesh; /* allocated array - size and structure depends on kind */
BoundVert *boundstart; /* start of boundary double-linked list */
int count; /* number of vertices in the boundary */
int seg; /* common # of segments for segmented edges */
enum {
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M_NONE, /* no polygon mesh needed */
M_POLY, /* a simple polygon */
M_ADJ, /* "adjacent edges" mesh pattern */
M_TRI_FAN, /* a simple polygon - fan filled */
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M_QUAD_STRIP, /* a simple polygon - cut into parallel strips */
} mesh_kind;
// int _pad;
} VMesh;
/* Data for a vertex involved in a bevel */
typedef struct BevVert {
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BMVert *v; /* original mesh vertex */
int edgecount; /* total number of edges around the vertex (excluding wire edges if edge beveling) */
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int selcount; /* number of selected edges around the vertex */
int wirecount; /* count of wire edges */
float offset; /* offset for this vertex, if vertex_only bevel */
bool any_seam; /* any seams on attached edges? */
bool visited; /* used in graph traversal */
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EdgeHalf *edges; /* array of size edgecount; CCW order from vertex normal side */
BMEdge **wire_edges; /* array of size wirecount of wire edges */
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VMesh *vmesh; /* mesh structure for replacing vertex */
} BevVert;
/* Bevel parameters and state */
typedef struct BevelParams {
/* hash of BevVert for each vertex involved in bevel
* GHash: (key=(BMVert *), value=(BevVert *)) */
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GHash *vert_hash;
MemArena *mem_arena; /* use for all allocs while bevel runs, if we need to free we can switch to mempool */
ProfileSpacing pro_spacing; /* parameter values for evenly spaced profiles */
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float offset; /* blender units to offset each side of a beveled edge */
int offset_type; /* how offset is measured; enum defined in bmesh_operators.h */
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int seg; /* number of segments in beveled edge profile */
float pro_super_r; /* superellipse parameter for edge profile */
bool vertex_only; /* bevel vertices only */
bool use_weights; /* bevel amount affected by weights on edges or verts */
bool loop_slide; /* should bevel prefer to slide along edges rather than keep widths spec? */
bool limit_offset; /* should offsets be limited by collisions? */
const struct MDeformVert *dvert; /* vertex group array, maybe set if vertex_only */
int vertex_group; /* vertex group index, maybe set if vertex_only */
int mat_nr; /* if >= 0, material number for bevel; else material comes from adjacent faces */
} BevelParams;
// #pragma GCC diagnostic ignored "-Wpadded"
// #include "bevdebug.c"
/* some flags to re-enable old behavior for a while, in case fixes broke things not caught by regression tests */
static int bev_debug_flags = 0;
#define DEBUG_OLD_PLANE_SPECIAL (bev_debug_flags & 1)
#define DEBUG_OLD_PROJ_TO_PERP_PLANE (bev_debug_flags & 2)
#define DEBUG_OLD_FLAT_MID (bev_debug_flags & 4)
/* Make a new BoundVert of the given kind, insert it at the end of the circular linked
* list with entry point bv->boundstart, and return it. */
static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3])
{
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BoundVert *ans = (BoundVert *)BLI_memarena_alloc(mem_arena, sizeof(BoundVert));
copy_v3_v3(ans->nv.co, co);
if (!vm->boundstart) {
ans->index = 0;
vm->boundstart = ans;
ans->next = ans->prev = ans;
}
else {
BoundVert *tail = vm->boundstart->prev;
ans->index = tail->index + 1;
ans->prev = tail;
ans->next = vm->boundstart;
tail->next = ans;
vm->boundstart->prev = ans;
}
ans->profile.super_r = PRO_LINE_R;
vm->count++;
return ans;
}
BLI_INLINE void adjust_bound_vert(BoundVert *bv, const float co[3])
{
copy_v3_v3(bv->nv.co, co);
}
/* Mesh verts are indexed (i, j, k) where
* i = boundvert index (0 <= i < nv)
* j = ring index (0 <= j <= ns2)
* k = segment index (0 <= k <= ns)
* Not all of these are used, and some will share BMVerts */
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static NewVert *mesh_vert(VMesh *vm, int i, int j, int k)
{
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int nj = (vm->seg / 2) + 1;
int nk = vm->seg + 1;
return &vm->mesh[i * nk * nj + j * nk + k];
}
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static void create_mesh_bmvert(BMesh *bm, VMesh *vm, int i, int j, int k, BMVert *eg)
{
NewVert *nv = mesh_vert(vm, i, j, k);
nv->v = BM_vert_create(bm, nv->co, eg, BM_CREATE_NOP);
BM_elem_flag_disable(nv->v, BM_ELEM_TAG);
}
static void copy_mesh_vert(
VMesh *vm, int ito, int jto, int kto,
int ifrom, int jfrom, int kfrom)
{
NewVert *nvto, *nvfrom;
nvto = mesh_vert(vm, ito, jto, kto);
nvfrom = mesh_vert(vm, ifrom, jfrom, kfrom);
nvto->v = nvfrom->v;
copy_v3_v3(nvto->co, nvfrom->co);
}
/* find the EdgeHalf in bv's array that has edge bme */
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static EdgeHalf *find_edge_half(BevVert *bv, BMEdge *bme)
{
int i;
for (i = 0; i < bv->edgecount; i++) {
if (bv->edges[i].e == bme)
return &bv->edges[i];
}
return NULL;
}
/* find the BevVert corresponding to BMVert bmv */
static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv)
{
return BLI_ghash_lookup(bp->vert_hash, bmv);
}
/* Find the EdgeHalf representing the other end of e->e.
* Return other end's BevVert in *bvother, if r_bvother is provided.
* That may not have been constructed yet, in which case return NULL. */
static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother)
{
BevVert *bvo;
EdgeHalf *eother;
bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2);
if (bvo) {
if (r_bvother)
*r_bvother = bvo;
eother = find_edge_half(bvo, e->e);
BLI_assert(eother != NULL);
return eother;
}
else if (r_bvother) {
*r_bvother = NULL;
}
return NULL;
}
static bool other_edge_half_visited(BevelParams *bp, EdgeHalf *e)
{
BevVert *bvo;
bvo = find_bevvert(bp, e->is_rev ? e->e->v1 : e->e->v2);
if (bvo)
return bvo->visited;
else
return false;
}
static bool edge_half_offset_changed(EdgeHalf *e)
{
return e->offset_l != e->offset_l_spec ||
e->offset_r != e->offset_r_spec;
}
static float adjusted_rel_change(float val, float spec)
{
float relchg;
relchg = 0.0f;
if (val != spec) {
if (spec == 0)
relchg = 1000.0f; /* arbitrary large value */
else
relchg = fabsf((val - spec) / spec);
}
return relchg;
}
static float max_edge_half_offset_rel_change(BevVert *bv)
{
int i;
float max_rel_change;
EdgeHalf *e;
max_rel_change = 0.0f;
for (i = 0; i < bv->edgecount; i++) {
e = &bv->edges[i];
max_rel_change = max_ff(max_rel_change, adjusted_rel_change(e->offset_l, e->offset_l_spec));
max_rel_change = max_ff(max_rel_change, adjusted_rel_change(e->offset_r, e->offset_r_spec));
}
return max_rel_change;
}
/* Return the next EdgeHalf after from_e that is beveled.
* If from_e is NULL, find the first beveled edge. */
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static EdgeHalf *next_bev(BevVert *bv, EdgeHalf *from_e)
{
EdgeHalf *e;
if (from_e == NULL)
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from_e = &bv->edges[bv->edgecount - 1];
e = from_e;
do {
if (e->is_bev) {
return e;
}
} while ((e = e->next) != from_e);
return NULL;
}
/* return count of edges between e1 and e2 when going around bv CCW */
static int count_ccw_edges_between(EdgeHalf *e1, EdgeHalf *e2)
{
int cnt = 0;
EdgeHalf *e = e1;
do {
if (e == e2)
break;
e = e->next;
cnt++;
} while (e != e1);
return cnt;
}
/* Assume bme1 and bme2 both share some vert. Do they share a face?
* If they share a face then there is some loop around bme1 that is in a face
* where the next or previous edge in the face must be bme2. */
static bool edges_face_connected_at_vert(BMEdge *bme1, BMEdge *bme2)
{
BMLoop *l;
BMIter iter;
BM_ITER_ELEM(l, &iter, bme1, BM_LOOPS_OF_EDGE) {
if (l->prev->e == bme2 || l->next->e == bme2)
return true;
}
return false;
}
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/* Return a good representative face (for materials, etc.) for faces
* created around/near BoundVert v.
* Sometimes care about a second choice, if there is one.
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* If r_fother parameter is non-NULL and there is another, different,
* possible frep, return the other one in that parameter. */
static BMFace *boundvert_rep_face(BoundVert *v, BMFace **r_fother)
{
BMFace *frep, *frep2;
frep2 = NULL;
if (v->ebev) {
frep = v->ebev->fprev;
if (v->efirst->fprev != frep)
frep2 = v->efirst->fprev;
}
else {
frep = v->efirst->fprev;
if (frep) {
if (v->elast->fnext != frep)
frep2 = v->elast->fnext;
else if (v->efirst->fnext != frep)
frep2 = v->efirst->fnext;
else if (v->elast->fprev != frep)
frep2 = v->efirst->fprev;
}
else if (v->efirst->fnext) {
frep = v->efirst->fnext;
if (v->elast->fnext != frep)
frep2 = v->elast->fnext;
}
else if (v->elast->fprev) {
frep = v->elast->fprev;
}
}
if (r_fother)
*r_fother = frep2;
return frep;
}
/**
* Make ngon from verts alone.
* Make sure to properly copy face attributes and do custom data interpolation from
* corresponding elements of face_arr, if that is non-NULL, else from facerep.
* If edge_arr is non-NULL, then for interpolation purposes only, the corresponding
* elements of vert_arr are snapped to any non-NULL edges in that array.
* If mat_nr >= 0 then the material of the face is set to that.
*
* \note ALL face creation goes through this function, this is important to keep!
*/
static BMFace *bev_create_ngon(
BMesh *bm, BMVert **vert_arr, const int totv,
BMFace **face_arr, BMFace *facerep, BMEdge **edge_arr,
int mat_nr, bool do_interp)
{
BMIter iter;
BMLoop *l;
BMFace *f, *interp_f;
BMEdge *bme;
float save_co[3];
int i;
f = BM_face_create_verts(bm, vert_arr, totv, facerep, BM_CREATE_NOP, true);
if ((facerep || (face_arr && face_arr[0])) && f) {
BM_elem_attrs_copy(bm, bm, facerep ? facerep : face_arr[0], f);
if (do_interp) {
i = 0;
BM_ITER_ELEM (l, &iter, f, BM_LOOPS_OF_FACE) {
if (face_arr) {
/* assume loops of created face are in same order as verts */
BLI_assert(l->v == vert_arr[i]);
interp_f = face_arr[i];
}
else {
interp_f = facerep;
}
if (interp_f) {
bme = NULL;
if (edge_arr)
bme = edge_arr[i];
if (bme) {
copy_v3_v3(save_co, l->v->co);
closest_to_line_segment_v3(l->v->co, save_co, bme->v1->co, bme->v2->co);
}
BM_loop_interp_from_face(bm, l, interp_f, true, true);
if (bme) {
copy_v3_v3(l->v->co, save_co);
}
}
i++;
}
}
}
/* not essential for bevels own internal logic,
* this is done so the operator can select newly created faces */
if (f) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
}
if (mat_nr >= 0)
f->mat_nr = mat_nr;
return f;
}
static BMFace *bev_create_quad(
BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
BMFace *f1, BMFace *f2, BMFace *f3, BMFace *f4,
int mat_nr)
{
BMVert *varr[4] = {v1, v2, v3, v4};
BMFace *farr[4] = {f1, f2, f3, f4};
return bev_create_ngon(bm, varr, 4, farr, f1, NULL, mat_nr, true);
}
static BMFace *bev_create_quad_ex(
BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3, BMVert *v4,
BMFace *f1, BMFace *f2, BMFace *f3, BMFace *f4,
BMEdge *e1, BMEdge *e2, BMEdge *e3, BMEdge *e4,
int mat_nr)
{
BMVert *varr[4] = {v1, v2, v3, v4};
BMFace *farr[4] = {f1, f2, f3, f4};
BMEdge *earr[4] = {e1, e2, e3, e4};
return bev_create_ngon(bm, varr, 4, farr, f1, earr, mat_nr, true);
}
/* Is Loop layer layer_index contiguous across shared vertex of l1 and l2? */
static bool contig_ldata_across_loops(
BMesh *bm, BMLoop *l1, BMLoop *l2,
int layer_index)
{
const int offset = bm->ldata.layers[layer_index].offset;
const int type = bm->ldata.layers[layer_index].type;
return CustomData_data_equals(type,
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(char *)l1->head.data + offset,
(char *)l2->head.data + offset);
}
/* Are all loop layers with have math (e.g., UVs) contiguous from face f1 to face f2 across edge e? */
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static bool contig_ldata_across_edge(BMesh *bm, BMEdge *e, BMFace *f1, BMFace *f2)
{
BMLoop *lef1, *lef2;
BMLoop *lv1f1, *lv1f2, *lv2f1, *lv2f2;
BMVert *v1, *v2;
int i;
if (bm->ldata.totlayer == 0)
return true;
v1 = e->v1;
v2 = e->v2;
if (!BM_edge_loop_pair(e, &lef1, &lef2))
return false;
if (lef1->f == f2) {
SWAP(BMLoop *, lef1, lef2);
}
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if (lef1->v == v1) {
lv1f1 = lef1;
lv2f1 = BM_face_other_edge_loop(f1, e, v2);
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}
else {
lv2f1 = lef1;
lv1f1 = BM_face_other_edge_loop(f1, e, v1);
}
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if (lef2->v == v1) {
lv1f2 = lef2;
lv2f2 = BM_face_other_edge_loop(f2, e, v2);
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}
else {
lv2f2 = lef2;
lv1f2 = BM_face_other_edge_loop(f2, e, v1);
}
for (i = 0; i < bm->ldata.totlayer; i++) {
if (CustomData_layer_has_math(&bm->ldata, i) &&
(!contig_ldata_across_loops(bm, lv1f1, lv1f2, i) ||
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!contig_ldata_across_loops(bm, lv2f1, lv2f2, i)))
{
return false;
}
}
return true;
}
/* Merge (using average) all the UV values for loops of v's faces.
* Caller should ensure that no seams are violated by doing this. */
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static void bev_merge_uvs(BMesh *bm, BMVert *v)
{
BMIter iter;
MLoopUV *luv;
BMLoop *l;
float uv[2];
int n;
int num_of_uv_layers = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
int i;
for (i = 0; i < num_of_uv_layers; i++) {
int cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, i);
if (cd_loop_uv_offset == -1)
return;
n = 0;
zero_v2(uv);
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BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
n++;
}
if (n > 1) {
mul_v2_fl(uv, 1.0f / (float)n);
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
}
}
}
}
/* Merge (using average) the UV values for two specific loops of v: those for faces containing v,
* and part of faces that share edge bme */
static void bev_merge_edge_uvs(BMesh *bm, BMEdge *bme, BMVert *v)
{
BMIter iter;
MLoopUV *luv;
BMLoop *l, *l1, *l2;
float uv[2];
int num_of_uv_layers = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
int i;
l1 = NULL;
l2 = NULL;
BM_ITER_ELEM (l, &iter, v, BM_LOOPS_OF_VERT) {
if (l->e == bme)
l1 = l;
else if (l->prev->e == bme)
l2 = l;
}
if (l1 == NULL || l2 == NULL)
return;
for (i = 0; i < num_of_uv_layers; i++) {
int cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, i);
if (cd_loop_uv_offset == -1)
return;
zero_v2(uv);
luv = BM_ELEM_CD_GET_VOID_P(l1, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
luv = BM_ELEM_CD_GET_VOID_P(l2, cd_loop_uv_offset);
add_v2_v2(uv, luv->uv);
mul_v2_fl(uv, 0.5f);
luv = BM_ELEM_CD_GET_VOID_P(l1, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
luv = BM_ELEM_CD_GET_VOID_P(l2, cd_loop_uv_offset);
copy_v2_v2(luv->uv, uv);
}
}
/* Calculate coordinates of a point a distance d from v on e->e and return it in slideco */
static void slide_dist(EdgeHalf *e, BMVert *v, float d, float slideco[3])
{
float dir[3], len;
sub_v3_v3v3(dir, v->co, BM_edge_other_vert(e->e, v)->co);
len = normalize_v3(dir);
if (d > len)
d = len - (float)(50.0 * BEVEL_EPSILON_D);
copy_v3_v3(slideco, v->co);
madd_v3_v3fl(slideco, dir, -d);
}
/* Is co not on the edge e? if not, return the closer end of e in ret_closer_v */
static bool is_outside_edge(EdgeHalf *e, const float co[3], BMVert **ret_closer_v)
{
float d_squared;
d_squared = dist_squared_to_line_segment_v3(co, e->e->v1->co, e->e->v2->co);
if (d_squared > BEVEL_EPSILON_BIG * BEVEL_EPSILON_BIG) {
if (len_squared_v3v3(co, e->e->v1->co) > len_squared_v3v3(co, e->e->v2->co))
*ret_closer_v = e->e->v2;
else
*ret_closer_v = e->e->v1;
return true;
}
else {
return false;
}
}
/* co should be approximately on the plane between e1 and e2, which share common vert v
* and common face f (which cannot be NULL).
* Is it between those edges, sweeping CCW? */
static bool point_between_edges(float co[3], BMVert *v, BMFace *f, EdgeHalf *e1, EdgeHalf *e2)
{
BMVert *v1, *v2;
float dir1[3], dir2[3], dirco[3], no[3];
float ang11, ang1co;
v1 = BM_edge_other_vert(e1->e, v);
v2 = BM_edge_other_vert(e2->e, v);
sub_v3_v3v3(dir1, v->co, v1->co);
sub_v3_v3v3(dir2, v->co, v2->co);
sub_v3_v3v3(dirco, v->co, co);
normalize_v3(dir1);
normalize_v3(dir2);
normalize_v3(dirco);
ang11 = angle_normalized_v3v3(dir1, dir2);
ang1co = angle_normalized_v3v3(dir1, dirco);
/* angles are in [0,pi]. need to compare cross product with normal to see if they are reflex */
cross_v3_v3v3(no, dir1, dir2);
if (dot_v3v3(no, f->no) < 0.0f)
ang11 = (float)(M_PI * 2.0) - ang11;
cross_v3_v3v3(no, dir1, dirco);
if (dot_v3v3(no, f->no) < 0.0f)
ang1co = (float)(M_PI * 2.0) - ang1co;
return (ang11 - ang1co > -BEVEL_EPSILON_ANG);
}
/*
* Calculate the meeting point between the offset edges for e1 and e2, putting answer in meetco.
* e1 and e2 share vertex v and face f (may be NULL) and viewed from the normal side of
* the bevel vertex, e1 precedes e2 in CCW order.
* Except: if edges_between is true, there are edges between e1 and e2 in CCW order so they
* don't share a common face. We want the meeting point to be on an existing face so it
* should be dropped onto one of the intermediate faces, if possible.
* Offset edge is on right of both edges, where e1 enters v and e2 leave it.
* When offsets are equal, the new point is on the edge bisector, with length offset/sin(angle/2),
* but if the offsets are not equal (allowing for this, as bevel modifier has edge weights that may
* lead to different offsets) then meeting point can be found be intersecting offset lines.
