2016-11-16 17:01:19 +01:00
										 
									 
								 
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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											2019-01-23 11:29:18 +11:00
										 
									 
								 
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								 * Copyright 2016, Blender Foundation.
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								 */
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											2019-02-18 08:08:12 +11:00
										 
									 
								 
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								/** \file
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								 * \ingroup draw
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								 */
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								#ifndef __DRW_ENGINE_H__
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								#define __DRW_ENGINE_H__
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											2019-11-29 11:42:18 +01:00
										 
									 
								 
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								#include "BLI_sys_types.h" /* for bool */
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								struct ARegion;
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								struct DRWInstanceDataList;
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								struct Depsgraph;
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								struct DrawEngineType;
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								struct GPUMaterial;
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								struct GPUOffScreen;
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								struct GPUViewport;
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								struct ID;
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								struct Main;
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								struct Object;
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								struct RenderEngine;
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								struct RenderEngineType;
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								struct Scene;
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								struct View3D;
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								struct ViewLayer;
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								struct bContext;
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								struct rcti;
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								#include "DNA_object_enums.h"
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								#include "DRW_engine_types.h"
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								void DRW_engines_register(void);
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								void DRW_engines_free(void);
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								bool DRW_engine_render_support(struct DrawEngineType *draw_engine_type);
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								void DRW_engine_register(struct DrawEngineType *draw_engine_type);
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								void DRW_engine_viewport_data_size_get(
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								    const void *engine_type, int *r_fbl_len, int *r_txl_len, int *r_psl_len, int *r_stl_len);
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								typedef struct DRWUpdateContext {
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								  struct Main *bmain;
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								  struct Depsgraph *depsgraph;
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								  struct Scene *scene;
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								  struct ViewLayer *view_layer;
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								  struct ARegion *ar;
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								  struct View3D *v3d;
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								  struct RenderEngineType *engine_type;
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								} DRWUpdateContext;
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								void DRW_notify_view_update(const DRWUpdateContext *update_ctx);
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								typedef enum eDRWSelectStage {
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								  DRW_SELECT_PASS_PRE = 1,
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								  DRW_SELECT_PASS_POST,
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								} eDRWSelectStage;
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								typedef bool (*DRW_SelectPassFn)(eDRWSelectStage stage, void *user_data);
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								typedef bool (*DRW_ObjectFilterFn)(struct Object *ob, void *user_data);
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								void DRW_draw_view(const struct bContext *C);
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								void DRW_draw_region_engine_info(int xoffset, int yoffset);
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								void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
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								                             struct RenderEngineType *engine_type,
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								                             struct ARegion *ar,
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								                             struct View3D *v3d,
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								                             struct GPUViewport *viewport,
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								                             const struct bContext *evil_C);
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								void DRW_draw_render_loop(struct Depsgraph *depsgraph,
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								                          struct ARegion *ar,
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								                          struct View3D *v3d,
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								                          struct GPUViewport *viewport);
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								void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
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								                                    struct RenderEngineType *engine_type,
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								                                    struct ARegion *ar,
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								                                    struct View3D *v3d,
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								                                    const bool draw_background,
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								                                    const bool do_color_management,
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								                                    struct GPUOffScreen *ofs,
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								                                    struct GPUViewport *viewport);
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								void DRW_draw_select_loop(struct Depsgraph *depsgraph,
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								                          struct ARegion *ar,
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								                          struct View3D *v3d,
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								                          bool use_obedit_skip,
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								                          bool draw_surface,
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								                          bool use_nearest,
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								                          const struct rcti *rect,
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								                          DRW_SelectPassFn select_pass_fn,
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								                          void *select_pass_user_data,
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								                          DRW_ObjectFilterFn object_filter_fn,
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								                          void *object_filter_user_data);
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								void DRW_draw_depth_loop(struct Depsgraph *depsgraph,
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								                         struct ARegion *ar,
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								                         struct View3D *v3d,
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								                         struct GPUViewport *viewport,
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								                         bool use_opengl_context);
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								void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
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								                                 struct ARegion *ar,
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								                                 struct View3D *v3d,
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								                                 struct GPUViewport *viewport);
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								void DRW_draw_depth_object(struct ARegion *ar,
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								                           struct View3D *v3d,
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								                           struct GPUViewport *viewport,
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								                           struct Object *object);
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								void DRW_draw_select_id(struct Depsgraph *depsgraph,
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								                        struct ARegion *ar,
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								                        struct View3D *v3d,
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								                        const struct rcti *rect);
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											2019-03-15 16:02:55 -03:00
										 
									 
								 
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											2018-07-31 10:22:19 +02:00
										 
									 
								 
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								/* grease pencil render */
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											2018-11-09 16:30:44 +01:00
										 
									 
								 
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								bool DRW_render_check_grease_pencil(struct Depsgraph *depsgraph);
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											2018-07-31 10:22:19 +02:00
										 
									 
								 
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								void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph);
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											2018-10-19 20:39:21 +02:00
										 
									 
								 
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								void DRW_gpencil_freecache(struct Object *ob);
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											2017-02-07 11:20:15 +01:00
										 
									 
								 
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								/* This is here because GPUViewport needs it */
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											2018-01-09 14:09:14 +01:00
										 
									 
								 
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								struct DRWInstanceDataList *DRW_instance_data_list_create(void);
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								void DRW_instance_data_list_free(struct DRWInstanceDataList *idatalist);
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											2017-02-07 11:20:15 +01:00
										 
									 
								 
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											2018-02-26 19:41:17 +01:00
										 
									 
								 
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								void DRW_opengl_context_create(void);
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								void DRW_opengl_context_destroy(void);
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								void DRW_opengl_context_enable(void);
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								void DRW_opengl_context_disable(void);
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											2019-04-19 02:22:22 +02:00
										 
									 
								 
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								/* For garbage collection */
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								void DRW_cache_free_old_batches(struct Main *bmain);
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											2018-07-19 15:48:13 +02:00
										 
									 
								 
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								/* Never use this. Only for closing blender. */
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								void DRW_opengl_context_enable_ex(bool restore);
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								void DRW_opengl_context_disable_ex(bool restore);
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											2018-07-10 14:40:28 +02:00
										 
									 
								 
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								void DRW_opengl_render_context_enable(void *re_gl_context);
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								void DRW_opengl_render_context_disable(void *re_gl_context);
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											2019-08-17 01:17:30 +10:00
										 
									 
								 
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								void DRW_gpu_render_context_enable(void *re_gpu_context);
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								void DRW_gpu_render_context_disable(void *re_gpu_context);
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											2018-07-10 14:40:28 +02:00
										 
									 
								 
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											2018-03-05 00:54:31 +01:00
										 
									 
								 
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								void DRW_deferred_shader_remove(struct GPUMaterial *mat);
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											2018-07-10 14:14:55 +02:00
										 
									 
								 
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								struct DrawDataList *DRW_drawdatalist_from_id(struct ID *id);
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								void DRW_drawdata_free(struct ID *id);
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											2019-11-29 11:42:18 +01:00
										 
									 
								 
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								#ifdef __cplusplus
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								}
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								#endif
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											2017-02-17 17:53:51 +01:00
										 
									 
								 
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								#endif /* __DRW_ENGINE_H__ */
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