Commit Graph

158 Commits

Author SHA1 Message Date
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
0a87bf6784 Transform: don't set the user constraint when it's not set
The orientation for the redo panel would be set even when not used,
add an 'unset' orientation which defaults to global.
2019-02-26 21:15:45 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
2d1c14f036 Cleanup: rename SPACE_IPO -> SPACE_GRAPH 2019-02-16 16:42:11 +11:00
2f737c4f47 DNA: rename near/far -> clip_start/clip_end
Rename for Camera, View3D (also CameraParams & Render not DNA)
2019-02-16 12:26:07 +11:00
46ac288a93 Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation,
also term manipulator is no longer in use.
2019-02-08 15:22:15 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
6491d50d02 Transform: default to user-defined orientation
Previously we tried this but reverted (see 64d40c82c3)
because there wasn't a predictable set of keys to use global-space.

Now the keys are swapped:

- 'GX' always transforms in the user defined orientation.
- 'GXX' always transforms in global space.

As before 'GXXX' cycles back to disabling constraints.

This does have a down side that GXX won't be used for local-space
when the user has global space set.
Also, when global is the user-orientation, pressing GX and GXX
does the same thing.

Note: examples here use GX but could be any transform-mode/axis.
2018-11-28 10:15:02 +11:00
eb8ddaee4c Transform: support for custom matrix property
Needed for situations when we can't use the orientation.

With extrude the initial extrusion recalculates normals for edges
and vertices which then don't give a useful axis.
2018-11-01 07:55:53 +11:00
914e4d1212 Fix T56152: Rotate crash w/ individual origins 2018-07-30 20:53:34 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00
b4998548ab Cleanup: use '_len' suffix for line stipple 2018-07-01 08:42:16 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
8d1ea6a767 Fix T55573: Mode rotate on local axis crashes 2018-06-21 12:53:58 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
f0fda91a55 Merge branch 'master' into blender2.8 2018-05-21 17:27:38 +02:00
605e184167 Cleanup: use const for transform internal API 2018-05-21 17:24:14 +02:00
59c6487e93 Merge branch 'master' into blender2.8 2018-05-13 06:56:51 +02:00
b99d064e91 Cleanup: trailing space 2018-05-13 06:44:03 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
844a17a3d9 Transform: use bool when local matrix is needed
Existing code checked pose/edit mode to check for transforming in an
objects local space.

This added many similar checks all over the code,
which leads to confusion.
Multi-edit caused a regression in UV transform since where UV's
had the object matrix applied by accident.

Now there is a boolean to use a local matrix,
this allows for any mode to have a 4x4 matrix
applied w/o adding mode specific checks everywhere.
2018-05-04 15:18:27 +02:00
292a2802ad Cleanup: indentation
Indent lines for multi object editing, no functional changes.

Also strip trailing space from indented regions.
2018-04-16 17:58:26 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
8d1c21998a Merge branch 'master' into blender2.8 2018-04-10 16:15:30 +02:00
549d4a55ab Fix transform nearest axis check
Was mixing up global/local coords
2018-04-10 16:14:29 +02:00
24b083c8f3 Merge branch 'master' into blender2.8 2017-09-26 14:52:21 +10:00
b0ccf2322b Fix: When transforming GP strokes in "Local" mode, the strokes would get obscured
by the transform constraint lines

Ported over e7395c75d5 from the
greasepencil-object branch. I should've fixed this ages ago, but
couldn't figure out why at the time.
2017-09-26 13:00:38 +13:00
474454be39 Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
2017-07-13 16:47:58 +02:00
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
Julian Eisel
46fc0bb87e Move custom transform orientations to workspace
This commit moves the list of transform orientations from scenes to workspaces.
Main reasons for this are:
* Transform orientations are UI data and should not be stored in the scene.
* Introducion of workspaces caused some (expected) glitches with transform orientations. Mainly when removing one.
* Improves code.

More technically speaking, this commit does:
* Move list of custom transform orientations from Scene to WorkSpace struct.
* Store active transform orientation index separate from View3D.twmode (twmode can only be set to preprocessor defined values now).
* Display custom transform orientation name in header when transforming in it (used to show "global" which isn't really correct).
2017-06-01 20:46:18 +02:00
d7d4bca23b Reworked version of dashed line shader.
Using geometry shader allows us to get rid of the 'line origin' extra
vertex attribute, which means dashed shader no longer requires fiddling
with those vertex attributes definition, and, most importantly, does not
require anymore special drawing code!

As you can see, this makes code much simpler, and much less verbose,
especially in complex cases.

In addition, changed how dashes are handled, to have two 'modes', a
simple one with single color (using default "color" uniform name), and a
more advanced one allowing more complex and multi-color patterns.

Note that since GLSL 1.2 does not support geometry shaders, a hack was
added for now (which gives solid lines, but at least does not make
Blender crash).
2017-05-01 16:32:55 +02:00
cbaacc08dc Getting rid of setlinestyle: transform code.
Note that I also made 'dash anchor point' consistent (the static one,
not the mouse one), in previous code somtimes dashed were anchored to
the static center point, in others, to the moving mouse position, the
later was rather disturbing imho...
2017-04-27 15:28:30 +02:00
bd3a1b9490 OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...

Part of T49043
2017-04-07 16:31:26 -04:00
2944438e9a 3D View: manipulator from custom-manipulators branch
Original code from @Severin with changes from @dfelinto & @hypersomniac.

This doesn't cause many functional changes
besides using new transform manipulators.

Submitted as D2604
2017-04-07 21:23:32 +10:00
0debbe2b7f Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06 01:18:12 -04:00
3bd831d1d6 OpenGL: convert to new matrix API (part 4)
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
2017-03-21 16:11:55 -04:00
8fbf1c4d77 OpenGL immediate mode: Convert leftover UI_ThemeColor calls
Some `UI_ThemeColor` calls were left in converted files, in some cases
because they were just overlooked, and in the case of text drawing,
because the new BLF color functions were not yet implemented at the
time of conversion.

Also converted one `drawcircball` call that was left in
transform_constraints.c

Part of T49043
2017-02-11 00:36:06 +01:00
fd089843b3 OpenGL immediate mode: transform_constraints.c
Differential Revision: https://developer.blender.org/D2483

Part of T49043
2017-02-01 17:32:33 -02:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
7c04c3c960 Use simpler method to check the planes view aligned 2016-02-02 12:40:07 +11:00
e4d47518b3 Fix T47238: Bug w/ view aligned constraint plane
When constraining on 2 axis, it was possible the plane was view-aligned causing odd glitches.
2016-02-01 21:48:17 +11:00
b29d046e64 Avoid duplicate getConstraintSpaceDimension calls 2016-02-01 21:48:17 +11:00
1d88773b1f OpenGL: cleanup
- LINE_STRIP to LINES when only drawing one
- group state changes for easier reading
- general cleanup
2016-01-22 02:52:12 -05:00
6ba9d1094a Fix T46805: Scale along axis fails w/ Python
't->value' no longer has constraint matrix applied for translate,
fix for T46003 is no longer needed.
2015-11-24 16:50:21 +11:00
cf5154dcff Cleanup: old comments 2015-11-01 12:49:40 +11:00