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blender-archive/source/blender/editors/sculpt_paint/paint_vertex.c

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/sculpt_paint/paint_vertex.c
* \ingroup edsculpt
*/
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "BKE_DerivedMesh.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* brush->vertexpaint_tool */
#define VP_MIX 0
#define VP_ADD 1
#define VP_SUB 2
#define VP_MUL 3
#define VP_BLUR 4
#define VP_LIGHTEN 5
#define VP_DARKEN 6
/* polling - retrieve whether cursor should be set or operator should be done */
/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totface;
}
int vertex_paint_poll(bContext *C)
{
if(vertex_paint_mode_poll(C) &&
paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
int weight_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totface;
}
int weight_paint_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if(ob && ob->mode & OB_MODE_WEIGHT_PAINT &&
paint_brush(&CTX_data_tool_settings(C)->wpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
static VPaint *new_vpaint(int wpaint)
{
VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
vp->flag= VP_AREA+VP_SPRAY;
if(wpaint)
vp->flag= VP_AREA;
return vp;
}
static int *get_indexarray(Mesh *me)
{
return MEM_mallocN(sizeof(int)*(me->totface+1), "vertexpaint");
}
/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
static unsigned int rgba_to_mcol(float r, float g, float b, float a)
{
int ir, ig, ib, ia;
unsigned int col;
char *cp;
ir= floor(255.0*r);
if(ir<0) ir= 0; else if(ir>255) ir= 255;
ig= floor(255.0*g);
if(ig<0) ig= 0; else if(ig>255) ig= 255;
ib= floor(255.0*b);
if(ib<0) ib= 0; else if(ib>255) ib= 255;
ia= floor(255.0*a);
if(ia<0) ia= 0; else if(ia>255) ia= 255;
cp= (char *)&col;
cp[0]= ia;
cp[1]= ib;
cp[2]= ig;
cp[3]= ir;
return col;
}
unsigned int vpaint_get_current_col(VPaint *vp)
{
Brush *brush = paint_brush(&vp->paint);
return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
}
static void do_shared_vertexcol(Mesh *me)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace *mface;
MTFace *tface;
int a;
short *scolmain, *scol;
char *mcol;
if(me->mcol==0 || me->totvert==0 || me->totface==0) return;
scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
scol= scolmain+4*mface->v2;
scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
scol= scolmain+4*mface->v3;
scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
if(mface->v4) {
scol= scolmain+4*mface->v4;
scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
}
}
if(tface) tface++;
}
a= me->totvert;
scol= scolmain;
while(a--) {
if(scol[0]>1) {
scol[1]/= scol[0];
scol[2]/= scol[0];
scol[3]/= scol[0];
}
scol+= 4;
}
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
scol= scolmain+4*mface->v2;
mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
scol= scolmain+4*mface->v3;
mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
if(mface->v4) {
scol= scolmain+4*mface->v4;
mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
}
}
if(tface) tface++;
}
MEM_freeN(scolmain);
}
static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if(!ob || ob->id.lib) return;
me= get_mesh(ob);
if(me==0) return;
if(me->edit_mesh) return;
/* copies from shadedisplist to mcol */
if(!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
mesh_update_customdata_pointers(me);
}
//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
DAG_id_tag_update(&me->id, 0);
}
static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
vp->vpaint_prev= NULL;
}
vp->tot= tot;
if(mcol==NULL || tot==0) return;
vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
}
static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
{
if (wp->wpaint_prev) {
free_dverts(wp->wpaint_prev, wp->tot);
wp->wpaint_prev= NULL;
}
if(dverts && dcount) {
wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
wp->tot = dcount;
copy_dverts (wp->wpaint_prev, dverts, dcount);
}
}
void vpaint_fill(Object *ob, unsigned int paintcol)
{
Mesh *me;
MFace *mf;
unsigned int *mcol;
int i, selected;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
if(!me->mcol)
