Removed two local vars that were set and then never used.
(for example heres one: bool isActor = objprop->m_isactor;) Kent
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@@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
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physicscontroller->setClientInfo(gameobj);
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physicscontroller->setClientInfo(gameobj);
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gameobj->GetSGNode()->AddSGController(physicscontroller);
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gameobj->GetSGNode()->AddSGController(physicscontroller);
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bool isActor = objprop->m_isactor;
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STR_String materialname;
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STR_String materialname;
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if (meshobj)
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if (meshobj)
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materialname = meshobj->GetMaterialName(0);
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materialname = meshobj->GetMaterialName(0);
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@@ -85,7 +85,6 @@ CValue* KX_GameActuator::GetReplica()
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bool KX_GameActuator::Update(double curtime, double deltatime)
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bool KX_GameActuator::Update(double curtime, double deltatime)
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{
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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RemoveAllEvents();
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