* If making the meeting point significantly changes the left or right offset from the user spec,
* record the change in offset_l (or offset_r); later we can tell that a change has happened because
* the offset will differ from its original value in offset_l_spec (or offset_r_spec).
*/
static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, bool edges_between, float meetco[3])
{
float dir1[3], dir2[3], dir1n[3], dir2p[3], norm_v[3], norm_v1[3], norm_v2[3],
norm_perp1[3], norm_perp2[3], off1a[3], off1b[3], off2a[3], off2b[3],
isect2[3], dropco[3], plane[4], ang, d;
BMVert *closer_v;
EdgeHalf *e, *e1next, *e2prev;
BMFace *ff;
int isect_kind;
/* get direction vectors for two offset lines */
sub_v3_v3v3(dir1, v->co, BM_edge_other_vert(e1->e, v)->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
if (edges_between) {
e1next = e1->next;
e2prev = e2->prev;
sub_v3_v3v3(dir1n, BM_edge_other_vert(e1next->e, v)->co, v->co);
sub_v3_v3v3(dir2p, v->co, BM_edge_other_vert(e2prev->e, v)->co);
}
ang = angle_v3v3(dir1, dir2);
if (ang < BEVEL_EPSILON_ANG) {
/* special case: e1 and e2 are parallel; put offset point perp to both, from v.
* need to find a suitable plane.
* if offsets are different, we're out of luck:
* use the max of the two (so get consistent looking results if the same situation
* arises elsewhere in the object but with opposite roles for e1 and e2 */
if (f)
copy_v3_v3(norm_v, f->no);
else
copy_v3_v3(norm_v, v->no);
cross_v3_v3v3(norm_perp1, dir1, norm_v);
normalize_v3(norm_perp1);
copy_v3_v3(off1a, v->co);
d = max_ff(e1->offset_r, e2->offset_l);
madd_v3_v3fl(off1a, norm_perp1, d);
if (e1->offset_r != d)
e1->offset_r = d;
else if (e2->offset_l != d)
e2->offset_l = d;
copy_v3_v3(meetco, off1a);
}
else if (fabsf(ang - (float)M_PI) < BEVEL_EPSILON_ANG) {
/* special case e1 and e2 are antiparallel, so bevel is into
* a zero-area face. Just make the offset point on the
* common line, at offset distance from v. */
d = max_ff(e1->offset_r, e2->offset_l);
slide_dist(e2, v, d, meetco);
if (e1->offset_r != d)
e1->offset_r = d;
else if (e2->offset_l != d)
e2->offset_l = d;
}
else {
/* Get normal to plane where meet point should be,
* using cross product instead of f->no in case f is non-planar.
* Except: sometimes locally there can be a small angle
* between dir1 and dir2 that leads to a normal that is actually almost
* perpendicular to the face normal; in this case it looks wrong to use
* the local (cross-product) normal, so use the face normal if the angle
* between dir1 and dir2 is smallish.
* If e1-v-e2 is a reflex angle (viewed from vertex normal side), need to flip.
* Use f->no to figure out which side to look at angle from, as even if
* f is non-planar, will be more accurate than vertex normal */
if (f && ang < BEVEL_SMALL_ANG) {
copy_v3_v3(norm_v1, f->no);
copy_v3_v3(norm_v2, f->no);
}
else if (!edges_between) {
cross_v3_v3v3(norm_v1, dir2, dir1);
normalize_v3(norm_v1);
if (dot_v3v3(norm_v1, f ? f->no : v->no) < 0.0f)
negate_v3(norm_v1);
copy_v3_v3(norm_v2, norm_v1);
}
else {
/* separate faces; get face norms at corners for each separately */
cross_v3_v3v3(norm_v1, dir1n, dir1);
normalize_v3(norm_v1);
f = e1->fnext;
if (dot_v3v3(norm_v1, f ? f->no : v->no) < 0.0f)
negate_v3(norm_v1);
cross_v3_v3v3(norm_v2, dir2, dir2p);
normalize_v3(norm_v2);
f = e2->fprev;
if (dot_v3v3(norm_v2, f ? f->no : v->no) < 0.0f)
negate_v3(norm_v2);
}
/* get vectors perp to each edge, perp to norm_v, and pointing into face */
cross_v3_v3v3(norm_perp1, dir1, norm_v1);
cross_v3_v3v3(norm_perp2, dir2, norm_v2);
normalize_v3(norm_perp1);
normalize_v3(norm_perp2);
/* get points that are offset distances from each line, then another point on each line */
copy_v3_v3(off1a, v->co);
madd_v3_v3fl(off1a, norm_perp1, e1->offset_r);
add_v3_v3v3(off1b, off1a, dir1);
copy_v3_v3(off2a, v->co);
madd_v3_v3fl(off2a, norm_perp2, e2->offset_l);
add_v3_v3v3(off2b, off2a, dir2);
/* intersect the lines */
isect_kind = isect_line_line_v3(off1a, off1b, off2a, off2b, meetco, isect2);
if (isect_kind == 0) {
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/* lines are collinear: we already tested for this, but this used a different epsilon */
copy_v3_v3(meetco, off1a); /* just to do something */
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
e2->offset_l = d;
}
else {
/* The lines intersect, but is it at a reasonable place?
* One problem to check: if one of the offsets is 0, then don't
* want an intersection that is outside that edge itself.
* This can happen if angle between them is > 180 degrees,
* or if the offset amount is > the edge length*/
if (e1->offset_r == 0.0f && is_outside_edge(e1, meetco, &closer_v)) {
copy_v3_v3(meetco, closer_v->co);
e2->offset_l = len_v3v3(meetco, v->co);
}
if (e2->offset_l == 0.0f && is_outside_edge(e2, meetco, &closer_v)) {
copy_v3_v3(meetco, closer_v->co);
e1->offset_r = len_v3v3(meetco, v->co);
}
2015-07-25 13:26:20 +10:00
if (edges_between && e1->offset_r > 0.0f && e2->offset_l > 0.0f) {
/* Try to drop meetco to a face between e1 and e2 */
if (isect_kind == 2) {
/* lines didn't meet in 3d: get average of meetco and isect2 */
mid_v3_v3v3(meetco, meetco, isect2);
}
for (e = e1; e != e2; e = e->next) {
ff = e->fnext;
if (!ff)
continue;
plane_from_point_normal_v3(plane, v->co, ff->no);
closest_to_plane_normalized_v3(dropco, plane, meetco);
if (point_between_edges(dropco, v, ff, e, e->next)) {
copy_v3_v3(meetco, dropco);
break;
}
}
e1->offset_r = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co);
e2->offset_l = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
}
}
}
}
/* chosen so that 1/sin(BEVEL_GOOD_ANGLE) is about 4, giving that expansion factor to bevel width */
#define BEVEL_GOOD_ANGLE 0.25f
/* Calculate the meeting point between e1 and e2 (one of which should have zero offsets),
* where e1 precedes e2 in CCW order around their common vertex v (viewed from normal side).
* If r_angle is provided, return the angle between e and emeet in *r_angle.
* If the angle is 0, or it is 180 degrees or larger, there will be no meeting point;
* return false in that case, else true. */
static bool offset_meet_edge(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, float meetco[3], float *r_angle)
{
float dir1[3], dir2[3], fno[3], ang, sinang;
sub_v3_v3v3(dir1, BM_edge_other_vert(e1->e, v)->co, v->co);
sub_v3_v3v3(dir2, BM_edge_other_vert(e2->e, v)->co, v->co);
normalize_v3(dir1);
normalize_v3(dir2);
/* find angle from dir1 to dir2 as viewed from vertex normal side */
ang = angle_normalized_v3v3(dir1, dir2);
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if (fabsf(ang) < BEVEL_GOOD_ANGLE) {
if (r_angle)
*r_angle = 0.0f;
return false;
}
cross_v3_v3v3(fno, dir1, dir2);
if (dot_v3v3(fno, v->no) < 0.0f)
ang = 2.0f * (float)M_PI - ang; /* angle is reflex */
if (r_angle)
*r_angle = ang;
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if (fabsf(ang - (float)M_PI) < BEVEL_GOOD_ANGLE)
return false;
sinang = sinf(ang);
copy_v3_v3(meetco, v->co);
if (e1->offset_r == 0.0f)
madd_v3_v3fl(meetco, dir1, e2->offset_l / sinang);
else
madd_v3_v3fl(meetco, dir2, e1->offset_r / sinang);
return true;
}
/* Return true if it will look good to put the meeting point where offset_on_edge_between
* would put it. This means that neither side sees a reflex angle */
static bool good_offset_on_edge_between(EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid, BMVert *v)
{
float ang;
float meet[3];
return offset_meet_edge(e1, emid, v, meet, &ang) &&
offset_meet_edge(emid, e2, v, meet, &ang);
}
/* Calculate the best place for a meeting point for the offsets from edges e1 and e2
* on the in-between edge emid. Viewed from the vertex normal side, the CCW
* order of these edges is e1, emid, e2.
* The offsets probably do not meet at a common point on emid, so need to pick
* one that causes the least problems. If the other end of one of e1 or e2 has been visited
* already, prefer to keep the offset the same on this end.
* Otherwise, pick a point between the two intersection points on emid that minimizes
* the sum of squares of errors from desired offset. */
static void offset_on_edge_between(
BevelParams *bp, EdgeHalf *e1, EdgeHalf *e2, EdgeHalf *emid,
BMVert *v, float meetco[3])
{
float d, ang1, ang2, sina1, sina2, lambda;
float meet1[3], meet2[3];
bool visited1, visited2, ok1, ok2;
BLI_assert(e1->is_bev && e2->is_bev && !emid->is_bev);
visited1 = other_edge_half_visited(bp, e1);
visited2 = other_edge_half_visited(bp, e2);
ok1 = offset_meet_edge(e1, emid, v, meet1, &ang1);
ok2 = offset_meet_edge(emid, e2, v, meet2, &ang2);
if (ok1 && ok2) {
if (visited1 && !visited2) {
copy_v3_v3(meetco, meet1);
}
else if (!visited1 && visited2) {
copy_v3_v3(meetco, meet2);
}
else {
/* find best compromise meet point */
sina1 = sinf(ang1);
sina2 = sinf(ang2);
lambda = sina2 * sina2 / (sina1 * sina1 + sina2 * sina2);
interp_v3_v3v3(meetco, meet1, meet2, lambda);
}
}
else if (ok1 && !ok2) {
copy_v3_v3(meetco, meet1);
}
else if (!ok1 && ok2) {
copy_v3_v3(meetco, meet2);
}
else {
/* Neither offset line met emid.
* This should only happen if all three lines are on top of each other */
slide_dist(emid, v, e1->offset_r, meetco);
}
/* offsets may have changed now */
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e1->e, v)->co);
if (fabsf(d - e1->offset_r) > BEVEL_EPSILON)
e1->offset_r = d;
d = dist_to_line_v3(meetco, v->co, BM_edge_other_vert(e2->e, v)->co);
if (fabsf(d - e2->offset_l) > BEVEL_EPSILON)
e2->offset_l = d;
}
/* Offset by e->offset in plane with normal plane_no, on left if left==true,
* else on right. If no is NULL, choose an arbitrary plane different
* from eh's direction. */
static void offset_in_plane(EdgeHalf *e, const float plane_no[3], bool left, float r[3])
{
float dir[3], no[3], fdir[3];
BMVert *v;
v = e->is_rev ? e->e->v2 : e->e->v1;
2012-11-08 16:00:18 +00:00
sub_v3_v3v3(dir, BM_edge_other_vert(e->e, v)->co, v->co);
normalize_v3(dir);
if (plane_no) {
copy_v3_v3(no, plane_no);
}
else {
zero_v3(no);
if (fabsf(dir[0]) < fabsf(dir[1]))
no[0] = 1.0f;
else
no[1] = 1.0f;
}
if (left)
cross_v3_v3v3(fdir, dir, no);
else
cross_v3_v3v3(fdir, no, dir);
normalize_v3(fdir);
copy_v3_v3(r, v->co);
madd_v3_v3fl(r, fdir, left ? e->offset_l : e->offset_r);
}
/* Calculate the point on e where line (co_a, co_b) comes closest to and return it in projco */
static void project_to_edge(BMEdge *e, const float co_a[3], const float co_b[3], float projco[3])
{
float otherco[3];
if (!isect_line_line_v3(e->v1->co, e->v2->co, co_a, co_b, projco, otherco)) {
#ifdef BEVEL_ASSERT_PROJECT
BLI_assert(!"project meet failure");
#endif
copy_v3_v3(projco, e->v1->co);
}
}
/* If there is a bndv->ebev edge, find the mid control point if necessary.
* It is the closest point on the beveled edge to the line segment between
* bndv and bndv->next. */
static void set_profile_params(BevelParams *bp, BevVert *bv, BoundVert *bndv)
{
EdgeHalf *e;
Profile *pro;
2015-03-16 09:37:00 +11:00
float co1[3], co2[3], co3[3], d1[3], d2[3], l;
bool do_linear_interp;
copy_v3_v3(co1, bndv->nv.co);
copy_v3_v3(co2, bndv->next->nv.co);
pro = &bndv->profile;
e = bndv->ebev;
do_linear_interp = true;
if (e) {
do_linear_interp = false;
pro->super_r = bp->pro_super_r;
/* projection direction is direction of the edge */
sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co);
normalize_v3(pro->proj_dir);
project_to_edge(e->e, co1, co2, pro->midco);
if (DEBUG_OLD_PROJ_TO_PERP_PLANE) {
/* put arc endpoints on plane with normal proj_dir, containing midco */
add_v3_v3v3(co3, co1, pro->proj_dir);
if (!isect_line_plane_v3(pro->coa, co1, co3, pro->midco, pro->proj_dir)) {
/* shouldn't happen */
copy_v3_v3(pro->coa, co1);
}
add_v3_v3v3(co3, co2, pro->proj_dir);
if (!isect_line_plane_v3(pro->cob, co2, co3, pro->midco, pro->proj_dir)) {
/* shouldn't happen */
copy_v3_v3(pro->cob, co2);
}
}
else {
copy_v3_v3(pro->coa, co1);
copy_v3_v3(pro->cob, co2);
}
/* default plane to project onto is the one with triangle co1 - midco - co2 in it */
sub_v3_v3v3(d1, pro->midco, co1);
sub_v3_v3v3(d2, pro->midco, co2);
normalize_v3(d1);
normalize_v3(d2);
cross_v3_v3v3(pro->plane_no, d1, d2);
l = normalize_v3(pro->plane_no);
if (l <= BEVEL_EPSILON_BIG) {
/* co1 - midco -co2 are collinear.
* Should be case that beveled edge is coplanar with two boundary verts.
* We want to move the profile to that common plane, if possible.
* That makes the multi-segment bevels curve nicely in that plane, as users expect.
* The new midco should be either v (when neighbor edges are unbeveled)
* or the intersection of the offset lines (if they are).
* If the profile is going to lead into unbeveled edges on each side
* (that is, both BoundVerts are "on-edge" points on non-beveled edges)
*/
if (DEBUG_OLD_PLANE_SPECIAL && (e->prev->is_bev || e->next->is_bev)) {
do_linear_interp = true;
}
else {
if (DEBUG_OLD_PROJ_TO_PERP_PLANE) {
copy_v3_v3(pro->coa, co1);
copy_v3_v3(pro->cob, co2);
}
if (DEBUG_OLD_FLAT_MID) {
copy_v3_v3(pro->midco, bv->v->co);
}
else {
copy_v3_v3(pro->midco, bv->v->co);
if (e->prev->is_bev && e->next->is_bev && bv->selcount >= 3) {
/* want mid at the meet point of next and prev offset edges */
float d3[3], d4[3], co4[3], meetco[3], isect2[3];
int isect_kind;
sub_v3_v3v3(d3, e->prev->e->v1->co, e->prev->e->v2->co);
sub_v3_v3v3(d4, e->next->e->v1->co, e->next->e->v2->co);
normalize_v3(d3);
normalize_v3(d4);
add_v3_v3v3(co3, co1, d3);
add_v3_v3v3(co4, co2, d4);
isect_kind = isect_line_line_v3(co1, co3, co2, co4, meetco, isect2);
if (isect_kind != 0) {
copy_v3_v3(pro->midco, meetco);
}
else {
/* offset lines are collinear - want linear interpolation */
mid_v3_v3v3(pro->midco, co1, co2);
do_linear_interp = true;
}
}
}
copy_v3_v3(pro->cob, co2);
sub_v3_v3v3(d1, pro->midco, co1);
normalize_v3(d1);
sub_v3_v3v3(d2, pro->midco, co2);
normalize_v3(d2);
cross_v3_v3v3(pro->plane_no, d1, d2);
l = normalize_v3(pro->plane_no);
if (l <= BEVEL_EPSILON_BIG) {
/* whole profile is collinear with edge: just interpolate */
do_linear_interp = true;
}
else {
copy_v3_v3(pro->plane_co, bv->v->co);
copy_v3_v3(pro->proj_dir, pro->plane_no);
}
}
}
copy_v3_v3(pro->plane_co, co1);
}
if (do_linear_interp) {
pro->super_r = PRO_LINE_R;
copy_v3_v3(pro->coa, co1);
copy_v3_v3(pro->cob, co2);
mid_v3_v3v3(pro->midco, co1, co2);
/* won't use projection for this line profile */
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
}
}
/* Move the profile plane for bndv to the plane containing e1 and e2, which share a vert */
static void move_profile_plane(BoundVert *bndv, EdgeHalf *e1, EdgeHalf *e2)
{
float d1[3], d2[3], no[3], no2[3], dot;
/* only do this if projecting, and e1, e2, and proj_dir are not coplanar */
if (is_zero_v3(bndv->profile.proj_dir))
return;
sub_v3_v3v3(d1, e1->e->v1->co, e1->e->v2->co);
sub_v3_v3v3(d2, e2->e->v1->co, e2->e->v2->co);
cross_v3_v3v3(no, d1, d2);
cross_v3_v3v3(no2, d1, bndv->profile.proj_dir);
if (normalize_v3(no) > BEVEL_EPSILON_BIG && normalize_v3(no2) > BEVEL_EPSILON_BIG) {
dot = fabsf(dot_v3v3(no, no2));
if (fabsf(dot - 1.0f) > BEVEL_EPSILON_BIG)
copy_v3_v3(bndv->profile.plane_no, no);
}
}
/* Move the profile plane for the two BoundVerts involved in a weld.
* We want the plane that is most likely to have the intersections of the
* two edges' profile projections on it. bndv1 and bndv2 are by
* construction the intersection points of the outside parts of the profiles.