make_vertexcol(ob);
selected= (me->editflag & ME_EDIT_PAINT_MASK);
mf = me->mface;
mcol = (unsigned int*)me->mcol;
for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
if (!selected || mf->flag & ME_FACE_SEL) {
mcol[0] = paintcol;
mcol[1] = paintcol;
mcol[2] = paintcol;
mcol[3] = paintcol;
}
}
DAG_id_tag_update(&me->id, 0);
}
/* fills in the selected faces with the current weight and vertex group */
void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
{
Mesh *me;
MFace *mface;
MDeformWeight *dw, *uw;
int *indexar;
int index, vgroup;
unsigned int faceverts[5]={0,0,0,0,0};
unsigned char i;
int vgroup_mirror= -1;
int selected;
me= ob->data;
if(me==0 || me->totface==0 || me->dvert==0 || !me->mface) return;
selected= (me->editflag & ME_EDIT_PAINT_MASK);
indexar= get_indexarray(me);
if(selected) {
for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
if((mface->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
else
indexar[index]= index+1;
}
}
else {
for(index=0; index<me->totface; index++)
indexar[index]= index+1;
}
vgroup= ob->actdef-1;
2009-11-02 17:25:15 +00:00
/* directly copied from weight_paint, should probaby split into a separate function */
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
flip_side_name(name, defgroup->name, FALSE);
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
vgroup_mirror= actdef;
}
}
/* end copy from weight_paint*/
copy_wpaint_prev(wp, me->dvert, me->totvert);
for(index=0; index<me->totface; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
mface= me->mface + (indexar[index]-1);
/* just so we can loop through the verts */
faceverts[0]= mface->v1;
faceverts[1]= mface->v2;
faceverts[2]= mface->v3;
faceverts[3]= mface->v4;
for (i=0; i<3 || faceverts[i]; i++) {
if(!((me->dvert+faceverts[i])->flag)) {
dw= defvert_verify_index(me->dvert+faceverts[i], vgroup);
if(dw) {
uw= defvert_verify_index(wp->wpaint_prev+faceverts[i], vgroup);
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, faceverts[i]);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1) {
dw= defvert_verify_index(me->dvert+j, vgroup_mirror);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup_mirror);
} else {
dw= defvert_verify_index(me->dvert+j, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup);
}
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
}
}
}
(me->dvert+faceverts[i])->flag= 1;
}
}
}
}
index=0;
while (index<me->totvert) {
(me->dvert+index)->flag= 0;
index++;
}
MEM_freeN(indexar);
copy_wpaint_prev(wp, NULL, 0);
DAG_id_tag_update(&me->id, 0);
}
/* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator
void vpaint_dogamma(Scene *scene)
{
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
Object *ob;
float igam, fac;
int a, temp;
unsigned char *cp, gamtab[256];
ob= OBACT;
me= get_mesh(ob);
if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
if(me==0 || me->mcol==0 || me->totface==0) return;
igam= 1.0/vp->gamma;
for(a=0; a<256; a++) {
fac= ((float)a)/255.0;
fac= vp->mul*pow( fac, igam);
temp= 255.9*fac;
if(temp<=0) gamtab[a]= 0;
else if(temp>=255) gamtab[a]= 255;
else gamtab[a]= temp;
}
a= 4*me->totface;
cp= (unsigned char *)me->mcol;
while(a--) {
cp[1]= gamtab[ cp[1] ];
cp[2]= gamtab[ cp[2] ];
cp[3]= gamtab[ cp[3] ];
cp+= 4;
}
}
*/
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] + ((fac*cp2[1])/255);
if(temp>254) cp[1]= 255; else cp[1]= temp;
temp= cp1[2] + ((fac*cp2[2])/255);
if(temp>254) cp[2]= 255; else cp[2]= temp;
temp= cp1[3] + ((fac*cp2[3])/255);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
}
static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] - ((fac*cp2[1])/255);
if(temp<0) cp[1]= 0; else cp[1]= temp;
temp= cp1[2] - ((fac*cp2[2])/255);
if(temp<0) cp[2]= 0; else cp[2]= temp;
temp= cp1[3] - ((fac*cp2[3])/255);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
}
static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* first mul, then blend the fac */
cp[0]= 255;
cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
return col;
}
static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if are lighter, if so mix, else dont do anything.
