Removed two local vars that were set and then never used.
(for example heres one: bool isActor = objprop->m_isactor;) Kent
This commit is contained in:
@@ -416,7 +416,6 @@ void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
|
||||
physicscontroller->setClientInfo(gameobj);
|
||||
gameobj->GetSGNode()->AddSGController(physicscontroller);
|
||||
|
||||
bool isActor = objprop->m_isactor;
|
||||
STR_String materialname;
|
||||
if (meshobj)
|
||||
materialname = meshobj->GetMaterialName(0);
|
||||
|
@@ -85,7 +85,6 @@ CValue* KX_GameActuator::GetReplica()
|
||||
|
||||
bool KX_GameActuator::Update(double curtime, double deltatime)
|
||||
{
|
||||
bool result = false;
|
||||
bool bNegativeEvent = IsNegativeEvent();
|
||||
RemoveAllEvents();
|
||||
|
||||
|
Reference in New Issue
Block a user