* The original vertex should form a third point of the desired plane. */
static void move_weld_profile_planes(BevVert *bv, BoundVert *bndv1, BoundVert *bndv2)
{
float d1[3], d2[3], no[3], no2[3], no3[3], dot1, dot2, l1, l2, l3;
/* only do this if projecting, and d1, d2, and proj_dir are not coplanar */
if (is_zero_v3(bndv1->profile.proj_dir) || is_zero_v3(bndv2->profile.proj_dir))
return;
sub_v3_v3v3(d1, bv->v->co, bndv1->nv.co);
sub_v3_v3v3(d2, bv->v->co, bndv2->nv.co);
cross_v3_v3v3(no, d1, d2);
l1 = normalize_v3(no);
/* "no" is new normal projection plane, but don't move if
* it is coplanar with both of the projection dirs */
cross_v3_v3v3(no2, d1, bndv1->profile.proj_dir);
l2 = normalize_v3(no2);
cross_v3_v3v3(no3, d2, bndv2->profile.proj_dir);
l3 = normalize_v3(no3);
if (l1 > BEVEL_EPSILON && (l2 > BEVEL_EPSILON || l3 > BEVEL_EPSILON)) {
dot1 = fabsf(dot_v3v3(no, no2));
dot2 = fabsf(dot_v3v3(no, no3));
if (fabsf(dot1 - 1.0f) > BEVEL_EPSILON)
copy_v3_v3(bndv1->profile.plane_no, no);
if (fabsf(dot2 - 1.0f) > BEVEL_EPSILON)
copy_v3_v3(bndv2->profile.plane_no, no);
}
}
/* return 1 if a and b are in CCW order on the normal side of f,
* and -1 if they are reversed, and 0 if there is no shared face f */
static int bev_ccw_test(BMEdge *a, BMEdge *b, BMFace *f)
{
BMLoop *la, *lb;
if (!f)
return 0;
la = BM_face_edge_share_loop(f, a);
lb = BM_face_edge_share_loop(f, b);
if (!la || !lb)
return 0;
return lb->next == la ? 1 : -1;
}
/* Fill matrix r_mat so that a point in the sheared parallelogram with corners
* va, vmid, vb (and the 4th that is implied by it being a parallelogram)
* is the result of transforming the unit square by multiplication with r_mat.
* If it can't be done because the parallelogram is degenerate, return false
* else return true.
* Method:
* Find vo, the origin of the parallelogram with other three points va, vmid, vb.
* Also find vd, which is in direction normal to parallelogram and 1 unit away
* from the origin.
* The quarter circle in first quadrant of unit square will be mapped to the
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* quadrant of a sheared ellipse in the parallelogram, using a matrix.
* The matrix mat is calculated to map:
* (0,1,0) -> va
* (1,1,0) -> vmid
* (1,0,0) -> vb
* (0,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
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*/
static bool make_unit_square_map(
const float va[3], const float vmid[3], const float vb[3],
float r_mat[4][4])
{
float vo[3], vd[3], vb_vmid[3], va_vmid[3], vddir[3];
sub_v3_v3v3(va_vmid, vmid, va);
sub_v3_v3v3(vb_vmid, vmid, vb);
if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > BEVEL_EPSILON_ANG) {
sub_v3_v3v3(vo, va, vb_vmid);
cross_v3_v3v3(vddir, vb_vmid, va_vmid);
normalize_v3(vddir);
add_v3_v3v3(vd, vo, vddir);
/* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid;
* blender transform matrices are stored such that m[i][*] is ith column;
* the last elements of each col remain as they are in unity matrix */
sub_v3_v3v3(&r_mat[0][0], vmid, va);
r_mat[0][3] = 0.0f;
sub_v3_v3v3(&r_mat[1][0], vmid, vb);
r_mat[1][3] = 0.0f;
add_v3_v3v3(&r_mat[2][0], vmid, vd);
sub_v3_v3(&r_mat[2][0], va);
sub_v3_v3(&r_mat[2][0], vb);
r_mat[2][3] = 0.0f;
add_v3_v3v3(&r_mat[3][0], va, vb);
sub_v3_v3(&r_mat[3][0], vmid);
r_mat[3][3] = 1.0f;
return true;
}
else
return false;
}
/* Like make_unit_square_map, but this one makes a matrix that transforms the
* (1,1,1) corner of a unit cube into an arbitrary corner with corner vert d
* and verts around it a, b, c (in ccw order, viewed from d normal dir).
* The matrix mat is calculated to map:
* (1,0,0) -> va
* (0,1,0) -> vb
* (0,0,1) -> vc
* (1,1,1) -> vd
* We want M to make M*A=B where A has the left side above, as columns
* and B has the right side as columns - both extended into homogeneous coords.
* So M = B*(Ainverse). Doing Ainverse by hand gives the code below.
* The cols of M are 1/2{va-vb+vc-vd}, 1/2{-va+vb-vc+vd}, 1/2{-va-vb+vc+vd},
* and 1/2{va+vb+vc-vd}
* and Blender matrices have cols at m[i][*].
*/
static void make_unit_cube_map(
const float va[3], const float vb[3], const float vc[3],
const float vd[3], float r_mat[4][4])
{
copy_v3_v3(r_mat[0], va);
sub_v3_v3(r_mat[0], vb);
sub_v3_v3(r_mat[0], vc);
add_v3_v3(r_mat[0], vd);
mul_v3_fl(r_mat[0], 0.5f);
r_mat[0][3] = 0.0f;
copy_v3_v3(r_mat[1], vb);
sub_v3_v3(r_mat[1], va);
sub_v3_v3(r_mat[1], vc);
add_v3_v3(r_mat[1], vd);
mul_v3_fl(r_mat[1], 0.5f);
r_mat[1][3] = 0.0f;
copy_v3_v3(r_mat[2], vc);
sub_v3_v3(r_mat[2], va);
sub_v3_v3(r_mat[2], vb);
add_v3_v3(r_mat[2], vd);
mul_v3_fl(r_mat[2], 0.5f);
r_mat[2][3] = 0.0f;
copy_v3_v3(r_mat[3], va);
add_v3_v3(r_mat[3], vb);
add_v3_v3(r_mat[3], vc);
sub_v3_v3(r_mat[3], vd);
mul_v3_fl(r_mat[3], 0.5f);
r_mat[3][3] = 1.0f;
}
/* Get the coordinate on the superellipse (exponent r),
* at parameter value u. u goes from u to 2 as the
* superellipse moves on the quadrant (0,1) to (1,0). */
static void superellipse_co(float u, float r, float r_co[2])
{
float t;
if (u <= 0.0f) {
r_co[0] = 0.0f;
r_co[1] = 1.0f;
}
else if (u >= 2.0f) {
r_co[0] = 1.0f;
r_co[1] = 0.0f;
}
else if (r == PRO_LINE_R) {
t = u / 2.0f;
r_co[0] = t;
r_co[1] = 1.0f - t;
}
else if (r == PRO_SQUARE_IN_R) {
if (u < 1.0f) {
r_co[0] = 0.0f;
r_co[1] = 1.0f - u;
}
else {
r_co[0] = u - 1.0f;
r_co[1] = 0.0f;
}
}
else if (r == PRO_SQUARE_R) {
if (u < 1.0f) {
r_co[0] = u;
r_co[1] = 1.0f;
}
else {
r_co[0] = 1.0f;
r_co[1] = 2.0f - u;
}
}
else {
t = u * (float)M_PI / 4.0f; /* angle from y axis */
r_co[0] = sinf(t);
r_co[1] = cosf(t);
if (r != PRO_SQUARE_R) {
r_co[0] = pow(r_co[0], 2.0f / r);
r_co[1] = pow(r_co[1], 2.0f / r);
}
}
}
/* Find the point on given profile at parameter i which goes from 0 to n as
* the profile is moved from pro->coa to pro->cob.
* We assume that n is either the global seg number or a power of 2 less than
* or equal to the power of 2 >= seg.
* In the latter case, we subsample the profile for seg_2, which will not necessarily
* give equal spaced chords, but is in fact more what is desired by the cubic subdivision
* method used to make the vmesh pattern. */
static void get_profile_point(BevelParams *bp, const Profile *pro, int i, int n, float r_co[3])
{
int d;
if (bp->seg == 1) {
if (i == 0)
copy_v3_v3(r_co, pro->coa);
else
copy_v3_v3(r_co, pro->cob);
}
else {
if (n == bp->seg) {
BLI_assert(pro->prof_co != NULL);
copy_v3_v3(r_co, pro->prof_co + 3 * i);
}
else {
BLI_assert(is_power_of_2_i(n) && n <= bp->pro_spacing.seg_2);
/* set d to spacing in prof_co_2 between subsamples */
d = bp->pro_spacing.seg_2 / n;
copy_v3_v3(r_co, pro->prof_co_2 + 3 * i * d);
}
}
}
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/* Calculate the actual coordinate values for bndv's profile.
* This is only needed if bp->seg > 1.
* Allocate the space for them if that hasn't been done already.
* If bp->seg is not a power of 2, also need to calculate
* the coordinate values for the power of 2 >= bp->seg,
* because the ADJ pattern needs power-of-2 boundaries
* during construction. */
static void calculate_profile(BevelParams *bp, BoundVert *bndv)
{
int i, k, ns;
const float *uvals;
float co[3], co2[3], p[3], m[4][4];
float *prof_co, *prof_co_k;
float r;
bool need_2, map_ok;
Profile *pro = &bndv->profile;
if (bp->seg == 1)
return;
need_2 = bp->seg != bp->pro_spacing.seg_2;
if (!pro->prof_co) {
pro->prof_co = (float *)BLI_memarena_alloc(bp->mem_arena, (bp->seg + 1) * 3 * sizeof(float));
if (need_2)
pro->prof_co_2 = (float *)BLI_memarena_alloc(bp->mem_arena, (bp->pro_spacing.seg_2 + 1) * 3 *sizeof(float));
else
pro->prof_co_2 = pro->prof_co;
}
r = pro->super_r;
if (r == PRO_LINE_R)
map_ok = false;
else
map_ok = make_unit_square_map(pro->coa, pro->midco, pro->cob, m);
for (i = 0; i < 2; i++) {
if (i == 0) {
ns = bp->seg;
uvals = bp->pro_spacing.uvals;
prof_co = pro->prof_co;
}
else {
if (!need_2)
break; /* shares coords with pro->prof_co */
ns = bp->pro_spacing.seg_2;
uvals = bp->pro_spacing.uvals_2;
prof_co = pro->prof_co_2;
}
BLI_assert((r == PRO_LINE_R || uvals != NULL) && prof_co != NULL);
for (k = 0; k <= ns; k++) {
if (k == 0)
copy_v3_v3(co, pro->coa);
else if (k == ns)
copy_v3_v3(co, pro->cob);
else {
if (map_ok) {
superellipse_co(uvals[k], r, p);
p[2] = 0.0f;
mul_v3_m4v3(co, m, p);
}
else {
interp_v3_v3v3(co, pro->coa, pro->cob, (float)k / (float)ns);
}
}
/* project co onto final profile plane */
prof_co_k = prof_co + 3 * k;
if (!is_zero_v3(pro->proj_dir)) {
add_v3_v3v3(co2, co, pro->proj_dir);
if (!isect_line_plane_v3(prof_co_k, co, co2, pro->plane_co, pro->plane_no)) {
/* shouldn't happen */
copy_v3_v3(prof_co_k, co);
}
}
else {
copy_v3_v3(prof_co_k, co);
}
}
}
}
/* Snap a direction co to a superellipsoid with parameter super_r.
* For square profiles, midline says whether or not to snap to both planes. */
static void snap_to_superellipsoid(float co[3], const float super_r, bool midline)
{
float a, b, c, x, y, z, r, rinv, dx, dy;
r = super_r;
if (r == PRO_CIRCLE_R) {
normalize_v3(co);
return;
}
x = a = max_ff(0.0f, co[0]);
y = b = max_ff(0.0f, co[1]);
z = c = max_ff(0.0f, co[2]);
if (r == PRO_SQUARE_R || r == PRO_SQUARE_IN_R) {
/* will only be called for 2d profile */
BLI_assert(fabsf(z) < BEVEL_EPSILON);
z = 0.0f;
x = min_ff(1.0f, x);
y = min_ff(1.0f, y);
if (r == PRO_SQUARE_R) {
/* snap to closer of x==1 and y==1 lines, or maybe both */
dx = 1.0f - x;
dy = 1.0f - y;
if (dx < dy) {
x = 1.0f;
y = midline ? 1.0f : y;
}
else {
y = 1.0f;
x = midline ? 1.0f : x;
}
}
else {
/* snap to closer of x==0 and y==0 lines, or maybe both */
if (x < y) {
x = 0.0f;
y = midline ? 0.0f : y;
}
else {
y = 0.0f;
x = midline ? 0.0f : x;
}
}
}
else {
rinv = 1.0f / r;
if (a == 0.0f) {
if (b == 0.0f) {
x = 0.0f;
y = 0.0f;
z = powf(c, rinv);
}
else {
x = 0.0f;
y = powf(1.0f / (1.0f + powf(c / b, r)), rinv);
z = c * y / b;
}
}
else {
x = powf(1.0f / (1.0f + powf(b / a, r) + powf(c / a, r)), rinv);
y = b * x / a;
z = c * x / a;
}
}
co[0] = x;
co[1] = y;
co[2] = z;
}
/* Set the any_seam property for a BevVert and all its BoundVerts */
static void set_bound_vert_seams(BevVert *bv)
{
BoundVert *v;
EdgeHalf *e;
bv->any_seam = false;
v = bv->vmesh->boundstart;
do {
v->any_seam = false;
for (e = v->efirst; e; e = e->next) {
v->any_seam |= e->is_seam;
if (e == v->elast)
break;
}
bv->any_seam |= v->any_seam;
} while ((v = v->next) != bv->vmesh->boundstart);
}
static int count_bound_vert_seams(BevVert *bv)
{
int ans, i;
if (!bv->any_seam)
return 0;
ans = 0;
for (i = 0; i < bv->edgecount; i++)
if (bv->edges[i].is_seam)
ans++;
return ans;
}
/* Is e between two planes where angle between is 180? */
static bool eh_on_plane(EdgeHalf *e)
{
float dot;
if (e->fprev && e->fnext) {
dot = dot_v3v3(e->fprev->no, e->fnext->no);
if (fabsf(dot) <= BEVEL_EPSILON_BIG ||
fabsf(dot - 1.0f) <= BEVEL_EPSILON_BIG)
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{
return true;
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}
}
return false;
}
/* Calculate the profiles for all the BoundVerts of VMesh vm */
static void calculate_vm_profiles(BevelParams *bp, BevVert *bv, VMesh *vm)
{
BoundVert *v;
v = vm->boundstart;
do {
set_profile_params(bp, bv, v);
calculate_profile(bp, v);
} while ((v = v->next) != vm->boundstart);
}
/* Implements build_boundary for vertex-only case */
static void build_boundary_vertex_only(BevelParams *bp, BevVert *bv, bool construct)
{
VMesh *vm = bv->vmesh;
EdgeHalf *efirst, *e;
BoundVert *v;
float co[3];
BLI_assert(bp->vertex_only);
e = efirst = &bv->edges[0];
do {
slide_dist(e, bv->v, e->offset_l, co);
if (construct) {
v = add_new_bound_vert(bp->mem_arena, vm, co);
v->efirst = v->elast = e;
e->leftv = e->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
} while ((e = e->next) != efirst);
calculate_vm_profiles(bp, bv, vm);
if (construct) {
set_bound_vert_seams(bv);
if (vm->count == 2)
vm->mesh_kind = M_NONE;
else if (bp->seg == 1)
vm->mesh_kind = M_POLY;
else
vm->mesh_kind = M_ADJ;
}
}
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/**
* Special case of build_boundary when a single edge is beveled.
* The 'width adjust' part of build_boundary has been done already,
* and \a efirst is the first beveled edge at vertex \a bv.
*/
static void build_boundary_terminal_edge(BevelParams *bp, BevVert *bv, EdgeHalf *efirst, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
VMesh *vm = bv->vmesh;
BoundVert *v;
EdgeHalf *e;
const float *no;
float co[3], d;
e = efirst;
if (bv->edgecount == 2) {
/* only 2 edges in, so terminate the edge with an artificial vertex on the unbeveled edge */
no = e->fprev ? e->fprev->no : (e->fnext ? e->fnext->no : NULL);
offset_in_plane(e, no, true, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = v->ebev = e;
e->leftv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
no = e->fnext ? e->fnext->no : (e->fprev ? e->fprev->no : NULL);
offset_in_plane(e, no, false, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e;
e->rightv = v;
}
else {
adjust_bound_vert(e->rightv, co);
}
/* make artifical extra point along unbeveled edge, and form triangle */
slide_dist(e->next, bv->v, e->offset_l, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e->next;
e->next->leftv = e->next->rightv = v;
/* could use M_POLY too, but tri-fan looks nicer)*/
vm->mesh_kind = M_TRI_FAN;
set_bound_vert_seams(bv);
}
else {
adjust_bound_vert(e->next->leftv, co);
}
}
else {
/* More than 2 edges in. Put on-edge verts on all the other edges
* and join with the beveled edge to make a poly or adj mesh,
* Because e->prev has offset 0, offset_meet will put co on that edge. */
/* TODO: should do something else if angle between e and e->prev > 180 */
offset_meet(e->prev, e, bv->v, e->fprev, false, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev;
v->elast = v->ebev = e;
e->leftv = v;
e->prev->leftv = e->prev->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
e = e->next;
offset_meet(e->prev, e, bv->v, e->fprev, false, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e->prev;
v->elast = e;
e->leftv = e->rightv = v;
e->prev->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
/* For the edges not adjacent to the beveled edge, slide the bevel amount along. */
d = efirst->offset_l_spec;
for (e = e->next; e->next != efirst; e = e->next) {
slide_dist(e, bv->v, d, co);
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = v->elast = e;
e->leftv = e->rightv = v;
}
else {
adjust_bound_vert(e->leftv, co);
}
}
}
calculate_vm_profiles(bp, bv, vm);
if (bv->edgecount >= 3) {
/* special case: snap profile to plane of adjacent two edges */
v = vm->boundstart;
BLI_assert(v->ebev != NULL);
move_profile_plane(v, v->efirst, v->next->elast);
calculate_profile(bp, v);
}
if (construct) {
set_bound_vert_seams(bv);
if (vm->count == 2 && bv->edgecount == 3) {
vm->mesh_kind = M_NONE;
}
else if (vm->count == 3) {
vm->mesh_kind = M_TRI_FAN;
}
else {
vm->mesh_kind = M_POLY;
}
}
}
/* Return a value that is v if v is within BEVEL_MAX_ADJUST_PCT of the spec (assumed positive),
* else clamp to make it at most that far away from spec */
static float clamp_adjust(float v, float spec)
{
float allowed_delta = spec * (BEVEL_MAX_ADJUST_PCT / 100.0f);
if (v - spec > allowed_delta)
return spec + allowed_delta;
else if (spec - v > allowed_delta)
return spec - allowed_delta;
else
return v;
}
/* Make a circular list of BoundVerts for bv, each of which has the coordinates
* of a vertex on the boundary of the beveled vertex bv->v.
* This may adjust some EdgeHalf widths, and there might have to be
* a subsequent pass to make the widths as consistent as possible.
* The first time through, construct will be true and we are making the BoundVerts
* and setting up the BoundVert and EdgeHalf pointers appropriately.
* For a width consistency path, we just recalculate the coordinates of the
* BoundVerts. If the other ends have been (re)built already, then we
* copy the offsets from there to match, else we use the ideal (user-specified)
* widths.
* Also, if construct, decide on the mesh pattern that will be used inside the boundary.