if the paint col is darker then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if were darker, if so mix, else dont do anything.
if the paint col is brighter then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
{
Brush *brush = paint_brush(&vp->paint);
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
/* if no spray, clip color adding with colorig & orig alpha */
if((vp->flag & VP_SPRAY)==0) {
unsigned int testcol=0, a;
char *cp, *ct, *co;
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
alpha= (int)(255.0*brush_alpha(brush));
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
cp= (char *)col;
ct= (char *)&testcol;
co= (char *)colorig;
for(a=0; a<4; a++) {
if( ct[a]<co[a] ) {
if( cp[a]<ct[a] ) cp[a]= ct[a];
else if( cp[a]>co[a] ) cp[a]= co[a];
}
else {
if( cp[a]<co[a] ) cp[a]= co[a];
else if( cp[a]>ct[a] ) cp[a]= ct[a];
}
}
}
}
static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot=0, index;
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
if(ibuf) {
unsigned int *rt= ibuf->rect;
memset(indexar, 0, sizeof(int)*(totface+1));
size= ibuf->x*ibuf->y;
while(size--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index>0 && index<=totface)
indexar[index] = 1;
}
rt++;
}
for(a=1; a<=totface; a++) {
if(indexar[a]) indexar[tot++]= a;
}
IMB_freeImBuf(ibuf);
}
return tot;
}
static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, float *mval, float pressure)
{
Brush *brush = paint_brush(&vp->paint);
float fac, fac_2, size, dx, dy;
float alpha;
short vertco[2];
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
const int radius= brush_size(brush);
project_short_noclip(vc->ar, vert_nor, vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
if (brush_use_size_pressure(brush))
size = pressure * radius;
else
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
size = radius;
fac_2= dx*dx + dy*dy;
if(fac_2 > size*size) return 0.f;
fac = sqrtf(fac_2);
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
alpha= brush_alpha(brush) * brush_curve_strength_clamp(brush, fac, size);
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
if (brush_use_alpha_pressure(brush))
alpha *= pressure;
if(vp->flag & VP_NORMALS) {
float *no= vert_nor+3;
/* transpose ! */
fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
if(fac>0.0) {
dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac);
}
else return 0.f;
}
return alpha;
}
static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip)
{
Brush *brush = paint_brush(&wp->paint);
int tool = brush->vertexpaint_tool;
if(dw==NULL || uw==NULL) return;
if (flip) {
switch(tool) {
case VP_MIX:
paintval = 1.f - paintval; break;
case VP_ADD:
tool= VP_SUB; break;
case VP_SUB:
tool= VP_ADD; break;
case VP_LIGHTEN:
tool= VP_DARKEN; break;
case VP_DARKEN:
tool= VP_LIGHTEN; break;
}
}
if(tool==VP_MIX || tool==VP_BLUR)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
else if(tool==VP_ADD)
dw->weight += paintval*alpha;
else if(tool==VP_SUB)
dw->weight -= paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
dw->weight = ((1.0-alpha) + alpha*paintval)*dw->weight;
else if(tool==VP_LIGHTEN) {
if (dw->weight < paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
} else if(tool==VP_DARKEN) {
if (dw->weight > paintval)
dw->weight = paintval*alpha + dw->weight*(1.0-alpha);
}
CLAMP(dw->weight, 0.0f, 1.0f);
/* if no spray, clip result with orig weight & orig alpha */
if((wp->flag & VP_SPRAY)==0) {
float testw=0.0f;
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
alpha= brush_alpha(brush);
if(tool==VP_MIX || tool==VP_BLUR)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else if(tool==VP_ADD)
testw = uw->weight + paintval*alpha;
else if(tool==VP_SUB)
testw = uw->weight - paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
testw = ((1.0-alpha) + alpha*paintval)*uw->weight;
else if(tool==VP_LIGHTEN) {
if (uw->weight < paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
testw = uw->weight;
} else if(tool==VP_DARKEN) {
if (uw->weight > paintval)
testw = paintval*alpha + uw->weight*(1.0-alpha);
else
testw = uw->weight;
}
CLAMP(testw, 0.0f, 1.0f);
if( testw<uw->weight ) {
if(dw->weight < testw) dw->weight= testw;
else if(dw->weight > uw->weight) dw->weight= uw->weight;
}
else {
if(dw->weight > testw) dw->weight= testw;
else if(dw->weight < uw->weight) dw->weight= uw->weight;
