Commit Graph

99 Commits

Author SHA1 Message Date
9a874da36c 2.5: File browse button in ui layouts now works, e.g. for render
output path or fluidsim path.
2009-07-28 18:51:06 +00:00
347a1f4376 2.5
Keymap feature: RightMouse in pulldown menus allows to assign 
a new hotkey.
2009-07-28 16:48:02 +00:00
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
e56287bfc9 2.5: Texture Buttons
* World and Lamp previews now working here too.
* Experiment with list template, showing only icons. Unfortunately
  texture icon render crashes combined with preview render so it
  shows all icons the same.
* Influence panels updated, with slider for each option. The values
  are still linked though, will fix that later.
* Image texture controls a bit more complete, still WIP.
* Color ramp back.
2009-07-21 12:57:55 +00:00
7284eb6d91 2.5 - More work on Bone Groups
* Added a new UI Template for the 3-colour picker used to visualise + select the custom colours for a bone group.

* Finished wrapping the colour properties for Bone Groups in RNA. Although changing the colour-set used will change the displayed/cached colours, changing the colours via the colour wells will not change the colour set to 'custom' (as per 2.4x) yet. This needs a nice solution...

* Fixed context-related bugs with the Assign/Remove operators for bone groups. These were using context-iterators for selected posechannels, but that was only defined/valid for the 3d view (but not for the buttons window), hence a failure in that case.
2009-07-21 12:38:01 +00:00
22f421a9ee 2.5: Texture buttons preview now has an option to display the
texture, the material, or both side by side.
2009-07-21 01:57:46 +00:00
a78ef19054 2.5: UI
* List template visual changes. Items now look different,
  and it expands to size 5 as more items are added.

* Added LISTROW and LISTBOX elements. The former is like
  a typical ROW button, but looks diffrent. The latter
  looks like a BOUNDBOX, and has no extra features yet.
* Fix some glColor3ubv warnings with casting, did not find
  a nicer way.
2009-07-21 01:26:17 +00:00
b775f1bb32 2.5:
* Code to start moving 3D view header and panels to python, at
  the moment the View menu and one empty panel is in python. The
  C header code is wrapped in one template, so parts of that can
  be moved over while still keeping things working.
* Fix for mistake in RNA enum commit yesterday, and some warning
  fixes.
2009-07-11 13:32:20 +00:00
5e749af429 2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
  MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
  will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
  without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
2009-07-08 15:34:41 +00:00
ea287fc4ec 2.5
More scroller work:

- Added subtle arrow widgets to denote a scroller can zoom the view.
- Made zoom symmetric (old convention to only zoom "one side" just
  worked badly)
2009-07-03 13:21:09 +00:00
3c6f957097 fix for own missing var in recent commit. 2009-07-03 11:46:46 +00:00
c12b2796d7 2.5 - Additional warning fix 2009-07-03 11:24:52 +00:00
74fc3a8e22 2.5 - Quick compiling fix for Ton's commit
Patch (http://www.pasteall.org/6436/diff) by skejoe. Thanks.
2009-07-03 11:22:32 +00:00
d059fc6d20 2.5
Upgrading text editor to draw new scrollbar too.
2009-07-03 10:54:39 +00:00
093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00
37864a4273 2.5
Image Window
* Unpack operator now works.
* Some small layout code tweaks.

Info Window Header
* Moved to python UI code.
* template_running_jobs, template_operator_search added.
* Ported external data operators: pack/unpack all, make
  paths relative/absolute, find/report missing files.

Also
* Report RPT_INFO too, not only warnings and errors.
* Run UI handle functions after RNA and Operators.
* Rename particle system add/remove operators, to not
  include "slot", that's only there for materials because
  that's what they are called now in RNA.
2009-06-30 19:20:45 +00:00
7ca31bb171 2.5
Search Menu: added feature that on opening, it shows the 
current ID block, and selects it. Same can be used for other
searches, just pass on pointer to active item for the search
callback.

Also fixed arrow triangle draw for search.
2009-06-29 11:29:52 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
7a357cba39 2.5: File Selector: display operator properties in the side region,
check Save Image or Export PLY operator for example.

Also these code changes:

* Added some RNA collection iterator macros to simplify code.
* Fix bpy.props.BoolProperty not working correct.
* Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-24 21:27:10 +00:00
627abe0acf 2.5
Added support for icons in search menu.
It already displays icons for saved materials etc. from old files.
Have to add previewrenders for this still.
2009-06-24 16:44:54 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
9fd605c050 2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.
2009-06-23 00:45:41 +00:00
f10541f7cf UI
* Added option for panel to be closed by default.
* Added support for RNA property and enum icons in buttons.
* Remove some deprecated RNA menu code.
* Fix issue with newly created panels not being inserted in the
  right place.
* Fix issue with 3-split layout not being divided correctly.
* FIx issue with menu items not drawing correct using python UI.
2009-06-16 01:08:39 +00:00
cd3c52db03 2.5 - Armature Buttons + UI-Templates
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so.