* Doesn't make the actual BMVerts */
static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
EdgeHalf *efirst, *e, *e2, *e3, *enip, *eip, *eother;
BoundVert *v;
BevVert *bvother;
VMesh *vm;
float co[3];
int nip, nnip;
/* Current bevel does nothing if only one edge into a vertex */
if (bv->edgecount <= 1)
return;
if (bp->vertex_only) {
build_boundary_vertex_only(bp, bv, construct);
return;
}
vm = bv->vmesh;
/* Find a beveled edge to be efirst. Then for each edge, try matching widths to other end. */
e = efirst = next_bev(bv, NULL);
BLI_assert(e->is_bev);
do {
eother = find_other_end_edge_half(bp, e, &bvother);
if (eother && bvother->visited && bp->offset_type != BEVEL_AMT_PERCENT) {
/* try to keep bevel even by matching other end offsets */
/* sometimes, adjustment can accumulate errors so use the bp->limit_offset to
* let user limit the adjustment to within a reasonable range around spec */
if (bp->limit_offset) {
e->offset_l = clamp_adjust(eother->offset_r, e->offset_l_spec);
e->offset_r = clamp_adjust(eother->offset_l, e->offset_r_spec);
}
else {
e->offset_l = eother->offset_r;
e->offset_r = eother->offset_l;
}
}
else {
/* reset to user spec */
e->offset_l = e->offset_l_spec;
e->offset_r = e->offset_r_spec;
}
} while ((e = e->next) != efirst);
if (bv->selcount == 1) {
/* special case: only one beveled edge in */
2015-08-19 08:45:35 +10:00
build_boundary_terminal_edge(bp, bv, efirst, construct);
return;
}
/* Here: there is more than one beveled edge.
* We make BoundVerts to connect the sides of the beveled edges.
* Non-beveled edges in between will just join to the appropriate juncture point. */
e = efirst;
do {
BLI_assert(e->is_bev);
/* Make the BoundVert for the right side of e; other side will be made
2016-07-02 10:02:04 +10:00
* when the beveled edge to the left of e is handled.
* Analyze edges until next beveled edge.
* They are either "in plane" (preceding and subsequent faces are coplanar)
* or not. The "non-in-plane" edges effect silhouette and we prefer to slide
* along one of those if possible. */
nip = nnip = 0; /* counts of in-plane / not-in-plane */
enip = eip = NULL; /* representatives of each */
for (e2 = e->next; !e2->is_bev; e2 = e2->next) {
if (eh_on_plane(e2)) {
nip++;
eip = e2;
}
else {
nnip++;
enip = e2;
}
}
if (nip == 0 && nnip == 0) {
offset_meet(e, e2, bv->v, e->fnext, false, co);
}
else if (nnip > 0) {
if (bp->loop_slide && nnip == 1 && good_offset_on_edge_between(e, e2, enip, bv->v)) {
offset_on_edge_between(bp, e, e2, enip, bv->v, co);
}
else {
offset_meet(e, e2, bv->v, NULL, true, co);
}
}
else {
/* nip > 0 and nnip == 0 */
if (bp->loop_slide && nip == 1 && good_offset_on_edge_between(e, e2, eip, bv->v)) {
offset_on_edge_between(bp, e, e2, eip, bv->v, co);
}
else {
offset_meet(e, e2, bv->v, e->fnext, true, co);
}
}
if (construct) {
v = add_new_bound_vert(mem_arena, vm, co);
v->efirst = e;
v->elast = e2;
v->ebev = e2;
e->rightv = v;
e2->leftv = v;
for (e3 = e->next; e3 != e2; e3 = e3->next) {
e3->leftv = e3->rightv = v;
}
}
else {
adjust_bound_vert(e->rightv, co);
}
e = e2;
} while (e != efirst);
calculate_vm_profiles(bp, bv, vm);
if (construct) {
set_bound_vert_seams(bv);
if (vm->count == 2) {
vm->mesh_kind = M_NONE;
}
else if (efirst->seg == 1) {
vm->mesh_kind = M_POLY;
}
else {
vm->mesh_kind = M_ADJ;
}
}
}
/* Do a global pass to try to make offsets as even as possible.
* Consider this graph:
* nodes = BevVerts
* edges = { (u,v) } where u and v are nodes such that u and v
* are connected by a mesh edge that has at least one end
* whose offset does not match the user spec.
*
* Do a breadth-first search on this graph, starting from nodes
* that have any_adjust=true, and changing all
* not-already-changed offsets on EdgeHalfs to match the
* corresponding ones that changed on the other end.
* The graph is dynamic in the sense that having an offset that
* doesn't meet the user spec can be added as the search proceeds.
2014-07-21 10:53:07 +10:00
* We want this search to be deterministic (not dependent
* on order of processing through hash table), so as to avoid
* flicker to to different decisions made if search is different
* while dragging the offset number in the UI. So look for the
* lower vertex number when there is a choice of where to start.
*
* Note that this might not process all BevVerts, only the ones
* that need adjustment.
*/
static void adjust_offsets(BevelParams *bp)
{
BevVert *bv, *searchbv, *bvother;
int i, searchi;
GHashIterator giter;
EdgeHalf *e, *efirst, *eother;
GSQueue *q;
float max_rel_adj;
BLI_assert(!bp->vertex_only);
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
bv->visited = false;
}
q = BLI_gsqueue_new(sizeof(BevVert *));
/* the following loop terminates because at least one node is visited each time */
for (;;) {
/* look for root of a connected component in search graph */
searchbv = NULL;
searchi = -1;
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
if (!bv->visited && max_edge_half_offset_rel_change(bv) > 0.0f) {
i = BM_elem_index_get(bv->v);
if (!searchbv || i < searchi) {
searchbv = bv;
searchi = i;
}
}
}
if (searchbv == NULL)
break;
BLI_gsqueue_push(q, &searchbv);
while (!BLI_gsqueue_is_empty(q)) {
BLI_gsqueue_pop(q, &bv);
/* If do this check, don't have to check for already-on-queue before push, below */
if (bv->visited)
continue;
bv->visited = true;
build_boundary(bp, bv, false);
e = efirst = &bv->edges[0];
do {
eother = find_other_end_edge_half(bp, e, &bvother);
if (eother && !bvother->visited && edge_half_offset_changed(e)) {
BLI_gsqueue_push(q, &bvother);
}
} while ((e = e->next) != efirst);
}
}
BLI_gsqueue_free(q);
/* Should we auto-limit the error accumulation? Typically, spirals can lead to 100x relative adjustments,
* and somewhat hacky mechanism of using bp->limit_offset to indicate "clamp the adjustments" is not
* obvious to users, who almost certainaly want clamping in this situation.
* The reason not to clamp always is that some models work better without it (e.g., Bent_test in regression
* suite, where relative adjust maximum is about .6). */
if (!bp->limit_offset) {
max_rel_adj = 0.0f;
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
max_rel_adj = max_ff(max_rel_adj, max_edge_half_offset_rel_change(bv));
}
if (max_rel_adj > BEVEL_MAX_AUTO_ADJUST_PCT / 100.0f) {
bp->limit_offset = true;
adjust_offsets(bp);
bp->limit_offset = false;
}
}
}
/* Do the edges at bv form a "pipe"?
* Current definition: 3 or 4 beveled edges, 2 in line with each other,
* with other edges on opposite sides of the pipe if there are 4.
* Also, the vertex boundary should have 3 or 4 vertices in it,
* and all of the faces involved should be parallel to the pipe edges.
* Return the boundary vert whose ebev is one of the pipe edges, and
* whose next boundary vert has a beveled, non-pipe edge. */
static BoundVert *pipe_test(BevVert *bv)
{
EdgeHalf *e, *epipe;
VMesh *vm;
BoundVert *v1, *v2, *v3;
float dir1[3], dir3[3];
vm = bv->vmesh;
if (vm->count < 3 || vm->count > 4 || bv->selcount < 3 || bv->selcount > 4)
return NULL;
/* find v1, v2, v3 all with beveled edges, where v1 and v3 have collinear edges */
epipe = NULL;
v1 = vm->boundstart;
do {
v2 = v1->next;
v3 = v2->next;
if (v1->ebev && v2->ebev && v3->ebev) {
sub_v3_v3v3(dir1, bv->v->co, BM_edge_other_vert(v1->ebev->e, bv->v)->co);
sub_v3_v3v3(dir3, BM_edge_other_vert(v3->ebev->e, bv->v)->co, bv->v->co);
normalize_v3(dir1);
normalize_v3(dir3);
if (angle_normalized_v3v3(dir1, dir3) < BEVEL_EPSILON_ANG) {
epipe = v1->ebev;
break;
}
}
} while ((v1 = v1->next) != vm->boundstart);
if (!epipe)
return NULL;
/* check face planes: all should have normals perpendicular to epipe */
for (e = &bv->edges[0]; e != &bv->edges[bv->edgecount]; e++) {
if (e->fnext) {
if (dot_v3v3(dir1, e->fnext->no) > BEVEL_EPSILON_BIG)
return NULL;
}
}
return v1;
}
static VMesh *new_adj_vmesh(MemArena *mem_arena, int count, int seg, BoundVert *bounds)
{
VMesh *vm;
vm = (VMesh *)BLI_memarena_alloc(mem_arena, sizeof(VMesh));
vm->count = count;
vm->seg = seg;
vm->boundstart = bounds;
2013-01-21 02:30:40 +00:00
vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, count * (1 + seg / 2) * (1 + seg) * sizeof(NewVert));
vm->mesh_kind = M_ADJ;
return vm;
}
/* VMesh verts for vertex i have data for (i, 0 <= j <= ns2, 0 <= k <= ns), where ns2 = floor(nseg / 2).
* But these overlap data from previous and next i: there are some forced equivalences.
* Let's call these indices the canonical ones: we will just calculate data for these
* 0 <= j <= ns2, 0 <= k < ns2 (for odd ns2)
* 0 <= j < ns2, 0 <= k <= ns2 (for even ns2)
* also (j=ns2, k=ns2) at i=0 (for even ns2)
* This function returns the canonical one for any i, j, k in [0,n],[0,ns],[0,ns] */
2013-01-21 02:30:40 +00:00
static NewVert *mesh_vert_canon(VMesh *vm, int i, int j, int k)
{
int n, ns, ns2, odd;
NewVert *ans;
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
odd = ns % 2;
BLI_assert(0 <= i && i <= n && 0 <= j && j <= ns && 0 <= k && k <= ns);
if (!odd && j == ns2 && k == ns2)
ans = mesh_vert(vm, 0, j, k);
else if (j <= ns2 - 1 + odd && k <= ns2)
ans = mesh_vert(vm, i, j, k);
else if (k <= ns2)
ans = mesh_vert(vm, (i + n - 1) % n, k, ns - j);
else
ans = mesh_vert(vm, (i + 1) % n, ns - k, j);
return ans;
}
static bool is_canon(VMesh *vm, int i, int j, int k)
{
int ns2 = vm->seg / 2;
if (vm->seg % 2 == 1)
return (j <= ns2 && k <= ns2);
else
return ((j < ns2 && k <= ns2) || (j == ns2 && k == ns2 && i == 0));
}
/* Copy the vertex data to all of vm verts from canonical ones */
static void vmesh_copy_equiv_verts(VMesh *vm)
{
int n, ns, ns2, i, j, k;
NewVert *v0, *v1;
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
for (i = 0; i < n; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
if (is_canon(vm, i, j, k))
continue;
v1 = mesh_vert(vm, i, j, k);
v0 = mesh_vert_canon(vm, i, j, k);
copy_v3_v3(v1->co, v0->co);
v1->v = v0->v;
}
}
}
}
/* Calculate and return in r_cent the centroid of the center poly */
static void vmesh_center(VMesh *vm, float r_cent[3])
{
int n, ns2, i;
n = vm->count;
ns2 = vm->seg / 2;
if (vm->seg % 2) {
zero_v3(r_cent);
for (i = 0; i < n; i++) {
add_v3_v3(r_cent, mesh_vert(vm, i, ns2, ns2)->co);
}
mul_v3_fl(r_cent, 1.0f / (float) n);
}
else {
copy_v3_v3(r_cent, mesh_vert(vm, 0, ns2, ns2)->co);
}
}
static void avg4(
float co[3],
const NewVert *v0, const NewVert *v1,
const NewVert *v2, const NewVert *v3)
{
add_v3_v3v3(co, v0->co, v1->co);
add_v3_v3(co, v2->co);
add_v3_v3(co, v3->co);
mul_v3_fl(co, 0.25f);
}
/* gamma needed for smooth Catmull-Clark, Sabin modification */
static float sabin_gamma(int n)
{
double ans, k, k2, k4, k6, x, y;
/* precalculated for common cases of n */
if (n < 3)
return 0.0f;
else if (n == 3)
ans = 0.065247584f;
else if (n == 4)
ans = 0.25f;
else if (n == 5)
ans = 0.401983447f;
else if (n == 6)
ans = 0.523423277f;
else {
k = cos(M_PI / (double)n);
/* need x, real root of x^3 + (4k^2 - 3)x - 2k = 0.
* answer calculated via Wolfram Alpha */
k2 = k * k;
k4 = k2 * k2;
k6 = k4 * k2;
2014-08-12 15:58:53 +10:00
y = pow(M_SQRT3 * sqrt(64.0 * k6 - 144.0 * k4 + 135.0 * k2 - 27.0) + 9.0 * k,
1.0 / 3.0);
x = 0.480749856769136 * y - (0.231120424783545 * (12.0 * k2 - 9.0)) / y;
ans = (k * x + 2.0 * k2 - 1.0) / (x * x * (k * x + 1.0));
}
return (float)ans;
}
/* Fill frac with fractions of way along ring 0 for vertex i, for use with interp_range function */
static void fill_vmesh_fracs(VMesh *vm, float *frac, int i)
{
int k, ns;
float total = 0.0f;
ns = vm->seg;
frac[0] = 0.0f;
for (k = 0; k < ns; k++) {
total += len_v3v3(mesh_vert(vm, i, 0, k)->co, mesh_vert(vm, i, 0, k + 1)->co);
frac[k + 1] = total;
}
if (total > 0.0f) {
for (k = 1; k <= ns; k++)
frac[k] /= total;
}
else {
frac[ns] = 1.0f;
}
}
/* Like fill_vmesh_fracs but want fractions for profile points of bndv, with ns segments */
static void fill_profile_fracs(BevelParams *bp, BoundVert *bndv, float *frac, int ns)
{
int k;
float co[3], nextco[3];
float total = 0.0f;
frac[0] = 0.0f;
copy_v3_v3(co, bndv->nv.co);
for (k = 0; k < ns; k++) {
get_profile_point(bp, &bndv->profile, k + 1, ns, nextco);
total += len_v3v3(co, nextco);
frac[k + 1] = total;
copy_v3_v3(co, nextco);
}
if (total > 0.0f) {
for (k = 1; k <= ns; k++) {
frac[k] /= total;
}
}
else {
frac[ns] = 1.0f;
}
}
/* Return i such that frac[i] <= f <= frac[i + 1], where frac[n] == 1.0
* and put fraction of rest of way between frac[i] and frac[i + 1] into r_rest */
static int interp_range(const float *frac, int n, const float f, float *r_rest)
{
int i;
float rest;
/* could binary search in frac, but expect n to be reasonably small */
for (i = 0; i < n; i++) {
if (f <= frac[i + 1]) {
rest = f - frac[i];
if (rest == 0)
*r_rest = 0.0f;
else
*r_rest = rest / (frac[i + 1] - frac[i]);
if (i == n - 1 && *r_rest == 1.0f) {
i = n;
*r_rest = 0.0f;
}
return i;
}
}
*r_rest = 0.0f;
return n;
}
/* Interpolate given vmesh to make one with target nseg border vertices on the profiles */
static VMesh *interp_vmesh(BevelParams *bp, VMesh *vm0, int nseg)
{
int n, ns0, nseg2, odd, i, j, k, j0, k0, k0prev;
float *prev_frac, *frac, *new_frac, *prev_new_frac;
float f, restj, restk, restkprev;
float quad[4][3], co[3], center[3];
VMesh *vm1;
BoundVert *bndv;
n = vm0->count;
ns0 = vm0->seg;
nseg2 = nseg / 2;
odd = nseg % 2;
vm1 = new_adj_vmesh(bp->mem_arena, n, nseg, vm0->boundstart);
prev_frac = BLI_array_alloca(prev_frac, (ns0 + 1));
frac = BLI_array_alloca(frac, (ns0 + 1));
new_frac = BLI_array_alloca(new_frac, (nseg + 1));
prev_new_frac = BLI_array_alloca(prev_new_frac, (nseg + 1));
fill_vmesh_fracs(vm0, prev_frac, n - 1);
bndv = vm0->boundstart;
fill_profile_fracs(bp, bndv->prev, prev_new_frac, nseg);
for (i = 0; i < n; i++) {
fill_vmesh_fracs(vm0, frac, i);
fill_profile_fracs(bp, bndv, new_frac, nseg);
for (j = 0; j <= nseg2 - 1 + odd; j++) {
for (k = 0; k <= nseg2; k++) {
f = new_frac[k];
k0 = interp_range(frac, ns0, f, &restk);
f = prev_new_frac[nseg - j];
k0prev = interp_range(prev_frac, ns0, f, &restkprev);
j0 = ns0 - k0prev;
restj = -restkprev;
if (restj > -BEVEL_EPSILON) {
restj = 0.0f;
}
else {
j0 = j0 - 1;
restj = 1.0f + restj;
}
/* Use bilinear interpolation within the source quad; could be smarter here */
if (restj < BEVEL_EPSILON && restk < BEVEL_EPSILON) {
copy_v3_v3(co, mesh_vert_canon(vm0, i, j0, k0)->co);
}
else {
copy_v3_v3(quad[0], mesh_vert_canon(vm0, i, j0, k0)->co);
copy_v3_v3(quad[1], mesh_vert_canon(vm0, i, j0, k0 + 1)->co);
copy_v3_v3(quad[2], mesh_vert_canon(vm0, i, j0 + 1, k0 + 1)->co);
copy_v3_v3(quad[3], mesh_vert_canon(vm0, i, j0 + 1, k0)->co);
interp_bilinear_quad_v3(quad, restk, restj, co);
}
copy_v3_v3(mesh_vert(vm1, i, j, k)->co, co);
}
}
bndv = bndv->next;
memcpy(prev_frac, frac, (ns0 + 1) * sizeof(float));
memcpy(prev_new_frac, new_frac, (nseg + 1) * sizeof(float));
}
if (!odd) {
vmesh_center(vm0, center);
copy_v3_v3(mesh_vert(vm1, 0, nseg2, nseg2)->co, center);
}
vmesh_copy_equiv_verts(vm1);
return vm1;
}
/* Do one step of cubic subdivision (Catmull-Clark), with special rules at boundaries.
* For now, this is written assuming vm0->nseg is even and > 0.
* We are allowed to modify vm0, as it will not be used after this call.