}
}
}
/* ----------------------------------------------------- */
/* used for 3d view, on active object, assumes me->dvert exists */
/* if mode==1: */
/* samples cursor location, and gives menu with vertex groups to activate */
/* else */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
static void sample_wpaint(Scene *scene, ARegion *ar, View3D *UNUSED(v3d), int mode)
{
ViewContext vc;
ToolSettings *ts= scene->toolsettings;
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
int index;
short mval[2] = {0, 0}, sco[2];
int vgroup= ob->actdef-1;
if (!me) return;
// getmouseco_areawin(mval);
index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
if(index && index<=me->totface) {
MFace *mface;
mface= ((MFace *)me->mface) + index-1;
if(mode==1) { /* sampe which groups are in here */
MDeformVert *dv;
int a, totgroup;
totgroup= BLI_countlist(&ob->defbase);
if(totgroup) {
int totmenu=0;
int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
dv= me->dvert+mface->v1;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v2;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
dv= me->dvert+mface->v3;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
if(mface->v4) {
dv= me->dvert+mface->v4;
for(a=0; a<dv->totweight; a++) {
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
}
}
for(a=0; a<totgroup; a++)
if(groups[a]) totmenu++;
if(totmenu==0) {
//notice("No Vertex Group Selected");
}
else {
bDeformGroup *dg;
short val;
char item[40], *str= MEM_mallocN(40*totmenu+40, "menu");
strcpy(str, "Vertex Groups %t");
for(a=0, dg=ob->defbase.first; dg && a<totgroup; a++, dg= dg->next) {
if(groups[a]) {
sprintf(item, "|%s %%x%d", dg->name, a);
strcat(str, item);
}
}
val= 0; // XXX pupmenu(str);
if(val>=0) {
ob->actdef= val+1;
DAG_id_tag_update(&me->id, 0);
}
MEM_freeN(str);
}
MEM_freeN(groups);
}
// else notice("No Vertex Groups in Object");
}
else {
DerivedMesh *dm;
float w1, w2, w3, w4, co[3], fac;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
//notice("Not supported yet");
}
else {
/* calc 3 or 4 corner weights */
dm->getVertCo(dm, mface->v1, co);
project_short_noclip(ar, co, sco);
w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
dm->getVertCo(dm, mface->v2, co);
project_short_noclip(ar, co, sco);
w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
dm->getVertCo(dm, mface->v3, co);
project_short_noclip(ar, co, sco);
w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
if(mface->v4) {
dm->getVertCo(dm, mface->v4, co);
project_short_noclip(ar, co, sco);
w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
}
else w4= 1.0e10;
fac= MIN4(w1, w2, w3, w4);
if(w1==fac) {
ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v1, vgroup);
}
else if(w2==fac) {
ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v2, vgroup);
}
else if(w3==fac) {
ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v3, vgroup);
}
else if(w4==fac) {
if(mface->v4) {
ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v4, vgroup);
}
}
}
dm->release(dm);
}
}
}
static void do_weight_paint_auto_normalize(MDeformVert *dvert,
int paint_nr, char *map)
{
2009-11-02 17:25:15 +00:00
// MDeformWeight *dw = dvert->dw;
float sum=0.0f, fac=0.0f, paintw=0.0f;
int i, tot=0;
if (!map)
return;
for (i=0; i<dvert->totweight; i++) {
if (dvert->dw[i].def_nr == paint_nr)
paintw = dvert->dw[i].weight;
if (map[dvert->dw[i].def_nr]) {
tot += 1;
if (dvert->dw[i].def_nr != paint_nr)
sum += dvert->dw[i].weight;
}
}
if (!tot || sum <= (1.0f - paintw))
return;
fac = sum / (1.0f - paintw);
fac = fac==0.0f ? 1.0f : 1.0f / fac;
for (i=0; i<dvert->totweight; i++) {
if (map[dvert->dw[i].def_nr]) {
if (dvert->dw[i].def_nr != paint_nr)
dvert->dw[i].weight *= fac;
}
}
}
static void do_weight_paint_vertex(VPaint *wp, Object *ob, int index,
float alpha, float paintweight, int flip,
int vgroup_mirror, char *validmap)
{
Mesh *me= ob->data;
MDeformWeight *dw, *uw;
int vgroup= ob->actdef-1;
if(wp->flag & VP_ONLYVGROUP) {
dw= defvert_find_index(me->dvert+index, vgroup);
uw= defvert_find_index(wp->wpaint_prev+index, vgroup);
}
else {
dw= defvert_verify_index(me->dvert+index, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+index, vgroup);
}
if(dw==NULL || uw==NULL)
return;
wpaint_blend(wp, dw, uw, alpha, paintweight, flip);
