Commit Graph

28664 Commits

Author SHA1 Message Date
039940e1e9 Image Editor:
* Added back selector for active UV texture. IRC Request by _BigWings_ :)
2011-02-26 19:18:02 +00:00
7a313265e1 Sampling float colors in Image Editor only showed 3 digits precision.
Let's make it four! :)
2011-02-26 18:39:21 +00:00
2f0d93ba56 clean whitespace 2011-02-26 16:27:58 +00:00
91e6fd1828 port of function from 2.4x's BPyMesh.py thanks to 'merlin_' on IRC. 2011-02-26 16:13:14 +00:00
ab9490f8ea 2.5 UI Scripts:
* More code cleanup.
When removing the narrow_ui feature, a lot of split functions were kept. Changed them to rows, which are more easily readable. Check out properties_data_lattice.py for a good example.
2011-02-26 16:04:14 +00:00
a5eba49ccb Bugfix #26231
Mesh editing: operator "Blend From Shape" had blending off as default.
A bit weird... so let's change :)
2011-02-26 15:42:59 +00:00
61235fcc8a fix for 'live edit', running python scripts as you type
- errors would jump to the line which gets in the way.
- the window wouldn't always redraw.
2011-02-26 15:30:38 +00:00
a12315e4ec use const char for return values of getenv(). 2011-02-26 15:28:56 +00:00
38bd8dcf05 Bugfix #26221
Two bugs in one:

- Lukas commit monday for new group/socket handling accidentally removed
  to set socketype in stacks, which as used by (texture) nodes to detect
  whether value, color or vector had to be read.
  Result was that all texture nodes were rendering as B&W

- Old 2.5 bug: preview renders for texture nodes didn't call a 
  NodeEndExec function, which gave crashes on deleting nodes.

The change in interface_hanlers.c is only a comment to explain
how keymaps are being found.
2011-02-26 13:53:15 +00:00
457aba9d1b fix [#26227] "Sequence must have 2 items total, not -2" 2011-02-26 12:26:01 +00:00
34abccc0ab qtcreator project generator now includes defines and correct include paths. 2011-02-26 11:18:36 +00:00
abecdac41e Bugfix: In Action Editor, when "show pose markers" was enabled, all
markers were always drawn as local pose-markers, even when they were
not.
2011-02-26 10:41:59 +00:00
7a55884b62 Added operator which makes selected scene markers into local 'pose'
markers.

This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
2011-02-26 06:28:24 +00:00
6a25ecb799 recent changes to svn broke rpm builder, also include rpm version info 2011-02-26 06:27:54 +00:00
2198cfdb2d SVN maintenance. 2011-02-25 19:23:23 +00:00
ce81cce75d Fix #26158: The layer hight of the layer tool cannot longer be controled by the strength of the brush, as it was in 2.49
Layer height used to be controlled with brush radius, quite confusing decision.
Added new property for brushes - height for adjusting affectable brush height
(it could be not only layer height in the future).
2011-02-25 16:54:09 +00:00
d6f69a2c19 Bugfix #26174
Shift+A "add primitive" menu didn't allow to set shortcuts on the
sublevels.
2011-02-25 16:32:03 +00:00
bc15e0e295 add NDEBUG to scons release flags + some pep8 cleanup for examples. 2011-02-25 16:19:50 +00:00
b25db7c8cb pep8 cleanup 2011-02-25 16:06:14 +00:00
24685d3967 Bug fix, irc report.
Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context.
2011-02-25 16:05:26 +00:00
f2ab4dd6a7 use flag _DEBUG, not DEBUG. 2011-02-25 15:46:43 +00:00
965c46b1d3 follow up on patch [#26215], not all weakref references were ifdef'd 2011-02-25 15:07:25 +00:00
e06eea4fba fix for scons with recent change to how BINRELOC is enabled via cmake.
also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly.
2011-02-25 14:45:45 +00:00
2cf20fde1b patch [#26215] Python weak reference (weakref) support for game objects
by Alex Fraser (z0r)
2011-02-25 14:32:35 +00:00
Nathan Letwory
60b22c5d12 doxygen: blender/windowmanager tagged. 2011-02-25 14:04:21 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
Nathan Letwory
1bb465141d doxygen: tag blenderplayer stubs. 2011-02-25 13:46:54 +00:00
Nathan Letwory
6f6fac63ff doxygen: gameengine/VideoTexture tagged. 2011-02-25 13:39:34 +00:00
Nathan Letwory
b188223ee4 doxygen: gameengine/SceneGraph tagged. 2011-02-25 13:39:04 +00:00
Nathan Letwory
2d3209c4b3 doxygen: gameengine/Rasterizer tagged. 2011-02-25 13:38:24 +00:00
Nathan Letwory
8476f26bc6 doxygen: gameengine/Physics tagged. 2011-02-25 13:37:23 +00:00
Nathan Letwory
dd26551ab7 doxygen: gameengine/Network tagged. 2011-02-25 13:36:49 +00:00
Nathan Letwory
bb6e7faf72 doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
Nathan Letwory
94f3851840 doxygen: gameengine/GamePlayer tagged. 2011-02-25 13:35:11 +00:00
Nathan Letwory
344caea0b3 doxygen: gameengine/GameLogic tagged. 2011-02-25 13:32:11 +00:00
Nathan Letwory
34eeeb9115 doxygen: gameengine/Expressions tagged. 2011-02-25 13:31:23 +00:00
Nathan Letwory
ab523e91d0 doxygen: gameengine/Converter tagged. 2011-02-25 13:30:41 +00:00
Nathan Letwory
90917f78da doxygen: gameengine/BlenderRoutines tagged. 2011-02-25 13:29:48 +00:00
Nathan Letwory
7184ed446b doxygen: kernel/ groups added. 2011-02-25 13:28:22 +00:00
Nathan Letwory
b59efe828b doxygen: kernel/gen_system tagged. 2011-02-25 13:25:53 +00:00
Nathan Letwory
b414c6e08d doxygen: kernel/gen_messaging tagged. 2011-02-25 13:24:53 +00:00
Nathan Letwory
710d79925b doxygen: add missing group definitions. 2011-02-25 13:14:27 +00:00
Nathan Letwory
48dba3bbde doxygen: add bsp group 2011-02-25 11:53:23 +00:00
Nathan Letwory
058441e04f doxygen: intern/string tagged. 2011-02-25 11:51:19 +00:00
Nathan Letwory
b8e7f89003 doxygen: intern/smoke tagged. 2011-02-25 11:50:46 +00:00
Nathan Letwory
b07988274e doxygen: intern/moto tagged. 2011-02-25 11:49:19 +00:00
Nathan Letwory
f5419aec80 doxygen: intern/mikktspace tagged. 2011-02-25 11:47:49 +00:00
Nathan Letwory
65687c32fb doxygen: intern/memutil tagged 2011-02-25 11:47:18 +00:00
Nathan Letwory
b52453e8d6 doxygen: intern/itasc tagged 2011-02-25 11:45:16 +00:00
Nathan Letwory
c6f228c485 doxygen: intern/iksolver tagged. Leaving out TNT, since we have it in multiple locations. 2011-02-25 11:43:19 +00:00