* See Levin 1999 paper: "Filling an N-sided hole using combined subdivision schemes". */
static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm0)
{
int n, ns0, ns20, ns1;
int i, j, k, inext;
float co[3], co1[3], co2[3], acc[3];
float beta, gamma;
VMesh *vm1;
BoundVert *bndv;
n = vm0->count;
ns0 = vm0->seg;
ns20 = ns0 / 2;
BLI_assert(ns0 % 2 == 0);
ns1 = 2 * ns0;
vm1 = new_adj_vmesh(bp->mem_arena, n, ns1, vm0->boundstart);
/* First we adjust the boundary vertices of the input mesh, storing in output mesh */
for (i = 0; i < n; i++) {
copy_v3_v3(mesh_vert(vm1, i, 0, 0)->co, mesh_vert(vm0, i, 0, 0)->co);
for (k = 1; k < ns0; k++) {
/* smooth boundary rule */
copy_v3_v3(co, mesh_vert(vm0, i, 0, k)->co);
copy_v3_v3(co1, mesh_vert(vm0, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert(vm0, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
copy_v3_v3(mesh_vert_canon(vm1, i, 0, 2 * k)->co, co);
}
}
/* now do odd ones in output mesh, based on even ones */
bndv = vm1->boundstart;
for (i = 0; i < n; i++) {
for (k = 1; k < ns1; k += 2) {
get_profile_point(bp, &bndv->profile, k, ns1, co);
copy_v3_v3(co1, mesh_vert_canon(vm1, i, 0, k - 1)->co);
copy_v3_v3(co2, mesh_vert_canon(vm1, i, 0, k + 1)->co);
add_v3_v3v3(acc, co1, co2);
madd_v3_v3fl(acc, co, -2.0f);
madd_v3_v3fl(co, acc, -1.0f / 6.0f);
copy_v3_v3(mesh_vert_canon(vm1, i, 0, k)->co, co);
}
bndv = bndv->next;
}
vmesh_copy_equiv_verts(vm1);
/* Copy adjusted verts back into vm0 */
for (i = 0; i < n; i++) {
for (k = 0; k < ns0; k++) {
copy_v3_v3(mesh_vert(vm0, i, 0, k)->co,
mesh_vert(vm1, i, 0, 2 * k)->co);
}
}
vmesh_copy_equiv_verts(vm0);
/* Now we do the internal vertices, using standard Catmull-Clark
* and assuming all boundary vertices have valence 4 */
/* The new face vertices */
for (i = 0; i < n; i++) {
for (j = 0; j < ns20; j++) {
for (k = 0; k < ns20; k++) {
/* face up and right from (j, k) */
avg4(co,
mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j, k + 1),
mesh_vert(vm0, i, j + 1, k),
mesh_vert(vm0, i, j + 1, k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k + 1)->co, co);
}
}
}
/* The new vertical edge vertices */
for (i = 0; i < n; i++) {
for (j = 0; j < ns20; j++) {
for (k = 1; k <= ns20; k++) {
/* vertical edge between (j, k) and (j+1, k) */
avg4(co, mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j + 1, k),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j + 1, 2 * k)->co, co);
}
}
}
/* The new horizontal edge vertices */
for (i = 0; i < n; i++) {
for (j = 1; j < ns20; j++) {
for (k = 0; k < ns20; k++) {
/* horizontal edge between (j, k) and (j, k+1) */
avg4(co, mesh_vert(vm0, i, j, k),
mesh_vert(vm0, i, j, k + 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k + 1)->co, co);
}
}
}
/* The new vertices, not on border */
gamma = 0.25f;
beta = -gamma;
for (i = 0; i < n; i++) {
for (j = 1; j < ns20; j++) {
for (k = 1; k <= ns20; k++) {
/* co1 = centroid of adjacent new edge verts */
avg4(co1, mesh_vert_canon(vm1, i, 2 * j, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k));
/* co2 = centroid of adjacent new face verts */
avg4(co2, mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k - 1),
mesh_vert_canon(vm1, i, 2 * j - 1, 2 * k + 1),
mesh_vert_canon(vm1, i, 2 * j + 1, 2 * k + 1));
/* combine with original vert with alpha, beta, gamma factors */
copy_v3_v3(co, co1); /* alpha = 1.0 */
madd_v3_v3fl(co, co2, beta);
madd_v3_v3fl(co, mesh_vert(vm0, i, j, k)->co, gamma);
copy_v3_v3(mesh_vert(vm1, i, 2 * j, 2 * k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm1);
/* The center vertex is special */
gamma = sabin_gamma(n);
beta = -gamma;
/* accumulate edge verts in co1, face verts in co2 */
zero_v3(co1);
zero_v3(co2);
for (i = 0; i < n; i++) {
add_v3_v3(co1, mesh_vert(vm1, i, ns0, ns0 - 1)->co);
add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 - 1)->co);
add_v3_v3(co2, mesh_vert(vm1, i, ns0 - 1, ns0 + 1)->co);
}
copy_v3_v3(co, co1);
mul_v3_fl(co, 1.0f / (float)n);
madd_v3_v3fl(co, co2, beta / (2.0f * (float)n));
madd_v3_v3fl(co, mesh_vert(vm0, 0, ns20, ns20)->co, gamma);
for (i = 0; i < n; i++)
copy_v3_v3(mesh_vert(vm1, i, ns0, ns0)->co, co);
/* Final step: sample the boundary vertices at even parameter spacing */
bndv = vm1->boundstart;
for (i = 0; i < n; i++) {
inext = (i + 1) % n;
for (k = 0; k <= ns1; k++) {
get_profile_point(bp, &bndv->profile, k, ns1, co);
copy_v3_v3(mesh_vert(vm1, i, 0, k)->co, co);
if (k >= ns0 && k < ns1) {
copy_v3_v3(mesh_vert(vm1, inext, ns1 - k, 0)->co, co);
}
}
bndv = bndv->next;
}
return vm1;
}
/* Special case for cube corner, when r is PRO_SQUARE_R,
* meaning straight sides */
static VMesh *make_cube_corner_straight(MemArena *mem_arena, int nseg)
{
VMesh *vm;
float co[3];
int i, j, k, ns2;
ns2 = nseg / 2;
vm = new_adj_vmesh(mem_arena, 3, nseg, NULL);
vm->count = 0; // reset, so following loop will end up with correct count
for (i = 0; i < 3; i++) {
zero_v3(co);
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm, co);
}
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns2; k++) {
if (!is_canon(vm, i, j, k))
continue;
co[i] = 1.0f;
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co[(i + 1) % 3] = (float)k * 2.0f / (float)nseg;
co[(i + 2) % 3] = (float)j * 2.0f / (float)nseg;
copy_v3_v3(mesh_vert(vm, i, j, k)->co, co);
}
}
}
vmesh_copy_equiv_verts(vm);
return vm;
}
/* Make a VMesh with nseg segments that covers the unit radius sphere octant
* with center at (0,0,0).
* This has BoundVerts at (1,0,0), (0,1,0) and (0,0,1), with quarter circle arcs
* on the faces for the orthogonal planes through the origin.
*/
static VMesh *make_cube_corner_adj_vmesh(BevelParams *bp)
{
MemArena *mem_arena = bp->mem_arena;
int nseg = bp->seg;
float r = bp->pro_super_r;
VMesh *vm0, *vm1;
BoundVert *bndv;
int i, j, k, ns2;
float co[3], coc[3];
if (r == PRO_SQUARE_R)
return make_cube_corner_straight(mem_arena, nseg);
/* initial mesh has 3 sides, 2 segments */
vm0 = new_adj_vmesh(mem_arena, 3, 2, NULL);
vm0->count = 0; // reset, so following loop will end up with correct count
for (i = 0; i < 3; i++) {
zero_v3(co);
co[i] = 1.0f;
add_new_bound_vert(mem_arena, vm0, co);
}
bndv = vm0->boundstart;
for (i = 0; i < 3; i++) {
/* Get point, 1/2 of the way around profile, on arc between this and next */
coc[i] = 1.0f;
coc[(i + 1) % 3] = 1.0f;
coc[(i + 2) % 3] = 0.0f;
bndv->profile.super_r = r;
copy_v3_v3(bndv->profile.coa, bndv->nv.co);
copy_v3_v3(bndv->profile.cob, bndv->next->nv.co);
copy_v3_v3(bndv->profile.midco, coc);
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->profile.coa);
copy_v3_v3(bndv->profile.plane_co, bndv->profile.coa);
cross_v3_v3v3(bndv->profile.plane_no, bndv->profile.coa, bndv->profile.cob);
copy_v3_v3(bndv->profile.proj_dir, bndv->profile.plane_no);
calculate_profile(bp, bndv);
get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co);
bndv = bndv->next;
}
/* center vertex */
copy_v3_fl(co, M_SQRT1_3);
if (nseg > 2) {
if (r > 1.5f)
mul_v3_fl(co, 1.4f);
else if (r < 0.75f)
mul_v3_fl(co, 0.6f);
}
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co);
vmesh_copy_equiv_verts(vm0);
vm1 = vm0;
while (vm1->seg < nseg) {
vm1 = cubic_subdiv(bp, vm1);
}
if (vm1->seg != nseg)
vm1 = interp_vmesh(bp, vm1, nseg);
/* Now snap each vertex to the superellipsoid */
ns2 = nseg / 2;
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= nseg; k++) {
snap_to_superellipsoid(mesh_vert(vm1, i, j, k)->co, r, false);
}
}
}
return vm1;
}
/* Is this a good candidate for using tri_corner_adj_vmesh? */
static bool tri_corner_test(BevelParams *bp, BevVert *bv)
{
float ang, totang, angdiff;
EdgeHalf *e;
int i;
if (bv->edgecount != 3 || bv->selcount != 3)
return false;
totang = 0.0f;
for (i = 0; i < 3; i++) {
e = &bv->edges[i];
ang = BM_edge_calc_face_angle_signed_ex(e->e, 0.0f);
if (ang <= (float) M_PI_4 || ang >= 3.0f * (float) M_PI_4)
return false;
totang += ang;
}
angdiff = fabsf(totang - 3.0f * (float)M_PI_2);
if ((bp->pro_super_r == PRO_SQUARE_R && angdiff > (float)M_PI / 16.0f) ||
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(angdiff > (float)M_PI_4))
{
return false;
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}
return true;
}
static VMesh *tri_corner_adj_vmesh(BevelParams *bp, BevVert *bv)
{
int i, j, k, ns, ns2;
float co0[3], co1[3], co2[3];
float mat[4][4], v[4];
VMesh *vm;
BoundVert *bndv;
BLI_assert(bv->edgecount == 3 && bv->selcount == 3);
bndv = bv->vmesh->boundstart;
copy_v3_v3(co0, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co1, bndv->nv.co);
bndv = bndv->next;
copy_v3_v3(co2, bndv->nv.co);
make_unit_cube_map(co0, co1, co2, bv->v->co, mat);
ns = bp->seg;
ns2 = ns / 2;
vm = make_cube_corner_adj_vmesh(bp);
for (i = 0; i < 3; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
copy_v3_v3(v, mesh_vert(vm, i, j, k)->co);
v[3] = 1.0f;
mul_m4_v4(mat, v);
copy_v3_v3(mesh_vert(vm, i, j, k)->co, v);
}
}
}
return vm;
}
static VMesh *adj_vmesh(BevelParams *bp, BevVert *bv)
{
int n, ns, i;
VMesh *vm0, *vm1;
float co[3], coa[3], cob[3], dir[3];
BoundVert *bndv;
MemArena *mem_arena = bp->mem_arena;
float r, fac, fullness;
/* First construct an initial control mesh, with nseg==2 */
n = bv->vmesh->count;
ns = bv->vmesh->seg;
vm0 = new_adj_vmesh(mem_arena, n, 2, bv->vmesh->boundstart);
bndv = vm0->boundstart;
zero_v3(co);
for (i = 0; i < n; i++) {
/* Boundaries just divide input polygon edges into 2 even segments */
copy_v3_v3(mesh_vert(vm0, i, 0, 0)->co, bndv->nv.co);
get_profile_point(bp, &bndv->profile, 1, 2, mesh_vert(vm0, i, 0, 1)->co);
add_v3_v3(co, bndv->nv.co);
bndv = bndv->next;
}
/* To place center vertex:
* coa is original vertex
* co is centroid of boundary corners
* cob is reflection of coa in across co.
* Calculate 'fullness' = fraction of way
* from co to coa (if positive) or to cob (if negative).
*/
copy_v3_v3(coa, bv->v->co);
mul_v3_fl(co, 1.0f / (float)n);
sub_v3_v3v3(cob, co, coa);
add_v3_v3(cob, co);
r = bp->pro_super_r;
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if (r == 1.0f)
fullness = 0.0f;
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else if (r > 1.0f) {
if (bp->vertex_only)
fac = 0.25f;
else if (r == PRO_SQUARE_R)
fac = -2.0;
else
fac = 0.5f;
fullness = 1.0f - fac / r;
}
else {
fullness = r - 1.0f;
}
sub_v3_v3v3(dir, coa, co);
if (len_squared_v3(dir) > BEVEL_EPSILON_SQ)
madd_v3_v3fl(co, dir, fullness);
copy_v3_v3(mesh_vert(vm0, 0, 1, 1)->co, co);
vmesh_copy_equiv_verts(vm0);
vm1 = vm0;
do {
vm1 = cubic_subdiv(bp, vm1);
} while (vm1->seg < ns);
if (vm1->seg != ns)
vm1 = interp_vmesh(bp, vm1, ns);
return vm1;
}
/* Snap co to the closest point on the profile for vpipe projected onto the plane
* containing co with normal in the direction of edge vpipe->ebev.
* For the square profiles, need to decide whether to snap to just one plane
* or to the midpoint of the profile; do so if midline is true. */
static void snap_to_pipe_profile(BoundVert *vpipe, bool midline, float co[3])
{
float va[3], vb[3], edir[3], va0[3], vb0[3], vmid0[3];
float plane[4], m[4][4], minv[4][4], p[3], snap[3];
Profile *pro = &vpipe->profile;
EdgeHalf *e = vpipe->ebev;
copy_v3_v3(va, pro->coa);
copy_v3_v3(vb, pro->cob);
sub_v3_v3v3(edir, e->e->v1->co, e->e->v2->co);
plane_from_point_normal_v3(plane, co, edir);
closest_to_plane_v3(va0, plane, va);
closest_to_plane_v3(vb0, plane, vb);
closest_to_plane_v3(vmid0, plane, pro->midco);
if (make_unit_square_map(va0, vmid0, vb0, m)) {
/* Transform co and project it onto superellipse */
if (!invert_m4_m4(minv, m)) {
/* shouldn't happen */
BLI_assert(!"failed inverse during pipe profile snap");
return;
}
mul_v3_m4v3(p, minv, co);
snap_to_superellipsoid(p, pro->super_r, midline);
mul_v3_m4v3(snap, m, p);
copy_v3_v3(co, snap);
}
else {
/* planar case: just snap to line va0--vb0 */
closest_to_line_segment_v3(p, co, va0, vb0);
copy_v3_v3(co, p);
}
}
/* See pipe_test for conditions that make 'pipe'; vpipe is the return value from that.
* We want to make an ADJ mesh but then snap the vertices to the profile in a plane
* perpendicular to the pipes.
* A tricky case is for the 'square' profiles and an even nseg: we want certain vertices
* to snap to the midline on the pipe, not just to one plane or the other. */
static VMesh *pipe_adj_vmesh(BevelParams *bp, BevVert *bv, BoundVert *vpipe)
{
int i, j, k, n, ns, ns2, ipipe1, ipipe2;
VMesh *vm;
bool even, midline;
vm = adj_vmesh(bp, bv);
/* Now snap all interior coordinates to be on the epipe profile */
n = bv->vmesh->count;
ns = bv->vmesh->seg;
ns2 = ns / 2;
even = (ns % 2) == 0;
ipipe1 = vpipe->index;
ipipe2 = vpipe->next->next->index;
for (i = 0; i < n; i++) {
for (j = 1; j <= ns2; j++) {
for (k = 0; k <= ns2; k++) {
if (!is_canon(vm, i, j, k))
continue;
midline = even && k == ns2 &&
((i == 0 && j == ns2) || (i == ipipe1 || i == ipipe2));
snap_to_pipe_profile(vpipe, midline, mesh_vert(vm, i, j, k)->co);
}
}
}
return vm;
}
static void get_incident_edges(BMFace *f, BMVert *v, BMEdge **r_e1, BMEdge **r_e2)
{
BMIter iter;
BMEdge *e;
*r_e1 = NULL;
*r_e2 = NULL;
if (!f)
return;
BM_ITER_ELEM (e, &iter, f, BM_EDGES_OF_FACE) {
if (e->v1 == v || e->v2 == v) {
if (*r_e1 == NULL)
*r_e1 = e;
else if (*r_e2 == NULL)
*r_e2 = e;
}
}
}
static BMEdge *find_closer_edge(float *co, BMEdge *e1, BMEdge *e2)
{
float dsq1, dsq2;
BLI_assert(e1 != NULL && e2 != NULL);
dsq1 = dist_squared_to_line_segment_v3(co, e1->v1->co, e1->v2->co);
dsq2 = dist_squared_to_line_segment_v3(co, e2->v1->co, e2->v2->co);
if (dsq1 < dsq2)
return e1;
else
return e2;
}
/* Snap co to the closest edge of face f. Return the edge in *r_snap_e,
* the coordinates of snap point in r_ snap_co,
* and the distance squared to the snap point as function return */
static float snap_face_dist_squared(float *co, BMFace *f, BMEdge **r_snap_e, float *r_snap_co)
{
BMIter iter;
BMEdge *beste = NULL;
float d2, beste_d2;
BMEdge *e;
float closest[3];
beste_d2 = 1e20;
BM_ITER_ELEM(e, &iter, f, BM_EDGES_OF_FACE) {
closest_to_line_segment_v3(closest, co, e->v1->co, e->v2->co);
d2 = len_squared_v3v3(closest, co);
if (d2 < beste_d2) {
beste_d2 = d2;
beste = e;
copy_v3_v3(r_snap_co, closest);
}
}
*r_snap_e = beste;
return beste_d2;
}
/*
* Given that the boundary is built and the boundary BMVerts have been made,
* calculate the positions of the interior mesh points for the M_ADJ pattern,
* using cubic subdivision, then make the BMVerts and the new faces. */
static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv)
{
int n, ns, ns2, odd, i, j, k, ring;
VMesh *vm1, *vm;
BoundVert *v;
BMVert *bmv1, *bmv2, *bmv3, *bmv4;
BMFace *f, *f2;
BMEdge *bme, *bme1, *bme2, *bme3;
EdgeHalf *e;
BoundVert *vpipe;
int mat_nr = bp->mat_nr;
n = bv->vmesh->count;
ns = bv->vmesh->seg;
ns2 = ns / 2;
odd = ns % 2;
BLI_assert(n >= 3 && ns > 1);
vpipe = pipe_test(bv);
if (vpipe)
vm1 = pipe_adj_vmesh(bp, bv, vpipe);
else if (tri_corner_test(bp, bv))
vm1 = tri_corner_adj_vmesh(bp, bv);
else
vm1 = adj_vmesh(bp, bv);
/* copy final vmesh into bv->vmesh, make BMVerts and BMFaces */
vm = bv->vmesh;
for (i = 0; i < n; i++) {
for (j = 0; j <= ns2; j++) {
for (k = 0; k <= ns; k++) {
if (j == 0 && (k == 0 || k == ns))
continue; /* boundary corners already made */
if (!is_canon(vm, i, j, k))
continue;
copy_v3_v3(mesh_vert(vm, i, j, k)->co, mesh_vert(vm1, i, j, k)->co);
create_mesh_bmvert(bm, vm, i, j, k, bv->v);
}
}
}
vmesh_copy_equiv_verts(vm);
/* make the polygons */
v = vm->boundstart;
do {
i = v->index;
f = boundvert_rep_face(v, NULL);
f2 = boundvert_rep_face(v->next, NULL);
if (bp->vertex_only)
e = v->efirst;
else
e = v->ebev;
BLI_assert(e != NULL);
bme = e->e;
/* For odd ns, make polys with lower left corner at (i,j,k) for
* j in [0, ns2-1], k in [0, ns2]. And then the center ngon.