do_weight_paint_auto_normalize(me->dvert+index, vgroup, validmap);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, index);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1)
uw= defvert_verify_index(me->dvert+j, vgroup_mirror);
else
uw= defvert_verify_index(me->dvert+j, vgroup);
uw->weight= dw->weight;
do_weight_paint_auto_normalize(me->dvert+j, vgroup, validmap);
}
}
}
/* *************** set wpaint operator ****************** */
static int set_wpaint(bContext *C, wmOperator *UNUSED(op)) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *wp= scene->toolsettings->wpaint;
Mesh *me;
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
DAG_id_tag_update(&me->id, 0);
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
Object *par;
if(wp==NULL)
wp= scene->toolsettings->wpaint= new_vpaint(1);
paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
paint_cursor_start(C, weight_paint_poll);
mesh_octree_table(ob, NULL, NULL, 's');
/* verify if active weight group is also active bone */
par= modifiers_isDeformedByArmature(ob);
if(par && (par->mode & OB_MODE_POSE)) {
bArmature *arm= par->data;
if(arm->act_bone)
ED_vgroup_select_by_name(ob, arm->act_bone->name);
}
}
else {
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
}
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
/* for switching to/from mode */
static int paint_poll_test(bContext *C)
{
if(CTX_data_edit_object(C))
return 0;
if(CTX_data_active_object(C)==NULL)
return 0;
return 1;
}
void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Mode";
ot->idname= "PAINT_OT_weight_paint_toggle";
/* api callbacks */
ot->exec= set_wpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ paint radial controls *************/
static int vpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(p);
float col[4];
WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
p->paint_cursor = NULL;
brush_radial_control_invoke(op, brush, 1);
copy_v3_v3(col, brush->add_col);
col[3]= 0.5f;
RNA_float_set_array(op->ptr, "color", col);
return WM_radial_control_invoke(C, op, event);
}
static int vpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int ret = WM_radial_control_modal(C, op, event);
if(ret != OPERATOR_RUNNING_MODAL)
paint_cursor_start(C, vertex_paint_poll);
return ret;
}
static int vpaint_radial_control_exec(bContext *C, wmOperator *op)
{
Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->vpaint->paint);
int ret = brush_radial_control_exec(op, brush, 1);
WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
return ret;
}
static int wpaint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Paint *p = paint_get_active(CTX_data_scene(C));
Brush *brush = paint_brush(p);
float col[4];
WM_paint_cursor_end(CTX_wm_manager(C), p->paint_cursor);
p->paint_cursor = NULL;
brush_radial_control_invoke(op, brush, 1);
copy_v3_v3(col, brush->add_col);
col[3]= 0.5f;
RNA_float_set_array(op->ptr, "color", col);
return WM_radial_control_invoke(C, op, event);
}
static int wpaint_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int ret = WM_radial_control_modal(C, op, event);
if(ret != OPERATOR_RUNNING_MODAL)
paint_cursor_start(C, weight_paint_poll);
return ret;
}
static int wpaint_radial_control_exec(bContext *C, wmOperator *op)
{
Brush *brush = paint_brush(&CTX_data_scene(C)->toolsettings->wpaint->paint);
int ret = brush_radial_control_exec(op, brush, 1);
WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush);
return ret;
}
void PAINT_OT_weight_paint_radial_control(wmOperatorType *ot)
{
WM_OT_radial_control_partial(ot);
ot->name= "Weight Paint Radial Control";
ot->idname= "PAINT_OT_weight_paint_radial_control";
ot->invoke= wpaint_radial_control_invoke;
ot->modal= wpaint_radial_control_modal;
ot->exec= wpaint_radial_control_exec;
ot->poll= weight_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}
void PAINT_OT_vertex_paint_radial_control(wmOperatorType *ot)
{
WM_OT_radial_control_partial(ot);
ot->name= "Vertex Paint Radial Control";
ot->idname= "PAINT_OT_vertex_paint_radial_control";
ot->invoke= vpaint_radial_control_invoke;
ot->modal= vpaint_radial_control_modal;
ot->exec= vpaint_radial_control_exec;
ot->poll= vertex_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
}
/* ************ weight paint operator ********** */
struct WPaintData {
ViewContext vc;
int *indexar;
int vgroup_mirror;
float *vertexcosnos;
float wpimat[3][3];