Currently, this is only used in the Armature buttons to allow showing/hiding layers.
2009-06-13 11:21:02 +00:00
63abf1ec6c 2.5
Fix for new picker: mouse move out of menu was handled as 
restore... added new block flag UI_BLOCK_OUT_1 to denote
it shouldn't.
2009-06-12 15:11:51 +00:00
a62bec6667 2.5
Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.
2009-06-12 14:22:27 +00:00
32b34f82fd UI:
* Immediately do updates when working in the color picker popup.
* Fix for color picking wrongly getting cancelled sometimes.
2009-06-12 13:53:08 +00:00
fba6a9931c 2.5
First version of search-based ID browsing. Now only in use for the
top bar screen/scene browse. The python buttons will follow. 
Also made search button colors match the theme colors from menu back.

Todos for browse-search:
- "Add new" will disappear, and become a separate icon button in the
  row of widgets (like X, delete).
- Drawing the preview icons in menu
- Make search menu dynamic, with configurable number of items? And/or
  multi-collumn... for now it's static
- Search menu should popup with last active ID visible and selected
2009-06-10 11:43:21 +00:00
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
ca6a8a233b 2.5
Preview renders:

- Added proper button type (BUT_EXTRA) for preview buttons, to
  handle drawing better. It now first draws an alpha mask, to 
  ensure the preview is correctly fitting inside the widget style.
  It then draws the outline.
- Added protection for executing preview renders while regular
  rendering, that's not going to work...
2009-06-08 10:00:14 +00:00
bb06e311a1 added item_enumO() so python menu items can call enum types with string args.
Example sequencer menu
		self.layout.column()
		self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
2009-06-07 14:53:08 +00:00
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00
a2f9ca3b3f 2.5
Nice goodie: Preview renders!

- Added new preview.blend, allowing super wide cinemascope previews
- Draws nicely blended inside widget type, rounded corners
- Preview now renders using all available cpus/cores.
- Uses - hopefully rock stable - method, which doesn't copy or 
  allocate anything for previews, but just uses render API calls.
- Multiple previews are possible! But, added provision in Jobs
  manager to only render one preview job at a time. If you start
  more preview jobs, they're suspended until it's their turn.

Bugfix: new buttons context code crashed when going full-window.

Tweaks are still needed for notifiers. I have to figure out still
how to retrieve SpaceButs button view types...
2009-06-07 11:12:35 +00:00
45ed196344 2.5
Search menu:

- Made nicer drawing for popup version of search. It now uses
  entire backdrop like pulldowns.
  Search boxes for text buttons will use different style still;
  if we use this option all over it shouldn't look too intrusive.

- Search menu allows scroll, to view all items. It doesn't cycle
  anymore.

- Click outside search menu now cancels

- If a match is in search button, it highlights it. This also
  allows ALT+CTRL+F - Enter to redo last op.

- Search popup draws higher when no no space below. No order 
  flipping!
2009-06-05 16:11:18 +00:00
7c3c9df2c0 2.5
Further work on new "text search" button.

- Now allows to browse items (mouse, arrow key)
- Assigns active value
- Uses different backdrop to distinguish from popup menus
- Cleaned API for it, so it can be used nicely generic

Also added a search menu, which shows all currently working
operators: CTRL+ALT+F. (mind the looks, it needs some tweaks!)

To make a menu activating a button I've added a new event...
could use some tweaks.

Important note: the callback to pass on "old string" for text
button (bone rename) couldn't work yet, added first code for new
callback, but has to be worked on further. When bone rename gets
added it can be tested.
2009-06-03 18:31:37 +00:00
abfc3daaf4 UI:
* Added initial color ramp and curve mapping templates.
2009-06-03 00:14:12 +00:00
9ed9acaf9a UI:
* Implemented scale_x/scale_y for layouts.
* Implemented left/right/center/expand alignment for row layouts.
2009-06-03 00:04:48 +00:00
ca24322413 2.5
Part one of new text button type: SEARCH_MENU
This opens a popup showing all matches for a typed string, nice
for object names, materials, operators, and so on.

Warning: Currently menu doesn't function yet! Only draws choices.

As test I've added an operator search button in top bar. It only
shows operators that can be used in this context now. Also that
is part of the WIP, tomorrow more fun :)
2009-06-02 18:10:06 +00:00
facb944616 UI:
* Added a dummy preview render template, to test some layout
  engine features on tomorrow.
2009-05-28 23:41:12 +00:00
46b91bf162 UI:
* Added some properties of uiLayout that can be set. I've added
  some API code for more than the two I've implementeds, so
  ignore those for now.

  * layout.active = False will gray out buttons inside a layout.
  * layout.enabled = False will gray out and completely disable
    the buttons inside a layout.

* Also some function renames.
2009-05-28 23:37:55 +00:00
9cc638fb16 Context:
Added a system for adding a "local" context in a UI layout.
This way you can define for example within a modifier panel
all operators to get the modifier in the context.