* For even ns,
* j in [0, ns2-1], k in [0, ns2-1] */
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for (j = 0; j < ns2; j++) {
for (k = 0; k < ns2 + odd; k++) {
bmv1 = mesh_vert(vm, i, j, k)->v;
bmv2 = mesh_vert(vm, i, j, k + 1)->v;
bmv3 = mesh_vert(vm, i, j + 1, k + 1)->v;
bmv4 = mesh_vert(vm, i, j + 1, k)->v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
if (bp->vertex_only) {
if (j < k) {
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if (k == ns2 && j == ns2 - 1) {
bev_create_quad_ex(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2,
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NULL, NULL, v->next->efirst->e, bme, mat_nr);
}
else {
bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2, mat_nr);
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}
}
else if (j > k) {
bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2, mat_nr);
}
else { /* j == k */
/* only one edge attached to v, since vertex_only */
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if (e->is_seam) {
bev_create_quad_ex(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f2,
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bme, NULL, bme, NULL, mat_nr);
}
else {
bev_create_quad_ex(bm, bmv1, bmv2, bmv3, bmv4, f2, f2, f2, f,
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bme, NULL, bme, NULL, mat_nr);
}
}
}
else { /* edge bevel */
if (odd) {
if (k == ns2) {
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if (e->is_seam) {
bev_create_quad_ex(bm, bmv1, bmv2, bmv3, bmv4, f, f, f, f,
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NULL, bme, bme, NULL, mat_nr);
}
else {
bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f, f2, f2, f, mat_nr);
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}
}
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else {
bev_create_quad(bm, bmv1, bmv2, bmv3, bmv4, f, f, f, f, mat_nr);
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}
}
else {
bme1 = k == ns2 - 1 ? bme : NULL;
bme3 = j == ns2 - 1 ? v->prev->ebev->e : NULL;
bme2 = bme1 != NULL ? bme1 : bme3;
bev_create_quad_ex(bm, bmv1, bmv2, bmv3, bmv4, f, f, f, f,
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NULL, bme1, bme2, bme3, mat_nr);
}
}
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}
}
} while ((v = v->next) != vm->boundstart);
/* Fix UVs along center lines if even number of segments */
if (!odd) {
v = vm->boundstart;
do {
i = v->index;
if (!v->any_seam) {
for (ring = 1; ring < ns2; ring++) {
BMVert *v_uv = mesh_vert(vm, i, ring, ns2)->v;
if (v_uv) {
bev_merge_uvs(bm, v_uv);
}
}
}
} while ((v = v->next) != vm->boundstart);
bmv1 = mesh_vert(vm, 0, ns2, ns2)->v;
if (bp->vertex_only || count_bound_vert_seams(bv) <= 1)
bev_merge_uvs(bm, bmv1);
}
/* center ngon */
if (odd) {
BMFace *frep;
BMEdge *frep_e1, *frep_e2, *frep_e;
BMVert **vv = NULL;
BMFace **vf = NULL;
BMEdge **ve = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(ve, BM_DEFAULT_NGON_STACK_SIZE);
if (bv->any_seam) {
frep = boundvert_rep_face(vm->boundstart, NULL);
get_incident_edges(frep, bv->v, &frep_e1, &frep_e2);
}
else {
frep = NULL;
frep_e1 = frep_e2 = NULL;
}
v = vm->boundstart;
do {
i = v->index;
BLI_array_append(vv, mesh_vert(vm, i, ns2, ns2)->v);
if (frep) {
BLI_array_append(vf, frep);
frep_e = find_closer_edge(mesh_vert(vm, i, ns2, ns2)->v->co, frep_e1, frep_e2);
BLI_array_append(ve, v == vm->boundstart ? NULL : frep_e);
}
else {
BLI_array_append(vf, boundvert_rep_face(v, NULL));
BLI_array_append(ve, NULL);
}
} while ((v = v->next) != vm->boundstart);
bev_create_ngon(bm, vv, BLI_array_count(vv), vf, frep, ve, mat_nr, true);
BLI_array_free(vv);
BLI_array_free(vf);
BLI_array_free(ve);
}
}
/* If we make a poly out of verts around bv, snapping to rep frep, will uv poly have zero area?
* The uv poly is made by snapping all outside-of-frep vertices to the closest edge in frep.
* Assume that this funciton is called when the only inside-of-frep vertex is vm->boundstart.
* The poly will have zero area if the distance of that first vertex to some edge e is zero, and all
* the other vertices snap to e or snap to an edge at a point that is essentially on e too. */
static bool is_bad_uv_poly(BevVert *bv, BMFace *frep)
{
BoundVert *v;
BMEdge *snape, *firste;
float co[3];
VMesh *vm = bv->vmesh;
float d2;
v = vm->boundstart;
d2 = snap_face_dist_squared(v->nv.v->co, frep, &firste, co);
if (d2 > BEVEL_EPSILON_BIG_SQ || firste == NULL)
return false;
for (v = v->next; v != vm->boundstart; v = v->next) {
snap_face_dist_squared(v->nv.v->co, frep, &snape, co);
if (snape != firste) {
d2 = dist_to_line_v3(co, firste->v1->co, firste->v2->co);
if (d2 > BEVEL_EPSILON_BIG_SQ)
return false;
}
}
return true;
}
static BMFace *bevel_build_poly(BevelParams *bp, BMesh *bm, BevVert *bv)
{
BMFace *f, *frep, *frep2;
int n, k;
VMesh *vm = bv->vmesh;
BoundVert *v;
BMEdge *frep_e1, *frep_e2, *frep_e;
BMVert **vv = NULL;
BMFace **vf = NULL;
BMEdge **ve = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vf, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(ve, BM_DEFAULT_NGON_STACK_SIZE);
if (bv->any_seam) {
frep = boundvert_rep_face(vm->boundstart, &frep2);
if (frep2 && frep && is_bad_uv_poly(bv, frep)) {
frep = frep2;
}
get_incident_edges(frep, bv->v, &frep_e1, &frep_e2);
}
else {
frep = NULL;
frep_e1 = frep_e2 = NULL;
}
v = vm->boundstart;
n = 0;
do {
/* accumulate vertices for vertex ngon */
/* also accumulate faces in which uv interpolation is to happen for each */
BLI_array_append(vv, v->nv.v);
if (frep) {
BLI_array_append(vf, frep);
frep_e = find_closer_edge(v->nv.v->co, frep_e1, frep_e2);
BLI_array_append(ve, n > 0 ? frep_e : NULL);
}
else {
BLI_array_append(vf, boundvert_rep_face(v, NULL));
BLI_array_append(ve, NULL);
}
n++;
if (v->ebev && v->ebev->seg > 1) {
for (k = 1; k < v->ebev->seg; k++) {
BLI_array_append(vv, mesh_vert(vm, v->index, 0, k)->v);
if (frep) {
BLI_array_append(vf, frep);
frep_e = find_closer_edge(mesh_vert(vm, v->index, 0, k)->v->co, frep_e1, frep_e2);
BLI_array_append(ve, k < v->ebev->seg / 2 ? NULL : frep_e);
}
else {
BLI_array_append(vf, boundvert_rep_face(v, NULL));
BLI_array_append(ve, NULL);
}
n++;
}
}
} while ((v = v->next) != vm->boundstart);
if (n > 2) {
f = bev_create_ngon(bm, vv, n, vf, frep, ve, bp->mat_nr, true);
}
else {
f = NULL;
}
BLI_array_free(vv);
BLI_array_free(vf);
BLI_array_free(ve);
return f;
}
static void bevel_build_trifan(BevelParams *bp, BMesh *bm, BevVert *bv)
{
BMFace *f;
BLI_assert(next_bev(bv, NULL)->seg == 1 || bv->selcount == 1);
f = bevel_build_poly(bp, bm, bv);
if (f) {
/* we have a polygon which we know starts at the previous vertex, make it into a fan */
BMLoop *l_fan = BM_FACE_FIRST_LOOP(f)->prev;
BMVert *v_fan = l_fan->v;
while (f->len > 3) {
BMLoop *l_new;
BMFace *f_new;
BLI_assert(v_fan == l_fan->v);
f_new = BM_face_split(bm, f, l_fan, l_fan->next->next, &l_new, NULL, false);
if (f_new->len > f->len) {
f = f_new;
if (l_new->v == v_fan) { l_fan = l_new; }
else if (l_new->next->v == v_fan) { l_fan = l_new->next; }
else if (l_new->prev->v == v_fan) { l_fan = l_new->prev; }
else { BLI_assert(0); }
}
else {
2012-12-23 16:09:26 +00:00
if (l_fan->v == v_fan) { /* l_fan = l_fan; */ }
else if (l_fan->next->v == v_fan) { l_fan = l_fan->next; }
else if (l_fan->prev->v == v_fan) { l_fan = l_fan->prev; }
else { BLI_assert(0); }
}
}
}
}
static void bevel_build_quadstrip(BevelParams *bp, BMesh *bm, BevVert *bv)
{
BMFace *f;
BLI_assert(bv->selcount == 2);
f = bevel_build_poly(bp, bm, bv);
if (f) {
/* we have a polygon which we know starts at this vertex, make it into strips */
EdgeHalf *eh_a = bv->vmesh->boundstart->elast;
EdgeHalf *eh_b = next_bev(bv, eh_a->next); /* since (selcount == 2) we know this is valid */
BMLoop *l_a = BM_face_vert_share_loop(f, eh_a->rightv->nv.v);
BMLoop *l_b = BM_face_vert_share_loop(f, eh_b->leftv->nv.v);
int split_count = bv->vmesh->seg + 1; /* ensure we don't walk past the segments */
while (f->len > 4 && split_count > 0) {
BMLoop *l_new;
BLI_assert(l_a->f == f);
BLI_assert(l_b->f == f);
if (l_a-> v == l_b->v || l_a->next == l_b) {
/* l_a->v and l_b->v can be the same or such that we'd make a 2-vertex poly */
l_a = l_a->prev;
l_b = l_b->next;
}
else {
BM_face_split(bm, f, l_a, l_b, &l_new, NULL, false);
f = l_new->f;
/* walk around the new face to get the next verts to split */
l_a = l_new->prev;
l_b = l_new->next->next;
}
split_count--;
}
}
}
/* Special case: vertex bevel with only two boundary verts.
* Want to make a curved edge if seg > 0.
* If there are no faces in the original mesh at the original vertex,
* there will be no rebuilt face to make the edge between the boundary verts,
* we have to make it here. */
static void bevel_vert_two_edges(BevelParams *bp, BMesh *bm, BevVert *bv)
{
VMesh *vm = bv->vmesh;
BMVert *v1, *v2;
BMEdge *e_eg;
Profile *pro;
float co[3];
BoundVert *bndv;
int ns, k;
BLI_assert(vm->count == 2 && bp->vertex_only);
v1 = mesh_vert(vm, 0, 0, 0)->v;
v2 = mesh_vert(vm, 1, 0, 0)->v;
ns = vm->seg;
if (ns > 1) {
/* Set up profile parameters */
bndv = vm->boundstart;
pro = &bndv->profile;
pro->super_r = bp->pro_super_r;
copy_v3_v3(pro->coa, v1->co);
copy_v3_v3(pro->cob, v2->co);
copy_v3_v3(pro->midco, bv->v->co);
/* don't use projection */
zero_v3(pro->plane_co);
zero_v3(pro->plane_no);
zero_v3(pro->proj_dir);
calculate_profile(bp, bndv);
for (k = 1; k < ns; k++) {
get_profile_point(bp, pro, k, ns, co);
copy_v3_v3(mesh_vert(vm, 0, 0, k)->co, co);
create_mesh_bmvert(bm, vm, 0, 0, k, bv->v);
}
copy_v3_v3(mesh_vert(vm, 0, 0, ns)->co, v2->co);
for (k = 1; k < ns; k++)
copy_mesh_vert(vm, 1, 0, ns - k, 0, 0, k);
}
if (BM_vert_face_check(bv->v) == false) {
e_eg = bv->edges[0].e;
BLI_assert(e_eg != NULL);
for (k = 0; k < ns; k++) {
v1 = mesh_vert(vm, 0, 0, k)->v;
v2 = mesh_vert(vm, 0, 0, k + 1)->v;
BLI_assert(v1 != NULL && v2 != NULL);
BM_edge_create(bm, v1, v2, e_eg, BM_CREATE_NO_DOUBLE);
}
}
}
/* Given that the boundary is built, now make the actual BMVerts
* for the boundary and the interior of the vertex mesh. */
static void build_vmesh(BevelParams *bp, BMesh *bm, BevVert *bv)
{
MemArena *mem_arena = bp->mem_arena;
VMesh *vm = bv->vmesh;
BoundVert *v, *weld1, *weld2;
int n, ns, ns2, i, k, weld;
float *va, *vb, co[3];
n = vm->count;
ns = vm->seg;
ns2 = ns / 2;
2012-11-14 11:06:58 +00:00
vm->mesh = (NewVert *)BLI_memarena_alloc(mem_arena, n * (ns2 + 1) * (ns + 1) * sizeof(NewVert));
/* special case: two beveled ends welded together */
weld = (bv->selcount == 2) && (vm->count == 2);
2012-11-08 16:00:18 +00:00
weld1 = weld2 = NULL; /* will hold two BoundVerts involved in weld */
/* make (i, 0, 0) mesh verts for all i */
v = vm->boundstart;
do {
i = v->index;
copy_v3_v3(mesh_vert(vm, i, 0, 0)->co, v->nv.co);
create_mesh_bmvert(bm, vm, i, 0, 0, bv->v);
v->nv.v = mesh_vert(vm, i, 0, 0)->v;
if (weld && v->ebev) {
if (!weld1)
weld1 = v;
else {
weld2 = v;
move_weld_profile_planes(bv, weld1, weld2);
calculate_profile(bp, weld1);
calculate_profile(bp, weld2);
}
}
} while ((v = v->next) != vm->boundstart);
/* copy other ends to (i, 0, ns) for all i, and fill in profiles for edges */
v = vm->boundstart;
do {
i = v->index;
copy_mesh_vert(vm, i, 0, ns, v->next->index, 0, 0);
for (k = 1; k < ns; k++) {
if (v->ebev && vm->mesh_kind != M_ADJ) {
get_profile_point(bp, &v->profile, k, ns, co);
copy_v3_v3(mesh_vert(vm, i, 0, k)->co, co);
if (!weld)
create_mesh_bmvert(bm, vm, i, 0, k, bv->v);
}
else if (n == 2 && !v->ebev && vm->mesh_kind != M_ADJ) {
/* case of one edge beveled and this is the v without ebev */
/* want to copy the verts from other v, in reverse order */
copy_mesh_vert(vm, i, 0, k, 1 - i, 0, ns - k);
}
}
} while ((v = v->next) != vm->boundstart);
if (weld) {
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vm->mesh_kind = M_NONE;
for (k = 1; k < ns; k++) {
2012-11-12 02:52:24 +00:00
va = mesh_vert(vm, weld1->index, 0, k)->co;
vb = mesh_vert(vm, weld2->index, 0, ns - k)->co;
/* if one of the profiles is on a flat plane,
* just use the boundary point of the other */
if (weld1->profile.super_r == PRO_LINE_R &&
weld2->profile.super_r != PRO_LINE_R)
2014-01-21 01:19:51 +11:00
{
copy_v3_v3(co, vb);
2014-01-21 01:19:51 +11:00
}
else if (weld2->profile.super_r == PRO_LINE_R &&
weld1->profile.super_r != PRO_LINE_R)
2014-01-21 01:19:51 +11:00
{
copy_v3_v3(co, va);
2014-01-21 01:19:51 +11:00
}
else {
mid_v3_v3v3(co, va, vb);
2014-01-21 01:19:51 +11:00
}
copy_v3_v3(mesh_vert(vm, weld1->index, 0, k)->co, co);
create_mesh_bmvert(bm, vm, weld1->index, 0, k, bv->v);
}
for (k = 1; k < ns; k++)
copy_mesh_vert(vm, weld2->index, 0, ns - k, weld1->index, 0, k);
}
switch (vm->mesh_kind) {
case M_NONE:
if (n == 2 && bp->vertex_only)
bevel_vert_two_edges(bp, bm, bv);
break;
case M_POLY:
bevel_build_poly(bp, bm, bv);
break;
case M_ADJ:
bevel_build_rings(bp, bm, bv);
break;
case M_TRI_FAN:
bevel_build_trifan(bp, bm, bv);
break;
case M_QUAD_STRIP:
bevel_build_quadstrip(bp, bm, bv);
break;
}
}
/* Return the angle between the two faces adjacent to e.
* If there are not two, return 0. */
2013-11-17 22:00:57 +11:00
static float edge_face_angle(EdgeHalf *e)
{
if (e->fprev && e->fnext) {
/* angle between faces is supplement of angle between face normals */
return (float)M_PI - angle_normalized_v3v3(e->fprev->no, e->fnext->no);
}
else {
return 0.0f;
}
}
/* take care, this flag isn't cleared before use, it just so happens that its not set */
#define BM_BEVEL_EDGE_TAG_ENABLE(bme) BM_ELEM_API_FLAG_ENABLE( (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_DISABLE(bme) BM_ELEM_API_FLAG_DISABLE( (bme), _FLAG_OVERLAP)
#define BM_BEVEL_EDGE_TAG_TEST(bme) BM_ELEM_API_FLAG_TEST( (bme), _FLAG_OVERLAP)
/* Try to extend the bv->edges[] array beyond i by finding more successor edges.
* This is a possibly exponential-time search, but it is only exponential in the number
* of "internal faces" at a vertex -- i.e., faces that bridge between the edges that naturally
* form a manifold cap around bv. It is rare to have more than one of these, so unlikely
* that the exponential time case will be hit in practice.
* Returns the new index i' where bv->edges[i'] ends the best path found.
* The path will have the tags of all of its edges set. */
static int bevel_edge_order_extend(BMesh *bm, BevVert *bv, int i)
{
BMEdge *bme, *bme2, *nextbme;
BMLoop *l;
BMIter iter;
int j, tryj, bestj, nsucs, sucindex, k;
BMEdge **sucs = NULL;
BMEdge **save_path = NULL;
BLI_array_staticdeclare(sucs, 4); /* likely very few faces attached to same edge */
BLI_array_staticdeclare(save_path, BM_DEFAULT_NGON_STACK_SIZE);
bme = bv->edges[i].e;
/* fill sucs with all unmarked edges of bmes */
BM_ITER_ELEM(l, &iter, bme, BM_LOOPS_OF_EDGE) {
bme2 = (l->v == bv->v) ? l->prev->e : l->next->e;
if (!BM_BEVEL_EDGE_TAG_TEST(bme2)) {
BLI_array_append(sucs, bme2);
}
}
nsucs = BLI_array_count(sucs);
bestj = j = i;
for (sucindex = 0; sucindex < nsucs; sucindex++) {
nextbme = sucs[sucindex];
BLI_assert(nextbme != NULL);
BLI_assert(!BM_BEVEL_EDGE_TAG_TEST(nextbme));
BLI_assert(j + 1 < bv->edgecount);
bv->edges[j + 1].e = nextbme;
BM_BEVEL_EDGE_TAG_ENABLE(nextbme);
tryj = bevel_edge_order_extend(bm, bv, j + 1);
if (tryj > bestj || (tryj == bestj && edges_face_connected_at_vert(bv->edges[tryj].e, bv->edges[0].e))) {
bestj = tryj;
BLI_array_empty(save_path);
for (k = j + 1; k <= bestj; k++) {
BLI_array_append(save_path, bv->edges[k].e);
}
}
/* now reset to path only-going-to-j state */
for (k = j + 1; k <= tryj; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
}
/* at this point we should be back at invariant on entrance: path up to j */
if (bestj > j) {
/* save_path should have from j + 1 to bestj inclusive edges to add to edges[] before returning */
for (k = j + 1; k <= bestj; k++) {
BLI_assert(save_path[k - (j + 1)] != NULL);
bv->edges[k].e = save_path[k - (j + 1)];
BM_BEVEL_EDGE_TAG_ENABLE(bv->edges[k].e);
}
}
BLI_array_free(sucs);
BLI_array_free(save_path);
return bestj;
}
/* See if we have usual case for bevel edge order:
* there is an ordering such that all the faces are between
* successive edges and form a manifold "cap" at bv.