/*variables for auto normalize*/
int auto_normalize;
char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
};
static char *wpaint_make_validmap(Object *ob)
{
bDeformGroup *dg;
ModifierData *md;
char *validmap;
bPose *pose;
bPoseChannel *chan;
ArmatureModifierData *amd;
GHash *gh = BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "wpaint_make_validmap gh");
int i = 0, step1=1;
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
BLI_ghash_insert(gh, dg->name, NULL);
}
if (!i)
return NULL;
validmap = MEM_callocN(i, "wpaint valid map");
/*now loop through the armature modifiers and identify deform bones*/
for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) {
if (!(md->mode & (eModifierMode_Realtime|eModifierMode_Virtual)))
continue;
if (md->type == eModifierType_Armature)
{
amd = (ArmatureModifierData*) md;
if(amd->object && amd->object->pose) {
pose = amd->object->pose;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (chan->bone->flag & BONE_NO_DEFORM)
continue;
if (BLI_ghash_haskey(gh, chan->name)) {
BLI_ghash_remove(gh, chan->name, NULL, NULL);
BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
}
}
}
}
}
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
if (BLI_ghash_lookup(gh, dg->name) != NULL) {
validmap[i] = 1;
}
}
BLI_ghash_free(gh, NULL, NULL);
return validmap;
}
static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
Scene *scene= CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(scene->obedit) return OPERATOR_CANCELLED;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert) {
ED_vgroup_data_create(&me->id);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
}
/* make mode data storage */
wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
/*set up auto-normalize, and generate map for detecting which
vgroups affect deform bones*/
wpd->auto_normalize = ts->auto_normalize;
if (wpd->auto_normalize)
wpd->vgroup_validmap = wpaint_make_validmap(ob);
// if(qual & LR_CTRLKEY) {
// sample_wpaint(scene, ar, v3d, 0);
// return;
// }
// if(qual & LR_SHIFTKEY) {
// sample_wpaint(scene, ar, v3d, 1);
// return;
// }
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray(me);
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
Bone *actbone= ((bArmature *)modob->data)->act_bone;
if(actbone) {
bPoseChannel *pchan= get_pose_channel(modob->pose, actbone->name);
if(pchan) {
bDeformGroup *dg= defgroup_find_name(ob, pchan->name);
if(dg==NULL)
dg= ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= 1 + defgroup_find_index(ob, dg);
}
}
}
}
if(ob->defbase.first==NULL) {
ED_vgroup_add(ob);
}
// if(ob->lay & v3d->lay); else error("Active object is not in this layer");
/* imat for normals */
mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef-1);
if(defgroup) {
bDeformGroup *curdef;
int actdef= 0;
char name[32];
flip_side_name(name, defgroup->name, FALSE);
for (curdef = ob->defbase.first; curdef; curdef=curdef->next, actdef++)
if (!strcmp(curdef->name, name))
break;
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name (ob, name);
ob->actdef= olddef;
}
if(curdef && curdef!=defgroup)
wpd->vgroup_mirror= actdef;
}
}
return 1;
}
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Brush *brush = paint_brush(&wp->paint);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
ViewContext *vc;
Object *ob;
Mesh *me;
float mat[4][4];
float paintweight;
int *indexar;
int totindex, index, totw, flip;
float alpha;
float mval[2], pressure;
/* cannot paint if there is no stroke data */
if (wpd == NULL) {
// XXX: force a redraw here, since even though we can't paint,
// at least view won't freeze until stroke ends
ED_region_tag_redraw(CTX_wm_region(C));
return;
}
vc= &wpd->vc;
ob= vc->obact;
me= ob->data;
indexar= wpd->indexar;
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
flip = RNA_boolean_get(itemptr, "pen_flip");
pressure = RNA_float_get(itemptr, "pressure");
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
swap_m4m4(wpd->vc.rv3d->persmat, mat);
/* which faces are involved */
if(wp->flag & VP_AREA) {
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush));
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
if(wp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if((mface->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
}
}
/* make sure each vertex gets treated only once */
