Adding a constant yields quadratic time complexity which can
have quite a big impact on some scenes.
I used the file from T64901 for testing.
In the test file, the time it took to execute `wm_draw_update`
changed from `0.60s` to `0.51s`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4916
The maximum particles per task of 256 was outdated and lead to too much thread
contention. Instead define a low fixed number of tasks per thread.
On a i7-7700HQ, creating 4 million particles went down from 31s to 4s.
Thanks to Oscar Abad, Sav Martin, Zebus3d, Sebastián Barschkis and Martin Felke
for testing and advice.
Differential Revision: https://developer.blender.org/D4910
When rendering viewport to an offscreen buffer the buffer was
constructed for non anti aliasing (0 samples). This made the objects
that are drawn by the `object_mode` including `wireframe` draw type
non-anti-aliased.
The offscreen buffers will be constructed based on the user setting for
viewport multisampling (`U.ogl_multisamples`). The same setting will
also be used when previewing scene strips in the sequencer. For now
this only improves wireframe drawing in the scene strips. To improve the
Anti aliasing in the scene strips we need to get finer control in the
draw manager. This will be part of a different patch I am preparing.
Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called)
Reviewed By: brecht
Maniphest Tasks: T64849
Differential Revision: https://developer.blender.org/D4907
When doing offscreen rendering (Viewport Render or Sequencer Scene
strip) EEVEE and workbench used the wrong window coordinates. These
coordinates included the border that was not drawn.
Reviewed By: brecht
Maniphest Tasks: T64505
Differential Revision: https://developer.blender.org/D4864
This is old logic that no longer makes sense in the new depsgraph, and causes
issues when multiple threads try to modify the same bevel object.
Differential Revision: https://developer.blender.org/D4913
After new dependency graph API this is no longer needed: all the access
to dependency graph is done explicitly.
Still leaving this flag for C, but that might also be gone in the future.
`BKE_collection_object_add_from()` would not check wether collections
were local or not... Trivial to fix.
Note that here I assume we do not use that function in some special
cases where we would like to edit linked datablocks. Think that is
reasonable stance, though.
these are about greasepencil vertices and in these spaces we are not
editing greasepencil objects.
Fixes T64861
Reviewers: antoniov
Maniphest Tasks: T64861
Differential Revision: https://developer.blender.org/D4901
thx @Gvgeo for adding the python/RNA case as well.
Reviewers: brecht
Maniphest Tasks: T64867
Differential Revision: https://developer.blender.org/D4902
Previously, if a boolean happened to use an icon there was no way
to make it display as a check-box from Python scripts.
The previous logic meant we ended up having to edit the RNA.
Since booleans with icons don't work well with the split-property layout
(now used for most of the interface).
Icons were being removed from RNA then added back using awkward Python
ternary expressions in the interface scripts.
The toggle argument now has an unset state (-1).
- toggle=True: no checkbox (emboss).
- toggle=False: always use a checkbox (no icon).
- toggle=(unset/-1): depends on the icon status, default as before.
Since toggle=False was default, this isn't used in existing UI logic.
This removes the extra highlighting of lights that are active as this is not supported
Differential Revision: https://developer.blender.org/D4903
Reviewed by Brecht Van Lommel
Now we always draw a roundbox behind the active object icon, and only change
the text color if the active object is also selected. This matches the 3D
viewport better.
* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.
We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.
Part of the code was contributed by George Vogiatzis in D4782.
Differential Revision: https://developer.blender.org/D4900
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.