* If this is the case, set bv->edges to such an order
* and return true; else return unmark any partial path and return false.
* Assume the first edge is already in bv->edges[0].e and it is tagged. */
#ifdef FASTER_FASTORDER
/* The alternative older code is O(n^2) where n = # of edges incident to bv->v.
* This implementation is O(n * m) where m = average number of faces attached to an edge incident to bv->v,
* which is almost certainly a small constant except in very strange cases. But this code produces different
* choices of ordering than the legacy system, leading to differences in vertex orders etc. in user models,
* so for now will continue to use the legacy code. */
static bool fast_bevel_edge_order(BevVert *bv)
{
int j, k, nsucs;
BMEdge *bme, *bme2, *bmenext;
BMIter iter;
BMLoop *l;
for (j = 1; j < bv->edgecount; j++) {
bme = bv->edges[j - 1].e;
bmenext = NULL;
nsucs = 0;
BM_ITER_ELEM(l, &iter, bme, BM_LOOPS_OF_EDGE) {
bme2 = (l->v == bv->v) ? l->prev->e : l->next->e;
if (!BM_BEVEL_EDGE_TAG_TEST(bme2)) {
nsucs++;
if (bmenext == NULL)
bmenext = bme2;
}
}
if (nsucs == 0 || (nsucs == 2 && j != 1) || nsucs > 2 ||
(j == bv->edgecount - 1 && !edges_face_connected_at_vert(bmenext, bv->edges[0].e)))
{
for (k = 1; k < j; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
return false;
}
bv->edges[j].e = bmenext;
BM_BEVEL_EDGE_TAG_ENABLE(bmenext);
}
return true;
}
#else
static bool fast_bevel_edge_order(BevVert *bv)
{
BMEdge *bme, *bme2, *first_suc;
BMIter iter, iter2;
BMFace *f;
EdgeHalf *e;
int i, k, ntot, num_shared_face;
ntot = bv->edgecount;
/* add edges to bv->edges in order that keeps adjacent edges sharing
* a unique face, if possible */
e = &bv->edges[0];
bme = e->e;
if (!bme->l)
return false;
for (i = 1; i < ntot; i++) {
/* find an unflagged edge bme2 that shares a face f with previous bme */
num_shared_face = 0;
first_suc = NULL; /* keep track of first successor to match legacy behavior */
BM_ITER_ELEM (bme2, &iter, bv->v, BM_EDGES_OF_VERT) {
if (BM_BEVEL_EDGE_TAG_TEST(bme2))
continue;
BM_ITER_ELEM (f, &iter2, bme2, BM_FACES_OF_EDGE) {
if (BM_face_edge_share_loop(f, bme)) {
num_shared_face++;
if (first_suc == NULL)
first_suc = bme2;
}
}
if (num_shared_face >= 3)
break;
}
if (num_shared_face == 1 || (i == 1 && num_shared_face == 2)) {
e = &bv->edges[i];
e->e = bme = first_suc;
BM_BEVEL_EDGE_TAG_ENABLE(bme);
}
else {
for (k = 1; k < i; k++) {
BM_BEVEL_EDGE_TAG_DISABLE(bv->edges[k].e);
bv->edges[k].e = NULL;
}
return false;
}
}
return true;
}
#endif
/* Fill in bv->edges with a good ordering of non-wire edges around bv->v.
* Use only edges where BM_BEVEL_EDGE_TAG is disabled so far
* (if edge beveling, others are wire).
* first_bme is a good edge to start with.*/
static void find_bevel_edge_order(BMesh *bm, BevVert *bv, BMEdge *first_bme)
{
BMEdge *bme, *bme2;
BMIter iter;
BMFace *f, *bestf;
EdgeHalf *e;
EdgeHalf *e2;
BMLoop *l;
int i, ntot;
ntot = bv->edgecount;
i = 0;
for (;;) {
BLI_assert(first_bme != NULL);
bv->edges[i].e = first_bme;
BM_BEVEL_EDGE_TAG_ENABLE(first_bme);
if (i == 0 && fast_bevel_edge_order(bv))
break;
i = bevel_edge_order_extend(bm, bv, i);
i++;
if (i >= bv->edgecount)
break;
/* Not done yet: find a new first_bme */
first_bme = NULL;
BM_ITER_ELEM(bme, &iter, bv->v, BM_EDGES_OF_VERT) {
if (BM_BEVEL_EDGE_TAG_TEST(bme))
continue;
if (!first_bme)
first_bme = bme;
if (BM_edge_face_count(bme) == 1) {
first_bme = bme;
break;
}
}
}
/* now fill in the faces ... */
for (i = 0; i < ntot; i++) {
e = &bv->edges[i];
e2 = (i == bv->edgecount - 1) ? &bv->edges[0] : &bv->edges[i + 1];
bme = e->e;
bme2 = e2->e;
BLI_assert(bme != NULL);
if (e->fnext != NULL || e2->fprev != NULL)
continue;
/* Which faces have successive loops that are for bme and bme2?
* There could be more than one. E.g., in manifold ntot==2 case.
* Prefer one that has loop in same direction as e. */
bestf = NULL;
BM_ITER_ELEM(l, &iter, bme, BM_LOOPS_OF_EDGE) {
f = l->f;
if ((l->prev->e == bme2 || l->next->e == bme2)) {
if (!bestf || l->v == bv->v)
bestf = f;
}
if (bestf) {
e->fnext = e2->fprev = bestf;
}
}
}
}
/*
* Construction around the vertex
*/
static BevVert *bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v)
{
BMEdge *bme;
BevVert *bv;
BMEdge *first_bme;
BMVert *v1, *v2;
BMIter iter;
EdgeHalf *e;
float weight, z;
int i, ccw_test_sum;
int nsel = 0;
int ntot = 0;
int nwire = 0;
int fcnt;
/* Gather input selected edges.
* Only bevel selected edges that have exactly two incident faces.
* Want edges to be ordered so that they share faces.
* There may be one or more chains of shared faces broken by
* gaps where there are no faces.
* Want to ignore wire edges completely for edge beveling.
* TODO: make following work when more than one gap.
*/
first_bme = NULL;
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
fcnt = BM_edge_face_count(bme);
BM_BEVEL_EDGE_TAG_DISABLE(bme);
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
BLI_assert(fcnt == 2);
nsel++;
if (!first_bme)
first_bme = bme;
}
if (fcnt == 1) {
/* good to start face chain from this edge */
first_bme = bme;
}
if (fcnt > 0 || bp->vertex_only)
ntot++;
if (BM_edge_is_wire(bme)) {
nwire++;
/* If edge beveling, exclude wire edges from edges array.
* Mark this edge as "chosen" so loop below won't choose it. */
2015-02-11 18:38:41 +11:00
if (!bp->vertex_only) {
BM_BEVEL_EDGE_TAG_ENABLE(bme);
2015-02-11 18:38:41 +11:00
}
}
}
if (!first_bme)
first_bme = v->e;
if ((nsel == 0 && !bp->vertex_only) || (ntot < 2 && bp->vertex_only)) {
/* signal this vert isn't being beveled */
BM_elem_flag_disable(v, BM_ELEM_TAG);
return NULL;
}
2012-11-14 11:06:58 +00:00
bv = (BevVert *)BLI_memarena_alloc(bp->mem_arena, (sizeof(BevVert)));
bv->v = v;
bv->edgecount = ntot;
bv->selcount = nsel;
bv->wirecount = nwire;
bv->offset = bp->offset;
2012-11-14 11:06:58 +00:00
bv->edges = (EdgeHalf *)BLI_memarena_alloc(bp->mem_arena, ntot * sizeof(EdgeHalf));
if (nwire)
bv->wire_edges = (BMEdge **)BLI_memarena_alloc(bp->mem_arena, nwire * sizeof(BMEdge *));
else
bv->wire_edges = NULL;
2012-11-14 11:06:58 +00:00
bv->vmesh = (VMesh *)BLI_memarena_alloc(bp->mem_arena, sizeof(VMesh));
bv->vmesh->seg = bp->seg;
if (bp->vertex_only) {
/* if weighted, modify offset by weight */
if (bp->dvert != NULL && bp->vertex_group != -1) {
weight = defvert_find_weight(bp->dvert + BM_elem_index_get(v), bp->vertex_group);
if (weight <= 0.0f) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
return NULL;
}
bv->offset *= weight;
}
else if (bp->use_weights) {
weight = BM_elem_float_data_get(&bm->vdata, v, CD_BWEIGHT);
bv->offset *= weight;
}
}
BLI_ghash_insert(bp->vert_hash, v, bv);
find_bevel_edge_order(bm, bv, first_bme);
/* fill in other attributes of EdgeHalfs */
for (i = 0; i < ntot; i++) {
e = &bv->edges[i];
bme = e->e;
if (BM_elem_flag_test(bme, BM_ELEM_TAG) && !bp->vertex_only) {
e->is_bev = true;
e->seg = bp->seg;
2012-11-08 16:00:18 +00:00
}
else {
e->is_bev = false;
e->seg = 0;
}
e->is_rev = (bme->v2 == v);
}
/* now done with tag flag */
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
BM_BEVEL_EDGE_TAG_DISABLE(bme);
}
/* if edge array doesn't go CCW around vertex from average normal side,
* reverse the array, being careful to reverse face pointers too */
if (ntot > 1) {
ccw_test_sum = 0;
for (i = 0; i < ntot; i++)
ccw_test_sum += bev_ccw_test(bv->edges[i].e, bv->edges[(i + 1) % ntot].e,
2012-11-08 16:00:18 +00:00
bv->edges[i].fnext);
if (ccw_test_sum < 0) {
2012-11-08 16:00:18 +00:00
for (i = 0; i <= (ntot / 2) - 1; i++) {
SWAP(EdgeHalf, bv->edges[i], bv->edges[ntot - i - 1]);
2012-11-08 16:00:18 +00:00
SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
SWAP(BMFace *, bv->edges[ntot - i - 1].fprev, bv->edges[ntot - i - 1].fnext);
}
if (ntot % 2 == 1) {
i = ntot / 2;
2012-11-08 16:00:18 +00:00
SWAP(BMFace *, bv->edges[i].fprev, bv->edges[i].fnext);
}
}
}
for (i = 0, e = bv->edges; i < ntot; i++, e++) {
e->next = &bv->edges[(i + 1) % ntot];
2012-11-08 16:00:18 +00:00
e->prev = &bv->edges[(i + ntot - 1) % ntot];
/* set offsets */
if (e->is_bev) {
/* Convert distance as specified by user into offsets along
* faces on left side and right side of this edgehalf.
* Except for percent method, offset will be same on each side. */
switch (bp->offset_type) {
case BEVEL_AMT_OFFSET:
e->offset_l_spec = bp->offset;
break;
case BEVEL_AMT_WIDTH:
z = fabsf(2.0f * sinf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON)
e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */
else
e->offset_l_spec = bp->offset / z;
break;
case BEVEL_AMT_DEPTH:
z = fabsf(cosf(edge_face_angle(e) / 2.0f));
if (z < BEVEL_EPSILON)
e->offset_l_spec = 0.01f * bp->offset; /* undefined behavior, so tiny bevel */
else
e->offset_l_spec = bp->offset / z;
break;
case BEVEL_AMT_PERCENT:
/* offset needs to be such that it meets adjacent edges at percentage of their lengths */
v1 = BM_edge_other_vert(e->prev->e, v);
v2 = BM_edge_other_vert(e->e, v);
z = sinf(angle_v3v3v3(v1->co, v->co, v2->co));
e->offset_l_spec = BM_edge_calc_length(e->prev->e) * bp->offset * z / 100.0f;
v1 = BM_edge_other_vert(e->e, v);
v2 = BM_edge_other_vert(e->next->e, v);
z = sinf(angle_v3v3v3(v1->co, v->co, v2->co));
e->offset_r_spec = BM_edge_calc_length(e->next->e) * bp->offset * z / 100.0f;
break;
default:
BLI_assert(!"bad bevel offset kind");
e->offset_l_spec = bp->offset;
break;
}
if (bp->offset_type != BEVEL_AMT_PERCENT)
e->offset_r_spec = e->offset_l_spec;
if (bp->use_weights) {
weight = BM_elem_float_data_get(&bm->edata, e->e, CD_BWEIGHT);
e->offset_l_spec *= weight;
e->offset_r_spec *= weight;
}
}
else if (bp->vertex_only) {
/* Weight has already been applied to bv->offset, if present.
2015-01-08 19:57:50 +11:00
* Transfer to e->offset_[lr]_spec and treat percent as special case */
if (bp->offset_type == BEVEL_AMT_PERCENT) {
v2 = BM_edge_other_vert(e->e, bv->v);
e->offset_l_spec = BM_edge_calc_length(e->e) * bv->offset / 100.0f;
}
else {
e->offset_l_spec = bv->offset;
}
e->offset_r_spec = e->offset_l_spec;
}
else {
e->offset_l_spec = e->offset_r_spec = 0.0f;
}
e->offset_l = e->offset_l_spec;
e->offset_r = e->offset_r_spec;
if (e->fprev && e->fnext)
e->is_seam = !contig_ldata_across_edge(bm, e->e, e->fprev, e->fnext);
else
e->is_seam = true;
}
if (nwire) {
i = 0;
BM_ITER_ELEM (bme, &iter, v, BM_EDGES_OF_VERT) {
if (BM_edge_is_wire(bme)) {
BLI_assert(i < bv->wirecount);
bv->wire_edges[i++] = bme;
}
}
BLI_assert(i == bv->wirecount);
}
return bv;
}
/* Face f has at least one beveled vertex. Rebuild f */
2014-02-03 18:55:59 +11:00
static bool bev_rebuild_polygon(BMesh *bm, BevelParams *bp, BMFace *f)
{
BMIter liter;
BMLoop *l, *lprev;
BevVert *bv;
BoundVert *v, *vstart, *vend;
EdgeHalf *e, *eprev;
VMesh *vm;
int i, k, n;
2014-02-03 18:55:59 +11:00
bool do_rebuild = false;
bool go_ccw, corner3special;
BMVert *bmv;
BMEdge *bme, *bme_new, *bme_prev;
BMFace *f_new;
BMVert **vv = NULL;
BMVert **vv_fix = NULL;
BMEdge **ee = NULL;
BLI_array_staticdeclare(vv, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(vv_fix, BM_DEFAULT_NGON_STACK_SIZE);
BLI_array_staticdeclare(ee, BM_DEFAULT_NGON_STACK_SIZE);
2012-11-08 16:00:18 +00:00
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
lprev = l->prev;
bv = find_bevvert(bp, l->v);
vm = bv->vmesh;
e = find_edge_half(bv, l->e);
BLI_assert(e != NULL);
bme = e->e;
eprev = find_edge_half(bv, lprev->e);
BLI_assert(eprev != NULL);
/* which direction around our vertex do we travel to match orientation of f? */
if (e->prev == eprev) {
if (eprev->prev == e) {
/* valence 2 vertex: use f is one of e->fnext or e->fprev to break tie */
go_ccw = (e->fnext != f);
}
else {
go_ccw = true; /* going ccw around bv to trace this corner */
}
}
else if (eprev->prev == e) {
go_ccw = false; /* going cw around bv to trace this corner */
}
else {
/* edges in face are non-contiguous in our ordering around bv.