/* and calculate filter weight */
totw= 0;
if(brush->vertexpaint_tool==VP_BLUR)
paintweight= 0.0f;
else
paintweight= ts->vgroup_weight;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= me->mface + (indexar[index]-1);
(me->dvert+mface->v1)->flag= 1;
(me->dvert+mface->v2)->flag= 1;
(me->dvert+mface->v3)->flag= 1;
if(mface->v4) (me->dvert+mface->v4)->flag= 1;
if(brush->vertexpaint_tool==VP_BLUR) {
2010-12-03 01:52:28 +00:00
MDeformWeight *dw, *(*dw_func)(MDeformVert *, const int);
if(wp->flag & VP_ONLYVGROUP)
2010-12-03 01:52:28 +00:00
dw_func= (MDeformWeight *(*)(MDeformVert *, const int))defvert_find_index;
else
dw_func= defvert_verify_index;
dw= dw_func(me->dvert+mface->v1, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
dw= dw_func(me->dvert+mface->v2, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
dw= dw_func(me->dvert+mface->v3, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
if(mface->v4) {
dw= dw_func(me->dvert+mface->v4, ob->actdef-1);
if(dw) {paintweight+= dw->weight; totw++;}
}
}
}
}
if(brush->vertexpaint_tool==VP_BLUR)
paintweight/= (float)totw;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= me->mface + (indexar[index]-1);
if((me->dvert+mface->v1)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v1,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v1)->flag= 0;
}
if((me->dvert+mface->v2)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v2,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v2)->flag= 0;
}
if((me->dvert+mface->v3)->flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v3,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v3)->flag= 0;
}
if((me->dvert+mface->v4)->flag) {
if(mface->v4) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, mface->v4,
alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
(me->dvert+mface->v4)->flag= 0;
}
}
}
}
swap_m4m4(vc->rv3d->persmat, mat);
DAG_id_tag_update(ob->data, 0);
ED_region_tag_redraw(vc->ar);
}
static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
if(wpd) {
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
if (wpd->vgroup_validmap)
MEM_freeN(wpd->vgroup_validmap);
MEM_freeN(wpd);
}
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
break;
}
}
}
}
DAG_id_tag_update(ob->data, 0);
}
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, wpaint_stroke_test_start,
wpaint_stroke_update_step,
wpaint_stroke_done);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
void PAINT_OT_weight_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint";
ot->idname= "PAINT_OT_weight_paint";
/* api callbacks */
ot->invoke= wpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= weight_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
static int weight_paint_set_exec(bContext *C, wmOperator *UNUSED(op))
{
struct Scene *scene= CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
wpaint_fill(scene->toolsettings->wpaint, obact, scene->toolsettings->vgroup_weight);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Set";
ot->idname= "PAINT_OT_weight_set";
/* api callbacks */
ot->exec= weight_paint_set_exec;
ot->poll= facemask_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ set / clear vertex paint mode ********** */
static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
me= get_mesh(ob);
if(me==NULL || object_data_is_libdata(ob)) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_PASS_THROUGH;
}
if(me && me->mcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
}
else {
ob->mode |= OB_MODE_VERTEX_PAINT;
/* Turn off weight painting */
if (ob->mode & OB_MODE_WEIGHT_PAINT)
set_wpaint(C, op);
if(vp==NULL)
vp= scene->toolsettings->vpaint= new_vpaint(0);
paint_cursor_start(C, vertex_paint_poll);
paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
}
if (me)
/* update modifier stack for mapping requirements */
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint Mode";
ot->idname= "PAINT_OT_vertex_paint_toggle";
/* api callbacks */
ot->exec= set_vpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** vertex paint operator ******************* */
/* Implementation notes:
Operator->invoke()
- validate context (add mcol)
- create customdata storage
- call paint once (mouse click)
- add modal handler
Operator->modal()
- for every mousemove, apply vertex paint
- exit on mouse release, free customdata