In the layout code:

uiLayoutSetContextPointer(layout, "modifier", &ptr)
layout.set_context_pointer("modifier", md)

In the operator:

ptr = CTX_data_pointer_get(C, "modifier")
md = context.modifier
2009-05-28 23:13:42 +00:00
1b1667018e UI:
* Added Constraints template and Add Constraint operator.
* Added toggle=True/False parameter to uiItemR, to get a
  toggle button (actual button) rather than an "option"
  button (checkbox) 
* Added OPTION/OPTIONN button type, to distinguish with
  TOG/TOGN.

RNA:
* Make all modifier pointers editable, including correct updates.
* Added notifiers and updates to constraints.
* Fix a stack corruption, pointed out by Andrea, and potentially
  causing crashes.
2009-05-27 00:03:49 +00:00
1a69eab4a0 2.5
- Added new popup menu type, which can be used to pass on a
  running operator too. Needed it for debug menu, allowing to
  set variables outside of operator "first do then tweak" system. :)

  void uiPupBlockOperator()
  
  Don't forget to tell invoke() return that operator now runs modal!

- Test menu: alt+ctrl+d gives the G.rt debug value. 
  
  Values of 0-16 now can be used to shrink areas, stuff like this
  then happens (rt==4):
  http://download.blender.org/institute/rt5.jpg
  Was looking at ways to visually distinguish areas and regions
  better. Yes I know, cute rounded corners, etc. Just testing!
2009-05-22 15:02:32 +00:00
94902dac97 2.5 UI: Modifier Template
* template_modifier creates the modifier box, and returns a layout
  to put the buttons in.
* Only the armature modifier is now done with python code, all other
  modifiers use C code. To convert a modifier to python, remove the
  corresponding C code and create a function in DATA_PT_modifiers.
* Some modifiers still require some RNA work to get it working well,
  especially to make pointers editable. Mostly that is a matter of
  defining an own _set callback and put some of the modifier C code
  into it.
* Still various buttons that don't work, like for hooks or mesh
  deform binding.
* Fix for crashing decimate modifier (still disabled).

* Removed UI_BUT_NO_HILITE, HMENU.
* Make uiLayoutBox work with align.
2009-05-21 15:34:09 +00:00
a06caced79 2.5
Colorband (ramp) buttons back (now only in Node editor)
2009-05-20 15:20:24 +00:00
40ae17d2f6 UI
* Fix buttons jumping around when resizing and zoom. Part of this was
  adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the
  rounding is unpredictable (used to be 0.375f, but that was disabled).
* Fix various issues with zooming, panning panels.  V2D_LOCKOFS_X/Y is
  now taken into account in more places in the view2d code, to avoid
  zooming into the center or panning out of the view.
* Remove "Free" align mode in buttons window (it's not really useful).

* View3D/Graph/Image editors now use the same PanelType system as the
  buttons window, means some deprecated panel code could be removed.
* Some small visual tweaks for panels.
* View 2D Reset operator (Home key), to reset zoom and panning for panels.

* Added argument to set number buttons as sliders (slider=True for itemR).
* Ignore labels for button alignment (doesn't look right).
* Fix some use of context.main in py scripts, should get data from active
  object instead.
* Fix autotexspace -> auto_texspace in py script.
2009-05-19 17:13:33 +00:00
b4d46e5ded UI: Layout Engine
* Buttons are now created first, and after that the layout is computed.
  This means the layout engine now works at button level, and makes it
  easier to write templates. Otherwise you had to store all info and
  create the buttons later.
* Added interface_templates.c as a separate file to put templates in.
  These can contain regular buttons, and can be put in a Free layout,
  which means you can specify manual coordinates, but still get nested
  correct inside other layouts.

* API was changed to allow better nesting. Previously items were added
  in the last added layout specifier, i.e. one level up in the layout
  hierarchy. This doesn't work well in always, so now when creating things
  like rows or columns it always returns a layout which you have to add
  the items in. All py scripts were updated to follow this.

* Computing the layout now goes in two passes, first estimating the
  required width/height of all nested layouts, and then in the second
  pass using the results of that to decide on the actual locations.

* Enum and array buttons now follow the direction of the layout, i.e.
  they are vertical or horizontal depending if they are in a column or row.
* Color properties now get a color picker, and only get the additional
  RGB sliders with Expand=True.
* File/directory string properties now get a button next to them for
  opening the file browse, though this is not implemented yet.
* Layout items can now be aligned, set align=True when creating a column,
  row, etc.
* Buttons now get a minimum width of one icon (avoids squashing icon
  buttons).

* Moved some more space variables into Style.
2009-05-15 11:19:59 +00:00
d576ee99ed 2.5
Cleanup of conventions for icon placement in menus.

Old code only allowed 1 icon per menu, forcing to pass on the sublevel
menu icon with exception handling.

Now sublevel icons are drawn automatically, allowing to add an icon
before name too. (Check shift+a menu)
2009-04-30 17:27:30 +00:00
58cdd37f52 UI:
* Made separator item work horizontal & vertical.
* Add colon (:) automatic for int/float/enum/string.
* Added space variables to uiStyle and use them in the
  layout engine.

* Added initial World buttons by Thomas Dinges, thanks!
* Added some code for modifiers in the Object Data context.
  This will become a template though.
* Use a common poll() callback in the scripts to reduce code.
2009-04-27 18:05:58 +00:00