* Which way should we go when going from eprev to e? */
if (count_ccw_edges_between(eprev, e) < count_ccw_edges_between(e, eprev)) {
/* go counterclockewise from eprev to e */
go_ccw = true;
}
else {
/* go clockwise from eprev to e */
go_ccw = false;
}
}
if (go_ccw) {
vstart = eprev->rightv;
vend = e->leftv;
}
else {
vstart = eprev->leftv;
vend = e->rightv;
}
BLI_assert(vstart != NULL && vend != NULL);
v = vstart;
BLI_array_append(vv, v->nv.v);
BLI_array_append(ee, bme);
/* check for special case: multisegment 3rd face opposite a beveled edge with no vmesh */
corner3special = (vm->mesh_kind == M_NONE && v->ebev != e && v->ebev != eprev);
while (v != vend) {
if (go_ccw) {
if (vm->seg > 1) {
if (vm->mesh_kind == M_ADJ || bp->vertex_only || corner3special) {
i = v->index;
for (k = 1; k < vm->seg; k++) {
bmv = mesh_vert(vm, i, 0, k)->v;
BLI_array_append(vv, bmv);
BLI_array_append(ee, bme); /* TODO: maybe better edge here */
if (corner3special && v->ebev && !v->ebev->is_seam)
BLI_array_append(vv_fix, bmv);
}
}
}
v = v->next;
}
else {
/* going cw */
if (vm->seg > 1) {
if (vm->mesh_kind == M_ADJ || bp->vertex_only ||
(vm->mesh_kind == M_NONE && v->ebev != e && v->ebev != eprev))
{
i = v->prev->index;
for (k = vm->seg - 1; k > 0; k--) {
bmv = mesh_vert(vm, i, 0, k)->v;
BLI_array_append(vv, bmv);
BLI_array_append(ee, bme);
if (corner3special && v->ebev && !v->ebev->is_seam)
BLI_array_append(vv_fix, bmv);
}
}
}
v = v->prev;
}
BLI_array_append(vv, v->nv.v);
BLI_array_append(ee, bme);
}
do_rebuild = true;
}
else {
BLI_array_append(vv, l->v);
BLI_array_append(ee, l->e);
}
}
if (do_rebuild) {
n = BLI_array_count(vv);
f_new = bev_create_ngon(bm, vv, n, NULL, f, NULL, -1, true);
for (k = 0; k < BLI_array_count(vv_fix); k++) {
bev_merge_uvs(bm, vv_fix[k]);
}
/* copy attributes from old edges */
BLI_assert(n == BLI_array_count(ee));
bme_prev = ee[n - 1];
for (k = 0; k < n; k++) {
bme_new = BM_edge_exists(vv[k], vv[(k + 1) % n]);
BLI_assert(ee[k] && bme_new);
if (ee[k] != bme_new) {
BM_elem_attrs_copy(bm, bm, ee[k], bme_new);
/* want to undo seam and smooth for corner segments
* if those attrs aren't contiguous around face */
if (k < n - 1 && ee[k] == ee[k + 1]) {
if (BM_elem_flag_test(ee[k], BM_ELEM_SEAM) &&
!BM_elem_flag_test(bme_prev, BM_ELEM_SEAM))
{
BM_elem_flag_disable(bme_new, BM_ELEM_SEAM);
}
/* actually want "sharp" to be contiguous, so reverse the test */
if (!BM_elem_flag_test(ee[k], BM_ELEM_SMOOTH) &&
BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH))
{
BM_elem_flag_enable(bme_new, BM_ELEM_SMOOTH);
}
}
else
bme_prev = ee[k];
}
}
/* don't select newly created boundary faces... */
if (f_new) {
BM_elem_flag_disable(f_new, BM_ELEM_TAG);
}
}
BLI_array_free(vv);
BLI_array_free(vv_fix);
BLI_array_free(ee);
return do_rebuild;
}
/* All polygons touching v need rebuilding because beveling v has made new vertices */
static void bevel_rebuild_existing_polygons(BMesh *bm, BevelParams *bp, BMVert *v)
{
void *faces_stack[BM_DEFAULT_ITER_STACK_SIZE];
int faces_len, f_index;
BMFace **faces = BM_iter_as_arrayN(bm, BM_FACES_OF_VERT, v, &faces_len,
faces_stack, BM_DEFAULT_ITER_STACK_SIZE);
if (LIKELY(faces != NULL)) {
for (f_index = 0; f_index < faces_len; f_index++) {
BMFace *f = faces[f_index];
if (bev_rebuild_polygon(bm, bp, f)) {
BM_face_kill(bm, f);
}
}
if (faces != (BMFace **)faces_stack) {
MEM_freeN(faces);
}
}
}
/* If there were any wire edges, they need to be reattached somewhere */
static void bevel_reattach_wires(BMesh *bm, BevelParams *bp, BMVert *v)
{
BMEdge *e;
BMVert *vclosest, *vother, *votherclosest;
BevVert *bv, *bvother;
BoundVert *bndv, *bndvother;
float d, dclosest;
int i;
bv = find_bevvert(bp, v);
if (!bv || bv->wirecount == 0 || !bv->vmesh)
return;
for (i = 0; i < bv->wirecount; i++) {
e = bv->wire_edges[i];
/* look for the new vertex closest to the other end of e */
vclosest = NULL;
dclosest = FLT_MAX;
votherclosest = NULL;
vother = BM_edge_other_vert(e, v);
bvother = NULL;
if (BM_elem_flag_test(vother, BM_ELEM_TAG)) {
bvother = find_bevvert(bp, vother);
if (!bvother || !bvother->vmesh)
return; /* shouldn't happen */
}
bndv = bv->vmesh->boundstart;
do {
if (bvother) {
bndvother = bvother->vmesh->boundstart;
do {
d = len_squared_v3v3(bndvother->nv.co, bndv->nv.co);
if (d < dclosest) {
vclosest = bndv->nv.v;
votherclosest = bndvother->nv.v;
dclosest = d;
}
} while ((bndvother = bndvother->next) != bvother->vmesh->boundstart);
}
else {
d = len_squared_v3v3(vother->co, bndv->nv.co);
if (d < dclosest) {
vclosest = bndv->nv.v;
votherclosest = vother;
dclosest = d;
}
}
2014-05-20 00:11:16 +10:00
} while ((bndv = bndv->next) != bv->vmesh->boundstart);
if (vclosest)
BM_edge_create(bm, vclosest, votherclosest, e, BM_CREATE_NO_DOUBLE);
}
}
static void bev_merge_end_uvs(BMesh *bm, BevVert *bv, EdgeHalf *e)
{
VMesh *vm = bv->vmesh;
int i, k, nseg;
nseg = e->seg;
i = e->leftv->index;
for (k = 1; k < nseg; k++) {
bev_merge_uvs(bm, mesh_vert(vm, i, 0, k)->v);
}
}
/*
* Is this BevVert the special case of a weld (no vmesh) where there are
* four edges total, two are beveled, and the other two are on opposite sides?
*/
static bool bevvert_is_weld_cross(BevVert *bv)
{
return (bv->edgecount == 4 && bv->selcount == 2 &&
((bv->edges[0].is_bev && bv->edges[2].is_bev) ||
(bv->edges[1].is_bev && bv->edges[3].is_bev)));
}
/*
* Copy edge attribute data across the non-beveled crossing edges of a cross weld.
*
* Situation looks like this:
*
* e->next
* |
* -------3-------
* -------2-------
* -------1------- e
* -------0------
* |
* e->prev
*
* where e is the EdgeHalf of one of the beveled edges,
* e->next and e->prev are EdgeHalfs for the unbeveled edges of the cross
* and their attributes are to be copied to the edges 01, 12, 23.
* The vert i is mesh_vert(vm, vmindex, 0, i)->v
*/
static void weld_cross_attrs_copy(BMesh *bm, BevVert *bv, VMesh *vm, int vmindex, EdgeHalf *e)
{
BMEdge *bme_prev, *bme_next, *bme;
int i, nseg;
bool disable_seam, enable_smooth;
bme_prev = bme_next = NULL;
for (i = 0; i < 4; i++) {
if (&bv->edges[i] == e) {
bme_prev = bv->edges[(i + 3) % 4].e;
bme_next = bv->edges[(i + 1) % 4].e;
break;
}
}
BLI_assert(bme_prev && bme_next);
/* want seams and sharp edges to cross only if that way on both sides */
disable_seam = BM_elem_flag_test(bme_prev, BM_ELEM_SEAM) != BM_elem_flag_test(bme_next, BM_ELEM_SEAM);
enable_smooth = BM_elem_flag_test(bme_prev, BM_ELEM_SMOOTH) != BM_elem_flag_test(bme_next, BM_ELEM_SMOOTH);
nseg = e->seg;
for (i = 0; i < nseg; i++) {
bme = BM_edge_exists(mesh_vert(vm, vmindex, 0, i)->v,
mesh_vert(vm, vmindex, 0, i + 1)->v);
BLI_assert(bme);
BM_elem_attrs_copy(bm, bm, bme_prev, bme);
if (disable_seam)
BM_elem_flag_disable(bme, BM_ELEM_SEAM);
if (enable_smooth)
BM_elem_flag_enable(bme, BM_ELEM_SMOOTH);
}
}
/*
2012-11-08 16:00:18 +00:00
* Build the polygons along the selected Edge
*/
static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
{
BevVert *bv1, *bv2;
BMVert *bmv1, *bmv2, *bmv3, *bmv4;
VMesh *vm1, *vm2;
EdgeHalf *e1, *e2;
BMEdge *bme1, *bme2, *center_bme;
2014-07-21 10:53:07 +10:00
BMFace *f1, *f2, *f;
BMVert *verts[4];
BMFace *faces[4];
BMEdge *edges[4];
int k, nseg, i1, i2, odd, mid;
int mat_nr = bp->mat_nr;
if (!BM_edge_is_manifold(bme))
return;
bv1 = find_bevvert(bp, bme->v1);
bv2 = find_bevvert(bp, bme->v2);
BLI_assert(bv1 && bv2);
e1 = find_edge_half(bv1, bme);
e2 = find_edge_half(bv2, bme);
BLI_assert(e1 && e2);
/*
* bme->v1
* / | \
* v1--|--v4
* | | |
* | | |
* v2--|--v3
* \ | /
* bme->v2
*/
nseg = e1->seg;
BLI_assert(nseg > 0 && nseg == e2->seg);
bmv1 = e1->leftv->nv.v;
bmv4 = e1->rightv->nv.v;
bmv2 = e2->rightv->nv.v;
bmv3 = e2->leftv->nv.v;
BLI_assert(bmv1 && bmv2 && bmv3 && bmv4);
f1 = e1->fprev;
f2 = e1->fnext;
faces[0] = faces[1] = f1;
faces[2] = faces[3] = f2;
i1 = e1->leftv->index;
i2 = e2->leftv->index;
vm1 = bv1->vmesh;
vm2 = bv2->vmesh;
verts[0] = bmv1;
verts[1] = bmv2;
odd = nseg % 2;
mid = nseg / 2;
center_bme = NULL;
for (k = 1; k <= nseg; k++) {
verts[3] = mesh_vert(vm1, i1, 0, k)->v;
verts[2] = mesh_vert(vm2, i2, 0, nseg - k)->v;
if (odd && k == mid + 1) {
if (e1->is_seam) {
/* straddles a seam: choose to interpolate in f1 and snap right edge to bme */
edges[0] = edges[1] = NULL;
edges[2] = edges[3] = bme;
bev_create_ngon(bm, verts, 4, NULL, f1, edges, mat_nr, true);
}
else {
/* straddles but not a seam: interpolate left half in f1, right half in f2 */
bev_create_ngon(bm, verts, 4, faces, NULL, NULL, mat_nr, true);
}
}
else if (!odd && k == mid) {
/* left poly that touches an even center line on right */
edges[0] = edges[1] = NULL;
edges[2] = edges[3] = bme;
bev_create_ngon(bm, verts, 4, NULL, f1, edges, mat_nr, true);
center_bme = BM_edge_exists(verts[2], verts[3]);
BLI_assert(center_bme != NULL);
}
else if (!odd && k == mid + 1) {
/* right poly that touches an even center line on left */
edges[0] = edges[1] = bme;
edges[2] = edges[3] = NULL;
bev_create_ngon(bm, verts, 4, NULL, f2, edges, mat_nr, true);
}
else {
/* doesn't cross or touch the center line, so interpolate in appropriate f1 or f2 */
f = (k <= mid) ? f1 : f2;
bev_create_ngon(bm, verts, 4, NULL, f, NULL, mat_nr, true);
}
verts[0] = verts[3];
verts[1] = verts[2];
}
if (!odd) {
if (!e1->is_seam)
bev_merge_edge_uvs(bm, center_bme, mesh_vert(vm1, i1, 0, mid)->v);
if (!e2->is_seam)
bev_merge_edge_uvs(bm, center_bme, mesh_vert(vm2, i2, 0, mid)->v);
}
/* Fix UVs along end edge joints. A nop unless other side built already. */
/* TODO: if some seam, may want to do selective merge */
if (!bv1->any_seam && bv1->vmesh->mesh_kind == M_NONE)
bev_merge_end_uvs(bm, bv1, e1);
if (!bv2->any_seam && bv2->vmesh->mesh_kind == M_NONE)
bev_merge_end_uvs(bm, bv2, e2);
/* Copy edge data to first and last edge */
bme1 = BM_edge_exists(bmv1, bmv2);
bme2 = BM_edge_exists(bmv3, bmv4);
BLI_assert(bme1 && bme2);
BM_elem_attrs_copy(bm, bm, bme, bme1);
BM_elem_attrs_copy(bm, bm, bme, bme2);
/* If either end is a "weld cross", want continuity of edge attributes across end edge(s) */
if (bevvert_is_weld_cross(bv1)) {
weld_cross_attrs_copy(bm, bv1, vm1, i1, e1);
}
if (bevvert_is_weld_cross(bv2)) {
weld_cross_attrs_copy(bm, bv2, vm2, i2, e2);
}
}
/* Returns the square of the length of the chord from parameter u0 to parameter u1
* of superellipse_co. */
static float superellipse_chord_length_squared(float u0, float u1, float r)
{
float a[2], b[2];
BLI_assert(u0 >= 0.0f && u1 >= u0 && u1 <= 2.0f);
superellipse_co(u0, r, a);
superellipse_co(u1, r, b);
return len_squared_v2v2(a, b);
}
/* Find parameter u >= u0 to make chord of squared length d2goal,
* from u0 to u on superellipse with parameter r.
* If it cannot be found, return -1.0f. */
static float find_superellipse_chord_u(float u0, float d2goal, float r)
{
float ulow, uhigh, u, d2, d2max;
const float dtol = 1e-4f;
const float utol = 1e-6f;
const float umax = 2.0f;
if (d2goal == 0.0f)
return u0;
d2max = superellipse_chord_length_squared(u0, umax, r);
if (fabsf(d2goal - d2max) <= dtol)
return umax;
if (d2goal - d2max > dtol)
return -1.0f;
/* binary search for good u value */
ulow = u0;
uhigh = umax;
do {
u = 0.5f * (ulow + uhigh);
d2 = superellipse_chord_length_squared(u0, u, r);
if (fabsf(d2goal - d2) <= dtol)
break;
if (d2 < d2goal)
ulow = u;
else
uhigh = u;
} while (fabsf(uhigh - ulow) > utol);
return u;
}
/* Find parameters u0, u1, ..., un that divide the quarter-arc superellipse
* with parameter r into n even chords.
* There is no closed form way of doing this except for a few special
* values of r, so this uses binary search to find a chord length that works.
* Return the u's in *r_params, which should point to an array of size n+1. */
static void find_even_superellipse_params(int n, float r, float *r_params)
{
float d2low, d2high, d2 = 0.0f, d2final, u;
int i, j, n2;
const int maxiters = 40;
const float d2tol = 1e-6f;
const float umax = 2.0f;
if (r == PRO_CIRCLE_R || r == PRO_LINE_R ||
((n % 2 == 0) && (r == PRO_SQUARE_IN_R || r == PRO_SQUARE_R)))
{
/* even parameter spacing works for these cases */
for (i = 0; i <= n; i++)
r_params[i] = i * 2.0f / (float) n;
return;
}
if (r == PRO_SQUARE_IN_R || r == PRO_SQUARE_R) {
/* n is odd, so get one corner-cut chord.
* Solve u == sqrt(2*(1-n2*u)^2) where n2 = floor(n/2) */
n2 = n / 2;
u = (2.0f * n2 - (float)M_SQRT2) / (2.0f * n2 * n2 - 1.0f);
for (i = 0; i < n; i++)
r_params[i] = i * u;
r_params[n] = umax;
}
d2low = 2.0f / (n * n); /* (sqrt(2)/n)**2 */
d2high = 2 * d2low; /* (2/n)**2 */
for (i = 0; i < maxiters && fabsf(d2high - d2low) > d2tol; i++) {
d2 = 0.5f * (d2low + d2high);
/* find where we are after n-1 chords of squared length d2 */
u = 0.0f;
for (j = 0; j < n - 1; j++) {
u = find_superellipse_chord_u(u, d2, r);
if (u == -1.0f)
break; /* d2 is too big to go n-1 chords */
}
if (u == -1.0f) {
d2high = d2;
continue;
}
d2final = superellipse_chord_length_squared(u, umax, r);
if (fabsf(d2final - d2) <= d2tol)
break;
if (d2final < d2)
d2high = d2;
else
d2low = d2;
}
u = 0.0f;
for (i = 0; i < n; i++) {
r_params[i] = u;
u = find_superellipse_chord_u(u, d2, r);
}
r_params[n] = umax;
}
/* The superellipse used for multisegment profiles does not
* have a closed-form way to generate evenly spaced points
* along an arc. We use an expensive search procedure to find
* the parameter values that lead to bp->seg even chords.
* We also want spacing for a number of segments that is
* a power of 2 >= bp->seg (but at least 4). */
static void set_profile_spacing(BevelParams *bp)
{
int seg, seg_2;
seg = bp->seg;
if (seg > 1) {
bp->pro_spacing.uvals = (float *)BLI_memarena_alloc(bp->mem_arena, (seg + 1) * sizeof(float));
find_even_superellipse_params(seg, bp->pro_super_r, bp->pro_spacing.uvals);
seg_2 = power_of_2_max_i(bp->seg);
if (seg_2 == 2)
seg_2 = 4;
bp->pro_spacing.seg_2 = seg_2;
if (seg_2 == seg) {
bp->pro_spacing.uvals_2 = bp->pro_spacing.uvals;
}
else {
bp->pro_spacing.uvals_2 = (float *)BLI_memarena_alloc(bp->mem_arena, (seg_2 + 1) * sizeof(float));
find_even_superellipse_params(seg_2, bp->pro_super_r, bp->pro_spacing.uvals_2);
}
}
else {
bp->pro_spacing.uvals = NULL;
bp->pro_spacing.uvals_2 = NULL;
bp->pro_spacing.seg_2 = 0;
}
}
/*
* Calculate and return an offset that is the lesser of the current
* bp.offset and the maximum possible offset before geometry
* collisions happen.
* Currently this is a quick and dirty estimate of the max
* possible: half the minimum edge length of any vertex involved
* in a bevel. This is usually conservative.
* The correct calculation is quite complicated.
* TODO: implement this correctly.
*/
static float bevel_limit_offset(BMesh *bm, BevelParams *bp)
{
BMVert *v;
BMEdge *e;
BMIter v_iter, e_iter;
float limited_offset, half_elen;
bool vbeveled;
limited_offset = bp->offset;
if (bp->offset_type == BEVEL_AMT_PERCENT) {
if (limited_offset > 50.0f)
limited_offset = 50.0f;
return limited_offset;
}
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BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
if (bp->vertex_only) {
vbeveled = true;
}
else {
vbeveled = false;
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BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) {
vbeveled = true;
break;
}
}
}
if (vbeveled) {
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BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
half_elen = 0.5f * BM_edge_calc_length(e);
if (half_elen < limited_offset)
limited_offset = half_elen;
}
}
}
}
return limited_offset;
}
/**
* - Currently only bevels BM_ELEM_TAG'd verts and edges.
*
* - Newly created faces are BM_ELEM_TAG'd too,
* the caller needs to ensure this is cleared before calling
* if its going to use this face tag.
*
* - If limit_offset is set, adjusts offset down if necessary
* to avoid geometry collisions.
*
* \warning all tagged edges _must_ be manifold.
*/
void BM_mesh_bevel(
BMesh *bm, const float offset, const int offset_type,
const float segments, const float profile,
const bool vertex_only, const bool use_weights, const bool limit_offset,
const struct MDeformVert *dvert, const int vertex_group, const int mat,
const bool loop_slide)
{
BMIter iter;
BMVert *v, *v_next;
BMEdge *e;
BevVert *bv;
BevelParams bp = {NULL};
bp.offset = offset;
bp.offset_type = offset_type;
bp.seg = segments;
bp.pro_super_r = 4.0f * profile; /* convert to superellipse exponent */
bp.vertex_only = vertex_only;
bp.use_weights = use_weights;
bp.loop_slide = loop_slide;
bp.limit_offset = limit_offset;
bp.dvert = dvert;
bp.vertex_group = vertex_group;
bp.mat_nr = mat;
if (bp.pro_super_r < 0.60f)
bp.pro_super_r = 0.60f; /* TODO: implement 0 case properly */
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if (bp.offset > 0) {
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/* primary alloc */
bp.vert_hash = BLI_ghash_ptr_new(__func__);
bp.mem_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 16), __func__);
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BLI_memarena_use_calloc(bp.mem_arena);
set_profile_spacing(&bp);
if (limit_offset)
bp.offset = bevel_limit_offset(bm, &bp);
/* Analyze input vertices, sorting edges and assigning initial new vertex positions */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = bevel_vert_construct(bm, &bp, v);
if (bv)
build_boundary(&bp, bv, true);
}
}
/* Perhaps do a pass to try to even out widths */
if (!bp.vertex_only) {
adjust_offsets(&bp);
}
/* Build the meshes around vertices, now that positions are final */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
if (bv)
build_vmesh(&bp, bm, bv);
}
}
/* Build polygons for edges */
if (!bp.vertex_only) {
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
bevel_build_edge_polygons(bm, &bp, e);
}
}
}
/* Rebuild face polygons around affected vertices */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bevel_rebuild_existing_polygons(bm, &bp, v);
bevel_reattach_wires(bm, &bp, v);
}
}
BM_ITER_MESH_MUTABLE (v, v_next, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
BLI_assert(find_bevvert(&bp, v) != NULL);
BM_vert_kill(bm, v);
}
}
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/* primary free */
BLI_ghash_free(bp.vert_hash, NULL, NULL);
BLI_memarena_free(bp.mem_arena);
}
}