(return OPERATOR_FINISHED also removes handler and operator)
For future:
- implement a stroke event (or mousemove with past positons)
- revise whether op->customdata should be added in object, in set_vpaint
*/
typedef struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
} VPaintData;
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *UNUSED(event))
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct PaintStroke *stroke = op->customdata;
VPaint *vp= ts->vpaint;
struct VPaintData *vpd;
Object *ob= CTX_data_active_object(C);
Mesh *me;
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
if(me->mcol==NULL) make_vertexcol(ob);
if(me->mcol==NULL) return OPERATOR_CANCELLED;
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
/* for filtering */
copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
/* some old cruft to sort out later */
mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
return 1;
}
static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int UNUSED(flip))
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);
Mesh *me = get_mesh(ob);
MFace *mface= ((MFace*)me->mface) + index;
unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
float alpha;
int i;
if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
return;
if(brush->vertexpaint_tool==VP_BLUR) {
unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
if(mface->v4) {
unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
}
else {
vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
}
}
for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure);
if(alpha)
vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0));
}
}
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaint *vp= ts->vpaint;
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
int totindex, index, flip;
float pressure, mval[2];
RNA_float_get_array(itemptr, "mouse", mval);
flip = RNA_boolean_get(itemptr, "pen_flip");
pressure = RNA_float_get(itemptr, "pressure");
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* which faces are involved */
if(vp->flag & VP_AREA) {
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush));
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
swap_m4m4(vc->rv3d->persmat, mat);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface)
vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip);
}
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(brush->vertexpaint_tool == VP_BLUR)
do_shared_vertexcol(me);
ED_region_tag_redraw(vc->ar);
DAG_id_tag_update(ob->data, 0);
}
static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd= paint_stroke_mode_data(stroke);
if(vpd->vertexcosnos)
MEM_freeN(vpd->vertexcosnos);
MEM_freeN(vpd->indexar);
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
MEM_freeN(vpd);
}
static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, vpaint_stroke_test_start,
vpaint_stroke_update_step,
vpaint_stroke_done);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
void PAINT_OT_vertex_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint";
ot->idname= "PAINT_OT_vertex_paint";
/* api callbacks */
ot->invoke= vpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= vertex_paint_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
/* ********************** weight from bones operator ******************* */
static int weight_from_bones_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
}
static int weight_from_bones_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
Object *armob= modifiers_isDeformedByArmature(ob);
Mesh *me= ob->data;
int type= RNA_enum_get(op->ptr, "type");
create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_from_bones(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
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{ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights froms bones"},
{ARM_GROUPS_ENVELOPE, "ENVELOPES", 0, "From Envelopes", "Weights from envelopes with user defined radius"},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "Weight from Bones";
ot->idname= "PAINT_OT_weight_from_bones";
/* api callbacks */
ot->exec= weight_from_bones_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_from_bones_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop= RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Method to use for assigning weights.");
}